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Made in gb
Decrepit Dakkanaut




You need LOS to charge

Teclis ignores miscasts HE makes. So, if you have something that makes him miscast on any double then HE miscasts, and HE ignores the first one.

If something else causes a miscast, and he suffers it, he suffers the effects. Cupped hands, for example.
   
Made in us
Confident Halberdier





DarkAngelHopeful wrote:
If anyone is worried about the sight restrictions, I recommend playing a game or two to get used to it. Then you'll be more prepared for game day.


Excellent advice!

This message was edited 1 time. Last update was at 2011/03/31 23:31:24


 
   
Made in us
Storm Trooper with Maglight





Ellicott City, MD

I'd be very interested to see a couple of battle reports of people playing the third mission a couple of times.

I'm honestly just insanely curious to see what would happen if the D6 wounds was rolled 2-3 turns in a row.

Vonjankmon
Death Korp of Krieg
Dark Angels 
   
Made in us
Confident Halberdier





vonjankmon 2-3 turns of lightning would clear the battlefield of all but big blocks. Each unit taking 3d6 wounds with no saves is toast.

I've played and seen several games using these scenarios. In game#3, when the Lightning Storm is rolled, Ive seen Ethereal Slann die. 6 out of 7 warmachines die. Small skirmishing units of all types obliterated. All characters not embedded in units gone. Even if they were using monster mounts.

Besides not rolling that result, our only hope that it is rolled in a later round. That would at least give us 2-3 turns of using those units.



Cool, I'm on my 6th version of my Ard list. Only 4 more to go!

This message was edited 2 times. Last update was at 2011/04/02 02:00:48


 
   
Made in us
Storm Trooper with Maglight





Ellicott City, MD

Seems like TK and VC will have a solid possible advantage being able to heal back from a couple of those turns would be huge.

Vonjankmon
Death Korp of Krieg
Dark Angels 
   
Made in us
Confident Halberdier





Yea but things like Vargulfs, Black Coach, Corpe Carts, bat swarms, flying Vamps, etc are all toast. Once they're dead, there is no coming back.
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Seems to favor bringing large units, which people tend to do at 'Ard Boyz, anyway...

Since I pretty much need to take two disc-riding characters for my WoC due to what I have built, based on the following YMDC thread I'm thinking to hide them in a unit of hounds for deployment and hopefully Turn 1, then fly them to join my large blocks on Turn 2 and stay there for the rest of the game.

Link if anyone is interested is here.

Still need to check with the TO to make sure they agree with this ruling, though... seems fair enough since any unit they're joined to will be stuck moving 1" a turn, or marching 2" since the disc is walking instead of flying.

This message was edited 1 time. Last update was at 2011/04/02 13:50:19


 
   
Made in us
Regular Dakkanaut






>> seems fair enough since any unit they're joined to will be stuck moving 1" a turn, or marching 2" since the disc is walking instead of flying.

The higher of 2d6+1. Just declare charges each turn and fail them.

   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

After discussing this in the WHFB section I've realized I can join both to a single unit of hounds, so that I can move the other unit of hounds up and then fly them over to join it. Sounds good in theory, will find out soon enough whether I can pull this off or not (will have to be against a fairly combat-heavy opponent without a lot of long-range shooting to work).

   
Made in us
Inspiring Icon Bearer






The more and more I look at the potential for miscasts, I can't help thinking fateweaver with his rerolls and second head and +2 to casting will be dead nasty in round two.

3000
4000 Deamons - Mainly a fantasy army now.
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Made in us
Unbalanced Fanatic





Jacksonville, NC

Im sure others have played the Scenario 3 for the prelim's. Anyone of you who's played have issues with it? Its rules destroyed my army before contact or damage with my opponents units. First 2 turns of the game were lightning strikes. Lost 2 units of jezzails, 2 warplightning cannons, and my screaming bell. From the Scenario special rules! Sigh. I realize WFB/40k are not tourney style games but come on, a little scenario balance would be appreciated. The other two scenarios...no problems, we liked both, even having the random sighting on the first scenario didnt make or break either of us.

 
   
Made in us
Fixture of Dakka






San Jose, CA

Father Gabe wrote:Im sure others have played the Scenario 3 for the prelim's. Anyone of you who's played have issues with it? Its rules destroyed my army before contact or damage with my opponents units. First 2 turns of the game were lightning strikes. Lost 2 units of jezzails, 2 warplightning cannons, and my screaming bell. From the Scenario special rules! Sigh. I realize WFB/40k are not tourney style games but come on, a little scenario balance would be appreciated. The other two scenarios...no problems, we liked both, even having the random sighting on the first scenario didnt make or break either of us.
And this is why I'm not bringing Skaven. Some armies are far more vulnerable to lightning strikes.

Though I do have hopes of lightning clearing away some fanatics for me.

Quis Custodiet Ipsos Custodes? 
   
Made in us
Fixture of Dakka





Steelcity

I recommend carefully reading the 3rd scenario also.. Its one of the worst missions GW has ever produced (Possibly even worse than 40k ard boyz year 1 semifinals missions 2)

All you gotta do is move an unbreakable unit that has a movement of 7 on the first turn and you basically auto win the game. If no one has control then its an automatic draw and the character has to be in BASE contact

Is it a marker with no size? It says OR building, okay so it can either be intangible OR a building? Two totally different things

What about characters in 2nd ranks? What if you challenge and get moved out of base contact? Its such a stupid mission words can hardly describe the # of instances which boggle the mind

Lets say you control the objective.. BUT youre also getting totally wiped out. On the last turn your opponent has a massacre but then you just move your character off the objective.. Instant draw! woo good game guys

The only decent mission this year is #2 since it has no "roll a d6.. whoever rolls higher wins" crap. This is why I *always* run instead of play in the fantasy 'ard boys since im convinced no one at GW even knows how to play fantasy.

This message was edited 3 times. Last update was at 2011/04/06 23:22:52


Keeper of the DomBox
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Made in us
Inspiring Icon Bearer






I have test played all 3. 1st mission was ok DOC VS WOC my flamers lost one turn of shooting, and Fateweaver could only be defensive for first two turns. Solid game.

Secnario two. DOC vs Skaven. Giving the BSC to my 40 count horror unit with changing, skulltaker and herald, made it eat 60 clanrats, 30 Storm vermin and bell in 4 turns. (dwellers from the herald and other magic thined herd.)

Secnario 3. DOC vs Dwarves STupid lighting on turn 3 killed all my fiends(they were all wounded from shooting) killed all his warmachines. Otherwise wasn't too bad.

3000
4000 Deamons - Mainly a fantasy army now.
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Powerful Ushbati





Manhatten, KS

Kirasu wrote:I recommend carefully reading the 3rd scenario also.. Its one of the worst missions GW has ever produced (Possibly even worse than 40k ard boyz year 1 semifinals missions 2)

All you gotta do is move an unbreakable unit that has a movement of 7 on the first turn and you basically auto win the game. If no one has control then its an automatic draw and the character has to be in BASE contact

Is it a marker with no size? It says OR building, okay so it can either be intangible OR a building? Two totally different things

What about characters in 2nd ranks? What if you challenge and get moved out of base contact? Its such a stupid mission words can hardly describe the # of instances which boggle the mind

Lets say you control the objective.. BUT youre also getting totally wiped out. On the last turn your opponent has a massacre but then you just move your character off the objective.. Instant draw! woo good game guys

The only decent mission this year is #2 since it has no "roll a d6.. whoever rolls higher wins" crap. This is why I *always* run instead of play in the fantasy 'ard boys since im convinced no one at GW even knows how to play fantasy.



I have a shooting army. I shoot all of your characters units and kill them all off. The best you can do is draw me now!

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
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Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

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Storm Trooper with Maglight





Ellicott City, MD

Yeah but generally speaking a draw is as good as a loss unless a bunch of people at your location have the same thing happen.

Vonjankmon
Death Korp of Krieg
Dark Angels 
   
Made in us
Fixture of Dakka





Steelcity

Exactly, glad someone realizes that :p And good armies dont get all their best units shot off the board esp if theyre at the top of the swiss pairings

Good luck shooting units of 30 plague bearers off the board or life slann temple guard.. Also that would pretty much suck for you to shoot all their units and then *draw* cause thats all you did was shoot

Also 1/3 chance to get screwed by the random D6 roll if youre a warmachine army. The best armies will be those who can march up with uber units and slaughter anyone close


Keeper of the DomBox
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Made in us
Fixture of Dakka






San Jose, CA

Kirasu wrote:Also 1/3 chance to get screwed by the random D6 roll if youre a warmachine army. The best armies will be those who can march up with uber units and slaughter anyone close
Which is why my Daemons are going to Ard Boyz, and not my Skaven.

Siren Song is a lovely tool to remove enemy characters from the objective.

Quis Custodiet Ipsos Custodes? 
   
Made in us
Confident Halberdier





Janthkin wrote:Which is why my Daemons are going to Ard Boyz, and not my Skaven.


I still think Skaven will be a force to be reckoned with. Do not write them off, the scenarios favor the Skaven. Unless you run a bunch of weapon teams then lightning in game #3 can drill ya.
   
Made in us
Fixture of Dakka






San Jose, CA

Odominus wrote:I still think Skaven will be a force to be reckoned with. Do not write them off, the scenarios favor the Skaven. Unless you run a bunch of weapon teams then lightning in game #3 can drill ya.
The lightning is bad. The limited visibility in mission #1 is also bad. And Daemons can make much better use of the Choppa than Skaven can.

Quis Custodiet Ipsos Custodes? 
   
Made in us
Confident Halberdier





Yea the choppa will be nasty on the Demons hehe. But on a unit of stormvermin pushing a bell it will be nasty too. Get a deathy frenzy off on them and watch out.

Skyre lists may struggle in scenario#3 if you have lots of little units. DoC has a lot of small units too (ei flamers, hounds, fiends, fateweaver, etc) that will get hammered by lightning where as skaven kept to 6-7 big blocks to absorb. DWs/HPAs have 6 wounds each and should survive one lightning storm.
   
Made in us
Inspiring Icon Bearer






Odominus wrote:Yea the choppa will be nasty on the Demons hehe. But on a unit of stormvermin pushing a bell it will be nasty too. Get a deathy frenzy off on them and watch out.

Skyre lists may struggle in scenario#3 if you have lots of little units. DoC has a lot of small units too (ei flamers, hounds, fiends, fateweaver, etc) that will get hammered by lightning where as skaven kept to 6-7 big blocks to absorb. DWs/HPAs have 6 wounds each and should survive one lightning storm.


In a test game vs skaven, I put choppa on my horrors, and they were a might fine combat unit. I think for Fateweaver, I'm taking 2 life spells, wind blast and comet of cassandora for healing, area denial and being able to move a unit on the last turn of the game in sec 3. My TZ herald is a life mage as well so, I think that my build suits these secnarios.

3000
4000 Deamons - Mainly a fantasy army now.
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href="http://www.dakkadakka.com/dakkaforum/posts/list/311987.page ">Painting and Modeling Blog
 
   
Made in us
Confident Halberdier





I agree with Windblast on scenario #3. Could be a nice little surprise for your opponent!

How did your test game finish? How did that unit fare overall?
   
Made in us
Inspiring Icon Bearer






For sec two test game it ended up total 24 points for me 0 for opponent. Turn 1 I dropped dwellers on his stormvermin and bell unit. He lost the seer. The horrors with skulltaker marched across the table taking 2 units of 30 rats and the remainder of stormvermin and bell and were rock solid.

3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012

href="http://www.dakkadakka.com/dakkaforum/posts/list/311987.page ">Painting and Modeling Blog
 
   
Made in us
Sinewy Scourge




Murfreesboro, TN

Acardia wrote:
I think for Fateweaver, I'm taking 2 life spells, wind blast and comet of cassandora for healing, area denial and being able to move a unit on the last turn of the game in sec 3.


YOINK! Idea stolen.....

"I'm not much for prejudice, I prefer to judge people by whats inside, and how much fun it is to get to those insides." - Unknown Haemonculi 
   
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Confident Halberdier





gardeth wrote:
Acardia wrote:
I think for Fateweaver, I'm taking 2 life spells, wind blast and comet of cassandora for healing, area denial and being able to move a unit on the last turn of the game in sec 3.


YOINK! Idea stolen.....



Ouchie. Well hopefully you won't play anyone who has seen this thread
   
Made in us
Powerful Ushbati





Manhatten, KS

At my FLGS there is going to be only 3 players attending :( Atleast I am guaranteed top 3 haha.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
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Fixture of Dakka






San Jose, CA

Tomb King wrote:At my FLGS there is going to be only 3 players attending :( Atleast I am guaranteed top 3 haha.
That happened for me the first year the Fantasy 'Ard Boyz ran. Makes for a relaxing day, though we went with a random prize draw, and I came out on the bottom of that.

I was just hoping they'd fix the random game length on Mission #3, sometime in the past month. As-is, the game ends on a 3+ on turn 4. Plan accordingly!

This message was edited 2 times. Last update was at 2011/04/14 17:47:27


Quis Custodiet Ipsos Custodes? 
   
Made in us
Confident Halberdier





Janthkin wrote:
I was just hoping they'd fix the random game length on Mission #3, sometime in the past month. As-is, the game ends on a 3+ on turn 4. Plan accordingly!


CHARGE!!...the objective
   
Made in us
Horrific Horror






Just got back from 'Ard Boyz, qualified with Dark Elves.

Mission Three was worse than I thought it would be. In five turns lightning rolled four times, meaning both Hydras and all my cold one knights were gone on turn two.

How did everyone else do?

 
   
 
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