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Made in ca
Twisted Trueborn with Blaster





I am starting to love the ushabti again. Just for sheer volume of attacks, with WS 4 and the high str they can really make a mess of things.

As for the game against lizzies I made 4 very risky charges on turn 2 and made every single one, this put me in a very good spot as I was able to grind him down for the rest of the game after he was pinned in place.



And later in the game as it set in that he could not even touch the unit in the tower.



Cheers!

This message was edited 1 time. Last update was at 2011/06/23 01:13:52



 
   
Made in ca
Twisted Trueborn with Blaster





On another note, the LGS has begin an escalation campaign over the next 6 weeks we have to play 9 games. First week is 1000pts and will go up 300pts per week. No lords on week 1 and max 1 lord week 2. No blood and glory missions and the tower is worth 25% vp's of game total. There are a lot of Deamon and Warriors armies. One Empire, one O&G, another TK, one Skaven and an orge player. This week I have one game against Warriors, one against O&G and if I win that one another against TK.

All in all any thoughts on army compisition and tactics mainly, we can change our lists from game to game. So, from what I have learned so far... take large blocks, and good support, and of course... the mandatory casket.

I am also working on trying a chariot heavy list, this campaign might be the right time to try it out and paint it. Anyway, my fellow Sand Dwellers.

Cheers!


 
   
Made in ca
Twisted Trueborn with Blaster





Played 2 games today, I lost against a 1000pt OnG army. There was a huge turn around about turn 3... when his wolf chariots hit my Ushabti and killed them all. The death of my Hierophant saw the rest of the army crumble. I had achieved 800vp's to his 1125, this was a minor win to him. Phew...

On to game two and a complete tactical overhaul, now playing the Journeys 2500pt cap. Played an empire gunline:

Deathmage
4 Hockland engineers
5 x 10 Hangunners with Hocklands and 2 5 man Crossbow each.
10 White Wolf Knights FC (GW)
2 x 5 Pistoliers
1 Cannon
3 Mortar
2 Hellblasters

And We played pitched battle. At first glance this army can seem very, very intimidating. But its greatest weakness was lack of leadership... although he did make an ungodly ammount of Ld 7 panics all game. this was the first time I tried using a Settra Based list, with 2 large blocks of chariots (6 each). My list:

Settra

LP lv 2 Hiero with 5+ ward
LP lv 2 with scroll and Ironcurse Icon

47 Spearskelies FC
20 Archers Mus
10 Horse Archers
6 Chariots Mus, Ban (swiftness)
6 Chariots Mus, Ban

19 TG

Casket
SSC

I was able to place the casket out of LOS of the cannon but I rolled the first turn because he had so many deployments. And I just rushed him. An early desert wind on settras chariots saw them 16 inches up turn one (for a turn 2 charge) And from then on it was just nasty nasty buisness... because of his clumped deployment, small units and low LD the casket was king... smiting things left and right. Settras chariot unit was def MVP's as they annihilated the archmage, some handgunners and a detachment as well as the knights. My achers made short work of his individual engineers and his light horses. But this has really shown me how agressive the TK book can be... the potential is there. In a perfect world(because I was using models that I had available at the time) The unit of TG would become another unit of skeletons to provide the tarpits needed for heavier ranked units that the chariots can then dispose of. The WS 7 bubble for settra was nice, but his Str 6 and no saves really sold him to me. All in all a very good change of pace.

"The relentless advance of the undead unnerved the Empire Archmage. General Howard was off on a raiding mission and the men seemed anxious. As soon as the undead horde was in range Krix gave the order to fire at will. The gunline roared and the undead began to take a heavy toll. The archmage turned for just a second, and suddenly, out of the smoke the fiery Death Chariot of the mighty King of the Undead himself rode towards him. With magical speed the King and his cohort of chariots cut down the hanguners that were nearest to the mage. With the point of his mighty blade, Settra motioned his chariots forward towards their next target. The archmage stared on as the blade pointed directly at him... the pressure was too great and his concentration had been broken... The Chariot of The gods jumped up a little as the mages broken body was crushed underfoot."

Cheers!


 
   
Made in us
Powerful Ushbati





Manhatten, KS

I have 20+ chariots that I have thought about running in a list. I just cant bring myself to bring that soft of a list as one good round of shooting can eliminate a majority of my army. I have played with the idea of a unit of 15 lead by settra!

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in ca
Twisted Trueborn with Blaster





I found that the 6 strong + settra was quite good. And even with a -1 str -1 t hex on them they were able to weather most of the firepower thrown at them. Key things that game were a successful movement spell turn 1 to get them right up there, and the fact that settra had rolled up the 5+ ward spell, that he used quite often to keep them all alive.

Cheers!


Automatically Appended Next Post:
So, game at the LGS today. I decided to take a more refined version of the Settra chariot heavy list that I played with yesterday. I dropped the tomb guard for another unit of skeletons with HW and shields, and I was also able to fit another unit of 20 archers in with a Mus. Played a Bret list with 3 death bussesN treb and archer, with the fey and 2 lv 2's the BSB and a paladin. 15 errants, 15 realm and about 12 grail. Anyway, all in all. He moved his cav up, I was able to make 2 key charges, into the grail with the HW/sh and the 6 chariots on the far right into the realm block. This pinned the two units and allowed settra to get into the grail flank, after the HW sh withstood a flank charge from the errants. Also allowing the spears to get stuck innto their flank. The game turned into a big grind meelee in the middle. I had to leave but as we finisjed turn 3 my opponent conceded knowing that this was one tarpit he was not going to get out of.
Tactically I am really liking the chariot list, it is very agressive and I like it. The two large blocks really add to the army and allow me to pin something in place. I like a combination of the flaming bannner in one unit of chariots and the movement banner in the other (with settra) to make them get into combat a lot faster.

This message was edited 1 time. Last update was at 2011/07/01 00:49:21



 
   
Made in ca
Twisted Trueborn with Blaster





I dont think I have posted all 20 (24) games here. But the original thread can be found here http://tomb-kings.net/index.php?showtopic=7838&st=0

That makes 21 Games(well 4 for the prologue and 21 games). For all, here is a recap:
(1).vs Empire 2200 - loss
(2).vs Lizardmen 2200- loss
(3).vs O&G 1500 - win
(4).vs Lizardmen 2200 (win)
1- vs WoC 2200 - win
2- vs Skaven 2000 - Win
3- vs Skaven 2000 - Win
4- vs O&G 1500 - win
5- vs HE 2000 - win
6- vs Skaven 1200 - loss
7- vs Skaven 1200 - win
8- vs Skaven 2000 - loss
9- vs VC 2200 - loss
10- vs Dwarfs 2200 - loss
11- vs Lizardmen 2200 - win
12- vs Tomb Kings 2200 - win
13- vs Dwarfs 2500 - loss
14- vs Skaven 1500 - win
15- vs Lizardmen 2500 - win
16- vs Empire 2500 - win
17- vs OnG 1000 - loss
18- vs WoC 1000 - loss
19- vs Bretonnia 2500 - win
20- vs High Elves 1500 - win
21- vs Empire 2500 - win

Anyway. I shall be posting a summary as well as some tactical notes. This has only just begun.

Cheers!

This message was edited 2 times. Last update was at 2011/07/11 01:50:55



 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Quick scan looks about a 2/3 win rate. Lots of games against Skaven, none against Daemons, Dark Elves, one against Vamps. Interested to see your thoughts!

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in ca
Twisted Trueborn with Blaster





Yes, lots of skaven... too many skaven .

I am in a campaign that features a few deamon players and I look forward to playing against them. The one vamp game was almost a win for me, had I more knowledge of his army build. There is but one DE player in the area... sadly he does not have enough core and no money to expand. There are a LOT of WoC armies here, but I have not played them either, and I also have not played vs ogres (although there is someone in the campaign that is) or wood elves ( I have seen a few players just never drawn them on vet night).

My thoughts are that I need to play against them. Just a shame that there are not many out there. Although all the other armies (especially the Empire one) have been copy paste armies of what is considered "competitive"... 3 mortar, 3 cannon, stank. Or life slaan, or ranger/grudgethrower dwarfs... all in all I have had a good spread of opponents and skill levels, but I will not really have a "better view" until I begin to look out of town to other events and the like. I do play 40K more competitively and usually go to events for that system when time permits.

Cheers!


 
   
Made in gb
Rampaging Furioso Blood Angel Dreadnought




Potters Bar, UK

Yeah congrats on the wins Iago!

looks like you are really getting to grips with the TKs as it were, and im sure im not the only one who will not be unhappy to see more than 20 games posted

inmygravenimage wrote:Have courage, faith and beer, my friend - it will be done!
MeanGreenStompa wrote:Anonymity breeds aggression.
Chowderhead wrote:Just hit the "Triangle of Friendship", as I call it.
 
   
Made in ca
Twisted Trueborn with Blaster





I look forward to not disappoint.


 
   
Made in fi
Yellin' Yoof





Helsinki, Finland

Revenent Reiko wrote:and im sure im not the only one who will not be unhappy to see more than 20 games posted

QFT

Congrats from here as well, Iago!
This is an an inspiring thread, I can't wait to get my army ready for some games against my mates

- Let the good dice roll - 
   
Made in us
Lord of the Fleet





Texas

Its been a great read, while sometimes not the most competitive of games at least this gives insight on how each unit works in the overall army

This message was edited 1 time. Last update was at 2011/07/13 00:40:24


 
   
Made in ca
Twisted Trueborn with Blaster





@ kenshin620: You are correct, not the most "competitive" of opponents. But as I have improved so have my opponents and they are slowly getting better and better. As you can see sometimes the most competitive of "net" lists (like the empire gunline) can still be fought effectively. Yes, this has really given me an idea of how the army works and different matchups. The most "competitive" event that I went to was the tournament were I played VC, Dwarfs, Liz and TK... the last two games were on lower tables (as I lost my first two games, those were against competent generals and I clearly lost the games).

Anyway, I do have 2 more games to report. This is the week that I have first included my warsphynx, a new unit, into the army.
The first game was against Dwarfs 1500pts, and the sphynx was responsable for most kills the entire game, Thane, 30 clansmen, 2 grudgethrowers, master runesmith, master enginer. All in all a great game! To my opponents credit, first game against New TK and had only ever played vs HE. So he learned the quick way that he shold kill the sphynx with his warmachines. We did talk after the game about list changes and I am sure he will be taking better runes and choosing his targets better next time.

Warcat took 2 wounds all game (and I regened 1), it did get lucky against all the warmachines (and my preservation spell was great at keeping it alive!)

Other than that. Here is a small pic of the army advancing. A couple of well placed dessications turned the tide in my favour quite nicely. The flaming breath for the kitty did 12 hits at a dessecated clansmen unit, felling 7. .

All in all I like the cat and I think I want another .

The second game I played last night was a campaign game for week 3 (out of 6) of the campaign at the LGS. A WoC army attacked one of my settlements on a desert. We had a river and a khemrian sphynx and the tower scenario. This was an intense 7 turn game! That swung heavily into my favour turn 5. And then turned into an all out massacre turn 7 when I was finally able to dislodge the marked khorne double hand weapon warriors from the tower to get the extra VP's. I shall post a more in depth analysis of this matchup as it is I feel one of the hardest matchups for TK just because of the ammount of killy death that WoC can do in combat and the curse that is being unstable.

Cheers!


 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Iago wrote:I dont think I have posted all 20 (24) games here. But the original thread can be found here http://tomb-kings.net/index.php?showtopic=7838&st=0

That makes 21 Games(well 4 for the prologue and 21 games). For all, here is a recap:
(1).vs Empire 2200 - loss
(2).vs Lizardmen 2200- loss
(3).vs O&G 1500 - win
(4).vs Lizardmen 2200 (win)
1- vs WoC 2200 - win
2- vs Skaven 2000 - Win
3- vs Skaven 2000 - Win
4- vs O&G 1500 - win
5- vs HE 2000 - win
6- vs Skaven 1200 - loss
7- vs Skaven 1200 - win
8- vs Skaven 2000 - loss
9- vs VC 2200 - loss
10- vs Dwarfs 2200 - loss
11- vs Lizardmen 2200 - win
12- vs Tomb Kings 2200 - win
13- vs Dwarfs 2500 - loss
14- vs Skaven 1500 - win
15- vs Lizardmen 2500 - win
16- vs Empire 2500 - win
17- vs OnG 1000 - loss
18- vs WoC 1000 - loss
19- vs Bretonnia 2500 - win
20- vs High Elves 1500 - win
21- vs Empire 2500 - win

Anyway. I shall be posting a summary as well as some tactical notes. This has only just begun.

Cheers!


Nice win ratio

I have noticed no Ogre games. you might want to try and get one in if there is an Ogre player around. a MI based army is a very different opponent from anything else.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in ca
Twisted Trueborn with Blaster





There is an ogre player in the campaign. That and I recenlty had a game vs Deamons, khorne heavy (with lore of life herald). Was fun and I did very well during the game.


 
   
Made in ca
Twisted Trueborn with Blaster





Game I played last night was a campaign game for week 3 (out of 6) of the campaign at the LGS. A WoC army attacked one of my settlements on a desert. We had a river and a khemrian sphynx and the tower scenario. This was an intense 7 turn game! That swung heavily into my favour turn 5. And then turned into an all out massacre turn 7 when I was finally able to dislodge the marked khorne double hand weapon warriors from the tower to get the extra VP's. I shall post a more in depth analysis of this matchup as it is I feel one of the hardest matchups for TK just because of the ammount of killy death that WoC can do in combat and the curse that is being unstable.

Tactical analysis:
- I have thought long and hard about how to defeat those huge marauder blocks. MoK and either flails or GW makes them very nasty. Due to the lack of armour I risked a turn 1 boosted smiting, my archers and my catapult did a lot of damage to the unit at range. I had also placed my 10 Horse Archers at an angle to bait the unit into a frenzied overrun that would present the flank to my warspynx. This worked like a charm. The next combat phase with the sphynx in the flank and 50 skelly warriors to the front I dessecated the unit (by far my new fav spell) and then won combat and forced the marauder unit (with his lv 4 to flee).. they ended fleeing off the table by turn 5 giving me a tonne of points.
- Then the sphynx charged the building to try and do some damage on the warriors inside, who with crazy good rolls (and something like 40 attacks... ) did 6 wounds to the beast, and I only saved one... so it was felled before it got to swing. As much as t8 is good, its not so good when your opponent can concentrate so many attacks on it and then get lucky.. so beware!.
----------------------------------------------------------------------------------
3 More games to report. 2 against Skaven and one against WoC.

1300pt vs Skaven:
Draw
- Flaming chariots did away with the HPA, killed everything except for a stormvermin unit with nasty rat-lord.

1600pts vs Skaven:
My list:
HLP Earthing Rod
19 Archers Musician
3 Flaming Chariots
50 Warriors FC
10 HorseArchers
3 Carrion
Warcat
SSC
Casket

All in all, same as above except that the casket did away with the Cannon and Jezzails turn 1. The chariots, once again did away with the HPA and he tapped out as my large skeleton block actally beat down on the ratlords unit.

And lastly
1600pts Vs WOC
Same list as above, except for chariot unit substituted for 40 HW shield FC skellies. ANd the horse archers in 2 units of 5 (to redirect the frenzied stuff)

Victory! Did not actually get all the spells I wanted, but a good combination of the casket + dessecation and killing blow eventually did the trick as well as ignoring the rather large knight unit with jugger lord (who I failed to kill after lobbing a rock on his head and only doing 1 wound, awww).
----------------------------------------------------------------------------------
Latest game 1500pts. My regular 1600 - the carrion and 10 skellies.
Against skaven battle for the pass. Interesting game, I got tabled top of 6. All he had left was an abom with 1 wound on it, 20 slaves with an engineer and 2 depleeted unit that were fleeing the battlefield. Was a very brutal and bloody game. I spent 3 turns trying to put a darned flaming wound on the HPA but failed, no matter how many arrows I rained on that thing it just would not die biggrin.gif. Anyway. Fun times.
----------------------------------------------------------------------------------
First game vs Deamons at 1900pts. Had to call it before it was done, got 5 1/2 turns done. I won minorly had we been able to finish I would have been able to win it more solidly!

Many things I learned... that bloodthirster is dangerous! biggrin.gif
some pictures of the Game against the deamon player. My highlight of this game:
Banishment from the river of light downing 10 bloodletters (that had been dessecated) as soon as they set foot in it.




Aha! One more game 1900pts vs WoC.

Win to the TK. It was the battle for the pass and I sat back and let him come to me while isolating the frenzied units and annihilating them.

My level 4 miscast on 2 dice... and I rolled a 5 that would have been a 3 thanks to the puppet. But thanks to the earthing rod I was able to mitigate that damage (and his potential points) and instead he lost 3 levels... ouch. But he was still alive!... I love the earthing rod.

The warcat proved its worth once again. Ran into frenzied nurgle knights and ran them down, into a unit of flail marauders that put 4 wounds on him (phew!) the cat proceeded to blow flames in their face, thundercrush them and thunderstomp them to win combat, they failed their stubborn and the cat ran them down! Nicely done kitty!

I am no longer as afraid of the WoC marauder build, this warcat has proven itself time and time again.

My 1900pts:

HLP

Prince

54 Warriors
2 x 5 Horsearchers
2x20 Archers

31 TG w/ razorbanner
Warcat

Catapult
Casket

THe catapult did nothing. I would have been better off with a scorp instead or something... in the last 3 or 4 games the catapults have been a non-issue... im considering dropping them all together.

Cheers!


 
   
Made in no
Regular Dakkanaut




love these reps an writeups, you're in danger of making me a TK convert (if they had better looking warriors/archers I'd been sold)
   
Made in ca
Twisted Trueborn with Blaster





@ Seven Sins: Enjoy, there are many more

-----------------------------------------------------------------

Latest game loss vs High Elves 2500pts. Played against my brother and his HE, what a fun Dawn Attack mission. His rolls were awesome. I put 6 wounds on his stardragon and 3 on his Noble turn 1... but then failed to do any more for the rest of the game as the 600pt character ate units. hehe. My Tomb Guard were the MVP holding up the dragon princes, killing his BSB and then helping the warcat to beat up the remaining spearmen block.
10 Horse archers do not stand up to 16 Archers and a small unit of seaguard at range.
Stardragon sucks

As much as I love my leve 4 this game very interesting thing happened to me... I lost concentration on my first spell cast 3 magic phases in a row... this was quite a blunder! And I can say it probably cost me the game (it seems that my wizard, sitting in a wizards tower, becomming a loremaster, had so many books to read that he completely forgot about the battle outside the walls, even when the dragon was tearing down the building on top of him did he did not even stop to take a look.

I am thinking of running a secondary caster just to have more options in case this happens again, or wanting to try out Khatep... for his re roll.
Cheers!


 
   
Made in ca
Twisted Trueborn with Blaster





I was unable to run my DoE and the Hierotitan today at the LGS. I have a feeling that for the DoE to work (and for the TK to still have a magic phase) you need the hiero to make the LV2's more reliable.

The Tomb King Army, Pictures

Anyway I ran a 2500pt list:
HLP Lv4 Earthrod

Prince Armour of Destiny GW
LP with a feedback scroll (I really like this item!)

50 HW Skellies
2 x 10 Archers
2 x 5 Horse Archers
15 Horsemen with LA and Musician
4 Chariots, Banner, Flaming
20 Bowmen Mus, Champ

29 TG with BoUL and full c.
Warcat
3 Carrion

Casket
2 x Catapults

Anyway... played against a DElf. His list, from memory:

Lord, on Peg with inverted ward, stubborn crown, agonizer wip.

Lord caster lv 4.

BSB hag on Couldron

30 Spearmen
2 x 20 Crosbowmen w Mus, shields and standard
30 corsairs FC

10 Cold ones Always strike first.
5 Harpies

Hydra

Anyway. I was not looking forward to that Dreadlord... yeah, he ended up in combat with the large skeleton block for the entire game, killed the prince. And passed every ld test he was required to make.

Highlights of the game:

One catapult putting a rock on his hydra turn 1 and felling it. The second landing a rock on the cauldron... but it passed the save.
The dreadlord "chuck" to steal the term tied up the 50 skeletons + prince.
My fav... the sorceress casting a boosted pit of shades... i let it though. It sucks my hierophant into the pit (as I failed the LOS... oh well) and then my little wizard feedback scrolling the sorceress to death .
The tomb guard making a game of it after my horsemen all died trying to charge a crossbowmen unit that shot very very well, and I wiffed attacks and then failed to make any saves made for some dead horsemen. The TG then proceeded to make the cold ones flee, then the spearmen only to get tied up on the flank by the corsairs and in the front with the knights and explode. The warcat was once again.. awesome. It took on volley after volley of crossbow fire and then charged into the flank of the spearmen to turn the combat into my favour. And at the end was tying up the corsairs, winning combat. We had to end the game due to time...
The chariots did well against one of the large crossbow units, wiping them out.

Anyway, it was a fun game. Having the hiero die was a big blow (turn 3) so I was crumbling all the way to the end. The level 1 with light was nice to have and that feedback scroll was fun (I was able to roll 3 wounds as he rolled 6 dice at the spell...) anyway, because he still had some cold ones and I had lost the TG.

In all these games the biggest gripe I have is the lack of points for units that are under 50%... all that work... for nothing. Arg.

Anyway. Cheers!


 
   
Made in ie
Stealthy Grot Snipa




Great work mate

Nurgle Daemons blog
http://nurglestally.blogspot.ie/

Chaos Dwarfs 8/5/1 
   
Made in ca
Twisted Trueborn with Blaster







So, as a part of my 20 Games, Journey to perfection (Main Blog Found Here:http://tomb-kings.net/index.php?showtopic=7838&st=125)
Anyway, I believe that sharing a tactical blerb on the different units that I have used will be useful for you, the aspirant Tomb King to take and use in your own games wherever it may be that you are.
I have played over 35 games with the current book since before it hit the shelves and although this does by no means make me an "expert" I would say that its not that bad . Although I have all this experience it is not at a hardcore tournament level. I have only gone to one tournament with my Tomb Kings and was quickly placed out of the running. But I do hope to make the next one and put into practice what I have learned since then.
So, without further rambling here is the tactical article. I will be focusing on the regular non special character lord choices that are available to the Khemrian Legions: the Tomb King and the High Liche Priest. Both these characters are very similar to their counterparts in the other races (fighty character and spellcaster).

I will begin with the High Liche Priest:

A tomb king army must include a Hierophant. This is the highest level caster that knows the Lore of Nehekhara. What better than a Level 3(upgreadable to a level4) character? The nehekaran lore is quite useful to the army as a whole, the buffs really make the skeletons scary and the hexes also make the skeletons scary or neuter enemy scary units. Having 4 spells is usually not bad. In my recent lists (from 1500-2500) I usually just run the one High Liche Priest with level 4. Thats it.
Gear: If I give the hierophant gear it is usually an earthing rod, and thats it. The more I play the more I found that sometimes you really just want to boost a spell, and darn the consequences the earthing rod means that you are a lot less likely to loose your main caster (and start crumbling) due to a warp rift. It also mitigated the potential damage done by a WoC army with a puppet.
But why no more? No ward save? - I used to run with the 4+ ward... but TBH the Hierophant will usually die to something that allows no save... like a purple sun, or a dwellers below, or a pit of shades. If your opponent wants your hierophant to die he just have to try and no ammount of ward save is going to help. The 6+ regen to the unit and the hiero can sometimes really come in handy.
Mounts: I am a bog fan of keeping things cheap. I do not like putting the HLP on a steed (or on a carpet or cloak) I find this makes the unit that he is with a lot slower and not as useful. The best bunker that I have found for the HLP is a unit of 20-30 skeleton bowmen with a musician and a champion (to save the hiero from a nasty character once in a while) the unit is usually enough to take some punishment and not as dangerous as to warrant too much of the enemies attention.
Crumble: When the hierophant dies, the army will begin to crumble. This is by no means the end... I have won many a game while crumbling. Many Tomb King units that usually operate far from the magic bubble or general bubble have half decent leadership and therefore will not crumble as badly. So hunker down, and play on!

The Tomb King:

The Tomb King is a good general and fighty character for any army. They pass their WS to the unit that they are with, making Tomb Guard, Skeletons and even chariots WS6! Not too shabby.
Gear: The best item given to a King in my experience is the Golden Deathmask, some decent armour (with a ward) and a Dragonbane gem or ironcurse icon. Because he is in the thick of it that Death Mask can really cause an enemy battle line to crumble very quickly, especially skaven!
I have also tinkered with a Destroyer of Eternities king, but I don't really have enough experience to talk in depth about it.
Basically gear wise you want effective, useful and resilient (as long as the King is around units can use his Leadership for swift reforms and when the hierophant dies then for crumbling.
Mounts: I like having the king on foot and in the thick of the battle line. He is a sturdy character with 4 W and T5. The chariot will usually be beaten from under him and the warsphynx is cannon bait and he can't use his special weapon skill ability while on it.
The Curse!: Rember the curse. When your King dies they will automatically hit what ever killed them with D6 s5 hits. Just roll to wound. If you get lucky you might just kill the character that killed you or damage all the units involved in a combat that you crumbled from. But remember to not forget... the curse!

Anyway. I hope you all found this interesting. There will be other articles on the various units within the TK book as well as a discussion of the items within the book and those common items as well as how they interact with the TK book.

Good Reading!

Cheers


 
   
Made in gb
Rampaging Furioso Blood Angel Dreadnought




Potters Bar, UK

Thanks for this Iago, i always love tactics articles (especially ones that come from experience), cant wait to see the rest.

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Made in ca
Twisted Trueborn with Blaster





Im glad you like it I shall slowly add more and more.

At the moment, caster wise I am finding a secondary level 2 caster with Lore of Light to be awesome. Even if it is just for shems burning gaze... another flaming attack can really come in handy!

Just got back from another game. Against orks and goblins as I said I would be running my Hobby list and here it is at 2500:
HLP- Earthing Rod
Tomb King- Destroyer of eternities, Charmed Shield, The other tricksters shard

LP lore of light, feedback scroll.

40 Skellies
20 Archers
10 Archers
3 Chariots Flaming
5 Horsearchers

Scorpion
30 TG BoUL
Warcat
3 Carrion

Catapult
Colossus
Casket.

Ok, so long story short... I lost.

His list:

60-70 Night goblin horde, with 2 goblin heroes with GW and 2 shamans.

40 Black orks with grimgor in horde.

40 Big un wild orks with shaman (with 5+ ward item)

6 Trolls

And thats it.

I was able to redirect the frenzied wildboyz and the colossus actually held them up for a long time!
The warsphynx popped after killing about 10 black orks... (they are str 7! with GW on the first turn... darned choppas) and because of grimgor they were WS 5 and even with speed of light on the warcat they still crushed it.
I deployed all badly and gave him all my chaff and basicallu got nothing in return as his units were all alive, exept for the trolls (that ended up on the wrong side of the chariots smile.gif. ) and the wild ork shaman that sucked himself into a hole.

Anyway. Cant wait to get this stuff painted so I can switch my list up... that scorpion scattered into an enemy unit and died. Aww.

Cheers!


 
   
Made in ca
Twisted Trueborn with Blaster





Yes, 1st ed was a very long time ago, considering I was born in 87 . Anyway I had a tonne of fun this game and here is the battle report.

- Teclis stood at the edge of the flowing river. He stared up at the high cliffs on either side of the pass. This would be the perfect place to ambush the undead King. He turned to face Lyrion, his most trusted commander and carrier of the battle standard, who approached him. Most certainly with the scouting report.
"My Lord, the undead have increased their march speed and will be upon us before the sun reaches noon."
Teclis looked away, staring at the low lying mist.
"We shall meet them here. The ancient fire walls and river shall hinder their advance. Make the archers ready for we make our stand..."
"Aye my lord"
Lyrion turned to join his cohort of swordmasters. Teclis was immobile, concentrating. He could feel the winds of magic gathering and the flames in his blood boiling from the hatred of this king. For the march had to be stopped and the old Mummy-King killed. They should not be allowed to reach the sea.
-

Now that was for you fluff readers .

So, lists. These are mostly form memory, so some items/gear might have been forgotten both should be 2500pts.
The Army of the High Elves:

Teclis
BSB on foot with Battle Banner
Dragon Mage lv2 with 3 spells and the reaver bow.

20 Archers, full command
30 Archers, full command

25 Sword Masters, full command, banner of balance.

3 Bolt Trowers

Lots of Shooting, and magic. With a dragon for good measure and some sword masters to eliminate resistance.

The Legions of the Tomb King:

Tomb King, Sword of Strife, Armour of Fortune, Dragonbane gem, Shield, Chariot
HLP- Earthing rod (lv3)

30 Archers, FC
40 Skeletons Hw/Sh, FC
7 Chariots, standard, banner of swiftness, musician.
10 Horse Archers

3 Necro Knights
1 Warsphynx

1 Catapult
1 Hierotitan
1 Casket
1 Colossus with Bolt thrower bow.

The mission: Battle for the pass. We rolled 5 terrain pieces, one river, some blazing barricades, a banestone and tower of blood and a regen marsh.

Spells- Teclis: Loremaster... fire.
Dragon mage: Flaming Sword, Fireball, firecloak

High Liche Priest: Movement, 5+ Ward and dangerous terrain hex (bah).

He won the roll and decided to deploy across the river. (which he had placed in an excellent location to hinder my movement)

Deployment:

Large unit of 30 was at the bottom with Teclis in it.


End of turn 1 I had moved up, the dragon moved back to take care of the horse archers that then charged the big line of archers. I moved up, cast my movement spell and he used teclis spell breaker to kill the spell :(. The Sword masters moved back.


Turn 2 saw me move up more after he shot a lot, and charge a bolt thrower with the chariots, who then overran into the sword masters. His turn 3 saw the large archer unit charge in to try and help in this massive combat:


He also moved to threaten my rightflank (with the knights) with his Dragon who was then to move up to take my warmachines. That combat saw the chariots deal 19 impact hits (that then killed 13 of the sword masters) the unit champ with the bane something or other failed to kill my king and the chariots just mopped up killing the BSB and another few sword masters this ended up breaking both units and running down the swordmasters.

Turn 3 Tomb Kings:
The chariots reformed to face the HE army core... and then magic saw me cast a boosted 5+ ward. The catapult then dropped a rock on Teclis... who failed his LoS roll and was annihilated. This then caused mu opponent to throw in the towel.


That was the endgame!

Tactical Tidbits:
- Had not tried the king on chariot with a legion of chariots. I like it its kills alot.
- The hierotitan once again proves its worth, I was reliably casting boosted spells with my level 3 with 4 dice.
- The bolt thrower giant drew a lot of attention and fire but failed to hit both times he shot. Can't wait to see what he does when he does hit.
- The knights did well, they were facing off a bolt thrower and 30 archers with teclis and they lasted more than 3 shooting phases. I do like the armour save, it allows them to soak up quite a bit of shooting.
- The horse archers did what they do best, cause distraction, having the dragon move to the backfield and then be out of position for a few turns was fantastic. Anyway.

Cheers! As always, stay tuned for more!


 
   
Made in iq
Nihilistic Necron Lord




The best State-Texas

I've really enjoyed reading this, it's nice to see how your lists have evolved over time!

It seems over time that you Dropped Usabti, did you feel that they were too expensive?

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in ca
Twisted Trueborn with Blaster





Ushabti are not bad. I just found that they die very quickly and cant be regen fast enough to be worth it. Although sometimes they would just go to town. Low armour, ALS and only T4... I will bring them out once in a while but the chariots and warsphynx have def earned a place ( as well as the archer legions).


 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

What a great thread! Awesome how you've stuck with this

   
Made in ca
Twisted Trueborn with Blaster





Thanks! I actually have more than the games I have posted here... And a vid batrep on the tube. I am having a blast squeezing all the juice from the new TK.


 
   
Made in au
Stubborn White Lion





Haha Lyrion... no one pulled any muscles there!

Seriously though, have been following this thread since the start and love it. I remember one of the MODS did one for his WoC a while back, we certainly need more threads like this for Fantasy!!!

Keep up the good work.

This message was edited 1 time. Last update was at 2011/09/16 01:02:12


Warhammer is the right of all sentient nerds!
 
   
Made in us
Lord of the Fleet





Texas

Excellent update as usual!

Hmm after reading both this and those new ogre bat reps, I think that impact hits make non steadfast units extremely viable.

 
   
 
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