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![[Post New]](/s/i/i.gif) 2011/05/22 12:25:14
Subject: Thunder hammers suck !
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Blood Sacrifice to Khorne
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Alright everyone, take it easy !
All I was saying was that I think that from what ive seen, thunder hammers look and act pretty poor. Ive played with my space marine friend many a time and they just simply seem to not be as effective. I'm not on expert on this, I was just interested in peoples views and if they could point out where I was wrong, rather than advise to start a rock-paper-scissor based system of 40K !
Thanks to everyone for their opinions, as I now realize that thunder hammers don't suck as much as I originally believed.
Scorax001 Automatically Appended Next Post: *as effective as power fists.
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This message was edited 1 time. Last update was at 2011/05/22 12:27:08
5000 points of orks
2500 points of vampire counts
2500 points of empire |
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![[Post New]](/s/i/i.gif) 2011/05/31 15:43:13
Subject: Re:Thunder hammers suck !
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Scouting Gnoblar Trapper
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well thunnder hammers do have a large blast templete when they do their attack....or is that just me im not inteilly sure but yeah you can make enemys stirke at int 1 the next turn so people like mephiston and other fast and killy characters will get smashed very quickly
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blood angels are awesome
ogre kingdoms FTW
rohan FTW |
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![[Post New]](/s/i/i.gif) 2011/05/31 15:49:54
Subject: Thunder hammers suck !
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Plummeting Black Templar Thunderhawk Pilot
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Personally I like Thunder Hammers, they are never a linchpin for an army, but put them in a LandRaider and your opponent is going to spend a fair few turns getting really worried about this extremely tough tank and even tougher termies than normal termies slowly trundling across the table.
That ... and the fact that each time you kill something with them you can do this! STOP! .... Hammer time!
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This message was edited 1 time. Last update was at 2011/05/31 19:14:04
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![[Post New]](/s/i/i.gif) 2011/05/31 17:37:16
Subject: Thunder hammers suck !
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Consigned to the Grim Darkness
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PraetorDave wrote:Basically the draw backs are exactly the same as the drawbacks of powerfists. Putting aside TH/SS terminators, thunderhammers are generally marginally more expensive than a powerfist.
I would say that the extra effects over a powerfist are worth it, unless you are strapped for points.
From a modeling point, my dream is to build a double hammer space marine captain. And he will still be table legal! Not that great, but he looks so cool...
I'd like to see that. Not the best idea, but hey, at least he gets an extra attack and he gets to look badass, which means he's a lucky model.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2011/05/31 17:46:57
Subject: Re:Thunder hammers suck !
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Ancient Ultramarine Venerable Dreadnought
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thefallen13 wrote:well thunnder hammers do have a large blast templete when they do their attack....or is that just me im not inteilly sure but yeah you can make enemys stirke at int 1 the next turn so people like mephiston and other fast and killy characters will get smashed very quickly
Thunder Hammers do not have a large blast template when they attack.
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Iron Warriors 442nd Grand Battalion: 10k points |
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![[Post New]](/s/i/i.gif) 2011/05/31 17:49:52
Subject: Thunder hammers suck !
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Nimble Dark Rider
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They are the same, though if your in combat with a unit for more than one turn with a powerfist guy then he's always going to strike second, but with a thunder hammer you both have an equal chance of hitting first, provided you hit him in the previous combat
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Reason begets doubt; doubt begets heresy
Hellsing Crusader Tactical Marine: Brother Korvax |
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![[Post New]](/s/i/i.gif) 2011/05/31 20:50:04
Subject: Thunder hammers suck !
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Blood Angel Terminator with Lightning Claws
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TH's are as good or better than PF in every situation. The few times they are not as good???
1. Attacking single wound models.
2. Attacking Non-Eternal Warrior Models.
3. Attack Dreds.
All others are great. As for the Auto Shake, let's look at this situation. You assault a tank that has multiple weapons, that can either destroy your tanks, or your Termies.
You assault and either Immobilze it, or destroy 1 weapon with a Power Fist. It is now able to shot the crap out of you. But if you had used a TH, then in addition to this he is shaken and not able to fire. So a 3rd of the time you get an additional benefit.
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On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie. |
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![[Post New]](/s/i/i.gif) 2011/05/31 22:12:46
Subject: Re:Thunder hammers suck !
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Implacable Black Templar Initiate
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Thunder hammers are great and even better when you mix a unit of termies with TH/SS and LC's
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![[Post New]](/s/i/i.gif) 2011/05/31 22:34:54
Subject: Thunder hammers suck !
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Space Marine Scout with Sniper Rifle
Sand Dog, CA
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HellsGuardian316 wrote:Personally I like Thunder Hammers, they are never a linchpin for an army, but put them in a LandRaider and your opponent is going to spend a fair few turns getting really worried about this extremely tough tank and even tougher termies than normal termies slowly trundling across the table.
That ... and the fact that each time you kill something with them you can do this! STOP! .... Hammer time!
I was ready to give the thread win to Leigen until I saw what HellsGuardian had to say. Both of you win this thread.
The pessimist says the glass is half empty. The optimist says the glass is half full. I say, "Where's my cheeseburger?!"
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This message was edited 1 time. Last update was at 2011/05/31 22:35:27

BLESS YOUR WEAPONS + RAISE PRAYER FOR YOUR ARMOR + BEGIN THE LITANIES OF HATRED
ALWAYS ANGRY + ALL THE TIME |
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![[Post New]](/s/i/i.gif) 2011/05/31 22:49:46
Subject: Thunder hammers suck !
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Long-Range Black Templar Land Speeder Pilot
Indiana
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I always mix them with LCs. They provide great protection for the LCs and fulfill duality nicely in killing vechs and MCs.
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My Armies:
- Death Wing and Green Wing
- Tacticals and Devastators
- Retired
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![[Post New]](/s/i/i.gif) 2011/05/31 23:37:24
Subject: Thunder hammers suck !
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Jovial Plaguebearer of Nurgle
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I don't see any of the OP's points. Thunder hammers are nothing but pure win. You're gunna go at initive 1 with a power fist anyways, might as well have that storm shield there to keep you alive until you get to attack.
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4k and rising
almost 2k
3k
1k
planning 2k
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![[Post New]](/s/i/i.gif) 2011/06/01 01:33:09
Subject: Thunder hammers suck !
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Androgynous Daemon Prince of Slaanesh
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Thunderhammers are great and only cost 5 more points. I'd rather drop a meltabomb than a thunderhammer to a powerfist if I had to lose five points somewhere. Then again, if I play my black templar, I can have 2 pt meltabombs
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Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind. |
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