precinctomega wrote:My turn.
First off, let's talk
INQ.
The game is still very much alive with a very active community forum at
http://the-conclave.co.uk, and events and tournaments run several times a year at Warhammer World. Until recently, the
INQ 54mm range was the highest-grossing in terms of sales of all the Specialist Games range (yes, including Bloodbowl).
GW doesn't support
INQ, not because it didn't get the players, but because they don't support
any of the Specialist Games.
Moreover,
INQ is not alone. Check out Smog 1888 (which is 1/35, so technically 50mm).
Now to talk 54mm gaming.
Miniatures: there is an enormous breadth of options for miniatures for the 54mm gamer. Go to
http://historexagents.com and do a search for "54mm"and you'll see what I mean. A well-painted 54mm model knocks the socks off a similarly-painted model at 28mm. However, it is also true that a poorly-painted mini is hard to hide, not only because of the size but also because of the lower number of minis on the table.
Terrain: a tree is a tree; a hill is a hill; an ancient monument is an ancient monument; a ruin is a ruin; a river is a river. Yes, something like a Warhammer Manor House may not work in 54mm, but at least 50% of the terrain you already own will.
Ranges: infinite ranges aren't a problem in 54mm any more than they are in 28mm games that include them (given that real life sniper rifles can have a range of a mile or more, does no one else think it odd that in
40k they can only reach out to 48"?).
INQ uses a system of range modifiers such that all weapons have infinite range. It's just very, very hard to hit targets as they get further away... Just like real life!
The main advantage of 54mm wargaming at a skirmish level is that it enhances the player's experience. The larger miniatures provide a more exciting engagement with the action and create a greater intimacy between player and character.
Cost should not be considered an issue if the result is beautiful minis in an elegant, well-presented game system.
R.