nosferatu1001 wrote:Kitch - it is a attack on psykers and as such there is only one target - the justicar (or random other model if justicar isnt present)
The unit is not, in itself, a psyker.
The
BoP rule makes the unit count as a single psyker. Any attack (ability or what have you) which specificaly targets psykers is resolved against the Justicar etc. So if CoM is used the
LD check is resolved against the Justicar, thats fine. But from there it turns into a mire pit of different arguments and interpritations.
For example CoM requires you remove the psyker fom play, but the Justicar is not a psyker by
raw. The unit is.
Its also arguable that failing the
LD check does not actualy cause the unit to be removed due to the way CoM is worded, any psyker in range that hasent passed a
LD check is removed from play. Which is diffrent from "take one wound" or "suffer instant death" if you fail the
LD check. Although thats a fairly weak argument.
I think one of the strongest arguments is that to resolve CoM you take two steps:
1) All psykers in range take a
LD check.
2) Any psykers in range that havent passed a
LD check are removed from play.
If you remove the Justicar and not the squad you have not satisfied no 2), because the squad is still a psyker who has not passed a
LD check.
Of cource there is also then there is also the argument that it is not an attack and hence not subject to the
BoP rule.
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Basicaly there are no absolute rules or guidelines that tell us how the CoM and
BoP rules interact or how to resolve them. Its just a Cluster F***.
I think on the balance of things, there are far more consistant
RAW arguments for CoM removing the entire squad. Ignoring the one or two arguments that can be made for testing
LD on the squad untill you pass (and removing a number of models equal to the number of failed
LD checks).
So basicaly by
RaW you remove the squad,
RaI they probably intended
BoP to work against CoM but we cant be sure. In reality just talk about it with your oponent and dice off if you need too.