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Melissia wrote:Not really, you get a rehashed version of an old game (which itself has been rehashed a thousand times over, in ways which are better and more interesting than SC2 to boot, such as DoW1) without even really much of a grahical improvement and very little of gameplay change or enhancements.
Thats one way to put it but compared to all the titles mentioned in this thread I'd go for SC2 especially since none of the other titles really offer the multiplayer or even single player experience its got. DOW, despite being a 3d Warhammer 40k, didn't do much for me and got stale and boring too quick for a RTS
imark789 wrote:I do have that, but I can't seem to find it around the house. Is that still a fun game? My friend is going gaga over SC2 so I don't know if I'll be able to get him into AOE3...
Good luck. Older RTS titles are going to be a serious downgrade after "going gaga" over SC2
Cane wrote: Thats one way to put it but compared to all the titles mentioned in this thread I'd go for SC2 especially since none of the other titles really offer the multiplayer or even single player experience its got. DOW, despite being a 3d Warhammer 40k, didn't do much for me and got stale and boring too quick for a RTS
So basically like starcrap?
Because that got boring the moment I finished the campaign. Unlike Total Annihilation or other good games
This message was edited 1 time. Last update was at 2011/07/31 23:48:50
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Cane wrote: Thats one way to put it but compared to all the titles mentioned in this thread I'd go for SC2 especially since none of the other titles really offer the multiplayer or even single player experience its got. DOW, despite being a 3d Warhammer 40k, didn't do much for me and got stale and boring too quick for a RTS
So basically like starcrap?
Hell no! SC was a much more entertaining experience at least for me anyway. Give me SC, AOE, and CnC over DOW's gameplay any day. I wanted to like DOW since it was a game that finally made 40k into 3D and it got my local buddies excited too but the gameplay and replay factor just fell too short. Especially when DOW turned out to be more of a capture and control type of RTS/RPG than base building.
This message was edited 2 times. Last update was at 2011/07/31 23:57:19
Cane wrote: Thats one way to put it but compared to all the titles mentioned in this thread I'd go for SC2 especially since none of the other titles really offer the multiplayer or even single player experience its got. DOW, despite being a 3d Warhammer 40k, didn't do much for me and got stale and boring too quick for a RTS
So basically like starcrap?
Hell no! SC was a much more entertaining experience at least for me anyway. Give me SC, AOE, and CnC over DOW's gameplay any day. I wanted to like DOW since it was a game that finally made 40k into 3D and it got my local buddies excited too but the gameplay and replay factor just fell too short. Especially when DOW turned out to be more of a capture and control type of RTS/RPG than base building.
If you want base building, starcrap is incredibly mediocre. Go try Supreme Commander (and Forged Alliance). Or the Stronghold series.
This message was edited 1 time. Last update was at 2011/08/01 00:45:33
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
I loved Empire Earth's base building. Nothing made me shake my head like a footman going up to a building, beating it with a sword until it burst into flames and disappeared. Empire Earth basically needed siege weapons to kill walls/fortifications, you had 'siege' as a special type of damage, with multipliers against walls and stuff, everything else just did base damage; and walls had like 40000 hitpoints per section.
In Stronghold 2, infantry could hurt wooden walls ,but you needed siege weapons to get through (or over) stone ones.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
I loved Warcraft 3 back in the day, too bad it is just used to play DoTA anymore. I am looking at getting into an empire building game so would supreme commander be good, or is empire earth better?
So Empire Earth is good for empire building type gameing, which one is the "better" one then since there are 3 of them. I have heard number 3 is pretty bad.
Soladrin wrote:Seven Kingdoms is the best RTS on earth anyway.
Seven Kingdoms: Conquest was the worst "professionally" made RTS game ever made. Bar none.
Automatically Appended Next Post:
Soladrin wrote:Supreme Commander is pretty much just a standard RTS (think C&C) But a lot bigger maps and larger armies.
And a different economy style. And a different AI set. And aircraft that actually move like aircraft. And real-time tracking of projectiles. And truly 3D in every way.
Hm. Guess it's not very much like CnC.
This message was edited 1 time. Last update was at 2011/08/01 17:27:41
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Well lets see if you want a Single player experience (with multiplayer online, no campaign online)i would recomend the following,
Universe at war
Supreme commander 2
World In conflict (amazing)
Tropico 3/4 (no multiplayer)
Stronghold 3 (next month)
For a better coop (coop campaigns) experience
DOW 2 (especially retribution if you like large armies, the first two only have small squads)
Empire/Napolean/Shogun Total war
Civilization IV/V
Company of Heroes
Red faction 3
Command and Conquer 4
The awesome thing about Starcraft 2 is the extensive map editor, which is even more fully-featured than the first game. It allows you to create pretty much anything you can think of within the game's engine (from RPGs to Third-Person Shooters). This gives SC2 waaaay more replay value than any other RTS on the market, and it makes the community of the game an awesome sight to behold. This is probably the most amazing feature of any RTS I've ever seen.
Yes, it is a fairly generic APM RTS (Though it's really well-balanced and polished), but it doesn't have to be at all.
Melissia wrote:Because that got boring the moment I finished the campaign. Unlike Total Annihilation or other good games
It's obvious that you never really got into the multiplayer modding scene. Have you even played Starcraft 2? If not, you probably shouldn't be campaigning against it so vehemently.
Unlike every other RTS on the market, where you're limited to the game that the developers built for you (and there's only so much entertainment to be found), the possiblities in Starcraft 2 are pretty much endless.
This message was edited 1 time. Last update was at 2011/08/01 21:41:25
Pain is an illusion of the senses, Despair an illusion of the mind.
The Tainted - Pending
I sold most of my miniatures, and am currently working on bringing my own vision of the Four Colors of Chaos to fruition
Chrysaor686 wrote:It's obvious that you never really got into the multiplayer modding scene.
It's hard to get into something that bores you to sleep.
And you know what? Total Annihilation's modding scene was FAR superior. Creating entirely new units, new games, hell, even new genres was quite well done.
This message was edited 1 time. Last update was at 2011/08/01 23:27:31
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
something that is new and brilliant while still following what people want.... no gimmicks, an involved community, and a learning curve that is infinite
Generalian wrote:something that is new and brilliant while still following what people want.... no gimmicks, an involved community, and a learning curve that is infinite
Chess?
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Melissia wrote:It's hard to get into something that bores you to sleep.
And you know what? Total Annihilation's modding scene was FAR superior. Creating entirely new units, new games, hell, even new genres was quite well done.
The original Starcraft's map editor was way ahead of it's time. Though you were (mostly) limited to the resources that the game itself provided (at least, if you wanted to host your game on Battle.net), the scripting was really robust, and the community was able to crank out some incredibly fun material that broke new ground all the time.
Starcraft 2's editing software is even more robust, and it's even more accessible. Your options are a lot broader than anything I've ever seen before in an RTS (if you think Total Annihilation is better in this respect, you've obviously never seen the gigantic selection of sanctioned mods on offer in SC2), and the scripting is a little easier to wrap your head around. Best of all, SC2's editor now allows for resources outside the game to be used, which pretty much means that you can use it to do whatever you want. It's a really awe-inspiring piece of software, and it's more than worth the price of admission. You just happen to get the 'boring, generic' campaign and vanilla game along with it.
Pain is an illusion of the senses, Despair an illusion of the mind.
The Tainted - Pending
I sold most of my miniatures, and am currently working on bringing my own vision of the Four Colors of Chaos to fruition
Chrysaor686 wrote:The original Starcraft's map editor was way ahead of it's time.
Total Annihilation's editor and modability was more advanced and it was released before starcraft.
This message was edited 1 time. Last update was at 2011/08/02 03:51:55
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Stronghold! Homeworld! Empire earth! I have them all, and ive never been great at playing them.
I really dident want to start a RTS vs RTT debate for DOW2, far out guys. this is not the right thread for that. We dont need every detail to be spot on ok.
Melissia wrote:It's hard to get into something that bores you to sleep.
And you know what? Total Annihilation's modding scene was FAR superior. Creating entirely new units, new games, hell, even new genres was quite well done.
The original Starcraft's map editor was way ahead of it's time. Though you were (mostly) limited to the resources that the game itself provided (at least, if you wanted to host your game on Battle.net), the scripting was really robust, and the community was able to crank out some incredibly fun material that broke new ground all the time.
Starcraft 2's editing software is even more robust, and it's even more accessible. Your options are a lot broader than anything I've ever seen before in an RTS (if you think Total Annihilation is better in this respect, you've obviously never seen the gigantic selection of sanctioned mods on offer in SC2), and the scripting is a little easier to wrap your head around. Best of all, SC2's editor now allows for resources outside the game to be used, which pretty much means that you can use it to do whatever you want. It's a really awe-inspiring piece of software, and it's more than worth the price of admission. You just happen to get the 'boring, generic' campaign and vanilla game along with it.
Yea the map editor and user created maps add a ton to Starcraft's replay factor and the features in this one is unmatched in the history of RTS. Hell one of the older user maps, DOTA, is being turned into its own game IIRC. The SC2 map editor has a ton of potential and nowadays I play more use map setting games than ranked games, ranging from minigames like starships battling it out to hopefully one day playing this crazy map:
This message was edited 2 times. Last update was at 2011/08/02 14:25:08