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Made in us
Dakka Veteran






I have read a few reviews about this game and it has really peaked my intrest.

I do have a question. The reviews say that you can do one of three things:

- Run in, guns blazing (shooter)

- Stealth, sneek in, hack consoles (a la MGS)

- Talk, charm your way in (Bioware conversations)

Do you have to choose one route or the other? Or can you mix and match? But if you mix and match, will it be harder for you in later levels?

Just asking for future refrence.

I think I'm going to start a charity for the terminally stupid. You can be our spokes person. -- H.B.M.C.

"I remember my dream now, why I dug the holes."
- Jim, The Walking Dead 
   
Made in us
Fireknife Shas'el




You can do all of them. You can't completely talk your way in, you have to mix talking with something else.

It's really easy to mix and mach different styles. I actually will ping pong between sneaky to shooty based on how board I am or how badly i botch my sneaking.

Whats neat is that many augments pull duality in combat and sneaking. Like the cloak augment. It's really useful to give you more time to line up shots or let you move out of a corner. It's also real nice when combined with the claymore augment. Oh and it's also good when you want to sneak.
   
Made in gb
Stealthy Space Wolves Scout





Lincolnshire

Like Nomotog said, it's really easy to mix and match.

I've gone the hacking/killeverythingthatmoves route.
   
Made in us
Lord Commander in a Plush Chair





In your base, ignoring your logic.

Melissia wrote:
halonachos wrote:
Melissia wrote:Heh. No, I'm just saying that I was talking about a manly character, not that pathetic Mr. Nathan "No Personality" McBlandyPants Drake.


Nathan Drake is as bland as James Bond, Lara Croft, and so on and on. Of course he also lacks personality just like most other videogame character in games that some people don't like.
Fixed.

I would agree that most video game characters are bland generic boring essentially interchangable white guys, though.


I would say all characters are about the same, just because one has flesh sagging from their chest instead of between their legs doesn't make much of a difference. Look at Chell from the Portal Games, she's so generic that she doesn't even talk. Nathan Drake was more like Daniel Craig in Casino Royal for my best comparison of his character and just about every single female lead has been the same; Rayne, Lara Croft, that chick from the game 'Wet', and evenly Heavenly Sword's buxom character are all similar to each other and in the end to their male counterparts. All characters lack 'personality' because there are very few personalities that would fit a person who is the lead in a game; I would want to play as some kind of confident character as opposed to Eeyore any day of the week and just because one is a chick that doesn't mean its a different personality, its just a different bland shell.
   
Made in gb
Longtime Dakkanaut





Scotland

First boss = me throwing barrels and a couple grenades, which were the only offensive weapons i had.

Just out of interest how can this game be played 'run and gun'? It is ridiculously stingy with ammo. You would run out within seconds. This game is stealth action, and stealth action ONLY, the multiple play styles thing is kinda bullcrap.

The only way i have got through the game is doing take downs on the last little lozenge of energy (as it never runs out, not wasting my chocolate bars ). Dont get me wrong though, i am enjoying it. I just think the 'Survival horror' approach to ammo is a bit restricting, Even Resi 4 had more freakin ammo! I gave up on guns (of any kind) after the first couple missions.

This message was edited 2 times. Last update was at 2011/08/27 22:00:45


Mary Sue wrote: Perkustin is even more awesome than me!



 
   
Made in us
Fireknife Shas'el




Run and gun still uses a bit of stealth. You can't just try to spray paint the walls with blood an bullets. You have to pause and aim. You also want to take advantage of the fact that most encounters start you out hidden. Make sure you pick off the biggest guy before they see you. You can buy ammo, so if you want run and gun you should sell your noncombat stuff and buy more rounds. Also you want to use the pistol it's the most common ammo type by far.

Oh and don't forget to look around for weapon upgrades. The homing assault rifle is so so fun.
   
Made in us
Consigned to the Grim Darkness





USA

halonachos wrote:I would say all characters are about the same
Most characters are blank slates (whom happen to almost always be white and male, but I digress), but not all of them are.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Lord Commander in a Plush Chair





In your base, ignoring your logic.

Melissia wrote:
halonachos wrote:I would say all characters are about the same
Most characters are blank slates (whom happen to almost always be white and male, but I digress), but not all of them are.


All characters regardless of age, sex, location are blank slates. Well not necessarily blank, but just not unique, I say that because you can contrast any character made today to any character made in the past. Nathan Drake is just like Lara Croft minus the british accent and wealth and Lara Croft is like Indiana Jones who lacks a british accent. They all fight a bad guy who has an illusion of grandeur that can be gained by using some kind of occult item.

Rayne is just like Kain in the fact that they are both vampires and they both come from games that capitalize on that concept(Blood Rayne was a bit better because of the gibbing aspect which is always a big draw for me), but they both are part of this secret group and fight against some sort of mass conspiracy it just happens that Kain fights medieval Nazis and Rayne fights Nazi-Nazis.

Every single character from the CoD series is just like every single character from the CoD series which is the same as Medal of Honor and Battlefield.

Mass Effect's Shephard is just like Saints Row's created character except that one of them is in a gang and the other one is in space and they all happen to be like the Fallout and Elder Scroll's characters in the aspect that you can change them around and it would never change the actual storyline.

Nathan Hale from Resistance is like Master Chief, both are super powered soldiers defending the planet from some alien threat and both were turned into super soldiers involuntarily Master Chief through a funded program Hale through some sort of genetic reaction to the alien invaders. Both of them are like Samus Aran in the fact that they fight aliens of course, but also because they're super soldiers.

All of these characters have been mirrored in movies and books long before their time. There are not enough personalities in the world to make any game individual from the others, hell the guy from Deus Ex can be seen partially in Soylent Green or any movie where a man tries to fight against some massive conspiracy and or government organization(Gattaca is also similar although focuses on genetics versus machinery and lacks a full on war.).

It has all been done before and the only thing to do is just play the game for whatever story they decided to put up for the world to see, if its good then its a good use of the same story. Modern Warfare has basically copied Battlefield 2 for the consoles, which reminds me of Red Storm Rising which was a Tom Clancy book, and all of them focused on a terrorist group that attacked one country and blamed another for it to start a war between those two countries its just that it was America vs Russia/China and the terrorist group was Muslim Fanatics/Extremists and culminated in the attempted nuclear launch/actual nuclear launch/attempted nuclear launch but leaders were overthrown in the end.



This message was edited 1 time. Last update was at 2011/08/28 04:57:01


 
   
Made in us
Consigned to the Grim Darkness





USA

"Every character is just like every other character, except when they aren't" is a very useless argument.

You may not value female characters in games, that's your prerogative. But I do. You don't find it logical, but I find your argument hilariously fallacious and utterly nonsensical, myself, so... let's just move on and not interrupt people who want to talk about Deus Ex instead.

This message was edited 3 times. Last update was at 2011/08/28 06:21:28


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Lord Commander in a Plush Chair





In your base, ignoring your logic.

Melissia wrote:"Every character is just like every other character, except when they aren't" is a very useless argument.


Except in science were everything follows a rule except for the one's that don't.

Melissia wrote:
You may not value female characters in games, that's your prerogative. But I do. You don't find it logical, but I find your argument hilariously fallacious and utterly nonsensical, myself, so... let's just move on and not interrupt people who want to talk about Deus Ex instead.


You missed my point entirely, characters have the same personality its just the cosmetics and backgrounds that change so while you discuss characters being 'bland' I say that they aren't bland but there aren't enough combinations in the world to make a truly unique and therefor non-bland character. I don't get where you get the idea that I don't like or don't value female leads, just because I find the current ones as boring as their male counterparts doesn't mean I don't value them and you keep making that mistake every time this comes up.

As far as female characters go, if it fits then so be it. I enjoyed several games with female leads because they fit the story that the game writers were trying to convey, but I don't enjoy games that play too much off of sex appeal though, especially if it involves violence. Mortal Kombat being one of those games that make me think "You know this is fun dismembering people and all, but why does everyone in Outworld wear latex?". Don't get the point of the love-lines in ME2 either, I just play to shoot the hell out of things and enjoy the ride.

Now if it turns out that the pyro in TF2 is actually a female, then there's a huge twist on that seeing as though I have never in my life heard of a female character who's main prerogative is to burn stuff. I've seen homicidal psychopaths, Munchhausen Syndrome gals and basic revenge types, but never one that just wants to burn things so that would make me sit back and go "Wow, that's new." in a non-sarcastic tone.

This message was edited 1 time. Last update was at 2011/08/28 06:41:24


 
   
Made in us
Consigned to the Grim Darkness





USA

halonachos wrote:You missed my point entirely
Or I just don't care enough to bother arguing with your inanities at this point. Which, you know, might explain my sentence saying ""let's just move on and not interrupt people who want to talk about Deus Ex instead".

This message was edited 2 times. Last update was at 2011/08/28 16:11:16


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Kid_Kyoto






Probably work

So I got the game last night and started playing it. I saw the Square Enix logo come up and I cringed, but I thought to myself, "No, you know what, this game isn't going to be bad. Everyone says it's awesome, and everyone wouldn't lie. I'll keep an open mind." And I did.

And the game wasn't that bad. Sure, I die if someone shoots me a nasty glare, but I'm playing it on the hardest difficulty, which seems like realistic on Deus Ex the First, so I can't complain there. That's what I signed up for. Sure, there's a 10 percent chance that any time I enter into a cut scene, the game will black screen on me and I'll have to force close it and re-open, (showing me the 2 minute long unskippable list of all of the companies that knew someone who knew someone who worked on it. That's right, it's a Square Enix game. It reminded me again) but I'm sure that'll get fixed in a patch, eventually, maybe.

Sure, they let the guy who does costume design for the FF games handle designing the wardrobe for all the characters in this game, you know, "I like Victorian collars" guy, it's not so obviously "Japan" that it's jarring. I like popped Victorian collars too. When I go out, I actually wear four polo shirts, with collars popped, with a button up shirt over the top, with it's collar popped, with a victorian collar popped, with actually one of those cones they make dogs wear so they can't lick themselves over the top of it.

Sure, going into 'cover mode' is clunky at times because I've found I can be too close of all the things to the barricade I want to hide behind, but the first to third person switching is actually really cool looking and the flips you can do between obstacles I'm sure would look amazing in a John Woo film.

Then I hit the first unskippable boss fight, and that's when the game went from being cool with some jarring elements into being outright painful. Suffice to say, I can't beat him. I really can't. I've spent probably two hours between yesterday and today fighting him over and over again, with about 10 minutes of that being reloading the game when it crashes loading up that cut scene right before the fight (yes, hi Square Enix, don't worry, I see you).

And it's not that I'm BAD at first person shooters. Of my normal group of friends, I typically score higher than they do in kill count in FPSes that we play together. I beat Deus Ex on hardmode. It's cause I got to be smart about doing it. I've been mostly stealthy, with a bit of killing gak that can't be avoided. Maybe I don't have enough ammo left as the game typically offers diminishing returns for actually killing things, maybe it's this worthless crossbow that I haven't had a chance to turn in for the quest yet, maybe I just have the wrong weapons with me. This bossfight though was a guy who can't be suckerpunched by a rocket, can't be outsmarted/evaded, can't be killswitched; you can't do anything to him but run from column to column hoping not to get shot to gak the entire time. All the while he's repeating the same two one-liners over and over again. "You like pineapples boy scout?" I quite literally feel like they must have pulled one of the Metal Gear Solid bosses out and just stuck him in the game. To make matters frustrating, I watched a video on fighting the guy that IGN (or whatever) put out on youtube. Their way of fighting him was to loose more frag grenades than I found stealthing around, and then somehow blindly shoot him while in cover more accurately that I seem to be able to with the steel sights.

So, I guess my point is, it's been a fun game, minus the last two hours of boss fight. It's not Deus Ex though. Deus Ex would have given me the chance to get away from the guy, or develop some plan for coping with him that didn't require being Solid SNake.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in gb
Stealthy Space Wolves Scout





Lincolnshire

daedalus wrote:

Then I hit the first unskippable boss fight, and that's when the game went from being cool with some jarring elements into being outright painful. Suffice to say, I can't beat him. I really can't. I've spent probably two hours between yesterday and today fighting him over and over again, with about 10 minutes of that being reloading the game when it crashes loading up that cut scene right before the fight (yes, hi Square Enix, don't worry, I see you).


What?
You know there are a bunch of weapons scattered around?
Worst comes to worst, just spam Typhoon - that kills most bosses in about 3 or 4 shots.
   
Made in us
Kid_Kyoto






Probably work

Yeah, I found the weapons after the fact. Does that make anything I said less true? Take the fight with Walter from the first game, there was stuff you could trap him on (electric floor), he didn't suddenly decide to switch fire modes on you midway through the battle, and worst case, you could suckerpunch him with a gep rocket before the fight started. It was BELIEVABLE. And this is me not talking about the fact that the first two bosses you could autokill with code words.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
Boom! Leman Russ Commander





Princeton, WV

halonachos wrote:
Melissia wrote:
halonachos wrote:
Melissia wrote:Heh. No, I'm just saying that I was talking about a manly character, not that pathetic Mr. Nathan "No Personality" McBlandyPants Drake.


Nathan Drake is as bland as James Bond, Lara Croft, and so on and on. Of course he also lacks personality just like most other videogame character in games that some people don't like.
Fixed.

I would agree that most video game characters are bland generic boring essentially interchangable white guys, though.


I would say all characters are about the same, just because one has flesh sagging from their chest instead of between their legs doesn't make much of a difference. Look at Chell from the Portal Games, she's so generic that she doesn't even talk. Nathan Drake was more like Daniel Craig in Casino Royal for my best comparison of his character and just about every single female lead has been the same; Rayne, Lara Croft, that chick from the game 'Wet', and evenly Heavenly Sword's buxom character are all similar to each other and in the end to their male counterparts. All characters lack 'personality' because there are very few personalities that would fit a person who is the lead in a game; I would want to play as some kind of confident character as opposed to Eeyore any day of the week and just because one is a chick that doesn't mean its a different personality, its just a different bland shell.


I wouldn't waste any more of you time with that one. Once Melissa starts on a opinion, she is like a brick wall. Anyone who dislikes games as much as her because they feature a white male as a lead as a seriously flawed opinion.
   
Made in us
Consigned to the Grim Darkness





USA

Lord Scythican wrote:I wouldn't waste any more of you time with that one. Once Melissa starts on a opinion, she is like a brick wall. Anyone who dislikes games as much as her because they feature a white male as a lead as a seriously flawed opinion.
Anyone who thinks that I dislike games because of this is obviously either a troll or isn't actually reading my posts. Which are you?

I like games which have a female lead, or the option of playing a female lead, better. Just like I like games which don't crash better than ones that do. And just like I like games which have better written storylines more than onse which don't. Or games with interesting and varied gameplay more than games with dull, frustrating repetitiveness.

There is nothing here saying I DISLIKE games because they don't have a female lead. That's just people like you putting words in my posts that were never there before.

This message was edited 2 times. Last update was at 2011/08/28 20:17:53


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in ie
Pyromaniac Hellhound Pilot





Imagination land

Lord Scythican wrote:I wouldn't waste any more of you time with that one. Once Melissa starts on a opinion, she is like a brick wall.


+1 for extreme truth.


   
Made in gb
Stealthy Space Wolves Scout





Lincolnshire

daedalus wrote:Yeah, I found the weapons after the fact. Does that make anything I said less true? Take the fight with Walter from the first game, there was stuff you could trap him on (electric floor), he didn't suddenly decide to switch fire modes on you midway through the battle, and worst case, you could suckerpunch him with a gep rocket before the fight started. It was BELIEVABLE. And this is me not talking about the fact that the first two bosses you could autokill with code words.


You could just try setting the difficulty down in the options? Unless you're going for the achievement, but still.
There are many ways of taking him down. Sure, not as many as the original, but you can:

-Stun him with EMP grenades, then shoot him.
-Blind-fire from cover.
-Use Typhoons.
-Hold on to that Rocket Launcher you find.
-Dermal-plating, lots of painkillers and just strafe around him.
-Get him to walk next to the explosive barrels and shoot them. (Pretty much the only stealth way).

I'd also be quick to say - sure it's probably not as good as the original Deus Ex, but it still is quite clearly one. Seems a bit harsh to say it's not, just because the designers made a bad decision to make bosses must-fights. It is certainly better than Invisible War.

This message was edited 1 time. Last update was at 2011/08/28 21:50:48


 
   
Made in gb
Longtime Dakkanaut





Scotland

That boss did seem quite hard initially. Admittedly i am on normal so can stand a little bit longer in the firing line.

Best strategy? Soon as the fight begins chuck an EMP grenade, this staggers him. He is staggered for a laughably long time, so you could probably crossbow him too. Then run to the first explosive barrel you see, pick it up and throw it at him, keep throwing the barrels and frag grenades (i only had two). The bosses dotn have bigger healthbars on the hardest level, its just yours is smaller.

The only augment i had which helped was enhanced strength. I didnt use any painkillers/hypnostims or have dermal plating. You are a FOOL if you dont have that power by the way, apart from 'big jump', 'lift up vending machines' is the most useful.

The second boss however was a JOKE! Shoot with stun prod, typhoon, Shoot with stun prod, Typhoon, Shoot with stun prod, Typhoon etc.... She didnt even fire off a shot!

This message was edited 4 times. Last update was at 2011/08/28 22:17:36


Mary Sue wrote: Perkustin is even more awesome than me!



 
   
Made in us
Boom! Leman Russ Commander





Princeton, WV

Melissia wrote:
Lord Scythican wrote:I wouldn't waste any more of you time with that one. Once Melissa starts on a opinion, she is like a brick wall. Anyone who dislikes games as much as her because they feature a white male as a lead as a seriously flawed opinion.
Anyone who thinks that I dislike games because of this is obviously either a troll or isn't actually reading my posts. Which are you?

I like games which have a female lead, or the option of playing a female lead, better. Just like I like games which don't crash better than ones that do. And just like I like games which have better written storylines more than onse which don't. Or games with interesting and varied gameplay more than games with dull, frustrating repetitiveness.

There is nothing here saying I DISLIKE games because they don't have a female lead. That's just people like you putting words in my posts that were never there before.


Maybe I read too much into your posts, but here any more it seems you are at least negative regarding the issue. Just about every post you have made in this thread is about your disappointment regarding the lack of a female lead in this game. You are ready to throw it on the backburner because the character has a wang. That comes off as dislike whether you think it does or not.
   
Made in gb
Stealthy Space Wolves Scout





Lincolnshire

Perkustin wrote:That boss did seem quite hard initially. Admittedly i am on normal so can stand a little bit longer in the firing line.

Best strategy? Soon as the fight begins chuck an EMP grenade, this staggers him. He is staggered for a laughably long time, so you could probably crossbow him too. Then run to the first explosive barrel you see, pick it up and throw it at him, keep throwing the barrels and frag grenades (i only had two). The bosses dotn have bigger healthbars on the hardest level, its just yours is smaller.

The only augment i had which helped was enhanced strength. I didnt use any painkillers/hypnostims or have dermal plating. You are a FOOL if you dont have that power by the way, apart from 'big jump', 'lift up vending machines' is the most useful.

The second boss however was a JOKE! Shoot with stun prod, typhoon, Shoot with stun prod, Typhoon, Shoot with stun prod, Typhoon etc.... She didnt even fire off a shot!


The second boss can be stunned if you shoot the stun-gun at the water whilst she's in it, too.
   
Made in us
Humorless Arbite




Outside the DarkTower, amongst the roses.

The game is ok , i'd say an 8.5 outa 10 . -my two cents. Will i be modding it a year later ala oblivion no. I do like it tho and dx 11 on high looks yummy except the little white specs i see sometimes on npc heads .

Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss


 
   
Made in us
Boom! Leman Russ Commander





Princeton, WV

Deathshead420 wrote:The game is ok , i'd say an 8.5 outa 10 . -my two cents. Will i be modding it a year later ala oblivion no. I do like it tho and dx 11 on high looks yummy except the little white specs i see sometimes on npc heads .


I agree. The game is everything that I wanted as far as gameplay and story, but the graphics are a tad last gen in some areas. If it had character models like the ones in Mass Effect 2, I would say it would be a ten.
   
Made in us
Arch Magos w/ 4 Meg of RAM






Finished it

thoughly enjoyed, and the ending is touching and spectacular.

Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge 
   
Made in us
Consigned to the Grim Darkness





USA

Lord Scythican wrote:You are ready to throw it on the backburner
Well yeah, I'm not rich enough to buy every game that strikes my fancy. No, my funds are quite limited. I have to be selective. I might get four big name games a year and then some cheaper indy games, and as a PC gamer if I don't like the game I buy I'm pretty much just stuck with it.

This message was edited 1 time. Last update was at 2011/08/28 23:59:03


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in au
Devious Space Marine dedicated to Tzeentch





daedalus wrote:So I got the game last night and started playing it. I saw the Square Enix logo come up and I cringed, but I thought to myself, "No, you know what, this game isn't going to be bad. Everyone says it's awesome, and everyone wouldn't lie. I'll keep an open mind." And I did.

And the game wasn't that bad. Sure, I die if someone shoots me a nasty glare, but I'm playing it on the hardest difficulty, which seems like realistic on Deus Ex the First, so I can't complain there. That's what I signed up for. Sure, there's a 10 percent chance that any time I enter into a cut scene, the game will black screen on me and I'll have to force close it and re-open, (showing me the 2 minute long unskippable list of all of the companies that knew someone who knew someone who worked on it. That's right, it's a Square Enix game. It reminded me again) but I'm sure that'll get fixed in a patch, eventually, maybe.

Sure, they let the guy who does costume design for the FF games handle designing the wardrobe for all the characters in this game, you know, "I like Victorian collars" guy, it's not so obviously "Japan" that it's jarring. I like popped Victorian collars too. When I go out, I actually wear four polo shirts, with collars popped, with a button up shirt over the top, with it's collar popped, with a victorian collar popped, with actually one of those cones they make dogs wear so they can't lick themselves over the top of it.

Sure, going into 'cover mode' is clunky at times because I've found I can be too close of all the things to the barricade I want to hide behind, but the first to third person switching is actually really cool looking and the flips you can do between obstacles I'm sure would look amazing in a John Woo film.

Then I hit the first unskippable boss fight, and that's when the game went from being cool with some jarring elements into being outright painful. Suffice to say, I can't beat him. I really can't. I've spent probably two hours between yesterday and today fighting him over and over again, with about 10 minutes of that being reloading the game when it crashes loading up that cut scene right before the fight (yes, hi Square Enix, don't worry, I see you).

And it's not that I'm BAD at first person shooters. Of my normal group of friends, I typically score higher than they do in kill count in FPSes that we play together. I beat Deus Ex on hardmode. It's cause I got to be smart about doing it. I've been mostly stealthy, with a bit of killing gak that can't be avoided. Maybe I don't have enough ammo left as the game typically offers diminishing returns for actually killing things, maybe it's this worthless crossbow that I haven't had a chance to turn in for the quest yet, maybe I just have the wrong weapons with me. This bossfight though was a guy who can't be suckerpunched by a rocket, can't be outsmarted/evaded, can't be killswitched; you can't do anything to him but run from column to column hoping not to get shot to gak the entire time. All the while he's repeating the same two one-liners over and over again. "You like pineapples boy scout?" I quite literally feel like they must have pulled one of the Metal Gear Solid bosses out and just stuck him in the game. To make matters frustrating, I watched a video on fighting the guy that IGN (or whatever) put out on youtube. Their way of fighting him was to loose more frag grenades than I found stealthing around, and then somehow blindly shoot him while in cover more accurately that I seem to be able to with the steel sights.

So, I guess my point is, it's been a fun game, minus the last two hours of boss fight. It's not Deus Ex though. Deus Ex would have given me the chance to get away from the guy, or develop some plan for coping with him that didn't require being Solid SNake.


At first I had trouble with that boss as well, but then I threw these gas cannisters at him. It choked him, then i found a red barrel and threw that at him and it exploded and then just to finish things off nicely I shot him. Just a matter of getting him before he gets you i'm afraid to say, you can stun gun him to stun him or use an emp grenade and shoot but don/t bother moving from cover to cover fighting him, he takes to much damage and you'll run out of ammo long before he dies.
   
Made in gb
Nurgle Chosen Marine on a Palanquin




Dumbarton, Scotland

I really struggled with the first boss (all my augs are for hacking and stealth!), but I just lobbed all 3 grenades I had found, while emptying my machine pistol into his face. Took me a good half a dozen tries, but finally got it.

Karyorhexxus' Sons of the Locust: 1000pts 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Cerebrium wrote:I really struggled with the first boss (all my augs are for hacking and stealth!), but I just lobbed all 3 grenades I had found, while emptying my machine pistol into his face. Took me a good half a dozen tries, but finally got it.


all the boss fights have environmental stuff you can do to them to beat them without being excessive in combat, but it is a pain to figure out.

that being said, having 200 or so rounds for the combat rifle or machine pistol or heavy rifle makes your life alot easier, the 2nd boss especially is a huge pain in the butt if you don't have many weapons.
Blind fire is also your friend once you get the target tracking module for the rifle

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Made in us
Devestating Grey Knight Dreadknight





Overland Park, KS

Heavy Typhoon is pretty epic.

Really enjoying the game, runs well on the 360, load times aren't bad. Only had 1 crash(FMV video transition), heh.

The 2nd boss I just shot the crap out of and used some hypostimms; stun gun trick would have been nice to know.


   
Made in us
Kid_Kyoto






Probably work

Asuron wrote:
At first I had trouble with that boss as well, but then I threw these gas cannisters at him. It choked him, then i found a red barrel and threw that at him and it exploded and then just to finish things off nicely I shot him. Just a matter of getting him before he gets you i'm afraid to say, you can stun gun him to stun him or use an emp grenade and shoot but don/t bother moving from cover to cover fighting him, he takes to much damage and you'll run out of ammo long before he dies.


Yeah, I got him eventually, but it was just a jarring departure from the Deus Ex "feel" and really made it feel like just another video game. The constant "I can't do anything more complicated than walk around without chanting a one-liner every time I do it" got old quick too.

It was VERY Square Enix.

This message was edited 1 time. Last update was at 2011/08/29 14:10:54


Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
 
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