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![[Post New]](/s/i/i.gif) 2011/12/23 14:20:24
Subject: The Yelling Tau Empire Fan Codex
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Shas'ui with Bonding Knife
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He actually has FNP; and it's good for him as well, as he and his guard can have drones and can just foist as many wounds as possible onto those, before ROCKEJUMPING AWAYYYY - He's basically interposing himself between the enemy and certain death for a unit once, maybe twice if he's lucky. As well, I'd intended for him to be taken only with fire warriors, but for some reason left every other choice still open - it'll be changed to reflect that.
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Pit your chainsword against my chainsw- wait that's Heresy. |
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![[Post New]](/s/i/i.gif) 2011/12/23 14:33:34
Subject: The Yelling Tau Empire Fan Codex
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Ichor-Dripping Talos Monstrosity
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Should paste in those 3 pages in a spoiler xD
chrisrawr wrote:He actually has FNP; and it's good for him as well, as he and his guard can have drones and can just foist as many wounds as possible onto those, before ROCKEJUMPING AWAYYYY - He's basically interposing himself between the enemy and certain death for a unit once, maybe twice if he's lucky. As well, I'd intended for him to be taken only with fire warriors, but for some reason left every other choice still open - it'll be changed to reflect that.
Either way - he'd be fine at 175
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This message was edited 1 time. Last update was at 2011/12/23 14:35:10
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![[Post New]](/s/i/i.gif) 2011/12/23 14:42:04
Subject: The Yelling Tau Empire Fan Codex
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Shas'ui with Bonding Knife
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Alright, I'll see how it works out tonight probably; not much time to find a game for it this morning Automatically Appended Next Post: Today's /tg/ changes
Shield drone points going up.
Melta Missile to Assault 1 from Assault 2, points staying the same for now?
Experienced Commander changed simply to regular outflank.
Return Fire! removed. Shas'vre points compensated.
Fire Warrior Veterans no longer have their free bonding knife.
Ethereal and guard on haitus.
Fire Warrior Hunters ->10 Points, rifles pinning.
Fire Warrior MAUs -> 14 Points, carbines assault 2 maybe?
I'll look at alternative wordings/formats for drones/drone rules.
Coordinated Fire removed.
Skyray's gonna sit where it is for now.
Monteh will probably not have Stand Together; I'll work around the taunt to see how it fares - did anyone have objections to a roll-off vs assault the HQ instead? Or his firewarriors exclusive army?
Undisputed/undiscussed: Auxiliaries placement, vehicle wargear costs.
disagreements/disputes: Heavy Vehicle Weapons, though it'll end up getting removed if there's consistent issue with it.
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This message was edited 1 time. Last update was at 2011/12/23 21:06:03
Pit your chainsword against my chainsw- wait that's Heresy. |
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![[Post New]](/s/i/i.gif) 2011/12/26 00:29:50
Subject: Re:The Yelling Tau Empire Fan Codex
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Sneaky Sniper Drone
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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I'd keep the Crisis suit set up as is in the current codex and just up them to T5 for like maybe 10 point increase. If a points increase is necessary at all.
Also instead of the Battlesuits being extra how about instead you just put "This unit MUST select a Battlesuit from the Battlesuit armory free of cost."
Overall I feel like you significantly increased the points cost on things without changing too much.
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*NYI*
1850pnts
lost
Stolen
Beezlebub has never seen, a solider quite like me. Who not only does his job but does it happily. I'm the fear that keeps you awake. I'm the shadows on the wall. I'm the monsters they become. I'm the nightmare in your skull. I'm the dagger in your back, an extra turn upon the rack. I'm the quivering of your heart, a stabbing pain, a sudden start. |
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![[Post New]](/s/i/i.gif) 2011/12/26 04:21:06
Subject: Re:The Yelling Tau Empire Fan Codex
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Shas'ui with Bonding Knife
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A firewarrior with a crisis suit is 50 points, which includes a weapons system of choice. So this is already only 5 points more than suit+plas. Then, they don't need multitracker, evening things out if they take another weapon. So your analysis would be not only restrictive, but conceptually flawed.
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Pit your chainsword against my chainsw- wait that's Heresy. |
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![[Post New]](/s/i/i.gif) 2011/12/29 16:40:50
Subject: Re:The Yelling Tau Empire Fan Codex
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Shas'ui with Bonding Knife
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Been up to no good lately, /tg/ and playtesting have both given me some more things to change. Updates probably friday night.
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Pit your chainsword against my chainsw- wait that's Heresy. |
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![[Post New]](/s/i/i.gif) 2011/12/31 03:13:51
Subject: Re:The Yelling Tau Empire Fan Codex
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Shas'ui with Bonding Knife
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I've recently taken a bit of advice from a close friend heavily into consideration; "Really, I'd recommend tearing this whole thing down and starting from scratch BECAUSE of your unwillingness to change. If changing things will 'make it feel different', then you're clearly too invested in your army to accept proper criticism and change how it works. At the moment, it feels nothing like Tau to the majority of the people who have commented on it; just because you think they're decent does not mean that they are."
Unless anyone has a good reason not to, I'd like to start-in on it from the the Fire Warrior, as follows;
Unit: Fire Warrior Hunters
Model: 11 Fire Warriors, 1 Shas'ui
Points: 100
Unit Type: Infantry
Fire Warrior: WS:2 BS:3 S:3 T:3 W:1 I:2 A:1 Ld:7 Sv:4+
Shas'ui: WS:2 BS:3 S:3 T:3 W:1 I:2 A:2 Ld:8 Sv:4+
Fire Warrior Hunters are a Troops Choice for a Tau Empire Army. A separate unit of Fire Warrior Hunters may be purchased as part of that Troops Choice for an additional 100 points.
Wargear: Drone Controller (Shas'ui Only), Flak Armour, Pulse Rifle (Fire Warrior Only)
Unit Options: Any Fire Warrior in the unit may be upgraded to a second Shas'ui for 5 points. Each Shas'ui in the unit may purchase a single piece of Wargear from the Infantry Armoury. The entire unit may be equipped with EMP grenades for 30 points. Up to 2 models in the unit may replace their Pulse Rifles with Markerlights, for 5 points each. A unit of Fire Warrior Hunters may purchase a Devilfish Infantry Transport as a Dedicated Transport.
Special Rules: None.
Wargear
Command Helm: A model with a command helm bestows the Acute Senses rule on his unit. His unit may regroup regardless of unit strength, and he may split his units' shooting between two targets - declare which models are firing at each target before any rolls or measurements are made. Multiple Command Helms are redundant. [Moved to Infantry Armoury, 15 points.]
Drone Controller (Shas'ui Only): A model with a Drone Controller may purchase up to 2 Drones from the list in the Wargear section.
EMP Grenades: EMP grenades may be used as grenades in close combat with vehicles. For each hit, roll a D6. On a 1 or 2, they do nothing. On a 3-5, the Vehicle suffers a glancing hit. On a 6, the vehicle suffers a Penetrating Hit. They may also be fired in the shooting phase with the following profile:
Range: 12" S: * AP: 6 Special: Assault 1, EMP*
*For each hit, roll a D6. On a 1 or 2, they do nothing. On a 3-5, the Vehicle suffers a glancing hit. On a 6, the vehicle suffers a Penetrating Hit.
Flak Armour: Flak Armour provides a 4+ Armour Save.
Markerlight: Models with Markerlights fire them before any other weapons in the unit, using the following profile:
Range: 36" S: - AP: - Special: Assault 1
If a hit is scored, do not roll to wound. Instead, place a suitable counter by that unit - This counter remains until the end of the current shooting phase. Tau Empire units, including the unit that fired the markerlight, may expend the tokens when firing upon the marked unit.
Expending a token grants one of the following effects, which apply only for the firing unit, may be combined, are cumulative, and which last until the end of the current shooting phase:
-Decreases the Cover Save of the Marked Unit by 1 (this may remove the cover save entirely)
-Allows the Firing Unit to ignore Night Fighting rules against the Marked Unit
-Reduces the Marked Unit's Leadership by 1 for the purpose of Pinning Tests
-Allows a single Seeker Missile to target the Marked Unit
-Increases the BS of the Firing Unit by 1, to a maximum of 5
Pulse Rifle: A Pulse Rifle provides defensive grenades to its owner, and may be fired with the following profile:
Range: 30" S: 5 AP: 5 Special: Assault 1, Pinning
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This message was edited 5 times. Last update was at 2012/01/02 19:20:17
Pit your chainsword against my chainsw- wait that's Heresy. |
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![[Post New]](/s/i/i.gif) 2011/12/31 04:26:27
Subject: Re:The Yelling Tau Empire Fan Codex
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Ichor-Dripping Talos Monstrosity
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Ok, so starting over / heavily changing might be good. Your formattings certainly a lot better now than it was when you started And now onto the critique: 1: Making it a set 12 man squad with preset wargear feels like a step backwards - you ideally want to be bringing it forwards with better options rather than removing them all entirely. Allowing for the 6-12 and the option of an upgrade character, with the option of certain wargears etc is better than a must-be-this unit. 2: Your EMP grenades are a little (lot) too good. They're better than Haywire Grenades by a long shot currently and cost less, possibly the first thing I've seen you undercost. The equivalent (Haywire Grenades) cost 2-5pts per depending on whats taking them, and can't be thrown, infact you need to take a 10point special weapon for a ranged haywire attack. The ones you have work out at 1.6pts per. The EMP effect should be 3-5 glance, 6 pen. At that 2pts per is fine. If you keep the thrown, it wants to be 3-4 pts per, though at 4-5 points you could probably stand to make it a 12" thrown weapon. 2a: I feel the thrown grenade should be Str4. 3: A personal thing mostly, but Flak Armour sounds too guardish. needs something more Tau. PX-16 Personal Armour fits the naming convention of the Tau somewhat nicer.. 4: Why does a Pulse Rifle provide defensive grenades, is assault 1 or cause pinning? This makes no sense. With this there'd be no point for the pulse carbine in the list really and pinning on a base unit in that concetration at that range would be crazy. Should keep it simple and drop the pinning and make it rapid fire again. Including Photon Grenades as standard in their profile wouldnt be an issue though I think. Howver - I could allow for a special rule attached to the pulse rifle called something like Crossfire, where if 2 or more units fire on the same unit, after the first each has pinning. I.E: If a unit A fires on X marine squad it's just the standard Str5, AP5, Rapid Fire, every following squad with the Crossfire Rule that fires at Str5, AP5, Rapid Fire, Pinning. If you get what I mean.
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This message was edited 1 time. Last update was at 2011/12/31 04:27:24
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![[Post New]](/s/i/i.gif) 2011/12/31 05:55:02
Subject: The Yelling Tau Empire Fan Codex
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Shas'ui with Bonding Knife
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I'm removing the Carbine; the Rifle causes pinning in place of special rules that might do the same, and is Assault 1because having your FW have an 18" dead zone never made much sense to me. EMP's are already only 3 points on Fire Warriors; this was again a part of their price reduction. I'd also point out that it's the same cost as it was in the previous codex, when they were BS4, and cost less  Another reason I'm hesitant to give them many more options is that, having done so before, it was met with 'nope'.
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This message was edited 2 times. Last update was at 2011/12/31 06:08:12
Pit your chainsword against my chainsw- wait that's Heresy. |
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![[Post New]](/s/i/i.gif) 2011/12/31 15:17:34
Subject: The Yelling Tau Empire Fan Codex
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Ichor-Dripping Talos Monstrosity
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EMPs in the current codex are 3pts per, BUT only glance on a 4-5 / pen on a 6. Making it the same as haywire would be ok, but at 2-3 pts per, not 1.6 and the thrown thing should really cost another point or two on top.
With options - squad wide, I like the option of a pair of markerlights tbh. But you could give the whole unit access to Blacksun filters, that would be fine, and the Shas'ui wants access to a bonding knife. Or even just given a bonding knife. It's just options of special weapons that people will have issue with.
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This message was edited 1 time. Last update was at 2011/12/31 15:22:04
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![[Post New]](/s/i/i.gif) 2011/12/31 15:34:47
Subject: The Yelling Tau Empire Fan Codex
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Shas'ui with Bonding Knife
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ohshi, really? I thought they were the same as Haywires. I'll be popping it back to the normal 4-5, then - it makes more sense that the Tau's simplistic approach to disruption would be met with hardened systems, in any case.
I might be incorporating BSF, Bonding Knife, and Target Lock into a Shas'ui "command Helm" for simplicity's sake - There's going to be no reason not to take all 3 with 2 Ld8 options available, and I'd rather keep wound allocation down.
As usual, your insight and aid is invaluable
At 10 points, vanilla TL+ BSF+BK seemed too much. At 15, too little. I granted he may trade his shot for splitting fire instead; hopefully this is an acceptable compromise.
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This message was edited 1 time. Last update was at 2011/12/31 15:42:13
Pit your chainsword against my chainsw- wait that's Heresy. |
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![[Post New]](/s/i/i.gif) 2011/12/31 15:54:13
Subject: The Yelling Tau Empire Fan Codex
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Ichor-Dripping Talos Monstrosity
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Dialing it back works, but with the thrown it still wants to be at least 30pts for the squad to take. Even then it's less than 3pts per.
To clarify, if you dropped the thrown, it'd be fine at its current points.
You can also probably make it 3-5/6 instead of 4-5/6, alllowing for improvements in tau tech
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This message was edited 1 time. Last update was at 2011/12/31 16:02:28
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![[Post New]](/s/i/i.gif) 2011/12/31 17:14:33
Subject: Tau Empire Fan Codex - Huge Changes on the Horizon
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Shas'ui with Bonding Knife
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Might as well peg in with the consolidated Pathfinders, while I'm at it. The Devilfish will remain largely the same as where I had it.
Unit: Pathfinder Team
Model: Pathfinder
Points: 60
Models: 5
Unit Type: Infantry
Pathfinder: WS:2 BS:3 S:3 T:3 W:1 I:3 A:1 Ld:8 Sv:4+
A Pathfinder Team is a Fast Attack choice for a Tau Empire Army. Up to 7 additional Pathfinders may be added to a Pathfinder Team, at 12 Points per model.
Wargear: Flak Armour, Markerlight, Pulse Rifle
Special Rules: Infiltrate, Scouts
Unit Options: Up to 3 Pathfinders in a Pathfinder Team may exchange their Markerlight and Pulse Rifle to purchase a Rail Rifle. Every Pathfinder Team must purchase a Devilfish Dedicated Transport.
Wargear
Rail Rifle: A Rail Rifle is fired with the following profile:
Range: 48" S: 6 AP: 3 Special: Heavy 1, Pinning*
*Each unsaved wound inflicted by a Rail Rifle causes a pinning test.
*Note - this is an adaptation of one of the rumoured special rules floating around; Tau are supposed to have an army-wide special rule that treats each unsaved wound as a pinning test, or against a fearless unit, each unsaved wound applies a no retreat save. From 12 Fire Warriors at 30" against fearless MEQ, it averages to .44+ free wounds, bringing the average to 1.77+. Against Orks out of cover, it works out to 3.33+ free wounds, bringing the average to 7.33+ Working best in terms of additional gain, against Orks in 4+ Cover, it grants 1.66+ free wounds, bringing your total from 2 to 3.66+ - almost a 100% increase.
I still don't think I'd like it on my basic troops, but it seems safe enough to give to a limited-quantity weapon, and the Rail Rifle really needed something to make it compete with the Plasma Rifle's AP2.
Devilfish
Unit: Devilfish Infantry Transport
Model: Devilfish
Points: 60
Models: 1
Unit Type: Vehicle (Skimmer, Tank, Transport)
BS: 3 Front AV: 12 Side AV: 11 Rear AV: 10
Fire Points: 0 Access Points: Rear, Sides
A Devilfish is a Dedicated Transport.
Wargear: Two Turret-Mounted Pulse Rifles, one Turret-Mounted Light Vehicle Weapon from the Vehicle Armoury.
Unit Options: A Devilfish may purchase wargear from the Vehicle Armoury. It may exchange both its Pulse Rifles for a Smart Missile System for 10 Points.
Transport Options: A Devilfish may transport up to 12 models from a unit able to purchase it, including room for 2 drones that do not count against this limit.
(SMS will be the same as it is in the current fandex; a free seeker missile shot.)
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Pit your chainsword against my chainsw- wait that's Heresy. |
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![[Post New]](/s/i/i.gif) 2012/01/02 18:02:26
Subject: Tau Empire Fan Codex - Huge Changes on the Horizon
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Shas'ui with Bonding Knife
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Crisis Suits needed to be Iconic. Here's what I've got.
Unit: XV-8 Crisis Team
Model: XV-8 Crisis Suit
Points: 25
Models: 1
Unit Type: Jump Infantry (Jet Pack)
XV-8 Crisis Suit: WS:2 BS:4 S:5 T:5 W:2 I:2 A:1 Ld:8 Sv:3+
An XV-8 Crisis Team is an Elites choice for a Tau Empire Army. Up to 5 additional XV-8 Crisis Suits may be added to an XV-8 Crisis Team, at 25 Points per model.
Wargear: Crisis Suit
Special Rules: Acute Senses, Deepstrike, Hit and Run
Unit Options: Each XV-8 Crisis Suit in the unit must purchase a Weapons System from the Battlesuit Armoury. It may purchase Wargear from the Battlesuit Armoury.
Crisis Suit: Models with a Crisis Suit have their Unit Type changed to Jump Infantry (Jet Pack), have 5 S and T, and their Armour Save is increased to 3+. They gain the Acute Senses, Deep Strike, and Hit and Run special rules.
Notes: They are Cheap. They are Tough. You can have many of them, and they will be troops choices with certain HQ options. Burst Cannons are useful as close-range engagement options. The Armoury will allow them to take 2 of any weapon, or 2 TL weapons, or 1 weapon. They can each have as much wargear as you wanna spend on them, and it'll be fairly cheap. I dropped their Attacks in CC to 1 to compensate and put the focus on stayingthefuckoutofCC. I don't know what else to do with them.
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This message was edited 2 times. Last update was at 2012/01/03 22:23:49
Pit your chainsword against my chainsw- wait that's Heresy. |
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![[Post New]](/s/i/i.gif) 2012/01/03 22:16:41
Subject: Tau Empire Fan Codex - Huge Changes on the Horizon
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Shas'ui with Bonding Knife
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Let's see if this is something we can fit in
==============================================================================
Unit: Ethereal
Model: Ethereal
Points: 60
Models: 1
Unit Type: Infantry (Character)
Ethereal: WS:4 BS:3 S:3 T:3 W:2 I:3 A:2 Ld:10 Sv:-
An Ethereal is an HQ choice for a Tau Empire Army. A Tau Empire Army may have only 1 Ethereal.
Wargear: Ceremonial Staff, Shield Generator
Ceremonial Staff: A Ceremonial Staff is a two-handed Power Weapon.
Special Rules: Fearless, Independent Character, Reverent, Stubborn
Reverent: Friendly models within 12” of the Ethereal are Ld 10 and Stubborn.
Army Options: Because of his importance, and the resources available to him, up to 2 XV-8 Crisis Teams may be purchased as Troops Choices in an army with an Ethereal.
==============================================================================
==============================================================================
Unit: Royal Guard Retinue
Model: Royal Guard
Points: 170
Models: 10
Unit Type: Infantry (Retinue)
Royal Guard: WS:3 BS:4 S:3 T:3 W:1 I:3 A:2 Ld:10 Sv:3+
A Royal Guard Retinue is an HQ choice, but otherwise takes up no FoC. Each Royal Guard Retinue may only be purchased with, and accompany, an Ethereal (No other Independent Characters may join the unit).
Wargear: Ceremonial Armour, EMP Grenades, Penetrator Pistol, Plasma Knife, Pulse Rifle
Ceremonial Armour: A model with Ceremonial Armour has a 3+ Armour Save.
Penetrator Pistol: A Penetrator Pistol fires with the following profile:
Range: 6” S: 6 AP: 2 Special: Pistol
Plasma Knife: A Plasma Knife is a Close Combat Weapon that confers the Rending property on its wielder's Close Combat attacks.
Special Rules: Counter Attack, Furious Charge, Our Lives are Yours
Our Lives Are Yours: Unsaved wounds allocated to an Ethereal in the unit are instead inflicted on a Royal Guard. Treat these wounds as if they'd been allocated instead to a Royal Guard.
A Royal Guard Retniue must be deployed with an Ethereal. While part of the unit, the Ethereal loses the Independent Character special rule until the last Royal Guard in the unit is destroyed.
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This message was edited 1 time. Last update was at 2012/01/03 23:25:15
Pit your chainsword against my chainsw- wait that's Heresy. |
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![[Post New]](/s/i/i.gif) 2012/01/03 23:15:38
Subject: Re:Tau Empire Fan Codex - Huge Changes on the Horizon
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Ork-Hunting Inquisitorial Xenokiller
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Before making special characters, make their fluff, so not only do your characters now have things to stop questions about character mechanic,s it can become less random. that new SC you introduced on pg 2, is to be honest, Terrible. a near 400 point unit (with the cumpulsory shas'vre) and still has bs 4? a near 200 pt SC that is shooty with poor BS is not a good idea. He is too exspensive for too poor a statline. Im sorry Its just that the character is really poor.
Changes sound Kool. Nice fixes, sniper suits sound sense making now. No changes to pathfinders it seems? and where are the beloved over technical showy off awesome sniper drones? they were a cool idea, and need revamping. dont leave that poor awesome sniper spotter model homeless D:
Could I make SC? here he is:
Shas'O'Tau'n'Kais'Shi
A commander legendary amongst the fighters of the first sphere exspansion, Kais'Shi was one of the commanders serving on the front lines of the Exspansion. If it where not for Kais'Shi's actions, many of the first sphere colonies would not exist today. During the Third Sphere exspansion, Kais'Shi still servers with an expeditionary force, currently investigating a mysteriously deserted area of space.
Shas'o'Tau'n'Kais'Shi-235pts
LD-10 BS-5 WS-3 A-2 S-6 I-4 W-4 T-5
Wargear: Experimental XV89-9 Armour
Dual Plasma rifles (Twin linked plasma rifle)
Cyclic Ion "Blitz pattern" blaster
Experimental XV89-9 Armour- Grants the owner a 2+ save and a 3+ invulnerable save and the suit owner counts as wielding a multi tracker and a target lock. The suit also grants the wielder the acute senses special rule. The unit becomes jump infantry, but however cannot join units like other Independant characters. Due to the suits advanced systems, when Kais'shi loses his last wound, place the large blast template over the centre of his base. Any model (Friend or foe!) Takes a wound, but saves can be taken as normal, except for cover saves which are ignored.
Marking system Strength - ap - range 32" *
The unit shot with this system counts as marked as a part of the Gunline rule system seen below. This weapon can be fired along with any other weapon system
Cyclic Ion "Blitz pattern" blaster. S4 AP3 Assault #* Range: 30*
At 30-24 inch range Weapon is assault 2 at 24-12 inch range weapon is assault 4 At 1-12 inch range weapon is Assault 5
Special rules:
"The Mont'ka strike" Being a master of the Mont'ka battle strategy, an army Including Kais'Shi the Sieze initiative roll may choose to be re rolled by the owning player.
"The gunline" Kais'Shi's main tactic is to have several units acompany him as an advancing force. Before the battle begins, Roll a d3. the result is how many units in The Gunline Formation. these units, when shooting at a unit marked with Kais'shi's marking system may re roll to hits in the shooting phase, and to wound rolls
"The charge is broken" If Kais shi dies, all friendy non auxilary units within 18 inches of Kais'Shi, as his death topples the strength of the tau gunline advance"
Thats the first character Ive ever designed, so be gentle with me, but what do people think? Also, sorry I dissapeared from this thread for some time.
Automatically Appended Next Post:
That royal guards statlines are called Ethereals. Jus saying. also, I still dont think your seeing the point of ethereals. Ethereals fluff wise and tbh gaming wise are supposed to observe the battlefield. They are not close combat units, they happen to be able to do combat, but arent very good anyway, so you shouldnt, as they die and are then points further wasted. Ethereals need the army wide buffering rules, and things like that. This new ethereal rule set isnt an ethereal at all.
I see too many people thinking "The ethereal can do combat, thats why I should get him as hes the only close combat unit in my army list besides kroot"
In a short answer to this statement:
No.
In long:
Nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo.
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This message was edited 2 times. Last update was at 2012/01/03 23:20:57
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![[Post New]](/s/i/i.gif) 2012/01/03 23:37:38
Subject: Tau Empire Fan Codex - Huge Changes on the Horizon
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Shas'ui with Bonding Knife
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The new ethereal has no CC capabilities. He has a power weapon, but at WS4 S3 I3, and 2 attacks, he's not going to be doing much with it. HGR statline cleaned.
The SC proposed on P2 was for the old dex, which has been discontinued. He was BS6, by the way. And 400 points for models you were going to take anyways; his special abilities and improved stats came at roughly a 50 point premium on top of a regular Shas'o with bodyguard, especially once you note all his wargear.
Your SC proposal has far too silly a name. The XV-9 isn't done yet for this dex; it probably won't be included, or only slightly changed from the FW info. Other than that, the info given for him is... a bit schizophrenic. And Dyslexic.
For things you could do to clean him up, S5 for one. Followed by 3+/4++. So far, no multitracker, but a Command Helm would be pertinent. Remove the Marking System; make the Gunline rule a special markerlight option for him. Get rid of the independent character business - if you don't want him being treated as an independent character ,remove the rule from him. The Mont'ka is nice. The charge is broken currently does nothing? Automatically Appended Next Post: Pathfinders are being removed from the Elites slot, placed solely in the Fast Attack slot. Drones will be available in Fast Attack or Heavy Support depending on the controller you choose for them (in Fast Attack, there will be a Remora Drone Leader, accompanied by a squadron of drones. In Heavy Support, a Sniper Suit will be joined by 3 Sniper Drones. That's all I've got for now.) Automatically Appended Next Post: ALRIGHT, well, Remake 1.0 is out. Give it a look-see. Should have a lot more of that ol' Tau glamour. Automatically Appended Next Post: Sniper Suits, Spotting Stand should read "Spotting Stand: An XV-33 Sniper Team may choose to forgo all movement this turn at the beginning of your movement phase. If it does so, the unit gains +1BS."
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This message was edited 3 times. Last update was at 2012/01/04 10:42:01
Pit your chainsword against my chainsw- wait that's Heresy. |
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![[Post New]](/s/i/i.gif) 2012/01/04 19:52:41
Subject: Re:Tau Empire Fan Codex - Rewrite 1.0!
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Ork-Hunting Inquisitorial Xenokiller
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Wait a minute then- So if this ethereal cant do combat, what on earth can it do!?
Also not an xv-9 suit
His name isnt silly-its an actual tau name. I was rushed for time so didnt give him an english name liek farsight etc etc.
Its an xv 89 suit with some moderate adaptations, hence xv 89-9
Schizophrenic, Dyslexic? dont use real life conditions that effect people as a comment on 2 line writing. I see no way in which it is any of those things. Not great as its like two lines, but that comment wasnt necessary.
A lot is missing, I got pushed for time half way through writing, so some may have been lost. He does have a multi tracker, read the suit profile. The marking system got botched up and I know it is. Ill make a new version of him at some point, not now Im tired.
Your SC, no big deal now. Hes gone anyways. Lets see these new changes...
Seem cool. Pathfinders are cool not ridiculous.
Army wide pinning? Imho a little too large. By the sounds of this you based it off loose rumours. It may happen in the codex, it might not. In my opinion, it changes the point of a custom codex to include rumours for the next codex.
Im kinda agreeing with the revamp. I agree with some of the things the person said who got you to change it.
Looking forward to seeing more stuff! Please try to avoid calling things mental disorders, as it can be seen as offensive, and tbh, isnt an acurate discription.
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![[Post New]](/s/i/i.gif) 2012/01/04 20:01:23
Subject: Tau Empire Fan Codex - Rewrite 1.0!
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Shas'ui with Bonding Knife
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The term Schizophrenic can be used to describe something scattered, divided, not-whole. Its use is not limited to mental illness, and it's not an insult.
The Ethereal brings you the option of both a Bodyguard and 2 Crisis Teams as Troops Choices.
It doesn't need a multitracker, is what I was implying - if your character is meant for use with fandex rules, simply have its weapons be weapons systems, and they can be fired regardless. If it's meant for the old codex, then it's fine.
""The charge is broken" If Kais shi dies, all friendy non auxilary units within 18 inches of Kais'Shi, as his death topples the strength of the tau gunline advance" " This does nothing still, as it's missing what happens when he dies.
Please stop acting as if I'm being accusatory. Army-Wide pinning is currently useful against: Tau, FootGuard. Not much of a threat IMHO <__<
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This message was edited 1 time. Last update was at 2012/01/04 20:02:25
Pit your chainsword against my chainsw- wait that's Heresy. |
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![[Post New]](/s/i/i.gif) 2012/01/04 20:14:58
Subject: Re:Tau Empire Fan Codex - Rewrite 1.0!
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Ork-Hunting Inquisitorial Xenokiller
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Im accusing you? -_-
Well ok then...whatever you say.
Moving on.
The ethereal is still pointless. For what an ethereal is supposed to do, that isnt it. They dont go to battlefields so there can be more crisis suits, they go to a battlefield
to provide adivce to the commander, and to lead the war without actually leading battlefield tactics. In this list they are beeing used asa sort of buy one get one free thing.
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This message was edited 1 time. Last update was at 2012/01/04 20:16:55
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![[Post New]](/s/i/i.gif) 2012/01/04 20:41:26
Subject: Tau Empire Fan Codex - Rewrite 1.0!
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Shas'ui with Bonding Knife
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If there's an Ethereal at a battle, he's there because the battle is important. He's there with mandate blessings, and with support from his Caste. He's there because some aspect of the battle is in need of reinforcement. He is there with those loyal to the Greater Good at his command, less the guiles and propaganda of the enemy seep their vile clutches into the minds of his lesser brethren.
Where an Ethereal goes, the Greater Good follows - by might of arms and crushing victory, if necessary.
As you said, the Ethereal is not the commander. He's not the fighter. He directs the flow of battle, freeing up forces to be used elsewhere. This is represented by more crisis suits being available. If you have a better idea, I would love to hear it.
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Pit your chainsword against my chainsw- wait that's Heresy. |
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![[Post New]](/s/i/i.gif) 2012/01/04 21:18:37
Subject: Tau Empire Fan Codex - Rewrite 1.0!
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PanOceaniac Hacking Specialist Sergeant
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you and just dave need to stop or else!! I get so mad that I fall in love with your great codecies knowing that I will NEVER be able to bring it to a tourny
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When your wife suggests roleplay as a result of your table top gaming... life just seems right
I took my wife thru the BRB for fantasy and 40k, the first thing she said was "AWESOME"... codex: Chaos Daemons Nurgle..... to all those who says God aint real.... |
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![[Post New]](/s/i/i.gif) 2012/01/04 21:28:06
Subject: Re:Tau Empire Fan Codex - Rewrite 1.0!
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Ork-Hunting Inquisitorial Xenokiller
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Ok first of all, calm the heck down. I comment on somethign and you start getting shirty with me. Im giving advice not commands. The sort of order system you had before seemed like the best way of representing them. If you gave the ethereal something similar and renamed them around for it to be the ethereals making a speech giving inspiration to the fire warriors. The idea for this is in aun'va's fluff.
I just dont see the ethereal being on the battlefield translating from being on the battlefield to extend the word of the greater good and properly represent the empire (basic version of what you have said) Into troops for crisis suits. This feature would work better on a SC that made crisis suits counts as troops. You see a lot of codices lately including this sort of feauture. Automatically Appended Next Post: chrisrawr wrote: He directs the flow of battle, freeing up forces to be used elsewhere. This is represented by more crisis suits being available. If you have a better idea, I would love to hear it.
"He directs flow of battle" That means lead the army -_-
Im jus saying
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This message was edited 2 times. Last update was at 2012/01/04 21:29:30
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![[Post New]](/s/i/i.gif) 2012/01/04 21:34:23
Subject: Tau Empire Fan Codex - Rewrite 1.0!
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Shas'ui with Bonding Knife
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I was legitimately asking if you had a better idea, not being snippy.
"...they go to a battlefield to provide adivce to the commander, and to lead the war without actually leading battlefield tactics." "lead the war without actually leading battlefield tactics"
"directs the flow of battle"
not much difference <__< And the orders system got a lot of flak, despite being as simplified as I could make it, so I scrapped it. Automatically Appended Next Post: thakabalpuphorsefishguy wrote:you and just dave need to stop or else!! I get so mad that I fall in love with your great codecies knowing that I will NEVER be able to bring it to a tourny
Man, I been following Dave's since I was just a wee lurker. Good stuff up in thar, I use it on Vassal sometimes.
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This message was edited 1 time. Last update was at 2012/01/04 21:36:26
Pit your chainsword against my chainsw- wait that's Heresy. |
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![[Post New]](/s/i/i.gif) 2012/01/04 22:06:42
Subject: Re:Tau Empire Fan Codex - Rewrite 1.0!
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Ork-Hunting Inquisitorial Xenokiller
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Ok lets mov eon from this argueing please. This is about a codex. I been rude you been rude. Leave it at that.
Back to codex.
Everything looks cool with the reboot. Perhaps have a commander out of crisis battlesuit? I like the idea of an all fire warrior army (was also on Ovions mini dex.)
Perhaps have it so havin him out of suit is
A: Cheaper
B: gives acess to something as troops (Fill blank here)
Also maybe fire warriors with jump packs or something? I dunnoes.
New auxilary? New aliens? Again Im not sure, but perhaps some cool new thing.
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![[Post New]](/s/i/i.gif) 2012/01/04 22:25:50
Subject: Tau Empire Fan Codex - Rewrite 1.0!
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Shas'ui with Bonding Knife
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Auxiliaries, I'm STILL working on Kroot, Demiurg, Gue'Vesa, and Vespids. Vespids should be neat, I've got them doing things similar to Dark Eldar's Reavers. Demiurg are going to be the hardest, as I'd like them to stay in their space cities, if possible, providing fire support or special options. Gue'Vesa need something to set them apart from both fire warriors and IG.
Monteh will probably be making a return with the Mobile Assault Cadres, as special HQ and Troop options, as I really liked how they went with the army, and got many good reviews on them.
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Pit your chainsword against my chainsw- wait that's Heresy. |
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![[Post New]](/s/i/i.gif) 2012/01/04 22:38:47
Subject: Re:Tau Empire Fan Codex - Rewrite 1.0!
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Ork-Hunting Inquisitorial Xenokiller
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Tbh Gue'vesa arent that different to guardsmen or tau. They have same sort of statlines. I could see it being they have the statline of a guardsmen, with a gun between lasgun and pulserifle. The poor mans troop?
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![[Post New]](/s/i/i.gif) 2012/01/05 00:54:28
Subject: Tau Empire Fan Codex - Rewrite 1.0!
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Shas'ui with Bonding Knife
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They've forsaken the Imperium, accepted heretical technology, and altered their training to adhere to Tau military standards - I'd like to reflect that in a bit of a stats and unit comp variation. Heck, I might even have them as cannon-foddery as I can; mandatory deepstrike, only scoring if half strength or more, no armour save, squads of 5... They could be neat, I suppose!
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Pit your chainsword against my chainsw- wait that's Heresy. |
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![[Post New]](/s/i/i.gif) 2012/01/05 18:49:02
Subject: Re:Tau Empire Fan Codex - Rewrite 1.0!
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Ork-Hunting Inquisitorial Xenokiller
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According to current ideas for gue vesa, youve basically said youll make them deliberately crap.
Gue vesa tbh shouldnt be in the list if thought about. The sort of thing they would be using is armed like a fire warrior. Its only place would probably be as a proxy fire warrior, heck, its what Im doing!
Unless of course your version is awesome, then yes it could work I guess.
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This message was edited 2 times. Last update was at 2012/01/05 18:51:25
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![[Post New]](/s/i/i.gif) 2012/01/05 19:29:12
Subject: Tau Empire Fan Codex - Rewrite 1.0!
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Shas'ui with Bonding Knife
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yeah, it's a dilemma. I don't want proxie FW's, but I'd like to include them somehow.
Unit: Gue'Vesa Auxiliaries
Model: Gue'Vesa
Points: 35
Models: 5
Unit Type: Infantry
Gue'Vesa: WS:3 BS:3 S:3 T:3 W:1 I:3 A:1 Ld:5 Sv:5+
Gue'Vesa Auxiliaries are a Troops Choice for a Tau Empire Army. You may not fulfill the mandatory 2 Troops Choices with Gue'Vesa Auxiliaries.
Wargear: None
Special Rules: Deepstrike
Unit Options: Each Gue'Vesa must purchase 1 Weapons System. A unit of Gue'Vesa Auxiliarys can and must always deepstrike.
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Pit your chainsword against my chainsw- wait that's Heresy. |
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