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Made in us
Daemonic Dreadnought






I run 5 as 1750 to 2k with a hydra, manticore, and 3 vendettas. The chimeras do great, just don't give up side shots or allow the other side to get off easy multi charges.

The 5 heavy flamers really force hordes to use some caution.

Multilasers work great against meq in cover. Volume of wounds is the way to go. Sometimes they do nothing, other turns its enough to force a morale test. If its long fangs pbs them and they fall back, which is bad new for heavy weapons teams.

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Made in gb
Servoarm Flailing Magos





Now I actually have a chimera I had a couple of quick questions-there are three firing points on either side, so I can shoot three weapons out of either side, right? I would never be able to shoot all 5 of them unless I was completely surrounded by a unit.
Also can Heavy Weapons shoot out of them?


Automatically Appended Next Post:
also, HF/HF or ML/HF?

This message was edited 1 time. Last update was at 2012/02/05 00:36:42


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Codex: Bears.
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Made in gb
Decrepit Dakkanaut






UK

The broadside lasguns are just for show; you use the top hatch as described on pg39 of the IG codex.

Heavy Weapons can use fire points so long as the vehicle did not move.

ML/HF.


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Made in us
Monstrous Master Moulder




Sacramento, CA

Joey wrote:Now I actually have a chimera I had a couple of quick questions-there are three firing points on either side, so I can shoot three weapons out of either side, right? I would never be able to shoot all 5 of them unless I was completely surrounded by a unit.
Also can Heavy Weapons shoot out of them?


Automatically Appended Next Post:
also, HF/HF or ML/HF?
The firing ports are purely cosmetic and do nothing in the current version of the Chimera rules. Up to five passengers can fire their weapons, all using the top hatch to measure LOS. If they have heavy weapons and didn't move in the movement phase they can use them.

Double flamer isn't terribly useful with the current main/defensive weapon rules. A moving chimera can only fire one of its main weapons (hull or turret) and you'll normally have to move to get flamers into position to fire. There are a few edge cases where having two heavy flamers can come in handy but any other layout will be more generally useful.

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Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

I have had good success so far with heavy flamer hull and ML top.

str 6 can hurt alot of the AV 11 transports whic you need/want the range for anyway.

HF for all the hordes of stuff comming your way ie. scarab swarms, lots of tyranids, or flame some guys in cover to claim an objective if you ever drove close enough. The str 5 heavy bolter just hasn't done enough for me in this heavy mech environment and there's so much cover/ bodies in hordes that 3 shots each still aren't denting them much (especially with bs3)

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Servoarm Flailing Magos





mkay cheers for the advice everyone.

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

Joey wrote:mkay cheers for the advice everyone.


If you can, proxy a few if you don't actually have more. Your group sounds laid back enough to let you.
At least you'd have an idea how multiples of them could work.

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Tunneling Trygon





Bradley Beach, NJ

Chimera with TL Heavy bolter and hull-mounted heavy bolter. with a vet squad with a las-cannon (or Autocannon) and 3 plasmas. you can fire A LOT from the hatch and if the vehicle explodes, you can allocate wounds to the HWT since the heavy weapon will be useless while the squad is moving. Very useful IMO.

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Oklahoma City, Ok.

Squidmanlolz wrote:Chimera with TL Heavy bolter and hull-mounted heavy bolter. with a vet squad with a las-cannon (or Autocannon) and 3 plasmas. you can fire A LOT from the hatch and if the vehicle explodes, you can allocate wounds to the HWT since the heavy weapon will be useless while the squad is moving. Very useful IMO.


Do you mean the FW version when you say TL H Bolter?

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in ca
Stealthy Warhound Titan Princeps







Okay let me put it this way. A devilfish (one of the better transports actually) is 25 points more for becoming a skimmer, with it's primary weapon being a weaker version of the HB, and it's secondaries being drones who average 1 str 5 ap5 hit a turn.

Chimera looks good now, doesn't it?

   
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Decrepit Dakkanaut





Vallejo, CA

I like the 2x HB myself. It's actually good at something.

I'd only ever consider the multilaser if I had one of those rare needs for autocannons and I didn't have a way of bringing real autocannons.

While I could see a hull heavy flamer, I certainly wouldn't do a 2x flamer loadout. That's basically guaranteeing mediocrity of killing power.

im2randomghgh wrote:A devilfish ...
Chimera looks good now, doesn't it?

This just means the devilfish is awful, not that the chimera is good.

Better does not mean good, it just means less worse.


This message was edited 1 time. Last update was at 2012/02/05 07:37:27


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Tunneling Trygon





Bradley Beach, NJ

alarmingrick wrote:
Squidmanlolz wrote:Chimera with TL Heavy bolter and hull-mounted heavy bolter. with a vet squad with a las-cannon (or Autocannon) and 3 plasmas. you can fire A LOT from the hatch and if the vehicle explodes, you can allocate wounds to the HWT since the heavy weapon will be useless while the squad is moving. Very useful IMO.


Do you mean the FW version when you say TL H Bolter?


Yeah, FW makes the TL HB bit, but it's a standard upgrade for the Chimera IIRC.

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http://www.dakkadakka.com/dakkaforum/posts/list/527774.page 
   
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Fixture of Dakka





Oklahoma City, Ok.

Squidmanlolz wrote:
alarmingrick wrote:
Squidmanlolz wrote:Chimera with TL Heavy bolter and hull-mounted heavy bolter. with a vet squad with a las-cannon (or Autocannon) and 3 plasmas. you can fire A LOT from the hatch and if the vehicle explodes, you can allocate wounds to the HWT since the heavy weapon will be useless while the squad is moving. Very useful IMO.


Do you mean the FW version when you say TL H Bolter?


Yeah, FW makes the TL HB bit, but it's a standard upgrade for the Chimera IIRC.

Nope. The IG codex just lists it as a H Bolter. I'd consider it more strongly over the ML if it was an option.

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in ca
Stealthy Warhound Titan Princeps







Ailaros wrote:I like the 2x HB myself. It's actually good at something.

I'd only ever consider the multilaser if I had one of those rare needs for autocannons and I didn't have a way of bringing real autocannons.

While I could see a hull heavy flamer, I certainly wouldn't do a 2x flamer loadout. That's basically guaranteeing mediocrity of killing power.

im2randomghgh wrote:A devilfish ...
Chimera looks good now, doesn't it?

This just means the devilfish is awful, not that the chimera is good.

Better does not mean good, it just means less worse.




No, the devilfish genuinely is a good transport, just chimeras are really, really good for their price. Wave serpents are better, but chimeras are probably more cost-efficient than even those.

   
Made in gb
Servoarm Flailing Magos





im2randomghgh wrote:
Ailaros wrote:I like the 2x HB myself. It's actually good at something.

I'd only ever consider the multilaser if I had one of those rare needs for autocannons and I didn't have a way of bringing real autocannons.

While I could see a hull heavy flamer, I certainly wouldn't do a 2x flamer loadout. That's basically guaranteeing mediocrity of killing power.

im2randomghgh wrote:A devilfish ...
Chimera looks good now, doesn't it?

This just means the devilfish is awful, not that the chimera is good.

Better does not mean good, it just means less worse.




No, the devilfish genuinely is a good transport, just chimeras are really, really good for their price. Wave serpents are better, but chimeras are probably more cost-efficient than even those.

Cost-effective, yes. But Eldar can get away with 2 or 3 Wave Serpants in a way that IG can't get away with 2-3 chimeras.

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in ca
Stealthy Warhound Titan Princeps







Joey wrote:
im2randomghgh wrote:
Ailaros wrote:I like the 2x HB myself. It's actually good at something.

I'd only ever consider the multilaser if I had one of those rare needs for autocannons and I didn't have a way of bringing real autocannons.

While I could see a hull heavy flamer, I certainly wouldn't do a 2x flamer loadout. That's basically guaranteeing mediocrity of killing power.

im2randomghgh wrote:A devilfish ...
Chimera looks good now, doesn't it?

This just means the devilfish is awful, not that the chimera is good.

Better does not mean good, it just means less worse.




No, the devilfish genuinely is a good transport, just chimeras are really, really good for their price. Wave serpents are better, but chimeras are probably more cost-efficient than even those.

Cost-effective, yes. But Eldar can get away with 2 or 3 Wave Serpants in a way that IG can't get away with 2-3 chimeras.


Either way, the chimera has strong enough weaponry that it will probably get it's points back against most armies, and it's being able to transport infantry is just icing. Especially with smoke.

   
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I think the OPs main problem is that they are not Land Raiders. Nothing in this game is invincible (except Lysander) and poor tactics can still result in tough units getting eaten. Transports carry and shield troops. Enemies know this and shoot at them. Minimize their time-on-target and things may go better.

In short, stop complaining...
   
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Stealthy Warhound Titan Princeps







SoloFalcon1138 wrote:I think the OPs main problem is that they are not Land Raiders. Nothing in this game is invincible (except Lysander) and poor tactics can still result in tough units getting eaten. Transports carry and shield troops. Enemies know this and shoot at them. Minimize their time-on-target and things may go better.

In short, stop complaining...


This.

And it really is true about Lysander. It takes so much firepower to kill him...It really just won't happen unless your ENTIRE army shoots him or you use the vindicaire's shield-breaker thing and then plasma him to death.

   
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