Switch Theme:

Chaos HQ that isn't a Daemon Prince  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Dakka Veteran






You would think so, but it doesn't. You might see a juggernaut or two on the table if it did.

a million billion points
prepare to be purged
http://thewarmastersrevenge.blogspot.com  
   
Made in fr
Tzeentch Veteran Marine with Psychic Potential





France

Praxiss wrote:
TasadarTheMadBear wrote:The Juggernaut gives him +1A AND +1S!!! that means all his 9-17 attacks are S5!!! I could see how this would be nasty!


I think the Juggernaught also makes him be reclassed as a Beast or maybe Cavalry. In which case he also gains Fleet and gets 12" Charge. Dont quote me on that though.


Khorne mount : no change in profile IIRC
Slannesh mount : cavalry
Tzeentch mount : jump infantry
Nurgle mount : no change IIRC

   
Made in us
Banelord Titan Princeps of Khorne






Ailaros wrote:
TasadarTheMadBear wrote:The Juggernaut gives him +1A AND +1S!!! that means all his 9-17 attacks are S5!!! I could see how this would be nasty!

... if the juggernaut didn't prevent him from joining a squad, and if if weren't for the fact that he doesn't have eternal warrior.

A MoK lord with a bloodfeeder and a mount is 160 points just begging to be cleared off the board by a single missile launcher.



The juggernaught doesn't prevent him from joining a squad, it prevents him from being transported, which is worse. If he could ride in a land raider, you'd see juggernaught lords all over the place.

Also, A Khorne Lord with a Bloodfeeder scores 5 - 6 wounds only if he rolls 12 attacks against MEQ's, and stabs himself a third of the time. A Khorne Lord with Lightning Claws reliably puts out 3 - 4 wounds every turn without stabbing himself. I feel like the Lightning Claws are always better for this reason.

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in gb
Violent Space Marine Dedicated to Khorne





I'd say they're still good it's just chaos daemon ones are better.
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Ailaros wrote:
TasadarTheMadBear wrote:The Juggernaut gives him +1A AND +1S!!! that means all his 9-17 attacks are S5!!! I could see how this would be nasty!

... if the juggernaut didn't prevent him from joining a squad, and if if weren't for the fact that he doesn't have eternal warrior.

A MoK lord with a bloodfeeder and a mount is 160 points just begging to be cleared off the board by a single missile launcher.



What? It changes his type to Calvary, which means he gains fleet and a charge range of 12. Put him with a foot unit, and disengage to kill stuff if needed. No HQ needs eternal warrior to be fielded.

Please keep in mind on a mount the lord can have up to 18 attacks on the charge, normally hitting on 3's, and with str 5 he hurts that much more. Even with half those attacks he's worth it.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in us
Dakka Veteran






It doesn't matter how many attacks he has if he never gets into combat. And it doesn't change his unit type to cavalry. It prevents him from riding in a transport "as if" his unit type were cavalry. Page 86 of the codex.

a million billion points
prepare to be purged
http://thewarmastersrevenge.blogspot.com  
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Well with some luck they will FAQ one word and make the steed better by removing "if"

Or nevermind, the new codex is on the horizion.

By that same logic, it doesn't matter what HQ you choose to use if it doesn't get to combat. I'll shoot your demon prince and kill it, Blow your transport and force your Other HQ to walk. You go ahead and run Kharn and/or abbadon and I'll make sure they never get into melee and that you wasted your points when you could have had a jump pack khorne lord for the price of kharn, and instead of abbadon you could have the same lord plus quite a few points to fool around with.


Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in de
Longtime Dakkanaut




juraigamer wrote:Well with some luck they will FAQ one word and make the steed better by removing "if"

Or nevermind, the new codex is on the horizion.

By that same logic, it doesn't matter what HQ you choose to use if it doesn't get to combat. I'll shoot your demon prince and kill it, Blow your transport and force your Other HQ to walk. You go ahead and run Kharn and/or abbadon and I'll make sure they never get into melee and that you wasted your points when you could have had a jump pack khorne lord for the price of kharn, and instead of abbadon you could have the same lord plus quite a few points to fool around with.



Unlike the khornate faillord a Daemonprince can actualy absorb a fair amount of firepower, won't hit himself in the face for lulz and won't be squashed by the first powerfist he meets.
Jumppack Khornelords are so bad it is rather comical. They are expensive, not particularly killy ( because they do nothing 30% of the time ), suck against vehicles, die to the first str8 weapon they meet and lack adequate support choices to prevent them from getting sniped.
The "instead of Abaddon" argument is equaly bad. Nobody in his right mind takes Abaddon so why compare him to yet another bad hq choice?

Imo the only lord worth fielding is the budget lord with a combimelter. This way you save some points which can be invested into something actualy useful, like a bunch of combimelters for your rhinos or whatever. If you use him as a rather expensive substitute for the combimelterchampion in one of your msu squads you only waste 75points, which will at least limit the damage that the rather mediocre chaos HQs can do to your army's overall effectivenes.
Otherwise you are better off with Princes ( can become expensive but at least add to your armour saturation ) or lash sorcerers ( which i consider to be rather meh, but at least they aren't too expensive ).
   
Made in us
Longtime Dakkanaut





If you want a "budge" lord then you take a lash sorc. Nothing else can impact the game as much as that 125 point model. Well, nothing in the chaos book anyway. Prince is better but may not be the safest pick. More expensive, can't hide inside a squad inside a rhino.
   
Made in us
Stoic Grail Knight






Yendor

I started a chaos army because of a Chaos Lord conversion. I've been running

(165) Lord- Wings, MoS, Daemon Weapon, Combi Melta

Wings let him hang out in a Rhino, he gets a respectable number of attacks on the charge- at least 6 if he doesn't punch himself in the face, and tosses out instant death at I6. Sure he isn't as cost effective as my Lash Prince, but hes still fun.

I wouldn't bring him to a tournament or anything, but he can make a splash if he gets a chance.

Xom finds this thread hilarious!

My 5th Edition Eldar Tactica (not updated for 6th, historical purposes only) Walking the Path of the Eldar 
   
Made in us
Khorne Veteran Marine with Chain-Axe




I can see why the lord on a juggernaut isn't a great option, but Abaddon and Kharn both are. You can say that any CC unit isn't good if it never gets in to CC, so I don't think thats a very good argument against the 2 characters. The Khorne Lord with Wings seems like it could be good to, just hide him well until he gets in to CC and since he's a small model, it shouldn't be that hard.

This message was edited 1 time. Last update was at 2012/03/29 02:35:19


 
   
Made in us
Dakka Veteran






juraigamer wrote:Well with some luck they will FAQ one word and make the steed better by removing "if"

Or nevermind, the new codex is on the horizion.

By that same logic, it doesn't matter what HQ you choose to use if it doesn't get to combat.

You're right, it doesn't. And here you have one of those fundamental insights into the game: pick HQs that not only kill stuff, but can get into close combat. I'm glad we had this talk. Aren't you?

a million billion points
prepare to be purged
http://thewarmastersrevenge.blogspot.com  
   
Made in us
Khorne Veteran Marine with Chain-Axe




But again, you can say that for any CC unit. Berzerkers are basically useless if they don't get in to combat, same with Thunderwolves, Death Company, or anything not geared towards shooting. Obviously getting them into combat is going to be a factor, but not a reason not to get them. Abaddon can Deep Strike in or ride in a LR, while Kharn can easily ride in a Rhino. Running your TWC straight up the middle will get them shot, thats why you take the time to give them some cover. Same goes with anything trying to reach CC.

This message was edited 2 times. Last update was at 2012/03/29 09:09:24


 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

GreatGunz wrote:
juraigamer wrote:Well with some luck they will FAQ one word and make the steed better by removing "if"

Or nevermind, the new codex is on the horizion.

By that same logic, it doesn't matter what HQ you choose to use if it doesn't get to combat.

You're right, it doesn't. And here you have one of those fundamental insights into the game: pick HQs that not only kill stuff, but can get into close combat. I'm glad we had this talk. Aren't you?


Quite, Now excuse me while I go run my CSM lord with demon weapon and mark of khorne in yet another game, attached to raptors, since I don't spam transports like a scrub.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in us
Dakka Veteran






juraigamer wrote:
GreatGunz wrote:
juraigamer wrote:Well with some luck they will FAQ one word and make the steed better by removing "if"

Or nevermind, the new codex is on the horizion.

By that same logic, it doesn't matter what HQ you choose to use if it doesn't get to combat.

You're right, it doesn't. And here you have one of those fundamental insights into the game: pick HQs that not only kill stuff, but can get into close combat. I'm glad we had this talk. Aren't you?


Quite, Now excuse me while I go run my CSM lord with demon weapon and mark of khorne in yet another game, attached to raptors, since I don't spam transports like a scrub.

Consider yourself excused.

a million billion points
prepare to be purged
http://thewarmastersrevenge.blogspot.com  
   
Made in us
Khorne Veteran Marine with Chain-Axe




What about this Chaos Sorcerer build:

Sorcerer -180pts
Mark of Nurgle
Bike
Familiar
Nurgle's Rot
Doombolt

I know it's not the most competitive choice, but suppose you were running it with a squad of Chaos Bikers like this:

7 Bikers -326pts
Icon of Nurgle
2 Flamers
Champion w/ Power Weapon and Meltabombs

All would have T6 (accept against instant death) and with 2 Flamers and Nurgle's Rot they can kill ALOT of small guys. Obviously you would want to keep them away from anything big, but against hordes they could do good.
   
Made in us
Nasty Nob on a Boar






Inside of a CRASSUS ARMOURED ASSAULT TRANSPORT

Termie Lord w/ MoS and Daemon Weapon, 4 Slaanesh Termies w/ lightning claws and Veteran uograde



Automatically Appended Next Post:
Pricey but fething AWESOMEEEEE

This message was edited 1 time. Last update was at 2012/03/30 00:45:49


 angel of ecstasy wrote:

You take a dump, you flip through the Dark Eldar codex, the concept art for Lelith Hesperax shows up and you pee on the floor.


2000  
   
Made in us
Khorne Veteran Marine with Chain-Axe




TheAngrySquig wrote:Termie Lord w/ MoS and Daemon Weapon, 4 Slaanesh Termies w/ lightning claws and Veteran uograde


Can take out Ork Nobz pretty well.
   
Made in us
Banelord Titan Princeps of Khorne






TheAngrySquig wrote:Termie Lord w/ MoS and Daemon Weapon, 4 Slaanesh Termies w/ lightning claws and Veteran uograde


Its generally a bad idea to put a Lord with Terminators since the Lord will lose his "Fearless" special rule.

Possessed make a much better bodyguard for a Chaos Lord, and take up fewer spaces in a land raider letting you take a bodyguard of 8 vs 4 terminators. Possessed also have access to a relatively cheap Aspiring Champion, for a Greater Demon to possess.

This message was edited 1 time. Last update was at 2012/03/30 16:22:25


Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Putting MOS on anything without grenades is a waste. Since terminators don't have grenades...

If you need to kill nobs a single demon weapon with MoS and a smattering of str 8 or higher that you will have in your army.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in us
Khorne Veteran Marine with Chain-Axe




whitedragon wrote:
TheAngrySquig wrote:Termie Lord w/ MoS and Daemon Weapon, 4 Slaanesh Termies w/ lightning claws and Veteran uograde


Its generally a bad idea to put a Lord with Terminators since the Lord will lose his "Fearless" special rule.

Possessed make a much better bodyguard for a Chaos Lord, and take up fewer spaces in a land raider letting you take a bodyguard of 8 vs 4 terminators. Possessed also have access to a relatively cheap Aspiring Champion, for a Greater Demon to possess.


Possessed are only 4pts cheaper than Terminators but lack the 2+ save, any type of shooting, and aren't guaranteed Power Weapons. Just because the Lord looses Fearless doesn't mean he's not worth putting with Terminators. Though I do agree with the use of Possessed and Greater Daemon.
   
 
Forum Index » 40K General Discussion
Go to: