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![[Post New]](/s/i/i.gif) 2012/05/03 17:44:24
Subject: "Doomsday Arks are Awesome!", a Discussion of Under-Appreciated Units
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Loyal Necron Lychguard
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Praxiss wrote:no but skimmers can ignore terrain. if they start or end their move in difficult terrain they take a dangerous test. Ruins that can be moved in/out of count as terrain, therefore a skimmer can park on it.
it is a different issue for infantry as they move inside the ruins, where a vehicle will not.
For skimmers, if they move ... then they'll take a test. Any turn that they don't move (in terrain) then they won't have to make a test... right?
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![[Post New]](/s/i/i.gif) 2012/05/03 18:13:22
Subject: "Doomsday Arks are Awesome!", a Discussion of Under-Appreciated Units
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Wicked Canoptek Wraith
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As long as you only pivot you need never take another test once you are on top of the terrain. If the building is in your deployment zone you could even set up on top of it and never need to use a turn getting up there or risking the dangerous test in the first place. As a skimmer you're even allowed to go on top of impassable terrain which can make you immune to assault. But if you get that immobilized result from the dangerous test it's kinda a big deal as you are no longer allowed to pivot and the doom cannon is a fixed hull mounted weapon.
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![[Post New]](/s/i/i.gif) 2012/05/03 19:18:16
Subject: "Doomsday Arks are Awesome!", a Discussion of Under-Appreciated Units
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The Hive Mind
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Praxiss wrote:no but skimmers can ignore terrain. if they start or end their move in difficult terrain they take a dangerous test. Ruins that can be moved in/out of count as terrain, therefore a skimmer can park on it.
it is a different issue for infantry as they move inside the ruins, where a vehicle will not.
While I agree with you, not everyone does. It's a pretty heated debate when it comes up in YMDC.
Clarify it with your opponent beforehand.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/05/03 21:53:15
Subject: Re:"Doomsday Arks are Awesome!", a Discussion of Under-Appreciated Units
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Longtime Dakkanaut
Indiana
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I did a quick draw up to kinda show what I was talking about with restricted movement being increased by having two ghost arks. The red is the los from one of the doom arks. The blue is the other, and the purple is overlap. The brown is terrain, and the black is an area where neither has a clear shot. Not complete by any means but a pictoral representation of the level of board control two have over one.
So you can kind see how the number of areas that have a guaranteed cover save diminish quite quickly when you have two versus one. This basically forces them into the actual cover instead of outside it, thus slowing them down. Also requires them to have two vehicles burn smoke per turn instead of just one for protection. Combined with two turns of enemys not being able to shoot from pulses and I could see the shooting being pretty effective.
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This message was edited 1 time. Last update was at 2012/05/03 21:55:06
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![[Post New]](/s/i/i.gif) 2012/05/04 01:14:27
Subject: "Doomsday Arks are Awesome!", a Discussion of Under-Appreciated Units
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Sneaky Striking Scorpion
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Shouldn't the blue on the left outside of the right circle and the area behind the terrain in the upper right be black?
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![[Post New]](/s/i/i.gif) 2012/05/04 03:13:03
Subject: "Doomsday Arks are Awesome!", a Discussion of Under-Appreciated Units
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Longtime Dakkanaut
Indiana
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Probably, it is no where near meant to be perfect, I just wanted to show how twos coverage leaves much less safe areas then one.
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