Ray Age wrote:If you think it's a Power Weapon, when shooting, why is it AP 4?
Just saying...
Getting to that, see below.
Amerikon wrote:Evil_Lamp_6 wrote:And we don't KNOW that St. Celestine isn't throwing the Ardent Blade or some other form of gun shooting sword thing. She WAS projecting magic fire from it in the 3rd Ed. Codex. Now, it is not so clear what the shooting effect is or is not. I agree the shooting profile is very clear for the Ardent Blade's shooting attack, but then again so was the Foehammer's. But the latter was FAQ'd to carry over effects from the CC attack into the shooting attack for the same weapon, is it entirely unreasonable to say that the same could not happen for the Ardent Blade?
So you think that she throws her sword and it travels in a teardrop shaped pattern that simulates a gout of fluid and breaks through cover to strike at her enemies? You're going to stand behind that?
Sure, why not? Now that it is not specifically stated as shooting a H. Flamer, why not imagine that
St. Celestine is doing just that?
Amerikon wrote:
It's unreasonable because the FAQ is clarifying the behavior of a unique item. You can't extrapolate Foehammer's attributes becuase Foehammer is special. What we know is that Foehammer has these properties and nothing else. And again (I think this is the 3rd time I've said this) if you extrapolate that the special rules for Foehammer's CC attacks work in the shooting phase to mean that all CC weapons with shooting attacks have their special rules work in the shooting phase, then the Ardent Blade should ignore armor since it's a power weapon.
All right, I thought I was clear about why the whole Power Weapon thing wouldn't carry over to the shooting attack, but I guess I wasn't, so I'll go ahead and quote the
BRB on this one:
BRB Page 42 wrote: Models wounded in close combat by the attacks of a model armed with a power weapon are not allowed armour saves.
So according to the
BRB, only
CC attacks by models with a power weapon ignore armor saves. That is why the shooting attacks of a power weapon doesn't ignore armor saves. Also, for the relevant part for thunder hammers:
BRB Page 42 wrote: In addition, all models that suffer an unsaved wound from a thunder hammer and are not killed will be knocked reeling, reducing their Initiative to a value of 1 until the end of the next player’s turn.
The thunder hammer's reduction of
Init is not specially for an unsaved wound in
CC, just an unsaved wound from a thunder hammer, which is probably why
GW went with that ruling for the Foehammer, as it is a wound caused by a (specific) thunder hammer, the Foehammer. So why shouldn't
St. Celestine's Ardent Blade's always wounds on a 4+ apply for the shooting attack of said Ardent Blade despite not being listed in the shooting profile for the weapon, yet is part of the special rules for the weapon and not specifically stated to be applicable only in
CC?