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![[Post New]](/s/i/i.gif) 2012/05/21 18:48:47
Subject: W40k Or Fantasy More Tacticaly Sound?
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Zealous Sin-Eater
Chico, CA
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sourclams wrote:Jubear wrote:THe best wat I think to compare the two is to watch to players having a redux after a game. WHFB players will use there hands to indicate angles and discuss if they may have advanced to early on the left flank etc while 40k players make pew pew sounds.
Granted that I don't really play either game system anymore, but when I hear recaps of Fantasy battles they seem to go 'Bro got [Magic Death Spell] twice and I lost'.
Yup, my biggest problem with WFB, why do I need magic just to have a chance at winning.
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Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor. |
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![[Post New]](/s/i/i.gif) 2012/05/21 22:09:20
Subject: W40k Or Fantasy More Tacticaly Sound?
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Skillful Swordmaster
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Noir wrote:sourclams wrote:Jubear wrote:THe best wat I think to compare the two is to watch to players having a redux after a game. WHFB players will use there hands to indicate angles and discuss if they may have advanced to early on the left flank etc while 40k players make pew pew sounds.
Granted that I don't really play either game system anymore, but when I hear recaps of Fantasy battles they seem to go 'Bro got [Magic Death Spell] twice and I lost'.
Yup, my biggest problem with WFB, why do I need magic just to have a chance at winning.
I find its maneuver that wins WHFB magic is to fickle to rely on.
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Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. |
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![[Post New]](/s/i/i.gif) 2012/05/22 00:58:01
Subject: Re:W40k Or Fantasy More Tacticaly Sound?
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Fixture of Dakka
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Magic can win you a game... and it can also reduce your expensive wizard to a 300-point chump who can't fight his way out of a paper bag, or just remove him from the game entirely. Depending on it will cost you more games than it will win you.
However a strong magic phase, as part of a balanced army, is very much a force to be reckoned with. Very few army builds can manage to win on magic alone (Only Super-Slann and Dagger Sorceress come to mind), and then only if the opposing general isn't prepared to deal with it himself. Target separation, prioritizing dispel dice, careful use of the Dispel Scroll, and having a backup plan for when the IF Purple Sun goes off are a must.
Frankly neither game is all that tactical. 40K is about target prioritizing, both with shooting and deciding who to hit in close combat first. Flanking manuevuers literally mean nothing, except possibly a shot at the weaker side or rear armor of a vehicle. Fantasy... charging a big block unit in the flank is about as worthwhile in Fantasy as it is in 40K. You'll save yourself a few attacks back this turn, then they reform and clobber you. Even more annoying, an enemy unit can be parked within arms reach on the flank of your unit... and there is  all you can do about it because you can only move FOREWARD to engage the enemy. You're not allowed to take a quick sidestep and beat the heck out of that arrogant little snot thumbing his nose at you. Rules Fail.
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CHAOS! PANIC! DISORDER!
My job here is done. |
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![[Post New]](/s/i/i.gif) 2012/05/24 21:45:26
Subject: W40k Or Fantasy More Tacticaly Sound?
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Lustful Cultist of Slaanesh
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Seems to be favoring Fantasy at the mommet.
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![[Post New]](/s/i/i.gif) 2012/05/25 03:06:05
Subject: Re:W40k Or Fantasy More Tacticaly Sound?
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Devestating Grey Knight Dreadknight
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Vulcan wrote:If the Chaos player is so clumsy as to LET the Skaven player feed his cherished Chosenstar that unit of slaves - an expressly designed Tarpit - then he is getting all the rewards for his 'tactics' that he deserves.
Tactics is applying your strength to his weakness. Slaves are a Skaven strength, in that he doesn't care in the least whether they live but they take their sweet time dying... and his opponent shouldn't care about them either, because killing them does little for him tactically.
I appreciate that, but it's not an issue solely related to Skaven slaves. Dumping your expensive unit of killy death into any enemy unit, even flanking or surrounding that unit will be worthless since that unit will be testing on an unmodified LD if it is large enough.
I just think people are too quick to throw out examples of something being tactical, but don't spend enough time on actually deciding and explaining to others what they mean by "tactical".
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"Did you ever notice how in the Bible, when ever God needed to punish someone, or make an example, or whenever God needed a killing, he sent an angel? Did you ever wonder what a creature like that must be like? A whole existence spent praising your God, but always with one wing dipped in blood. Would you ever really want to see an angel?" |
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![[Post New]](/s/i/i.gif) 2012/05/26 05:24:06
Subject: Re:W40k Or Fantasy More Tacticaly Sound?
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Fixture of Dakka
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Kaldor wrote: I appreciate that, but it's not an issue solely related to Skaven slaves. Dumping your expensive unit of killy death into any enemy unit, even flanking or surrounding that unit will be worthless since that unit will be testing on an unmodified LD if it is large enough.
I just think people are too quick to throw out examples of something being tactical, but don't spend enough time on actually deciding and explaining to others what they mean by "tactical".
Oh, I agree. In both games tactical maneuvering has  all to do with winning the game. In both games your list - or even army - selections will have much more to your 'tactical' sucess than your battlefield maneuvers.
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CHAOS! PANIC! DISORDER!
My job here is done. |
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![[Post New]](/s/i/i.gif) 2012/05/26 05:28:53
Subject: W40k Or Fantasy More Tacticaly Sound?
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Cold-Blooded Saurus Warrior
The Great White North
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I think WHFB is more interesting while playing due to the movements and assaults being more important to outcome.
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+ + =
+ = Big Lame Mat Ward Lovefest |
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![[Post New]](/s/i/i.gif) 2012/05/26 08:09:54
Subject: W40k Or Fantasy More Tacticaly Sound?
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Hacking Proxy Mk.1
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Milisim wrote:I think WHFB is more interesting while playing due to the movements and assaults being more important to outcome.
Pretty much this,
40k for me seems to come down to: point unit A at unit B, shoot, assault, win.
Whereas fantasy is more: maneuver units A for a front charge and B for a flank charge, next turn charge units A and B into unit X, fight, win.
I think unit facing makes you think about movement a lot more and makes it an actual phase not just "All my shooty units stand still, all my assaulty ones go forward."
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Fafnir wrote:Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that. |
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