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![[Post New]](/s/i/i.gif) 2012/07/06 14:47:31
Subject: The 'Special' in the Power Weapon rules - Can we at least figure out what counts as special?
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Waaagh! Warbiker
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Joe Mama wrote:With regards to power weapons, rulebook says, if the weapon has no further special rules, look at the model to see which type of power weapon it is, and use the weapon stats for that type. Therefore, if the weapon has other special rules, we are not directed to look at the model to see which type of power weapon.
Section Title - "Special Rules", ( pg. 32-43)
- Master Crafted
- Concussive
- Force
- 2-handed
- Unwieldy
- etc...
+ + +
Right Column, ( pg. 32) A Compendium of Special Rules
"Some of the special rules you'll encounter in this section have already been mentioned in earlier passages of this book, others you've yet to encounter at all. We've presented them all in a single section to make your life easier when trying to track down the effect of a particular special rule.
We're talking about special reules so early becasue many of the other rules in this tome (particularly those for weapons and troop types) are tied into the special rules given here...."
+ + +
In short, if your Codex says you have a master crafted power weapon, you have a Master Crafted AP3 weapon.... then you have a power weapon with a special rule.
Before you ask, unique rules are those found in the codex which are not special rules found in the aforementioned section of the BRB.
Elegant... seems pretty straight forward...
Cheers,
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This message was edited 2 times. Last update was at 2012/07/06 14:54:36
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![[Post New]](/s/i/i.gif) 2012/07/06 15:02:10
Subject: The 'Special' in the Power Weapon rules - Can we at least figure out what counts as special?
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Powerful Phoenix Lord
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If a power weapon has any other special rules then it you do not look to see what the model has?
Therefore a power axe (which has a strength bonus and the 'Unwieldy' special rule) would go off the unique power weapons and be AP 3. Thus all power weapons are User Strength, AP 3 with special rules.
This way leads to madness. Tzeentch leads to madness. This way is Tzeentch.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/07/06 15:15:43
Subject: The 'Special' in the Power Weapon rules - Can we at least figure out what counts as special?
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I'll Be Back
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The way I see it, it should be any rule that's not a USR makes a power weapon unusual, like Nemesis weapons upping Init. That's not covered by a USR so it's an Unusual Power Weapon.
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![[Post New]](/s/i/i.gif) 2012/07/06 15:26:44
Subject: The 'Special' in the Power Weapon rules - Can we at least figure out what counts as special?
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Fixture of Dakka
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Happyjew wrote:If a power weapon has any other special rules then it you do not look to see what the model has?
Therefore a power axe (which has a strength bonus and the 'Unwieldy' special rule) would go off the unique power weapons and be AP 3. Thus all power weapons are User Strength, AP 3 with special rules.
There's no logic in that. Power Axes are defined already within the rules.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2012/07/06 15:29:24
Subject: Re:The 'Special' in the Power Weapon rules - Can we at least figure out what counts as special?
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Fresh-Faced New User
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If a model's wargear says it has a power weapon which has no further special rules, look at the model to tell which type of power weapon it has: if it's a sword or dagger, it's a power sword; if it's an axe or halberd, it's a power axe; if it's a blunt weapon like a mace or staff, it's a power maul; if it's a spear or lance, it's a power lance. The important mix-up being made in this thread is equating the USR with "special rules". The term used in the above quoted section of the BRB (Page 61, Power Weapons, Paragraph 3) does not mention in any respect the USR. It says if the model's wargear says it has a power weapon with no further "special rules". "special rules" is not, in fact, a game defined term. USR are, but just because they both use the words "Special" and "Rules" in their make up does not make USR any less of a proper noun referring to a very specific section of rules and regulations that can be added or taken away from anything in the game. This then means that "further special rules" literally means any rules that are special, and beyond the scope of the USR. A Mastercrafted Power Axe then would have the Power Axe profile, as well as having the Mastercrafted USR. You could have a Power Axe with Skyfire (regardless of it's impossible functionality) and it would still use the Power Axe profile considering the fact that it only has USR attached to it, and no "further special rules". We then speak on the subject of "Unusual Power Weapons" which are described as having one or more unique rules. This means any rule that is "unique" to it. An example of this would be a DE Agoniser. It doesn't just have the USR Poison (4+), it's a power weapon that also has the unique rule (In wording if not functionality) that it always wounds on a 4+. I can see no other way to interpret these two rulings. USR is a proper noun referring to something specific. Any argument made from the point of view that "special rules" is synonymous with USR would be entirely founded simply on the elimination of "Universal" from the proper noun USR, which cannot be as then the USR wouldn't be USR anymore, they'd just be Special Rules. They could have called the USR "Dildo Fun Time Regulations" and later used the phrase "no further dildo regulations" and at no point would "dildo regulations" be synonymous with "Dildo Fun Time Regulations". To make it even simpler... Premise 1: Universal Special Rules is a proper noun referring to a specific set of common rules in the BRB. Premise 2: The phrase "special rules" can not refer to Universal Special Rules because, despite their naming, they are not in any way "special". Premise 3 (From 1 and 2): The term "no further special rules" is not inclusive of the Universal Special Rules, as the Universal Special Rules cannot be quantified as "special rules".
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This message was edited 1 time. Last update was at 2012/07/06 15:31:35
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![[Post New]](/s/i/i.gif) 2012/07/06 15:38:58
Subject: Re:The 'Special' in the Power Weapon rules - Can we at least figure out what counts as special?
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Wolf Guard Bodyguard in Terminator Armor
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Shikahake7 wrote:If a model's wargear says it has a power weapon which has no further special rules, look at the model to tell which type of power weapon it has: if it's a sword or dagger, it's a power sword; if it's an axe or halberd, it's a power axe; if it's a blunt weapon like a mace or staff, it's a power maul; if it's a spear or lance, it's a power lance.
The important mix-up being made in this thread is equating the USR with "special rules". The term used in the above quoted section of the BRB (Page 61, Power Weapons, Paragraph 3) does not mention in any respect the USR. It says if the model's wargear says it has a power weapon with no further "special rules". "special rules" is not, in fact, a game defined term. USR are, but just because they both use the words "Special" and "Rules" in their make up does not make USR any less of a proper noun referring to a very specific section of rules and regulations that can be added or taken away from anything in the game. This then means that "further special rules" literally means any rules that are special, and beyond the scope of the USR. A Mastercrafted Power Axe then would have the Power Axe profile, as well as having the Mastercrafted USR. You could have a Power Axe with Skyfire (regardless of it's impossible functionality) and it would still use the Power Axe profile considering the fact that it only has USR attached to it, and no "further special rules".
We then speak on the subject of "Unusual Power Weapons" which are described as having one or more unique rules. This means any rule that is "unique" to it. An example of this would be a DE Agoniser. It doesn't just have the USR Poison (4+), it's a power weapon that also has the unique rule (In wording if not functionality) that it always wounds on a 4+.
I can see no other way to interpret these two rulings. USR is a proper noun referring to something specific. Any argument made from the point of view that "special rules" is synonymous with USR would be entirely founded simply on the elimination of "Universal" from the proper noun USR, which cannot be as then the USR wouldn't be USR anymore, they'd just be Special Rules. They could have called the USR "Dildo Fun Time Regulations" and later used the phrase "no further dildo regulations" and at no point would "dildo regulations" be synonymous with "Dildo Fun Time Regulations".
To make it even simpler...
Premise 1: Universal Special Rules is a proper noun referring to a specific set of common rules in the BRB.
Premise 2: The phrase "special rules" can not refer to Universal Special Rules because, despite their naming, they are not in any way "special".
Premise 3 (From 1 and 2): The term "no further special rules" is not inclusive of the Universal Special Rules, as the Universal Special Rules cannot be quantified as "special rules".
Interesting post and premises that have zero rules support. Just another person whose opinion on USR is that they are not special enough. That is a RAI argument. At least point to something with rules backing. I put up my opinion then supported it with the evidence that a default power weapon does not come with the ability to reroll a missed hit in melee when used. You an your ilk have only put for semantics based arguments with your opinion on what is and isn't special as your evidence.
Put forth a RAW argument or stop posting in YMDC.
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![[Post New]](/s/i/i.gif) 2012/07/06 15:41:31
Subject: Re:The 'Special' in the Power Weapon rules - Can we at least figure out what counts as special?
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Dakka Veteran
Upper East Side of the USA
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Shikahake7 wrote:This then means that "further special rules" literally means any rules that are special, and beyond the scope of the USR.
 Please don't try to pawn off your interpretation as fact. Gheesh. GW could mean "special rules" equals USR (since it has Special Rules in its name) along with additional rules beyond the scope of the USR. OR GW could mean anything beyond the USR. You're making a judgment call when you come down on one side or the other.
To make it even simpler...
That made your claim simpler and easy to read, but it could be 100% wrong. Mostly because Premise 2 is a complete assumption on your part:
Premise 2: The phrase "special rules" can not refer to Universal Special Rules because, despite their naming, they are not in any way "special".
It's poor form to put your conclusion into one of your premises.
Edited - Ninja'd.
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This message was edited 2 times. Last update was at 2012/07/06 15:43:21
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![[Post New]](/s/i/i.gif) 2012/07/06 15:43:30
Subject: The 'Special' in the Power Weapon rules - Can we at least figure out what counts as special?
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Decrepit Dakkanaut
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Wait, so power axes and power mauls are Str. User AP 3, because they have special rules such as Concussive or Unwieldy?
That's in direct contradiction to the rulebook. So either:
You follow the power maul/power axe rules, and a weapon can be a power maul/power axe while having a USR;
OR
You assume that having a USR makes a weapon "unusual" and therefore all power axes and all power mauls become unusual.
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![[Post New]](/s/i/i.gif) 2012/07/06 15:46:05
Subject: The 'Special' in the Power Weapon rules - Can we at least figure out what counts as special?
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Powerful Phoenix Lord
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Which was exactly my point.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/07/06 15:46:31
Subject: The 'Special' in the Power Weapon rules - Can we at least figure out what counts as special?
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Waaagh! Warbiker
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DarknessEternal wrote:Happyjew wrote:If a power weapon has any other special rules then it you do not look to see what the model has?
Therefore a power axe (which has a strength bonus and the 'Unwieldy' special rule) would go off the unique power weapons and be AP 3. Thus all power weapons are User Strength, AP 3 with special rules.
There's no logic in that. Power Axes are defined already within the rules.
^^ QFT
Power Axes are Defined.
USR is a 5th edition term. I recomend to stop using it for 6th ed rules interpretations.
Please read all of pg 32, including the compendium of special rules box... it really does help guys.
NOTE: The index does not have a mention of "Universal Special Rules" in 6th ed... on the other hand, the BRB does have an index for "Special Rules pg 32."
Cheers,
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This message was edited 2 times. Last update was at 2012/07/06 15:48:35
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![[Post New]](/s/i/i.gif) 2012/07/06 15:48:05
Subject: The 'Special' in the Power Weapon rules - Can we at least figure out what counts as special?
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Dakka Veteran
Upper East Side of the USA
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Tactica wrote:+ + +
Right Column, (pg. 32) A Compendium of Special Rules
"Some of the special rules you'll encounter in this section have already been mentioned in earlier passages of this book, others you've yet to encounter at all. We've presented them all in a single section to make your life easier when trying to track down the effect of a particular special rule.
We're talking about special reules so early becasue many of the other rules in this tome (particularly those for weapons and troop types) are tied into the special rules given here...."
+ + +
Ah, good catch. If I only I had the sense to read that a couple of days ago. This tidbit, along with GW specifically FAQing a weapon to be a Power Maul (which they wouldn't have had to do if MCed power weapons retained their type) seems to most strongly support the "anything with any special rule, including a USR, is an unusual weapon" argument.
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![[Post New]](/s/i/i.gif) 2012/07/06 15:50:52
Subject: The 'Special' in the Power Weapon rules - Can we at least figure out what counts as special?
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Powerful Phoenix Lord
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Hen my point stands. All power weapons (except power swords) in the rulebook have special rules associated with them. This makes them no longer generic power weapons but unique power weapons as they have a special rule. So either all power weapons are AP3, or when they say "special rules" they are referring to unique rules for the given weapon which is only found in the specific codex.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/07/06 15:51:28
Subject: The 'Special' in the Power Weapon rules - Can we at least figure out what counts as special?
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Dakka Veteran
Upper East Side of the USA
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Unit1126PLL wrote:Wait, so power axes and power mauls are Str. User AP 3, because they have special rules such as Concussive or Unwieldy?
That's in direct contradiction to the rulebook. So either:
No no.  Go one step at a time. What does your codex say? Power weapon. Does it say anything else? Does it have any further special rules in the codex entry? Does your power weapon shoot rainbows? Does it Instant Kill Cadian Imperial Guard? No? Then look at the model to see what type of power weapon. Now that you have the type, consult the chart for the stats. You're done.
Up there you went out of order. The chart is the absolute last step.
Automatically Appended Next Post:
Happyjew wrote:Hen my point stands. All power weapons (except power swords) in the rulebook have special rules associated with them. This makes them no longer generic power weapons but unique power weapons as they have a special rule. So either all power weapons are AP3, or when they say "special rules" they are referring to unique rules for the given weapon which is only found in the specific codex.
See above. You didn't follow the directions.
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This message was edited 2 times. Last update was at 2012/07/06 15:52:52
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![[Post New]](/s/i/i.gif) 2012/07/06 15:52:11
Subject: The 'Special' in the Power Weapon rules - Can we at least figure out what counts as special?
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Wolf Guard Bodyguard in Terminator Armor
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Tactica wrote:Joe Mama wrote:With regards to power weapons, rulebook says, if the weapon has no further special rules, look at the model to see which type of power weapon it is, and use the weapon stats for that type. Therefore, if the weapon has other special rules, we are not directed to look at the model to see which type of power weapon.
Section Title - "Special Rules", ( pg. 32-43)
- Master Crafted
- Concussive
- Force
- 2-handed
- Unwieldy
- etc...
+ + +
Right Column, ( pg. 32) A Compendium of Special Rules
"Some of the special rules you'll encounter in this section have already been mentioned in earlier passages of this book, others you've yet to encounter at all. We've presented them all in a single section to make your life easier when trying to track down the effect of a particular special rule.
We're talking about special reules so early becasue many of the other rules in this tome (particularly those for weapons and troop types) are tied into the special rules given here...."
+ + +
In short, if your Codex says you have a master crafted power weapon, you have a Master Crafted AP3 weapon.... then you have a power weapon with a special rule.
Before you ask, unique rules are those found in the codex which are not special rules found in the aforementioned section of the BRB.
Elegant... seems pretty straight forward...
Cheers,
Tactica wrote:DarknessEternal wrote:Happyjew wrote:If a power weapon has any other special rules then it you do not look to see what the model has?
Therefore a power axe (which has a strength bonus and the 'Unwieldy' special rule) would go off the unique power weapons and be AP 3. Thus all power weapons are User Strength, AP 3 with special rules.
There's no logic in that. Power Axes are defined already within the rules.
^^ QFT
Power Axes are Defined.
USR is a 5th edition term. I recomend to stop using it for 6th ed rules interpretations.
Please read all of pg 32, including the compendium of special rules box... it really does help guys.
NOTE: The index does not have a mention of "Universal Special Rules" in 6th ed... on the other hand, the BRB does have an index for "Special Rules pg 32."
Cheers,
I am quoting up your stuff Tactica as it is the RAW that people are overlooking in favor of personal opinion.
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![[Post New]](/s/i/i.gif) 2012/07/06 15:55:15
Subject: The 'Special' in the Power Weapon rules - Can we at least figure out what counts as special?
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Battlewagon Driver with Charged Engine
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Joe Mama wrote:
No no.  Go one step at a time. What does your codex say? Power weapon. Does it say anything else? Does it have any further special rules in the codex entry? Does your power weapon shoot rainbows? Does it Instant Kill Cadian Imperial Guard? No? Then look at the model to see what tyoe. Now that you have the type, consult the chart for the stats.
Up there you went out of order. The chart is the absolute last step.
Ok, now wait.
Where does it say "any further special rules"? Because unless I'm missing something, the rulebook refers to UNIQUE rules, not SPECIAL rules.
Master-Crafting is certainly not unique. Now, a power weapon that inflicted Instant Death on Cadians, yes, that would be unique. But a Master-Crafted weapon would not be.
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This message was edited 1 time. Last update was at 2012/07/06 15:56:47
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![[Post New]](/s/i/i.gif) 2012/07/06 15:55:28
Subject: The 'Special' in the Power Weapon rules - Can we at least figure out what counts as special?
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Dakka Veteran
Upper East Side of the USA
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BeRzErKeR wrote:Ok, now wait.
Where does it say "any further special rules"? Because unless I'm missing something, the rulebook refers to UNIQUE rules, not SPECIAL rules.
 Can you please read that half page in the rule book? It refers to both unique and special depending on which paragraph you are looking at. The post of mine you just responded to however, had NOTHING to do with the unique section. I was only referring to the regular, no further special rules power weapons.
Automatically Appended Next Post: Brother Ramses wrote:I am quoting up your stuff Tactica as it is the RAW that people are overlooking in favor of personal opinion.
Yeah that's partially my fault. Tactica, BR, I should have looked at the book more closely.
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This message was edited 4 times. Last update was at 2012/07/06 15:58:42
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![[Post New]](/s/i/i.gif) 2012/07/06 16:00:16
Subject: The 'Special' in the Power Weapon rules - Can we at least figure out what counts as special?
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Decrepit Dakkanaut
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Joe Mama wrote:Unit1126PLL wrote:Wait, so power axes and power mauls are Str. User AP 3, because they have special rules such as Concussive or Unwieldy?
That's in direct contradiction to the rulebook. So either:
No no.  Go one step at a time. What does your codex say? Power weapon. Does it say anything else? Does it have any further special rules in the codex entry? Does your power weapon shoot rainbows? Does it Instant Kill Cadian Imperial Guard? No? Then look at the model to see what type of power weapon. Now that you have the type, consult the chart for the stats. You're done.
Up there you went out of order. The chart is the absolute last step.
You didn't follow the directions; you're not looking for special rules, you're looking for unique ones. Otherwise they fall into the GAP OF NO RETURN in which they are not a power weapon on the chart NOR are they a unique power weapon.
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![[Post New]](/s/i/i.gif) 2012/07/06 16:03:56
Subject: The 'Special' in the Power Weapon rules - Can we at least figure out what counts as special?
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Dakka Veteran
Upper East Side of the USA
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Unit1126PLL wrote:Joe Mama wrote:Unit1126PLL wrote:Wait, so power axes and power mauls are Str. User AP 3, because they have special rules such as Concussive or Unwieldy?
That's in direct contradiction to the rulebook. So either:
No no.  Go one step at a time. What does your codex say? Power weapon. Does it say anything else? Does it have any further special rules in the codex entry? Does your power weapon shoot rainbows? Does it Instant Kill Cadian Imperial Guard? No? Then look at the model to see what type of power weapon. Now that you have the type, consult the chart for the stats. You're done.
Up there you went out of order. The chart is the absolute last step.
You didn't follow the directions; you're not looking for special rules, you're looking for unique ones. Otherwise they fall into the GAP OF NO RETURN in which they are not a power weapon on the chart NOR are they a unique power weapon.
 Tell me how you get to that power weapon chart? The ONLY way you get to it is how I described above. There is NO WAY for Power Axes or Power Mauls to be AP3. Because the only time you have a Power Axe or a Power Maul is when you get to that chart. It is literally the only way (besides a FAQ changing the rule). If you disagree, tell me, using the rules, how one could have an AP3 Power Axe. Do it step by step for me.
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This message was edited 1 time. Last update was at 2012/07/06 16:05:23
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![[Post New]](/s/i/i.gif) 2012/07/06 16:05:04
Subject: The 'Special' in the Power Weapon rules - Can we at least figure out what counts as special?
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Battlewagon Driver with Charged Engine
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Joe Mama wrote:
 Can you please read that half page in the rule book? It refers to both unique and special depending on which paragraph you are looking at. The post of mine you just responded to however, had NOTHING to do with the unique section. I was only referring to the regular, no further special rules power weapons.
Fair enough; I may have chosen the wrong post to quote. I'm just wondering why people are making the mental leap to connect "has a special rule" with "is a unique weapon", because I don't see anything to support that.
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![[Post New]](/s/i/i.gif) 2012/07/06 16:05:45
Subject: The 'Special' in the Power Weapon rules - Can we at least figure out what counts as special?
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Decrepit Dakkanaut
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Joe Mama wrote:Unit1126PLL wrote:Joe Mama wrote:Unit1126PLL wrote:Wait, so power axes and power mauls are Str. User AP 3, because they have special rules such as Concussive or Unwieldy?
That's in direct contradiction to the rulebook. So either:
No no.  Go one step at a time. What does your codex say? Power weapon. Does it say anything else? Does it have any further special rules in the codex entry? Does your power weapon shoot rainbows? Does it Instant Kill Cadian Imperial Guard? No? Then look at the model to see what type of power weapon. Now that you have the type, consult the chart for the stats. You're done.
Up there you went out of order. The chart is the absolute last step.
You didn't follow the directions; you're not looking for special rules, you're looking for unique ones. Otherwise they fall into the GAP OF NO RETURN in which they are not a power weapon on the chart NOR are they a unique power weapon.
 Tell me how you get to that power weapon chart? The ONLY way you get to it is how I described above. There is NO WAY for Power Axes or Power Mauls to be AP3. Because the only time you have a Power Axe or a Power Maul is when you get to that chart. It is literally the only way (besides a FAQ changing the rule). If you disagree, tell me, using the rules, how one could have an AP3 Power Axe. Do it step by step for me.
You missed the point: my point is a weapon with special rules (i.e. master-crafted) is neither able to look on the chart nor able to be counted as unique. So what is it?
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![[Post New]](/s/i/i.gif) 2012/07/06 16:06:54
Subject: The 'Special' in the Power Weapon rules - Can we at least figure out what counts as special?
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Dakka Veteran
Upper East Side of the USA
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BeRzErKeR wrote:Fair enough; I may have chosen the wrong post to quote. I'm just wondering why people are making the mental leap to connect "has a special rule" with "is a unique weapon", because I don't see anything to support that.
There isn't anything to support that. Some people are thinking GW didn't want a giant gap in their power weapon rules and based on that are assuming things.
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This message was edited 1 time. Last update was at 2012/07/06 16:07:12
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![[Post New]](/s/i/i.gif) 2012/07/06 16:07:56
Subject: The 'Special' in the Power Weapon rules - Can we at least figure out what counts as special?
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Powerful Phoenix Lord
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I think I have this figured out. There are three 'classes' of Power Weapons-
1) Generic Power Weapons
2) Power Weapons with special rules (such as Masterwork or Two-handed)
3) Power Weapons with Unique rules.
Generic power weapons rely on what the model is physically modeled to have.
Power Weapons with Unique rules fall under the heading of Unusual Power Weapons and have their own set of rules.
Power Weapons with special rules fall in neither category and therefore would not do anything.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/07/06 16:07:56
Subject: The 'Special' in the Power Weapon rules - Can we at least figure out what counts as special?
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Decrepit Dakkanaut
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Joe Mama wrote:BeRzErKeR wrote:Fair enough; I may have chosen the wrong post to quote. I'm just wondering why people are making the mental leap to connect "has a special rule" with "is a unique weapon", because I don't see anything to support that. There isn't anything to support that. Some people are thinking GW didn't want a giant gap in their power weapon rules and based on that are assuming things. So your answer is "they aren't anything?" Awesome, so if you have a Master-Crafted Power Weapon (say, Dante's Axe Mortalis) then you get to fight with your fists. AWESOME. I'm glad I don't play Jump BA.
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This message was edited 1 time. Last update was at 2012/07/06 16:09:10
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![[Post New]](/s/i/i.gif) 2012/07/06 16:11:23
Subject: The 'Special' in the Power Weapon rules - Can we at least figure out what counts as special?
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Battlewagon Driver with Charged Engine
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Joe Mama wrote:BeRzErKeR wrote:Fair enough; I may have chosen the wrong post to quote. I'm just wondering why people are making the mental leap to connect "has a special rule" with "is a unique weapon", because I don't see anything to support that.
There isn't anything to support that. Some people are thinking GW didn't want a giant gap in their power weapon rules and based on that are assuming things.
Three cheers for Games Workshop!
Yeah, that's a pretty noticeable hole in the rules. Don't see any RAW way to fix it, though. I think I'll keep on playing it the way I have - power weapons with special rules are still power weapons, and still use the chart - but I suppose it's just as viable to play it the other way.
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![[Post New]](/s/i/i.gif) 2012/07/06 16:12:18
Subject: Re:The 'Special' in the Power Weapon rules - Can we at least figure out what counts as special?
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Waaagh! Warbiker
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( pg 61) "Many models have unusual power weapons that have one or more unique rules. If a power weapon has its own unique close combat rules, treat it as an AP3 Melee weapon with additional rules and characteristics presented in its entry."
+ + +
Therefore, my simple mind says there is really only two types of power weapons, A) generic as found in BRB with no special rules, and B) Unusualy that have unique rules outlined in your codex. With that in mind, I suggest the following methodology to determine what you have...
1. See your codex 6th FAQ
http://www.games-workshop.com/gws/content/article.jsp?categoryId=1000018&pIndex=1&aId=3400019&start=2&_requestid=1866634
Examples: BA FAQ says that all entries of power sword in the Blood Angels codex have been amended to say "power weapon". Chaplain's Crozius is now a Power Maul, Lemartes is now a Master Crafted Power Maul, etc...
2. Generic power weapon with NO special rules (no master craft, no 2-handed, no unwieldy, etc) = see model, it's one of four types in BRB, feel free to model accordingly.
3. Unusual Power weapons are power weapons with unique rules in the codex. These could be a power weapon with BRB special rules, rules that only exist in your codex, or a combination there of... in all cases, it's an "Unusual Power Weapon".
Cheers,
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![[Post New]](/s/i/i.gif) 2012/07/06 16:12:45
Subject: The 'Special' in the Power Weapon rules - Can we at least figure out what counts as special?
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Dakka Veteran
Upper East Side of the USA
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Unit1126PLL wrote:You missed the point: my point is a weapon with special rules (i.e. master-crafted) is neither able to look on the chart nor able to be counted as unique. So what is it?
That's a good point but, no, that wasn't your point before.  You said this:
Wait, so power axes and power mauls are Str. User AP 3, because they have special rules such as Concussive or Unwieldy?...
You follow the power maul/power axe rules, and a weapon can be a power maul/power axe while having a USR;
OR
You assume that having a USR makes a weapon "unusual" and therefore all power axes and all power mauls become unusual.
This comment of yours shows a large error in your understanding of the rules. The fact that a type of power weapon on the chart has a Special Rule is a non-issue. The time to check for "further special rules" is when you are reading your codex. If a weapon has no further special rules, you look at the model, get the weapon type, and look on the chart, you are done. That's the only way you get to the chart, that's literally the only way you get to 'typed' power weapons. If you don't get to the chart, you don't have a 'power sword' or 'power axe' or 'power maul' or 'power lance.' There is NO SUCH THING as an 'unusual power axe'. Unusual power weapons don't have a type.
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![[Post New]](/s/i/i.gif) 2012/07/06 16:13:39
Subject: Re:The 'Special' in the Power Weapon rules - Can we at least figure out what counts as special?
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Decrepit Dakkanaut
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Tactica wrote:( pg 61) "Many models have unusual power weapons that have one or more unique rules. If a power weapon has its own unique close combat rules, treat it as an AP3 Melee weapon with additional rules and characteristics presented in its entry." + + + Therefore, my simple mind says there is really only two types of power weapons, A) generic as found in BRB with no special rules, and B) Unusualy that have unique rules outlined in your codex. With that in mind, I suggest the following methodology to determine what you have... 1. See your codex 6th FAQ http://www.games-workshop.com/gws/content/article.jsp?categoryId=1000018&pIndex=1&aId=3400019&start=2&_requestid=1866634 Examples: BA FAQ says that all entries of power sword in the Blood Angels codex have been amended to say "power weapon". Chaplain's Crozius is now a Power Maul, Lemartes is now a Master Crafted Power Maul, etc... 2. Generic power weapon with NO special rules (no master craft, no 2-handed, no unwieldy, etc) = see model, it's one of four types in BRB, feel free to model accordingly. 3. Unusual Power weapons are power weapons with unique rules in the codex. These could be a power weapon with BRB special rules, rules that only exist in your codex, or a combination there of... in all cases, it's an "Unusual Power Weapon". Cheers, What about power weapons with special rules that are not unique to your codex and aren't in the FAQ? EDIT: such as Dante's axe? Automatically Appended Next Post: Joe Mama wrote:Unit1126PLL wrote:You missed the point: my point is a weapon with special rules (i.e. master-crafted) is neither able to look on the chart nor able to be counted as unique. So what is it?
That's a good point but, no, that wasn't your point before.  You said this:
Wait, so power axes and power mauls are Str. User AP 3, because they have special rules such as Concussive or Unwieldy?...
You follow the power maul/power axe rules, and a weapon can be a power maul/power axe while having a USR;
OR
You assume that having a USR makes a weapon "unusual" and therefore all power axes and all power mauls become unusual.
This comment of yours shows a large error in your understanding of the rules. The fact that a type of power weapon on the chart has a Special Rule is a non-issue. The time to check for "further special rules" is when you are reading your codex. If a weapon has no further special rules, you look at the model, get the weapon type, and look on the chart, you are done. That's the only way you get to the chart, that's literally the only way you get to 'typed' power weapons. If you don't get to the chart, you don't have a 'power sword' or 'power axe' or 'power maul' or 'power lance.' There is NO SUCH THING as an 'unusual power axe'. Unusual power weapons don't have a type.
Dante has an Axe Morkai and it is a Master-Crafted Power Weapon. What is it?
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This message was edited 2 times. Last update was at 2012/07/06 16:14:58
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![[Post New]](/s/i/i.gif) 2012/07/06 16:16:06
Subject: The 'Special' in the Power Weapon rules - Can we at least figure out what counts as special?
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Dakka Veteran
Upper East Side of the USA
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Unit1126PLL wrote:Joe Mama wrote:BeRzErKeR wrote:Fair enough; I may have chosen the wrong post to quote. I'm just wondering why people are making the mental leap to connect "has a special rule" with "is a unique weapon", because I don't see anything to support that.
There isn't anything to support that. Some people are thinking GW didn't want a giant gap in their power weapon rules and based on that are assuming things.
So your answer is "they aren't anything?"
Awesome, so if you have a Master-Crafted Power Weapon (say, Dante's Axe Mortalis) then you get to fight with your fists. AWESOME.
I'm glad I don't play Jump BA.
LOL. Yes it is a bit of a mess isn't it. My answer under RAW is there is a gap in the rules, probably due to a typo (there is no way in hell I am going to try to claim that 'special' and 'unique' are identical in meaning). RAI I am with what Tactica is saying.
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![[Post New]](/s/i/i.gif) 2012/07/06 16:16:31
Subject: Re:The 'Special' in the Power Weapon rules - Can we at least figure out what counts as special?
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Waaagh! Warbiker
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Dante = Unusual.
RAW.
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![[Post New]](/s/i/i.gif) 2012/07/06 16:17:13
Subject: Re:The 'Special' in the Power Weapon rules - Can we at least figure out what counts as special?
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Decrepit Dakkanaut
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Tactica wrote:Dante = Unusual.
RAW.
Show your process, because that's not what the rulebook says.
EDIT: Here's the RAW process for Dante:
"If a model's wargear says it has a power weapon with no further special rules, look at the model to tell which type of power weapon it is." BRB 61
Dante's power axe has further special rules, I.E. Master Crafted, so we read on:
"Many models have unusual power weapons that have one or more unique rules. If a power weapon has its own unique close combat rules, treat it as an AP3 Melee weapon with the additional rules and characteristics presented in its entry." BRB 61
Dante's power axe has no unique rules at all (Master-Crafted is not unique). So it doesn't use this either.
The BRB does not discuss this further.
So what is it?
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This message was edited 1 time. Last update was at 2012/07/06 16:21:15
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