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Made in us
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Portland, OR by way of WI

I heard the WD corp recently put out a bid to buy Mars

This message was edited 1 time. Last update was at 2012/08/12 04:56:29



3000+
Death Company, Converted Space Hulk Termies
RIP Diz, We will never forget ya brother 
   
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Nasty Nob on Warbike with Klaw






I think its doable in a Bethesda engine, its just that Bethesda doesn't prioritize that aspect. The biggest issue would be companions and the ME engine would be better for that, but sadly it is unmoddable ASFAIK.

Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
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d-usa wrote:
Slarg232 wrote:
ShumaGorath wrote:One of these two things merchandises vastly better than the other. As a low-fi character drama firefly was not a particularly merch friendly property, especially with how narrow it's universe was during the first season.


If you don't see the game, video or otherwise, potential of Firefly, I don't think much can be discussed in this debate....


Have you seen the video games coming out for every movie now? Brave had a video game, and it had absolutely nothing to do with the actual movie other than "the girls from Brave is in it". Of course that is marketed at the kiddie demographic who will cry until their parents buy it, but still...



The big difference is that Brave doesn't set up an entire universe to be explored. It's a movie, start watching it, see where the plot goes, stop watching it. The story ends when the movie does.

ShumaGorath wrote:
Slarg232 wrote:
ShumaGorath wrote:One of these two things merchandises vastly better than the other. As a low-fi character drama firefly was not a particularly merch friendly property, especially with how narrow it's universe was during the first season.


If you don't see the game, video or otherwise, potential of Firefly, I don't think much can be discussed in this debate....


And I'm sure that as a diehard fan you truly believe that. A videogame can be made for anything and most tie in games cash in on brand awareness that never existed for firefly.


dogma wrote:
Slarg232 wrote:
If you don't see the game, video or otherwise, potential of Firefly, I don't think much can be discussed in this debate....


There's very little potential for a firefly video game (the only kind of game that matters commercially) with any kind of broad appeal. You're making the mistake of assuming that an IP you enjoy, presented in a format you appreciate, makes that IP commercially viable in that context. I hear this argument made all the time when enthusiasts of certain media wonder why people keep consuming crappy products, and the answer is simply that most people aren't enthusiasts, and therefore lack the context to make especially critical qualitative judgments.

I think you could pull off a Firefly video game, possibly something like Deus Ex with a sense of humor, but you would be hard pressed to find a publisher willing to put enough money behind it to do it justice because you're talking about a fairly limited market. It certainly wouldn't sustain a major network television series.


You two seriously don't see the potential Firefly has?

An RPG would be easy to set up, especially after Serenity. You are an Ex-Alliance Bounty Hunter (Think Early or preferably The Operative) after the exposure of the Reaper/alliance connection. Without going too in depth, that makes any ex-mark, the Alliance, AND the Reapers your enemies, as well as people like Candice.

The hardest part of making a game is coming up with the world/universe that is rich, expansive, and that your playerbase will be absorbed into. Firefly has that already.

I've never feared Death or Dying. I've only feared never Trying. 
   
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United States

Amaya wrote:I think its doable in a Bethesda engine, its just that Bethesda doesn't prioritize that aspect. The biggest issue would be companions and the ME engine would be better for that, but sadly it is unmoddable ASFAIK.


Still, if you strip the technical and biotic powers out of ME* the game would be very different, and very boring.

You're right though, a Bethesda engine could work, I just think that it doesn't really fit the feel of the game itself. Stalker might be another possibility if you want the combat to be more kinetic, otherwise even the original KoToR could be considered. Granted I don't know if they have mod support, but I have my reservations about the FO3/NV engine.




*And you would have to if you wanted to do justice to the universe.

Life does not cease to be funny when people die any more than it ceases to be serious when people laugh. 
   
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dogma wrote:Really though, any Firefly game needs to be character or story driven, and that's very difficult to do in any Bethesda system.


Actually......

You could totally do what Dark Souls does with it's Lore. Let's assume the character was a bounty hunter. You are told to go find and kill/capture Mr. Smith, who is selling children into slavery. All in all, a very bad man. But if you go into his journal (After finding it, of course), you can find out that the only reason he is doing that is that it's either keep giving them kids, or they are going to take his. Doesn't make what he is doing less horrific, but it does give it some backstory.

Alternatively, you could have a Companion as one of your informants. She goes in, does her Companiony things, and brings you info about the area your going into/person your going up against. Then all of the sudden, on a very high reward job, she just refuses to do it. Simply refuses, with no other explanation. When you go in to a party at his house (Like Shindig), you can challenge him to a duel ending it. Or, if you want, you can sneak into his vault/room, and you will find a lock of hair and a journal, detailing how he and a companion were going to run away together, but she left him before he could do it. While all this is going on, your choice of killing him or capturing him makes her leave your group or not.

I do have to admit, it would be difficult to do it, especially without Journals.

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in us
Nasty Nob on Warbike with Klaw






dogma wrote:
Amaya wrote:I think its doable in a Bethesda engine, its just that Bethesda doesn't prioritize that aspect. The biggest issue would be companions and the ME engine would be better for that, but sadly it is unmoddable ASFAIK.


Still, if you strip the technical and biotic powers out of ME* the game would be very different, and very boring.

You're right though, a Bethesda engine could work, I just think that it doesn't really fit the feel of the game itself. Stalker might be another possibility if you want the combat to be more kinetic, otherwise even the original KoToR could be considered. Granted I don't know if they have mod support, but I have my reservations about the FO3/NV engine.




*And you would have to if you wanted to do justice to the universe.


KotOR has mod support, but I don't think a TC as complex as what we're discussing has ever been attempted.

Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
Made in us
Dwarf High King with New Book of Grudges




United States

Slarg232 wrote:
You two seriously don't see the potential Firefly has?


Not what I said. It has potential, but not broad base potential of the sort that carries a tv show on a major network. I could have been more clear, but that was my intended meaning.

Slarg232 wrote:
An RPG would be easy to set up, especially after Serenity. You are an Ex-Alliance Bounty Hunter (Think Early or preferably The Operative) after the exposure of the Reaper/alliance connection. Without going too in depth, that makes any ex-mark, the Alliance, AND the Reapers your enemies, as well as people like Candice.


That's not that easy. If you've ever played the Game of Thrones RPG you should understand why, it is very difficult to integrate seemingly major characters into existing lore.

Slarg232 wrote:
The hardest part of making a game is coming up with the world/universe that is rich, expansive, and that your playerbase will be absorbed into. Firefly has that already.


No, the world is relatively easy. The hard part is making the game mechanics work with the world.

A good example is Assassin's Creed. You're an "assassin" sure, but stealth isn't really a part of your repertoire, because it doesn't have to be. You can kill legions of guards without even trying. Its a fun game, because it has a fairly cool story and, well, its fun to virtually stab people. But there is a clear disconnect between being and assassin, and what you actually do.

Speaking more directly, how do you deal with a universe where the protagonist is not superhuman (assuming we're not playing River)? Thief comes to mind, but that isn't mass-market, and doesn't keep the TV show alive.


Automatically Appended Next Post:
Amaya wrote:
KotOR has mod support, but I don't think a TC as complex as what we're discussing has ever been attempted.


Honestly, it would need to be a new game to really grasp the universe as presented in the series.

This message was edited 1 time. Last update was at 2012/08/12 05:36:30


Life does not cease to be funny when people die any more than it ceases to be serious when people laugh. 
   
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That would work pretty well as a base.

This message was edited 1 time. Last update was at 2012/08/12 18:27:15


 
   
 
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