DougMcNaron wrote:However, this rule contradicts the Crash & Burn modified Effects on Passenger rule (as that requires a disembark and the Nightscythe says that its embarked passenger may not disembark). Hence (by the rules on BRBPg7) "the rule printed in the codex always takes precedence".
100% correct.
When the Nightscythe model specific rules are applied to the Effects on Passengers we get:
1. Passengers unit goes into reserves.
You've replaced 2 effects. The Nightscythe only conflicts with one. Why did you replace 2?
You have to apply the codex rule as a whole. It can not override one effect on the passengers. It overrides all effects on the passengers.
Citation required - you're making an assumption. The codex rule is applied as a whole in the following scenario:
When the Nightscythe model specific rules are applied to the Effects on Passengers we get:
1. Passengers take a S10 no armor save hit
2. Passengers unit goes into reserves.
That seems to be about as artfully as I can present this case. If that's not enough to convince you, I guess I'm not going to. I'm happy to wait until GW gets around to FAQing this. All the major tournaments that have done so to date of which I am aware have ruled no damage for the embarked passengers, so I'm pretty confident GW will do the same.
Yes, all major tournaments have always predicted the way
GW will rule.
And remember -
GW FAQing something doesn't mean that was the right way all along -
FAQs change rules.
There has been zero support, ever, put forward as to why both rules are being replaced instead of just the conflicting one. Page 7 even says that the advanced rules override "any contradicting base rules." How does taking a hit contradict the Nightscythe rule at all?