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Made in us
Heroic Senior Officer





Western Kentucky

 liquidjoshi wrote:
The first time I abused dangerous terrain and squadron rules with my Russes.
Opponent: "Why do you keep running over difficult terrain?"
Me:"So I can do this" (rolls a 1) YEAH! 9 separate Russes now melonfether!"
Suddenly half their army disappears off the table in a massive barrage of separate squadron pieplates.

In another game I got karma'd when my stormtroopers deepstrike They land well with the re-roll. Bassies fire, scatter; direct hit on the Stormtroopers. 7 die, 3 survivors run off the table.

Did this against an Eldar player once. It was priceless.

"Why do you keep doing that? You'll immobilize them!"
"Thats the point! *rolls a one for both squadrons* YES, SPLIT FIRE GO!"

As for my own favorite moments, my guardsmen have started to earn a reputation of being nearly unkillable for some stupid reason. Either their flak armor is made out of tank armor, or they are the manliest mofo's the guard has ever recruited. I'm not sure which, but it borders on rediculous at times. They also have a bizarre habit of being suicidally brave, and thinking they can kill anything in close combat (and scariest of all, a lot of the time they actually WIN)

Case in point. Trying powerblobs for the first time in 6th. Get assaulted by a full health Crusader squad with bolt pistol+CCW. Crusader squad rolls up a stupid number of hits and wounds. Cue a single guardsman making NINE flak armor saves in a row, and every guy after him making at least one. The black templar player had just enough time to say "what the feth" before said guardsmen beat the Crusaders to death with power axes.

Had another game where 2 guardsmen are stuck out in the open near an objective against almost 2k points of relatively intact space marine shooting. They are all that's keeping me tied with the enemy team. Opponent lands two lascannon wounds. I casually say "go to ground", toss the dice, and roll double 6's. The guardsmen proceeded to tie the game, which in my book is a win.

Other highlights was a PIS getting charged by a runepriest, wounding him with a lasgun on the way in, losing over half their number, where a regular guardsmen beat said runepriest to death with his lasgun. They then consolidate onto an objective and win the game. Had another game where a single meltagunner is stuck in the open against several eldar squads (guardians?). He proceeds to hold them up a whole turn by going to ground and making a stupid amount of saves. Eldar eventually had to assault him to kill him, and even then he still saved all but one hit. In that same game, another platoon infantry squad charged an avatar (that's their HQ dreadnaught thing right?) and proceed to hold it up all game, even though they can't wound it. One guardsman would get stomped every turn, yet those crazy guardsmen refused to run. I even had a platoon commander beat a necron wraith to death in close combat one time, and I'm still trying to figure out how he pulled that off.

It's getting a bit ridiculous. Even worse, they're making me LOSE GAMES, because I plan on the guys running so I can shoot the big scary close combat unit, only for my guardsmen to go "Don't worry bro, we got this!" Friggin guardsmen

This message was edited 2 times. Last update was at 2012/09/20 06:42:16


'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

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Made in ca
Heroic Senior Officer





Krieg! What a hole...

Should get Kriegsmen, more discipline

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
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Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in au
Regular Dakkanaut






For me in 5th edition I used to roll a Nurgle Sorcerer Lord on a Bike with a Bike Retinue. In one game I managed to successfully cast Gift of Chaos 2 times, turning Calgar, Aand a scout into Chaos spawns. Seeing Calgar be replaced by a squiggly, feathery bird which attacked his own honour guard made my everybody in my hobby center look on in amazement.
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

5th ed 5K Apoc Game: Guard vs Orks

Ghazghkull is charging towards fresh, maxxed out baneblade with 4 sponsons. It shots at him, but scatters the blast back on to itself (he's pretty close). The blast then rolls enough 6s and 5s in a row to wreck the baneblade. Whole club was watching the rolls after the scatter happened. We lost it

BTW: Orks won that one.

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Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

Haven't played very many TT games, but halfway through my first game on Vassal, my buddy had his assault terminator squad assault one of my squads of all-bolter marines (it was a 500 point game).

While the combat was mostly what you would expect, one of the initiates actually managed to kill a termie model in close combat, armed with only a bolter. Fluff-wise he managed to cave the terminator's skull in with his bolter somehow.

That lone marine lived to the end of the game, which was a draw. That was probably my favorite 40K moment.
   
Made in us
Sneaky Kommando





Here's a good one. Myself (necrons) and my guard buddy vs Spacewolves, guard, and CSM (all using chaos looks) in a apoc game, 10000 pts. We had a building in the middle of the map that we said lead to the zone mortalis area, where an objective was hidden. Turn one, I sent some immortals in there to look for it, then opponent parks a land-raider right by the door and throws abbadon out there, who promptly mulches the entire squad in 1 round of close combat.

At the start of turn 2 is where this story gets interesting- for starters, I use harps to lower his plague towers armor down a couple points, I get 3 pens + 3 explodes from my pylon shots, and guard lascannons the rest down. Pretty cool for that going from full 18 hull-points to 0 in one turn, but not the funniest part yet.

My guard alli points his manticore missile launcher at the plague marines that just popped out of the destroyed plague tower and fires- and scatters 9 inches. This scatter lands DIRECTLY on top of our opponent's shadowsword that was hiding in a building. Ok, i guess that's cool- roll for penetration- pen, pen pen, ok, roll for damage- explode explode, explode... huh, it's dead. That's cool- ok, roll for critical damage- apocalyptic explosion... huh, 6 inches...

So, on a MISSED scatter- we hit AND KILL a shadowsword in ONE SHOT, which then blows up and takes out the ENTIRE BUILDING IT WAS HIDING IN, including most of the guy's guard regiment, reduces the whole thing to a smoking crater (taking with it the biggest piece of cover on their side of the map!) and manages to avoid any units in our army with a 4d6 explosion.

But the hilarity of this turn has yet to come to fruition. Remember Abbaddon mulching my immortals? Yeah, we took a pot-shot at the land-raider parked right outside the door and immobilized it. Because it was immobilized, abbadon could not exit the door to the zone mortalis without coming into contact with the land raider, this blocking the exit and sealing my opponent's biggest cc monster inside a building where there is nothing to kill. There was even an infiltrated squad of stormtroopers in there that were already securing the objective for them, so he was 100% useless for the entire game, despite not actually dying.

And, just as icing on the cake? in the opponents assault phase next turn, Logan Grimnar charges a squad of my immortals and gets overwatched to death, and a squad of chaos termies charge into into a squad of 10 guardsmen, who promptly use their higher initiative step to KILL ALL 4 TERMINATORS BEFORE THEY CAN ATTACK!

Needless to say, they were kind of fethed after turn 2...

This message was edited 5 times. Last update was at 2012/09/26 08:44:27


"Luck is my middle name. Mind you, my first name is Bad."- Rincewind
4000 Kahmelot Dynasty
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Made in jp
Longtime Dakkanaut



Aizuwakamatsu, Fukushima, Japan

Ahriman has turned a total of two Bloodthirsters and 1 Lord of Change into spawn, on top of assorted other individuals. People don't like it when you turn their Bloodthirster into a Spawn.
   
Made in gb
Junior Officer with Laspistol





Desperado Corp.

 Dragonfodder wrote:
Here's a good one...
-snip-

Wow... Just... That was beautiful.

Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Favorite moment in a game was about a month ago.

I was playing my GKs against some Eldar.

Turn 2 a Wave Serpent rolls up and unloads 10 Fire Dragons right next to my unit of 5 Terminators.

So I figure my Terminator squad is fethed.

The rolling rolls around. 7 wounds total. yeah, I'm screwed. maybe I'll have one survivor to go tie the Fire Dragons up.

I save ALL 7 wounds! One disordered charge later both the Wave Serpent and Fire Dragons are dead and the Farseer accross the board is wondering what the hell happened.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Bane Lord Tartar Sauce





Saudi Arabia

Classic moment in 3rd edition. My force commander charges my buddy's chaos lord. They duel for like 4 rounds before his lord finally dies. My commander consolidates, but not far enough to get into combat again. His predator blasts my commander in half with a barrage of lascannons. But then my commander rolls a 6 for his bionics. Gets back up, flies over to the predator and straps a melta bomb onto the front of it, blows the thing sky high and the ensuing explosion takes him down as well.


More recently, my purifiers hold the line against the green tide and fight all game long, taking charges from 3 separate mobs of shoota boyz and barely squeaking out with the win. Only the keeper of the flame walks away from the carnage, heading over to take a lone, uncontested objective. On my opponent's final turn, his dakkajet finally arrives and goes straight for the purifier, who passes no fewer than 5 armor saves to emerge unscathed. On my final turn I shoot the jet down, and it lands squarely upon the purifier's head and kills him dead as a doornail!

IMPOSSIBLE IS RELATIVE
Boss, everything you make is gold.

Dubstep Tau, let there be LIGHT.
Blind them with SCIENCE, a tutorial series for adding LEDs and effects to your models.
Powerlifting and Plasma, a Romantic Comedy 
   
Made in us
Bonkers Buggy Driver with Rockets





Alexandria

Was playing a game back in 5th, my blood angels vs orks.

Near the end of the game I had an assault squad with only a single marine left alive, not even the sarge.

I assault him into a huge mob of gretchin + runty, he kills 2-3, and saves 5 or 6 wounds then sweeping advances and killed the remaining 17 gretchin in the unit, little green limbs flying in every direction as he rampages through them ...

I promoted that guy to the squad sarge after that and gave him a way spiffier paintjob lol.

- 3000 pts
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3850 pts 
   
Made in us
Sword-Wielding Bloodletter of Khorne





Warp Storm over Illinois

Played a game in 5th where a squad of my berzerkers on the charge wiped out 9/10 sternguard veterans and my Skull Champion took out his chapter master with his power fist. Following that my Berzerkers got charged by his regular Terminators and 10 tact squad. Terminators killed my Berzerkers except the skull champion who proceeded to kill the remainder of the 5 Terminators then turned his attention to the 10 tact marines. The tact Marines mostly failed to hit my champion, and the ones that did wound managed to armor save against. The Skull champion in the proceeding turns on his own killed 9 out the the 10 tact marines. The game was over after that and he was left standing with a single marine in combat.
THUS...MvP Skull Champion was born.

This message was edited 1 time. Last update was at 2012/09/26 21:02:32


World Eaters/Khorne Daemons : 10463pts  
   
Made in us
Mauleed




I have two favorite moments, both from games of 2nd ed (so the rules function a bit different).

1) "The Chaos Gods' Finest"

Two -massive- chaos armies, battling in out in our game store in 2nd Ed between two players who have completely cheezed out their Chaos Lords and have been gloating all night over the omnipotence of their delicious dairy-based commanders. Last turn of the game -- as it turns out, the victor is going to be determined by the winner of a fight in the HTH phase between the two ~500 point Chaos Lords who have finally made it across the table to each other to prove once and for all which tastes the cheeziest.

This is it, first player rolls his blessed chaos immortal infinite badass's four attack dice and ..... he rolls Four 1's.

In 2nd Ed models fought the models they were in base combat with - both players rolled dice equal to the models attacks and you compared WS plus modifiers to determine who hit who and how many times - this meant the chaos lord had a total of 4, [7 (base ws) +1 (the highest die roll) -4 for the four 1's. Meaning this poor Chaos Lord was about to take 8 or 9 terminator-armor-shredding lightning claw hits to the face-hole.

The mob of people who have been waiting to watch the came conclude begin to laugh hysterically as the battle comes down to such a ridiculous end.

Finally the other Chaos player lifts up his dice to lay down the concluding blow in this duel for the ages and rolls his four attack dice and!!!!!!!!!

Four ones.

Chaos Lord B Pokes Chaos Lord A once, and his terminator armour saves.

We all pack up and go home.

2) "Prescience FTL"

This was another 2nd ed game, but one which actually took place earlier this year. A friend of mine were playing at his house, my Marines vs his Eldar. I'm late in arriving so he's set up the terrain already, and I notice there are wide firing lanes down each side, going between our deployment zones. I mention this to him.

"Hey Dave, I'm a little concerned about this terrain setup."

"What's the problem?"

"Well, the table sort of has a clear line of fire all the way across the table here."

"Yeah, but we've both got about the same amount of long range firepower. I don't think it will be a problem."

So, I get first turn, and my Assault Cannon/Missle Launcher Dreadnaught, which I've deployed into the firing lane, forgoes movement and instead goes into overwatch as, despite the firing lane, all targets are still out of sight, either obscured by terrain in the center of the table or by two large ruins opposite him on Dave's side of the firing lane.

Dave's Turn. Across the table from my sexy, sexy Space Marine Dreadnought, Dave decides to move his troops from behind one of these pieces of ruin to the other. So through this narrow, 3 inch wide gap I see the ankles of a squad of Guardians and his Farseer, 2 War-walkers, and a small squad of Jetbikes (ok, the jetbikes don't have ankles). And then I see the Falcon. And I declare I'm opening fire.

The Missile Launcher with its 72" range is definitely within range. As for the Assault Cannon (32") I measure and jump with joy as it comes out to 31" away. Now, the reason Dave felt safe moving his troops this way can be explained by the way cover worked back then, as modifiers to hit.

-1 for firing at a target moving over 10", -1 for firing overwatch at a model moving into or out of cover, and -2 for the cover itself (I was only ever able to see 3" of the Falcon). Total of -4 to hit it, which means most everything may as well just close its eyes when firing. Unfortunately for Dave, Space Marine Dreadnoughts were the best shooters in 2nd Ed and have a BS of 7, which meant that I still hit on a 4+, which I did, with both the ML and ASCN.

Two missiles? ... and nothing. Seven(!!!) Assault Cannon hits (you rolled randomly back then with some weapons to see how many shots you got). Roll, Roll, Roll, and..... Two shots gets through.

As I picked up the Dice, neither Dave nor I had any idea what was about to happen.

I roll on the hit-location chart. Engine. Roll Damage? .... SIX. The engine explodes, killing everyone on board, and sending the Falcon crashing 2d6 inches forward, doing its Ram-Value in STR as a hit to everything it touches. After the pilots and the transported crew die a horrible explosiony death (who I later learn to have been a level 3 Warlock and Fire Dragons+ Exarch), the exploding hulk hits the ground and tears up 11 inches of terrain before it stops.

You know..... ramming the Guardians, the Jetbikes, and the War Walkers he had already run to the other side.

All of the Guardians take STR 7 or 8 hits as the wrecked Falcon crushes all but several of them. The two Warwalkers get clipped by the wing of the Falcon on its way down and both hits penetrate their armour with one of the pilots chopped in half and the other walker's legs getting taken out from underneath it. The Jetbikes clipped by the other wing get rolled for next - a couple explode or immediately fall, and two lose their riders, one going right and colliding with another Jetbike, and the other going to the left and crashing 5 inches forward, crushing the last of the guardians which Hadn't been killed by the Falcon.

Dead - One Falcon, Fire Dragon Exarch + FDs, an expensive Warlock, two War-walkers, a Jet Bike squad, and a guardian squad ... almost half of Dave's army .... dead to one round from an assault cannon.

As this debacle of fate transpired, both Dave and I started out stunned and progressed to laughing hysterically as the absurdity of this Rube-Goldbergian destruction transpired beyond our control. Eventually I returned to a rationalish state and was about to go on with my turn, when Dave reminded me:

"You had one more armour-penetrating shot".

At this point I figured it doesn't really matter, but I go ahead and pick up a die to roll anyway for the location of the second Assault Cannon round that penetrated the Falcon, before all this insanity began.

Location - Turret. Effect .... 6.

The Turret blows off in a massive explosion and scatters 2d6 inches.

Right on to his Farseer.

-----

the funny this is that, after that, he still almost came back to win the game.

This message was edited 16 times. Last update was at 2012/09/27 12:28:38


 
   
Made in us
Longtime Dakkanaut





California

Foot slogging orks. 3 full boyz squads. Took 2 turns to get up the board while being pounded long range from BA. Finally got into charge range next turn. Was rubbing my hands together and doing my evil laugh. "krumpy time" for the purposes of saving time I rolled all my charges together. Failed all of em. Was like o crap. Got wiped of the board with flamers.
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

El Smacko, legendary story there pal, me thinks that Farseer needs to replace the batteries in his crystal ball

   
Made in au
Missionary On A Mission





Australia

Two come to mind.

First game I ever played as a 1250 pts. My crimson fist vs nids. One of my tac squads was decimated leaving only my sarge alive (he was also my first model I ever painted) he fought off a swarm in combat for three turns. I thought he would never die.

Second one is just last week my prized foreword dread got taken out in the first turn. Luckily I got over that and I ended up drawing the game.


Automatically Appended Next Post:
 MrMoustaffa wrote:
 liquidjoshi wrote:
The first time I abused dangerous terrain and squadron rules with my Russes.
Opponent: "Why do you keep running over difficult terrain?"
Me:"So I can do this" (rolls a 1) YEAH! 9 separate Russes now melonfether!"
Suddenly half their army disappears off the table in a massive barrage of separate squadron pieplates.

In another game I got karma'd when my stormtroopers deepstrike They land well with the re-roll. Bassies fire, scatter; direct hit on the Stormtroopers. 7 die, 3 survivors run off the table.

Did this against an Eldar player once. It was priceless.

"Why do you keep doing that? You'll immobilize them!"
"Thats the point! *rolls a one for both squadrons* YES, SPLIT FIRE GO!"

As for my own favorite moments, my guardsmen have started to earn a reputation of being nearly unkillable for some stupid reason. Either their flak armor is made out of tank armor, or they are the manliest mofo's the guard has ever recruited. I'm not sure which, but it borders on rediculous at times. They also have a bizarre habit of being suicidally brave, and thinking they can kill anything in close combat (and scariest of all, a lot of the time they actually WIN)

Case in point. Trying powerblobs for the first time in 6th. Get assaulted by a full health Crusader squad with bolt pistol+CCW. Crusader squad rolls up a stupid number of hits and wounds. Cue a single guardsman making NINE flak armor saves in a row, and every guy after him making at least one. The black templar player had just enough time to say "what the feth" before said guardsmen beat the Crusaders to death with power axes.

Had another game where 2 guardsmen are stuck out in the open near an objective against almost 2k points of relatively intact space marine shooting. They are all that's keeping me tied with the enemy team. Opponent lands two lascannon wounds. I casually say "go to ground", toss the dice, and roll double 6's. The guardsmen proceeded to tie the game, which in my book is a win.

Other highlights was a PIS getting charged by a runepriest, wounding him with a lasgun on the way in, losing over half their number, where a regular guardsmen beat said runepriest to death with his lasgun. They then consolidate onto an objective and win the game. Had another game where a single meltagunner is stuck in the open against several eldar squads (guardians?). He proceeds to hold them up a whole turn by going to ground and making a stupid amount of saves. Eldar eventually had to assault him to kill him, and even then he still saved all but one hit. In that same game, another platoon infantry squad charged an avatar (that's their HQ dreadnaught thing right?) and proceed to hold it up all game, even though they can't wound it. One guardsman would get stomped every turn, yet those crazy guardsmen refused to run. I even had a platoon commander beat a necron wraith to death in close combat one time, and I'm still trying to figure out how he pulled that off.

It's getting a bit ridiculous. Even worse, they're making me LOSE GAMES, because I plan on the guys running so I can shoot the big scary close combat unit, only for my guardsmen to go "Don't worry bro, we got this!" Friggin guardsmen


I was laughing so hard reading this I woke my fiancee up.

This message was edited 1 time. Last update was at 2012/09/27 13:34:55


: 4500pts

Lothlorien: 3500pts
Rohan: 1500pts
Serpent: 2000pts
Modor: 1500pts 
   
Made in gb
Brainy Zoanthrope






 kitch102 wrote:
El Smacko, legendary story there pal, me thinks that Farseer needs to replace the batteries in his crystal ball

Nah - all it said was "you will go far and bring much death in firery explosions" - its the interpretation that is difficult.
   
 
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