Boggy Man wrote:I'm really not trying to be difficult, but I'm having no fun playing
40k. Not to get into a big thing; my venue dumped heroclix for
40k and I'm having a very hard time adjusting. To me the game is over-designed, under balanced and glacially slow. I hate tape measures, I hate space marines with their boring design and spammy template weapons, I hate a game that takes 20 minutes to set up, 4 rounds to get into fighting, and ends in 6. The less I say about
GW itself, the better.
A lot of it is my disposition I guess. I know it's a dumb question, but is their anyway I can adjust my attitude and enjoy this game? Roleplaying? Baby step rules? Printed grid? Powerful pharmaceuticals? Hell, I can't even wrap my head around the book. (It's a simple 3-phase turn structure; with what seems to me like a 100 different special rules and variations to muck it all up.)
If you read at all I would certainly recommend that you start reading some
40K novels to get you more interested in the whole 'groove', as it were. The Horus Heresy series is an incredible collection of books that should inject a healthy dose of enthusiasm into you (well, not all of them are that good. Avoid Flight of the Eisenstein, Descent of Angels, Battle for the Abyss, Tales of Heresy and maybe Mechanicum. The rest are amazing). Other must reads are Eisenhorn, Storm of Iron, Blood Gorgons, The word Bearer Omnibus, practically anything by Bowden (the man can do no wrong). If they don't get you into the
40k 'thing' then it's a good bet that nothing will. I think the appeal that allows you to enjoy the tabletop game comes from being into the background itself and not just the game. If you know all the background to all the characters then it makes the game far more interesting in my opinion.