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![[Post New]](/s/i/i.gif) 2012/11/06 17:13:42
Subject: New Skyrim DLC Rumor ~ Dragonborn
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Huge Hierodule
The centre of a massive brood chamber, heaving and pulsating.
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Manchu wrote:Not especially large for a full-release game but not bad for DLC.

Do I see an area named Skaven on this map?
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Squigsquasher, resident ban magnet, White Knight, and general fethwit.
buddha wrote:I've decided that these GW is dead/dying threads that pop up every-week must be followers and cultists of nurgle perpetuating the need for decay. I therefore declare that that such threads are heresy and subject to exterminatus. So says the Inquisition! |
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![[Post New]](/s/i/i.gif) 2012/11/06 17:31:45
Subject: New Skyrim DLC Rumor ~ Dragonborn
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Wight Lord with the Sword of Kings
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No, it is called 'Haven'
There is 'Archon' though.
Another reason why Argonians suck
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![[Post New]](/s/i/i.gif) 2012/11/06 17:39:14
Subject: New Skyrim DLC Rumor ~ Dragonborn
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[MOD]
Solahma
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No, it's called Skaven.
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![[Post New]](/s/i/i.gif) 2012/11/06 17:40:42
Subject: New Skyrim DLC Rumor ~ Dragonborn
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Wight Lord with the Sword of Kings
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It looks like a 'H' though.
Damned Wood Elves. Good thing the real men and superior peeps conquered em
Now, where did I leave my Thalmor robes, I know the location of a ertain Talos worshipper...
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![[Post New]](/s/i/i.gif) 2012/11/06 17:42:56
Subject: New Skyrim DLC Rumor ~ Dragonborn
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Longtime Dakkanaut
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My only issue with the trailer is the lack of new game mechanics/Alterations. Aside from Dragon riding and moving boats. My biggest problem with the last two Elder Scrolls games is the unrealistic size of the Game worlds. In Morrowind it felt bigger and more real because you were only in a part of Morrowind the country. So one could believe that it could be a functioning nation. Vvardenfell was a harsh and unpopulated region of Morrowind. Imo for oblivion it should have been the same size but only be that island thing the imperial city was on. All the 'cities' just being small towns on the outskirts of one gigantic Imperial city. For skyrim it should have been the Northern Coast of Skyrim with Three or so Large Cities, Three or Four times the size of whiterun and the north face of the throat of the world would be a southern border. Obviously this would mess with the Geography of the Above map but the improvement in Immersion would be huge for me. But i think 'Elder Scrolls 6: Dominion' is a given. Summerset, Elsweyr, Valenwood and Black marsh.
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This message was edited 1 time. Last update was at 2012/11/06 17:45:10
Mary Sue wrote: Perkustin is even more awesome than me!
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![[Post New]](/s/i/i.gif) 2012/11/06 17:45:47
Subject: New Skyrim DLC Rumor ~ Dragonborn
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[MOD]
Solahma
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thenoobbomb wrote:It looks like a 'H' though.
Damned Wood Elves. Good thing the real men and superior peeps conquered em
Redguards live in Hammerfall, where Skaven is located. Bosmer live in Valenwood. Automatically Appended Next Post: @Perkustin: I agree with everything you just said!
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This message was edited 1 time. Last update was at 2012/11/06 17:47:05
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![[Post New]](/s/i/i.gif) 2012/11/06 17:50:59
Subject: New Skyrim DLC Rumor ~ Dragonborn
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Wight Lord with the Sword of Kings
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Manchu wrote: thenoobbomb wrote:It looks like a 'H' though.
Damned Wood Elves. Good thing the real men and superior peeps conquered em
Redguards live in Hammerfall, where Skaven is located. Bosmer live in Valenwood.
Automatically Appended Next Post:
@Perkustin: I agree with everything you just said!
Ah, I looked at Valenwood.
Excuse meh
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![[Post New]](/s/i/i.gif) 2012/11/07 17:19:56
Subject: Re:New Skyrim DLC Rumor ~ Dragonborn
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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Wait, when they said he was the first dragonborn in the trailer, does that mean that Talos is returning?
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This message was edited 1 time. Last update was at 2012/11/07 17:20:08
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![[Post New]](/s/i/i.gif) 2012/11/07 17:25:36
Subject: New Skyrim DLC Rumor ~ Dragonborn
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[MOD]
Solahma
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Tiber Septim was not the first Dragonborn.
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![[Post New]](/s/i/i.gif) 2012/11/07 17:27:07
Subject: New Skyrim DLC Rumor ~ Dragonborn
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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Oh. I thought he was. My bad.
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![[Post New]](/s/i/i.gif) 2012/11/07 20:20:09
Subject: Re:New Skyrim DLC Rumor ~ Dragonborn
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Trazyn's Museum Curator
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Talos was the first human to be able to use the voice, iirc. He was not the first Dragonborn (which I don't think are human/Elf/Khajit/freaky lizard).
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This message was edited 1 time. Last update was at 2012/11/07 20:20:31
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/11/07 20:27:23
Subject: New Skyrim DLC Rumor ~ Dragonborn
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[MOD]
Solahma
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CthuluIsSpy wrote:Talos was the first human to be able to use the voice, iirc. He was not the first Dragonborn (which I don't think are human/Elf/Khajit/freaky lizard).
No, Talos was not the first to use the shouts. If you recall, your character in Skyrim uses the Elder Scroll to receive a vision from the Merethic era so you can learn Dragonrend. Tiber Septim lived during the Second Era, thousands of years later. Looking at the trailer for Dragonborn, the first Dragonborn was a Dragon Priest. The Dragon Priests were indeed humans.
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This message was edited 1 time. Last update was at 2012/11/07 20:29:53
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![[Post New]](/s/i/i.gif) 2012/11/07 20:32:28
Subject: New Skyrim DLC Rumor ~ Dragonborn
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Trazyn's Museum Curator
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Manchu wrote: CthuluIsSpy wrote:Talos was the first human to be able to use the voice, iirc. He was not the first Dragonborn (which I don't think are human/Elf/Khajit/freaky lizard).
No, Talos was not the first to use the shouts. If you recall, your character in Skyrim uses the Elder Scroll to receive a vision from the Merethic era so you can learn Dragonrend. Tiber Septim lived during the Second Era, thousands of years later.
Looking at the trailer for Dragonborn, the first Dragonborn was a Dragon Priest. The Dragon Priests were indeed humans.
They were? What happened to them that made them all scaly?
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/11/07 20:34:49
Subject: New Skyrim DLC Rumor ~ Dragonborn
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[MOD]
Solahma
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They're wearing armor. Underneath that, they are similar to draugr.
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![[Post New]](/s/i/i.gif) 2012/11/07 20:44:45
Subject: New Skyrim DLC Rumor ~ Dragonborn
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Trazyn's Museum Curator
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Manchu wrote:They're wearing armor. Underneath that, they are similar to draugr.
Oh ok, that makes sense. Well, hopefully the story arc in Dragonborn is better than dawnguard's. I was disappointed with the outcome of that DLC.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/11/07 22:29:07
Subject: New Skyrim DLC Rumor ~ Dragonborn
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Longtime Dakkanaut
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Jurgen Windcaller was the first to use the voice, right? The voice is like a 'Racial' for the Nords, The dragonborn can just use the voice more easily.
Tiber Septim Was only 600 years before the events of Skyrim. IIRC you go back About 2000 years when you go through the time rift at the Throat.
I Hope the underking is in the DLC. That bit when 'Wulf' gives you a lucky coin at Ghostgate in Morrowind is a really fond memory.
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Mary Sue wrote: Perkustin is even more awesome than me!
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![[Post New]](/s/i/i.gif) 2012/11/07 23:15:36
Subject: New Skyrim DLC Rumor ~ Dragonborn
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[MOD]
Solahma
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No. He was just the founder of the Greybeards.
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![[Post New]](/s/i/i.gif) 2012/11/08 07:40:42
Subject: New Skyrim DLC Rumor ~ Dragonborn
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Posts with Authority
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Yes, Jurgen Windcaller was the giant wuss who decided the nords shouldn't use the voice to utterly destroy all of their opponents because they lost one battle.
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![[Post New]](/s/i/i.gif) 2012/11/10 06:37:08
Subject: Re:New Skyrim DLC Rumor ~ Dragonborn
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Longtime Dakkanaut
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Kinda hoping it'll be the Snow Prince. Or if not, since the DLC is set in Solstheim, we'll at least get to see the Snow Prince's Remains.
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![[Post New]](/s/i/i.gif) 2012/11/10 10:40:41
Subject: New Skyrim DLC Rumor ~ Dragonborn
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Wight Lord with the Sword of Kings
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Bromsy wrote:Yes, Jurgen Windcaller was the giant wuss who decided the nords shouldn't use the voice to utterly destroy all of their opponents because they lost one battle.
He meditted and came to the conclusion something like the voice should not be used as a weapon, for it would only bring bad times.
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![[Post New]](/s/i/i.gif) 2012/11/10 15:10:41
Subject: New Skyrim DLC Rumor ~ Dragonborn
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Posts with Authority
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thenoobbomb wrote: Bromsy wrote:Yes, Jurgen Windcaller was the giant wuss who decided the nords shouldn't use the voice to utterly destroy all of their opponents because they lost one battle.
He meditted and came to the conclusion something like the voice should not be used as a weapon, for it would only bring bad times.
Yeah, that's what I said.
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![[Post New]](/s/i/i.gif) 2012/11/10 17:11:52
Subject: New Skyrim DLC Rumor ~ Dragonborn
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Wight Lord with the Sword of Kings
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Only in a more negative way.
Gah, he is a nord anyways. High Elves are better
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![[Post New]](/s/i/i.gif) 2012/11/11 15:55:32
Subject: New Skyrim DLC Rumor ~ Dragonborn
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Longtime Dakkanaut
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Tell you what would be ace: The ability to use the horn of Jurgen Windcaller as a weapon, It would fill the same slot as a sheild/torch but be like a shout Amplifier/recharge bonus. Essentially creating another Playstyle beyond sneak/warrior/mage/werewolf/Vampire (or any hybrids) like a 'shouter'. Maybe even have weaker versions of the shouts you could use more frequently. It could have it's own perk tree that unlocks with dragon souls (in the same way the Vampire/werewolf trees get filled, in parallel to the Word unlock system) .
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Mary Sue wrote: Perkustin is even more awesome than me!
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![[Post New]](/s/i/i.gif) 2012/11/11 16:26:44
Subject: New Skyrim DLC Rumor ~ Dragonborn
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Wight Lord with the Sword of Kings
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Would be cool, but the horn can so far only be brought back to it's place for a dragon soul
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![[Post New]](/s/i/i.gif) 2012/11/13 01:34:35
Subject: New Skyrim DLC Rumor ~ Dragonborn
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Devestating Grey Knight Dreadknight
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Perkustin wrote:My only issue with the trailer is the lack of new game mechanics/Alterations. Aside from Dragon riding and moving boats.
My biggest problem with the last two Elder Scrolls games is the unrealistic size of the Game worlds. In Morrowind it felt bigger and more real because you were only in a part of Morrowind the country. So one could believe that it could be a functioning nation. Vvardenfell was a harsh and unpopulated region of Morrowind.
Imo for oblivion it should have been the same size but only be that island thing the imperial city was on. All the 'cities' just being small towns on the outskirts of one gigantic Imperial city. For skyrim it should have been the Northern Coast of Skyrim with Three or so Large Cities, Three or Four times the size of whiterun and the north face of the throat of the world would be a southern border. Obviously this would mess with the Geography of the Above map but the improvement in Immersion would be huge for me.
But i think 'Elder Scrolls 6: Dominion' is a given. Summerset, Elsweyr, Valenwood and Black marsh.
One of the main reasons Bioware RPGs have always been behind those of Bethesda is because of the small amount of main areas. Time constraints is another issue with making an area too immersive which is why time flows much faster in the game as realistic differences would make the game take way too long. Half of the reason Morrowind seemd so much bigger was the fact that the characters moved so bloody slow, and because the whole map was one cell (something that was changed for Oblivion so as to allow more detailed cities etc.), and in actual fact the Morrowind landscape isn't all that much bigger than that in Skyrim.
Simply put, if the game world was realistically sized, more important things would suffer as a consequence.
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![[Post New]](/s/i/i.gif) 2012/11/13 02:44:46
Subject: New Skyrim DLC Rumor ~ Dragonborn
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Dwarf High King with New Book of Grudges
United States
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Godless-Mimicry wrote: Half of the reason Morrowind seemd so much bigger was the fact that the characters moved so bloody slow...
Also, very limited fast-travel.
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Life does not cease to be funny when people die any more than it ceases to be serious when people laugh. |
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![[Post New]](/s/i/i.gif) 2012/11/13 12:20:33
Subject: New Skyrim DLC Rumor ~ Dragonborn
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Longtime Dakkanaut
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Godless-Mimicry wrote: Perkustin wrote:My only issue with the trailer is the lack of new game mechanics/Alterations. Aside from Dragon riding and moving boats.
My biggest problem with the last two Elder Scrolls games is the unrealistic size of the Game worlds. In Morrowind it felt bigger and more real because you were only in a part of Morrowind the country. So one could believe that it could be a functioning nation. Vvardenfell was a harsh and unpopulated region of Morrowind.
Imo for oblivion it should have been the same size but only be that island thing the imperial city was on. All the 'cities' just being small towns on the outskirts of one gigantic Imperial city. For skyrim it should have been the Northern Coast of Skyrim with Three or so Large Cities, Three or Four times the size of whiterun and the north face of the throat of the world would be a southern border. Obviously this would mess with the Geography of the Above map but the improvement in Immersion would be huge for me.
But i think 'Elder Scrolls 6: Dominion' is a given. Summerset, Elsweyr, Valenwood and Black marsh.
One of the main reasons Bioware RPGs have always been behind those of Bethesda is because of the small amount of main areas. Time constraints is another issue with making an area too immersive which is why time flows much faster in the game as realistic differences would make the game take way too long. Half of the reason Morrowind seemd so much bigger was the fact that the characters moved so bloody slow, and because the whole map was one cell (something that was changed for Oblivion so as to allow more detailed cities etc.), and in actual fact the Morrowind landscape isn't all that much bigger than that in Skyrim.
Simply put, if the game world was realistically sized, more important things would suffer as a consequence.
Dont mean to sound rude but you've missed the point of my post, i was not saying the gameworlds needed to be bigger, the real point i was trying to make was that 'Vvardenfell was a harsh and unpopulated region of Morrowind'. I.e. they were not stupid enough to try and convince you that the play-space you were in was a functioning nation like oblivion and skyrim.
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Mary Sue wrote: Perkustin is even more awesome than me!
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![[Post New]](/s/i/i.gif) 2012/11/13 15:40:02
Subject: New Skyrim DLC Rumor ~ Dragonborn
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[MOD]
Solahma
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dogma wrote: Godless-Mimicry wrote: Half of the reason Morrowind seemd so much bigger was the fact that the characters moved so bloody slow...
Also, very limited fast-travel.
But you also had Mark/Recall (admittedly, it was a one-destination-at-a-time pony).
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![[Post New]](/s/i/i.gif) 2012/11/13 16:33:10
Subject: New Skyrim DLC Rumor ~ Dragonborn
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Consigned to the Grim Darkness
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thenoobbomb wrote:Only in a more negative way.
Gah, he is a nord anyways. High Elves are better 
Ohms-raht kajiit are better.
Friggin' high elves and their arrogance.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/11/13 16:39:34
Subject: New Skyrim DLC Rumor ~ Dragonborn
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Trazyn's Museum Curator
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Pfft Elves are pointy eared, flimsy little girly men.
Now Argonians, that's a race of manly men...lizards.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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