Hulksmash wrote:140pts for 8 T6 wounds, with interceptor and 4 Twin-Linked St8 AP3 and can't be panic'd in a slot most space marine armies don't use seems solid.
They're probably the one unit that one could legitimately have an issue with since they can't be forced to run, but aren't particularly worse in terms of overall ability to impact the game than many codex based units. That said, being immobile and weaker artillery leaves a good deal of room to mitigate these guys.
The guard ones are incredibly hard to move as they go-to-ground behind an aegis and get back up thanks to orders. Your oversimplifying.
Only Sabre's can get orders, the Hydra platforms cannot get orders nor can they go to ground, and you're relying on Ld7 orders to get back up after going to ground, which also requires having a Company Command squad nearby and purchasing an Aegis line to go to ground behind.
Nice when it goes off? Of course. But at that point you're talking about 100pts minimum (50pts for command squad without upgrades, 50pts for aegis line) on top of the Sabre's cost, and relying on a Leadership value that only passes 58% of the time with the Officer being within 12", and now you're talking 3 different
FoC slots and two units coordinating with a terrain feature on what is a slightly better than 50/50 chance to function as you describe.
Some of the interceptor choices aren't great. But the fact that it's been placed on what would be excellently costed anti-air to begin with makes certain units no brainers. And since those certain units belong to armies that can be allied into almost any army in the game (outside of Nids) it means that those units are going to see massive population.
Some perhaps, but usually because existing equivalents having glaring flaws (e.g.
IG heavy weapons teams being often hilariously expensive and fragile for what they do and hugely susceptible to S6+ weaponry so Sabre's make a lot more sense simply because the basic
HWS is so bad). Allies could bring about a greater spread of such units, but as allies they also can't be as spammed as they can in the core army and access/usability of allies is highly variable, and it also makes more flyers available as well.
Ask people how often they saw a Stormraven in 5th. Or if Night Scythes or Doom Scythes were used back then. That's where you're headed back to with the current forgeworld being fully allowed.
Once the model came out for the Stormraven, I think I only had a single game against
BA's that didn't feature at least one, they were everywhere. Considering the Scythe's didn't get a model until just a couple weeks before 6th, that might also have something to do with not seeing tons of them under 5th. I saw proxies in a good number of games however, especially for
DS'ing Doom Scythes to engage
IG tank gunlines. Now under 6th I don't think I've played or watched a game involving Necrons without any Scythes, and that speaks to me of an imbalance. I really don't think I have the same experience here, because I saw these units frequently under 5th, they just weren't as "auto-take" as they are now.
Flyers are costed to be hard to hit. Execellent AA that can also impact the field at large for a reasonable price break that pricing structure on the flyers and cause them to not be worthy of inclusion in a TAC list.
When it comes to flyer costing, at the current time, this simply isn't true for the vast majority of flyers. Most were costed to be Skimmers, not Flyers, and were simply declared to be Flyers with the advent of 6th and no changes to their cost or stats. As for
AA units, I disagree, largely because most flyers were costed as skimmers and many intentionally over-armored to be survivable as skimmers (the Valkyrie even has this built into its
IG codex fluff).
I demolish flyer heavy lists now, without decent AA. I shudder to think what would happen to flyer armies with units like the ones mentioned above being prolific.
Well, I don't see most people slaying flyer heavy lists now with great ease, I do however see lots of people show up to play on League nights and sit there without any reasonable answer to three Heldrakes rolling around the board.