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MESSING WITH TZEENTCH - Daemons of Tizz 2500 [TOURNAMENT #1 + PAINT HAPPENS]  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Omnipotent Lord of Change





Albany, NY

DAY 111

0 models to build. 12 models to base. 24 models to prime. Fakking finally.



Local single day tournament coming up on the 27th, however between adventures to the south this week and the beach the week after, I'll really only have enough time to get token models done across the army ... Painting score, I owe you a beer already

Speaking of actually playing with these toys, I did get half a game in the other day! But for the recap we'll have to travel back in time

DAY 109

Finally ranked the horrors I had done (so 50 of them + fillers) to see what the blocks looked like. As it turned out, kind of awesome.





Note the nurglings nestled in the second block. While I like the wink to my other army and the suggestion of infighting / Tzeentchian domination (I may end up building 15 plague bearers to use as a summoned unit ), I'll not be going forward with them after this, using a couple more OOP horrors instead. Though perhaps it's the lack of basing / prime in the pic that leaves me wanting. (Fun part of traveling: when I get back I might have a couple days of low humidity with which to spray in!)

Anyway the boys were all gingerly put into a series of cardboard boxes, hauled out to the FLGS and assembled en mass. This was literally the first time I'd seen them all together:



Even impartially primed as the army is, with screamers lilting around on their unglued stands or just flopping on bases, that was pretty gratifying in itself On the game to come, I knew we wouldn't have time for a full game (had to pick the girl up from work), but really wanted to see how badly I grasped what this new army is about. As it turned out, pretty badly Also, while future batreps will feature BC images (+ photos?!), this is mostly going to be text with some initial photos. Sorry Dakka.

DAEMONS OF TIZZ
List was the 2.0 triple heralds list posted above!

HIGH ELVES
Loremaster - sword of might, ultra parry shield, book of hoeth
Noble - BSB, reaver bow + potion of strength, charmed shield, eagle
Noble - starlance, dragonhelm, golden crown, eagle
18 Archers - musician+
9 Silver Helms - command
5 Reavers - bows
5 Reavers - bows
20 Phoenix Guard - razor standard, command
17 Swordmasters - command
7 Sisters
Bolt Thrower
Frost Phoenix
Eagle

MAGIC
Loremaster had all signatures. Which is still pretty awesome, particularly against my army (as Shem's becomes a more serious threat vs daemons, and Ice Shard can't quite be ignored against all my T4 flying things).

Tizz was more complicated, as is his want: General herald took Searing Doom + Glittering Robes, LT herald took Searing Doom + Enchanted Blades, BSB herald took Glean Magic + Gateway, and the horrors took Blue Flame and Bolt of Change between them.

Rolling up daemonic gifts, the BSB rolled Souleater but took Fencer's Blades; the General rolled Unnatural Swiftness but took Wand of Whimsy; and LT rolled Crushing Mass but took Sword of Might. In retrospect if my intent with these is to gain any defensive bonuses possible (spoiler: it pretty much is), then ASF on both heralds (Sword of Swift Slaying for LT) would actually have been 'good' choices vs HE, at least in combat. As it was, fairly disappointing stuff but meh.

DEPLOYMENT
HE (L2R): reavers, [GAP], sisters, phoenix guard, eagle noble, eagle, bolter, archers, swordmasters, BSB, reavers, silver helms, phoenix. After the PG all of that was on the right half of the board, with the cav + frosty just about hugging the far edge.

DOT (L2R): screamers, grinder, screamers, horrors (blue fire), general (behind horrors), chariot, horrors (bolt) + BSB, chariot, [GAAAAAP], big screamers, LT (behind screamers). Or if you prefer:



Power flank!

BATTLE
Turn 1
The reavers vanguarded, shortly after the body of the grinder was knocked to the ground and broke off some mostly extraneous bits - like his iron claw arm Hence the spider legs stomping around by themselves ... Anyway, the leftmost screamers opened the game by swooping up 18" to touch their reavers and settle 1" in front, killing two with spiky bits and ensuring I'm not able to do that in future games And the army moved up in a generally confused manner, assuming that they were largely safe from S3-4 bow fire.



Here we are after the opening magic phase settled itself. Dice were 6-3 (#AUSPICIOUS), which saw Khorne try to hit the great eagle with a brass skull but missed horribly, and then me botch the phase almost as badly. All that got through was Blue Fire onto the sisters, cooking three plus an extra from the warpflame attribute (!!), and generating an extra horror (!!). Which was pretty cool attribute action ... but it for the phase. The chariots both took looooong shots at the sisters with their flame templates but fell short, and well before all of this the BSB's locus gave his unit S3

The elven retaliation was swift and unaccountably brutal. Magic was strong (9-10) and resulted in a few wounds to the large flight of screamers from a 2D6 Fireball, but little else ... until the arrows started flying! The remaining three reavers on the left killed the general herald with three S3 shots at close range - WAT - and a combination of sisters + bolter + archers killed the left burning chariot, just before the elf BSB tagged a wound on the right chariot with his reaver bow. The large screamer squad was brought to four models thanks to shooting from their reavers.

Turn 2
The daemons paused as their BSB goosed his unit's strength down to 1, then got down to doing ... something? The left screamers charged their reaver remnant and nommed them up, for the loss of one screamer. The grinder + left horrors marched like crazy to try to skirt that obelisk and become relevant, escorted by the other small screamers, while the BSB's horrors gently sauntered forward, keen to not ever fight the swordies if at all possible but still engage somebody. Oh, and the remaining chariot rotated to face the eagle harassing it, but clipped a tree in the process, taking two wounds from dangerous terrain (of four caused O_O). It then misfired its grapeshot, but blessedly failed to take its last wound. Buguh.

Over on the right flank, the larger screamers overflew their reavers and landed out of the LOS of silver helms and phoenix, though sadly the slashing attak failed hard, perhaps dropping a single elf from his perfumed saddle. Meanwhile the living(ish) herald zipped across the DOT DZ back towards the bulk of the army, hoping for a strong magic phase to held him do things ... 6-6 was as strong as it could get While actual magic was floppy (Blue Fire cooked two more sisters, leaving one to gain 6+ regen from warpflame; the chariot got Enchanted Blades, though that misfire made the extra +1 pointless), 11 bloodletters unexpectedly appeared deep in the elf lines, threatening bolter, BSB and archer behinds!

Elves continued the good play / good dice by blocked the grinder's advance with the remaining sister (), charging the gimpy chariot with both starlance noble and giant eagle (spoiler: it died to the lance), and dropping the second disc herald with a combination of reaver bow and magic (Shem's (dispelled), Fireball (dispelled), Spirit Leech (allowed) accounting for half of him). The archers swift reformed and shot down a handful of freeletters in the meanwhile.

Turn 3
This would be the last turn of the brief engagement, and felt quite a bit like last gasps anyway. The freeletters charged the BSB, who fled through the silver helms to safety, and then failed to redirect into the archers. The 'central' screamers charged and gobbled up the bolt thrower for one wound in return, which paniced said archers (thus no overrun situation as hoped for if the 'letters had made it in). The rightmost screamers failed their march block test (due to the -1LD from Ice Shard Blizzard cast on them in the previous turn), so just skirted around the phoenix to no effect. And the grinder pulped the sister and reformed. And in passing, magic blew a 5, the resulting Fire Storm only landing upon the frost phoenix but failing to wound her, and the various Tizz magic directed at the eagle noble dispelled.

The elves finished off their part of the scrim by using magic to try to clean up the screamers who had devoured the bolt thrower (to no avail), but had no arrows available with which to fill squishy daemonic underbellies, as the archers and reaver bow had just rallied.

We called the game a draw since the real combats had yet to happen, but on straight points it was certainly a HE victory, thanks in no small part to those three reavers grabbing 270 points with their first volley Needless to say I learned a lot for next time, and also confirmed that the army is a total dicefest, which is frankly why I'm playing it

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Fixture of Dakka






Lancaster PA

Wow, that army does look super beastly on the table! Bummer about the arrows to your... knees? Do they have knee like protrusions?


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Screamer-heralds don't, but I suppose that just leaves their daemonic gibblies all the more exposed

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Omnipotent Lord of Change





Albany, NY

DAY 134

First up, I rebuilt my locus of change BSB herald. Because the Changeling conversion was too wee for my taste, and because I had just gotten some Titan-Forge decay daemons in the mail





So a nurgloid converted to the ranks of the Changer - HOW NEFARIOUS Extremely happy with the big dude, though I should probably have taken some more shots of the build process, just so ya'll could see the bits he comes in (and the uber gaps that abound ...) Anyway, he's primed now and awaiting blue. Hell, everybody is primed, even if sadly about 10 horrors came out a bit rough, because I misjudged the humidity and oversprayed

All of this suggests that I'm actually painting this army ... BEHOLD!



Screamer #1, painted on painted base! And then just this morning his packmates were finished to match:





Quite happy with the three, will be doing six more in the same fashion. Then moving on to the skydevils, then maybe characters? Pretty sure the plan is to be stupid and leave all of the horrors for the month of September, to slam them out for Crossroads late in the month

Speaking of tournaments - and only painting nine (!) screamers instead of twelve - we had a local single day event last weekend, which I bundled the lads up for, with the full intent of paying some money to lose three games, but also learn a lot in the process. As it turned out the first part wasn't quite true (went 1-2), though I certainly did learn a lot about the army! Here's a quick run down of the games:

GAME ONE - Life Slann Lizards

Thankfully this wasn't the tried and true Life Slann F***fest we all love to hate, as a number of usual suspects were missing - no salamanders, no camo skinks, no terradons, no skink spam (just 2x 16 skinks), etc - and the list was built for a wider frontage than the LSF usually plays (i.e. he had temple guard + two saurus blocks + two stegadons), but still rather unpleasant all the same. Here's to the new lizard book, I say!

On the game, a couple noteworthy moments of mayhem. My first magic phase rolls up an 8, unleashing the ministrations of Slaanesh across the battlefield. S/he largely ignores the lizards, with the exception of one of the stegadons, which is dealt something like nine wounds and removed from the field entirely! WHOA. If that was the high point of the battle, the low point was equally WHOA-ful, but in a perfect storm sort of way. When choosing to run the greater locus of change (the strength of the BSB and his unit is equal to a D6 rolled at the start of every DoT turn), I figured there were only a few ways that it could be exploited, beyond just making gimpy S3 horrors even gimpier, and those would be spells that require strength tests. In particular, dwellers. Of course he had it, and as I rolled S1 three turns in a row it was increasingly likely he'd make it happen. But enough stalling: dwellers happened, LOS! saved my BSB from testing (Crossroads allows LOS! rolls against the unit nuke spells, hence so did we), and 29 of 30 horrors were dragged down by horrors more unspeakable than them. Yes, I rolled a single 1. Happily 8E shenanigans kicked in, and the lizards earned 0 VP for the horror standard, who scampered away and hid from his magic missiles.

Anyway, with Slaanesh's help breaking our tie with the stegadon tentacling, the DoT pulled out a win in their first tournament game

GAME TWO - Balanced Empire

After lunch, things got real. I got to play against a great lad from CT who I've seen at Crossroads and other tournaments in the last years, along with his beautiful Empire army. Peyton runs nothing close to a bent list, with the beardiest thing (five demigryphs) easily outweighed by the fluffiest (general on griffon )

Not really sure I have much to note from the game, except that I was utterly outclassed, when it came to strategy, tactics, dice, painting, etc. He said it was a bad match up for me but I felt like I was playing like a muppet, and clearly did not know my own armybook. I suppose a quick summary of the game would run something like this: he locked my screamers out of getting into his backfield then killed them, cannoned off anything that could hurt him (grinder, disc heralds), took all the offensive light magic and burned me down, then ground my horrors against his stank for a couple turns. Perhaps the one upside was the locus rolled S6 for several turns? Though that was a bit of a false hope, as it prompted me to charge the stank, and then shifted to S1-2 to finish the game.

So utterly tabled and quite disheartened with the list at this point, and I'm growing whiny to boot

GAME THREE - Double Treemen Wood Elves

Cuddles with the woodies to end the day sounded fine by me, even if we were playing with Crossroads' buffs to the army, including giving treemonic troops a hard ward save. I ... am still not happy about this, not out of daemonic jealousy but because the treemonic troops are fantastic as is, in particular treemen! But I digress (and complaining about WE seems crazy!) He had an eagle highborn, eagle noble, foot BSB, level 4 beasts, level 2 beasts, big flaming archers, little archers, more little archers, eternal guard (moonstoning around with level 4), and a single unit of dryads.

All I knew was that the treemen had to die or I would get stomped to ectoplasm. Thankfully I had double searing dooms + gateway to make that happen, m'right? Wrong. I was allowed to cast a single spell all game, but that IF searing doom was too little too late. While it did kill a treeman in one shot, it also happened turns after the treemen were able to double charge and crush all the horrors, as my redirecting screamers had been taken out by the eagle heroes after they foolishly attempted long bomb assassination charges into archer units. At some point all I had was the soulgrinder - who was stuck for 4-6 rounds fighting 12 dryads in a wood - and the general disc. The latter ate a late game hail of doom (17 shots?!), and the former danced with the surviving treeman and eagle highborn until he lost by 1 at some point and popped.

The sickeningly shiny lining to this final beatdown? I managed to earn last place (of 24) in the tournament, and walked away with $25

But it was still a rough day. The unpainted army was embarrassing, my lack of practice was really obvious, and my bitching about 8E's foibles was getting pretty bad As to the army itself, I knew from game one that I had to make some changes. Playing with no level 4 + no scroll is brutal, though there's only so much I can do about that (someday I'll sink the points into a level 4 LoC but a scroll isn't an option ); playing with 8 levels of magic was certainly not the answer. I had decent winds of magic in all ~18 rounds (1x 3, 1x 10, lots of 5-9) and five channels was cool and netted 0-2 every toss, however I almost never got any meaningful spells past my opponents' level 4s, usually just a token something from a horror block. Which meant the disc heralds were mostly just expensive and flimsy, giving up VP for rarely any return. What to replace them with? How about something ... SMASHY?

THE LIST (3.0)

Daemon Prince of Tzeentch - lesser gift = 285
Daemon Prince of Tzeentch - lesser gift = 285

Herald of Tzeentch - BSB, level 1 (METAL), greater gift, greater locus of change = 200

30 Horrors - standard, musician = 410
29 Horrors - standard, musician = 397

3 Screamers = 120
3 Screamers = 120
3 Screamers = 120

Soul Grinder of Tzeentch = 260
Burning Chariot = 150
Burning Chariot = 150
-------------------------------------------
2497 points / 9 drops

If one DP is gonna get anti-DP-ed, how about two of them? Cheap, smashy, capable of making great use of the lesser gift chart - and yes, more likely to make it in with double the trouble. Fitting them in did strangle the list (I'll miss the daemonbone claw, even if it never worked against that one treeman the grinder got to fight), but I always did prefer my lists svelte Magic defense is even worse than in the last list, and casting is hardly much better, however with less invested in the magic phase I am content to slam IF through the horrors (or not, they do get +4 to cast when at full ranks) and the BSB if called for. The hardest decision was whether or not to keep the greater locus, but it's got potential - hard to get worse than S3 ... except against strength tests - and certainly loads of style points

Annnd that was a lot. Slamming the screamers out early next week, stay tuned for proof.

- Salvage

This message was edited 2 times. Last update was at 2013/08/02 04:10:09


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

 Boss Salvage wrote:
*wanders out of a burst of lens flair, holding aloft a chainfist to shield his optics*

Oh, why hello there Dakkites. Yes, rumors of my demise have been greatly exaggerated, though real life has struck with a vengeance. I've been busily building horrors all this time - just ten more to go in fact - and everything but the last twenty horrors (those unbuilt ten included) is primed and ready for paint ...

Darn, I totally lost track of this just before that update! Glad to see that you have been going strong on it in the background the whole time

The army looks sweet together on the table! Also, this pic... just awesome:



Can't wait to hear how they perform for you after a bit of practice, and to see some more paint


Automatically Appended Next Post:
Also, these two quotes were gems:

Salvage wrote:But enough stalling: dwellers happened, LOS! saved my BSB from testing (Crossroads allows LOS! rolls against the unit nuke spells, hence so did we), and 29 of 30 horrors were dragged down by horrors more unspeakable than them. Yes, I rolled a single 1. Happily 8E shenanigans kicked in, and the lizards earned 0 VP for the horror standard, who scampered away and hid from his magic missiles.

All I knew was that the treemen had to die or I would get stomped to ectoplasm.

And there's something to be said for a free $25, after all

This message was edited 5 times. Last update was at 2013/10/01 02:41:54


 
   
Made in us
Fixture of Dakka






Lancaster PA

Damn, how'd I miss this last update?

Or did I?

Anyrate, screamers look really nice with their subtle blackish blue hues and popping green. Digging the standard bearer too! Your conversions always please!


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Dudes! I'll admit I've been letting this thread sink to the bottom of the pile, though I've gotten more painting done ... that you aren't getting pics of At this point all screamers (9) are painted, as are both of the burning chariots. Have been waffling on what to paint next, but then again the list changed somewhat recently, so I got to push painting back in the name of acquiring OOP flamers and getting them built ...

THE LIST (3.5)

Daemon Prince of Tzeentch - 2x lesser gifts, daemonic flight = 350

Herald of Tzeentch - BSB, level 1 (METAL), greater gift, greater locus of change = 200

30 Horrors - full command = 420
30 Horrors - standard (gleaming pennant), musician = 415

3 Flamers - pyrocaster = 130
3 Screamers = 120
3 Screamers = 120
3 Screamers = 120

Soul Grinder of Tzeentch - warp gaze, daemonbone claw = 325
Burning Chariot = 150
Burning Chariot = 150
-------------------------------------------
2500 points (17.3 Swedish)

An extremely satisfying list, from the variety and number of units to the even 2500 point total Someday I'll get it onto the table ...

I actually have some shots of a finished skydevil / chariot, maybe that'll pop up here? Otherwise no promises, pretty distracted trying to get a job

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
 
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