PipeAlley wrote:
Ailaros wrote:Are we really going to say that if rhinos got to carry terminators, they should still be 30 points? Are we really going to say that if guard players got access to land raiders that any guard player would ever field one at the 250 point price point? Or a storm raven?
Of course the cost of a transport is relative to what it is actually capable of transporting. That Ward made an oversight when he forgot to block terminators from riding in all non-land raiders doesn't mean that we should throw everything else out the window.
I mean, would sternguard in a drop pod still cost 300 points if they didn't have access to combi-weapons? Would it still be fair to charge only pittance a model if guardians could replace any weapon with a special weapon, or if guardsmen could take fearless?
You have to consider anything in a codex not only by means of itself, but by what options it has, and by what combinations it can be used in in the codex as a whole.
Chimeras carry Bulky Ogryns, why not Bulky Terminators? The chimera is clearly larger than the Rhino.
If you want balance I'd say sometimes 11 sides and front is better than 12 front 10 sides. Could be the case in a lot of situations. Chimeras used to only be able to fire the 6 hull mounted lasguns by troops inside regardless of what they are carrying, and you can now fire artillery out the back?!?!
Balance you say? Ha, I laugh at such a notion! How about paying for an open-topped
av 10 all around transport for the same rice as a Rhino? The only saving grace of the Trukk is the ever-so-helpful Ramshackle rule. That's an over-priced transport considering the 60 points of models you can put in there.
We can assume that Terminators believe the humble Chimera is inferior to their own equipment. Ogryns have trouble the best of time embarking or and cannot wait to disembark....fluff wise it is because they have fear of enclosed spaces
iirc.
if thing need improving i suggest you keep it to units that can actually be transported on an official level. ie what it says in your codex. anything to esoteric leads to all kinds of creative but sometimes
OP/UP [over/under powered, sometimes it leads to actual silly Codex Inclusions or mistakes, ie people forgetting who can ride in what for example, units becoming uber cheap/expensive.]
************
my jokingly response to this is: if you want all units to become balanced in every army? solution make every tank flier and walker armour 14 all round and every stat on infantry regardless who they are a statline filled to max limit. but all equal regardless if a grot or a blood thirster make all weapons
str 10
ap 1 regardless if a flamer or a mega mortar thingy [
IG griffon]
[again this is sarcasm, or a joke,

just having a morning funny.] ******
reality is the humble chimera is good at what it does. at the price it is. things aren't fair in love and war and it's not too different in
wh40k.
balancing everything is the problem.....not the solution... it's been noted that there are less space marines. do you suggest if you have a horde army that the Sm play should also have a Horde? some things are good to find some form of balance. multi-race transports isn't the answer. [it defines who can use what in your codex]