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Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

hotsauceman1 wrote:I find kroot nice, My army if it goes first tends to get first blood so it gives my Opponents something squishy to shoot at. For some rason they always go for the squishy

9/10 of the time i aim for a low-count unit rather than the squishiest. Whether i play orks or tau, both times turn 1 and usually turn 2 only part of my army can actually hit the same unit. Unless i roll boxcars like crazy, i wont ever cause enough wounds to kill a squishy troop unit first. But i have a much higher likelyhood to cause 4-5 wounds on a small unit.
My last game my first target was a CSM Stalker (whatever that crab thing is called) because it was only AV12 front and had nasty guns. I had a hammerhead and a riptide with IA on my side. It went boom thanks to anti-nightfighting and markerlights ignoring his cover from the ruins he tried to hide behind. Much rather run the risk of bad rolls and lucky 5+ invul and kill that thing, than try to get enough wounds on a big blob of cultists.

Onto the kroot...
I havent ever ran Kroot but mainly because i see it as a filler not a normal tactic. Mind you i havent played many games with strict tau (usually allied into my orks), but the few i have i just never see a valid reason to take them.
While i dont agree with the way Peregrine is saying Krootox blow, i still agree on part of his reasons. Its not the same gun/role in the slightest. This is the reason i never take Rokkits in my boyz group because its either overkill on infantry or 1-3 shots on vehicles (overkill being S8 is way more than you need for infantry). I dont like shooting vehicles even AV10 with boyz unless i have to because it is HIGHLY unlikely to do any damage. I always feel like im wasting most of the unit in either situation.
50pts is a lot to throw on a meatshield meant to kill low-count, high tough/armor units (rending for anti armor save) for a weapon that doesnt pen most of the armor you will find, just to give them a better odds at penning the random vehicle you DO shoot at. Snipers can only glance AV12, and they require baller dice to do so. Unless theres no infantry (and i would be highly surprised if that happened and my kroot were stll alive) i wouldnt shoot at a vehicle. You cant even say they wound better because, for the cost compared to krootsnipers, they dont. They wound on 2+ most of the time instead of 4+, but so what many many troops will still have their armor saves against it.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

6 Krootox shots or 9 Krootox close combat attacks to rear armor are enough a LOT of the time to kill a vehicle. the unit as a WHOLE is very challenging to defend against because on one hand, you have the sheer BULK of it which is daunting to kill if they have any cover at all. the other thing that makes it tough to defend is Target priority. Many guns that would be good for killing Kroot are sometimes FORCEd by target priority, lines of sight and so on to take on other targets.

As the game wears on, both sides lose firepower and it becomes progressively harder to fire at the outflanking kroot. Their bulk takes on much more importance later in games because of this.

So what looks like a unit , on paper that can barely carry a conversation about melee on one hand, can still whallop you with its totality of assets.

I am not going to run an entire army of them. I use two units and that is enough before I move on to toher force needs. But they are not unimportant to the plan.


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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