Dragonzord wrote:Rumbleguts wrote:If it isn't in range it can't wound.
If a unit is affected by a psychic power, it gets a Deny the Witch.
Arent they normal 6th ed rules anyway?
2) No, only a unit TARGETED by the psyker/power get the chance to DtW. If, for instance, something with a template scatters onto a unit that was not targeted by the psyker then they do not get a DtW roll. My very favorite example of this
atm is one of the Grey Knights powers which is used after charging but before initiative which hits each model in combat with the
GK squad on a 4+. Some argue its a blessing cast on the
GK, although it doesn't last through the end of the turn, others that its a witchfire, in all cases its a PITA. But because of its wording (and no
FAQ changing anything) it can hit multiple units and none of them get DtW, because it doesn't target any of them.
1) This is about those silly rules/
FAQ which allow you to place wounds on models outside of shooter's range if the unit they were shooting at was in range at the start of the shooting and there is a model with a weapon with the range to reach the models in the targeted unit. Stupidly complicated.
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Jim wrote:Cover saves are a separate save entirely that is taken after your opponent rolls to hit. So opponent rolls to hit, you roll your cover save, then your opponent rolls to wound against anyone who failed their cover save, then if the model is wounded and still allowed a regular save or invulnerable save they get to roll that. It never made much sense to me and my gaming group that a model would only get a cover save OR an armor save. In actual combat if you're hiding behind cover you don't take your body armor off.
This is fairly close to how it was done in 2nd edition. You rolled to wound first, rolled armor saves, then rolled invun save. No cover saves back then since cover applied a minus to hit. In 6th ed, getting both invun and armor saves would seem to make things like
SM character models very hard to kill, especially with simple massed fire. Back in 2nd ed weapons modified the armor save, which reduced the effectiveness of
SM armor quite a bit for character models.