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Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

we had a guy that for awhile (like....5 games lol) insisted we played by the rules for setting up terrain. Those 5 games were horrible as it doesnt alter the number for size of terrain, only number of terrain. We would always end up with a city because everyone grabs the big stuff first. Would also always end up with a "no mans land" area that ended up with a lone crater for its One terrain limit lol.

Also, it makes fortifications pointless as theyre technically suppose to count as one of the terrain pieces in that square. This limits where you can place them not only in your deployment zone but by the 6 squares. Terrain cannot sit on both squares, so fortifications always ended up pushed aside.

I'll never play anyone wanting to set the board up that way again. It takes forever, forms ugly terrain, and screws over fortifications. Also theres no point in rolling off to pick a side if you do it before terrain is placed.

Lately my group has been combining kill points and objectives. Seems to balance things a bit, that should really have been one of the mission types. Certainly wouldn't miss The Relic if they replaced it with that.


I like that idea. My issue with killpoints is high quality high cost armies like Grey Knights get an unfair advantage since you kinda have to table them to win. There are valid tactics that are literally 3-4 units. Meanwhile people like me that play orks always have ~8 just because im orks lol. Having objectives on the board too would help balance it out....and feth the Relic (or as we call it, Football)

This message was edited 1 time. Last update was at 2013/08/24 07:50:51


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Nasty Nob





United States

My House;
-We setup land before we roll for deployment or board side
-No range restriction on challenges (any character involved in the assault is eligible).
-Attaching the Mad Dok to a 30 man boyz squad will make your entire army tend to pass more 5 up dice rolls.
-Anytime I have to learn a rule the wrong way I drink my beer and complain about the rules sucking for horde armies and being awesome for smaller elite ones..

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in fi
Rough Rider with Boomstick




Finland

Ignored:
- Terrain/Fortification placement
- "Mysterious" anything

Other:
- Any die that does not land evenly on the table is re-rolled. This removes any ambiguity on the results
( naturally these re-rolls do NOT count as "re-rolls" rulewise ).

12001st Valusian Airborne
Chrome Warriors
Death Guard
 
   
Made in nz
Screamin' Stormboy





Queenstown

Just a personal thing really, but as an ork player I know how much of a pain flyers can be. I never take a flyer if I'm versing someone who doesn't have their own.

Wakatipu40k
 
   
Made in us
Regular Dakkanaut





Dragonzord wrote:
Rumbleguts wrote:
If it isn't in range it can't wound.
If a unit is affected by a psychic power, it gets a Deny the Witch.


Arent they normal 6th ed rules anyway?


2) No, only a unit TARGETED by the psyker/power get the chance to DtW. If, for instance, something with a template scatters onto a unit that was not targeted by the psyker then they do not get a DtW roll. My very favorite example of this atm is one of the Grey Knights powers which is used after charging but before initiative which hits each model in combat with the GK squad on a 4+. Some argue its a blessing cast on the GK, although it doesn't last through the end of the turn, others that its a witchfire, in all cases its a PITA. But because of its wording (and no FAQ changing anything) it can hit multiple units and none of them get DtW, because it doesn't target any of them.

1) This is about those silly rules/FAQ which allow you to place wounds on models outside of shooter's range if the unit they were shooting at was in range at the start of the shooting and there is a model with a weapon with the range to reach the models in the targeted unit. Stupidly complicated.



Automatically Appended Next Post:
 Jim wrote:
Cover saves are a separate save entirely that is taken after your opponent rolls to hit. So opponent rolls to hit, you roll your cover save, then your opponent rolls to wound against anyone who failed their cover save, then if the model is wounded and still allowed a regular save or invulnerable save they get to roll that. It never made much sense to me and my gaming group that a model would only get a cover save OR an armor save. In actual combat if you're hiding behind cover you don't take your body armor off.


This is fairly close to how it was done in 2nd edition. You rolled to wound first, rolled armor saves, then rolled invun save. No cover saves back then since cover applied a minus to hit. In 6th ed, getting both invun and armor saves would seem to make things like SM character models very hard to kill, especially with simple massed fire. Back in 2nd ed weapons modified the armor save, which reduced the effectiveness of SM armor quite a bit for character models.

This message was edited 2 times. Last update was at 2013/09/03 09:47:06


 
   
Made in gb
Stabbin' Skarboy





armagedon

Warlord traits: generally don't bother they suck, you should have been about to reroll or roll three dice and pick one or something, god knows how many times I've had ones of zero impact like better reserve roll in a game with no units in reserves.

Army lists: armies are chosen together and mostly general theme is done together, specifics are secret to keep sone surprise/tactics.

Objectives: deployed symetricly for fairness.

Terrain deployment: push it around till you are all happy with it.

Mysterious terrain: is ok some times but can cause no mans land, I'm planning my own tables to help this issue.

Forest area terrain: obscures all line of sight past a depth of 6" both in and out of the terrain.

Blasts and scatter from direct weapons: no scattering round corners, it strikes the first hard thing it hits.

Any and all dropped/cocked/off the table dice are re rolled.

Personnal house rule: play badly if your opponent is getting bad dice rolls. The closer the game the more fun it is.

3500pts1500pts2500pts4500pts3500pts2000pts 2000pts plus several small AOS armies  
   
Made in fi
Roaring Reaver Rider




My personal secret lair

Terrain set up rules are ignored most of the time.

Sometimes we use a rule for fun and interesting situations which allows a wrecked vehicle to be "replaced" with one of it's crew members. For that we use the "basic" kind of a model for example a marine vehicle would have a normal marine come out (with the basic gear) and a guard vehicle would have an ordinary guardsman and so on. The rule is just for fun and we've seen hilarious things happen using it.

I shall rule the world someday utilizing my cuteness. And I already have one minion to help me do it!

Hollowman wrote:

Of course it makes sense. When there are a bunch of BDSM clowns doing Olympic gymnast routines throughout your unit, while also cutting off heads, you tend to get a bit distracted.

 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Fortifications after terrain.
Both players work together to create the terrain. All objectives are placed before you know which side you're playing.
No pre-measuring
All shooting must be declared before the first unit rolls dice. You may declare a unit will shoot at an embarked squad but if someone else fails to pop their ride you lose the shots.
No mysterious anything.
Only Hammer and Anvil and Vanguard strike deployments.
Warlord traits. Either roll on your codex chart or roll a D6 and pick the corresponding number from any of the three rulebook charts.
Always play a randomly determined BAO mission.

This message was edited 2 times. Last update was at 2013/09/03 17:02:25


 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
 
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