schadenfreude wrote:Move a unit with shadow in the warp within 12" it then wreck the grisley trophies transport..
I had this happen round 5. I moved up my seers. He moved forward and shot my trophy with 2 flyrants. He also dropped the doom that turn.
I took my entire army and shot at his flyrants and doom. Ravager, 4 wave serpents, seers shuriken cats, 1 remaining venom (out of range of trophy), warriors, avengers. It took a lot of firepower, but I was able to kill them both.
After that it was cleanup. I would fortune myself out of 12" from his termigons, move up 12" and then shoot/witchblade them to death. If you run the math, shooting
TL shuriken cats at a doomed T6 target means your going to get close to 27% AP2 wounds on the target. The 7 remaining bikes was doing ~4 rends when shooting at the termigons and another 18 normal wounds when I assaulted it. Termigons went down fast.
Tsilber wrote:Did you get rushed by any
DPs at all? play any list with swarms, rending attacks.
I played 3
FMC builds. In each of them they rushed
DPs at me. However, they rushed them flying instead of keeping them both 18" away. This let me ground one of them through volume of fire and then assault it with the baron in front. Sometimes I had the sheer firepower to kill the other one on the same turn.
The remaining prince would usually try and vector strike a venom. I kept expecting someone to trade one for a wave serpent but it never happened. I never had a single
DP charge my seer squad. Usually after the witchblades caused ~18 wounds on the first turn they understood to avoid them.
Tsilber wrote:This unit not being fearless is what could hurt it, its how i dealt with Mikes Seer star. Now i understand you have the baron. But if you got hit by 2
dps they will attack before you consolidate in to make barons closest model. If seekers hit you, they could locus of beguilement the baron into a challenge..
If you hit it with 2
DPs and seekers and locus'ed the baron that would do the trick. Each warlock is still rocking a 75% invuln with fortune -- which is better than a
TH/
SS. This will not work if you have 2
DPs and some seekers slamming into the squad. The sheer amount of attacks will overwhelm them.
In one game I had 5 wraiths and Oberon(sp?) attack. Remember the Baron provides defensive grenades. This means they did not get as many attacks as my opponent thought. I killed 2 wraiths before he got to swing, and his entire assault killed 1 warlock and did 1 wound to a seer. I then jumped out of combat and assaulted his buff commander / riptide unit and ran them off the table. After that he kept his wraiths away from my seers and focused on my troops.
Remember that in 25% of the games the seer squad will not have fortune. Its much easier to handle in those cases. It won't be a rollover unit, it just easier to handle.