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Made in us
Newbie Black Templar Neophyte




Manhattan, Kansas

 Banzaimash wrote:


More like Hatred (enemies of the Emperor, especially Orks, specifically Ghazghkull)


Ghazghkull is just his current obsession. Helbrecht has personal beef with Imotekh, though, seeing as Imotekh took hook his hand when Helbrecht was a just a Marshal. Imotekh didn't kill him to remind him of his defeat. Years later, when they met in personal combat Helbrecht was about to win but Imotekh, sensing he was about to die teleported away to safety. Helbrecht destroyed his Tomb Ship, to remind him of his defeat

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Made in us
Stealthy Kroot Stalker






U.S.

I wish Farsight got EW since the Tau don't have a single EW character. That and possibly a 4th sub-system slot as befitting of a 6E Tau commander.
   
Made in us
Esteemed Veteran Space Marine




My secret fortress at the base of the volcano!

 AlmightyWalrus wrote:
squidhills wrote:
 welshhoppo wrote:


Because even a 90 year old ex-SAS is a little bit frail.

Edit: Actually have you played MGS4? Solid Snake, awesome man of awesome needs a powered suit to move around due to this old age. Dante is along the same lines I reckon.


This is not how Blood Angels work. BAs are vampires. They do not age. They do not get "older". They get more dangerous.

Frankly, I'm not even a BA player and I know all BA SCs should have Eternal Warrior. Because: Vampires.


Would they suffer instant death from those stake-thrower crossbow thingamajigs the Sisters of Battle have then?


Sure, that sounds perfectly reasonable.

Emperor's Eagles (undergoing Chapter reorganization)
Caledonian 95th (undergoing regimental reorganization)
Thousands Sons (undergoing Warband re--- wait, are any of my 40K armies playable?) 
   
Made in us
Decrepit Dakkanaut





GoliothOnline wrote:
Typhus

WS 7
BS 5
S 4
T 6******
W 4
I 5
A 3
Ld 10
Sv 2+/5++
FnP 4+*****

Zombie Cultists : Zombie cultists are by all rights considered followers of Nurgle for spells and effects that should not harm Nurgle Models.

I love running Typhus, but by god... why the bloody hell is he only T5?... He gets into combat with 1 enemy capable of hitting at str 10 or a simple MC-C and the blobs of cultists he's with mean nothing since he gets smashed and forced into a challenge... v_v At least with T6 he wouldnt get instantly killed by Active weapons like DA smite mode as well... I am still urked there are weapons specifically designed in game to counter CSM and Daemons alike, yet both of those races have no general hatred towards, oh I don't know... EVERYTHING ALIVE IN THE UNIVERSE >.>

I need another drink v_v" lol



I always felt in 5th ed that really the only thing Typhus needed to be useful was Eternal Warrior. I don't have anything for 6th so cant comment on that... but regardless, Typhus needs to have the inability to be instant deathed....
   
Made in nl
Aspirant Tech-Adept






Pedro Kantor
+Eternal Warrior

I mean c'mon he's supposed to be killed by a certain Farseer. Not by some Chaos Sorcerer with his force slapstick.

Poor ignorant guardsmen, it be but one of many of the great miracles of the Emperor! The Emperor is magic, like Harry Potter, but more magic! A most real and true SPACE WIZARD! And for the last time... I'm not a space plumber.

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600 Pts Orks
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Made in gb
Perfect Shot Black Templar Predator Pilot






Templar_Grist wrote:
 Banzaimash wrote:


More like Hatred (enemies of the Emperor, especially Orks, specifically Ghazghkull)


Ghazghkull is just his current obsession. Helbrecht has personal beef with Imotekh, though, seeing as Imotekh took hook his hand when Helbrecht was a just a Marshal. Imotekh didn't kill him to remind him of his defeat. Years later, when they met in personal combat Helbrecht was about to win but Imotekh, sensing he was about to die teleported away to safety. Helbrecht destroyed his Tomb Ship, to remind him of his defeat


I was joking, but in both cases it's just personal beef. In all honesty he should get hatred for everyone who's not Imperial. I'd say what really marks out Helbrecht from other named marine heroes is the fact he's an expert fleet commander. Should get a rule called Master of the Void, whereby while Helbrecht's alive the opponent subtracts 1 from reserve rolls, to represent his supremacy in space, which makes it difficult for them to land troops. It's not a big thing, but it would be nice to show why he's different from other heroes beyond simply "he's an angry crusader grrrr!"
   
Made in au
Araqiel





Sunshine coast

Masque needs to be able to join squads and be part of the heralds

3000 4500

 
   
Made in us
Douglas Bader






 soomemafia wrote:
Because why, oh why, doesn't frikkin' oldest living (non-Dreadnought) Space Marine have Eternal Warrior?


Because no human-size model should have EW. If you take a direct hit from a railgun you're dead, end of discussion, no matter how experienced or stubborn you are. The only things that should have EW should be MCs or similar units that have the sheer body size to have a human-size hole blown in them and keep fighting.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Newbie Black Templar Neophyte




Manhattan, Kansas

 Banzaimash wrote:
Templar_Grist wrote:
 Banzaimash wrote:


More like Hatred (enemies of the Emperor, especially Orks, specifically Ghazghkull)


Ghazghkull is just his current obsession. Helbrecht has personal beef with Imotekh, though, seeing as Imotekh took hook his hand when Helbrecht was a just a Marshal. Imotekh didn't kill him to remind him of his defeat. Years later, when they met in personal combat Helbrecht was about to win but Imotekh, sensing he was about to die teleported away to safety. Helbrecht destroyed his Tomb Ship, to remind him of his defeat


I was joking, but in both cases it's just personal beef. In all honesty he should get hatred for everyone who's not Imperial. I'd say what really marks out Helbrecht from other named marine heroes is the fact he's an expert fleet commander. Should get a rule called Master of the Void, whereby while Helbrecht's alive the opponent subtracts 1 from reserve rolls, to represent his supremacy in space, which makes it difficult for them to land troops. It's not a big thing, but it would be nice to show why he's different from other heroes beyond simply "he's an angry crusader grrrr!"


I would have to agree with you on both counts. His entire army is fleet based and he doesn't even get the base Chapter Master Orbital Bombardment rule D: Seemed kind of poorly thought out.

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Made in us
Nihilistic Necron Lord




The best State-Texas

Anrakyr- Keeps his current statline, but gains a weave.

Mind in the Machine works without LOS.. Boom. Useful Overlord.

Edit: The Cryptek Characters should be T5 and 3W as well.

This message was edited 2 times. Last update was at 2013/12/29 17:11:19


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Willing Inquisitorial Excruciator





Sarasota, FL

Crowe needs to be a IC, he's not so badass that it would break the game or anything. Just make it so he can only join Purifier units or something.

7K Points of Black Legion and Daemons
5K Points of Grey Knights and Red Hunters  
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

 FinkleLord wrote:
Kaldor Draigo

Titansword
-AP 2



Humerously ap3 works on all chaos daemons I believe bar gargants and possibly skarbrand. Only exceptions I can think of are oblits and mutilators.

Changeling needs changing and please slap the brilliant man who wrote the daemon codex for putting eternal warrior on skulltaker a fetching herald of Khorne that has 2W

And ideas to fix Commissar Yarrick?

This message was edited 1 time. Last update was at 2013/12/29 21:33:43


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/ 1690
WIP (1875)
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WIP (150) 
   
Made in nz
Stealthy Space Wolves Scout



Auckland, New Zealand

 StarTrotter wrote:
 FinkleLord wrote:
Kaldor Draigo

Titansword
-AP 2



Humerously ap3 works on all chaos daemons I believe bar gargants and possibly skarbrand. Only exceptions I can think of are oblits and mutilators.

Changeling needs changing and please slap the brilliant man who wrote the daemon codex for putting eternal warrior on skulltaker a fetching herald of Khorne that has 2W

And ideas to fix Commissar Yarrick?


Fixing Yarrick? Halve his points.


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I find passive aggressive messages in people's signatures quite amusing. 
   
Made in us
Long-Range Land Speeder Pilot





Castellum Crowe-make him an IC.

Space Marines, Orks, Imperial Guard, Chaos, Tau, Necrons, Germans (LW), Protectorate of Menoth

 
   
Made in hr
Boosting Black Templar Biker




Croatia

Helbrecht, Sword of the high marshals gives D6 attacks on the charge instead of D3, if he is on the table, him and his squad have hatred(necrons)
AND WHERE IS HIS ORBITAL BOMBARDMENT??

AFTER A THOUSAND EXAMS ONE ONLY SEES FAILURE!
2000

2500 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

Abaddon the Despoiler:

Rewrite the fluff to make him look less like a fool, and then give him a points drop of ~25 pts.
   
Made in nz
Focused Fire Warrior



New Zealand

Kharn needs eternal warrior or feel no pain 4+ , he should be considerably more durable than he is.

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1000pts
 
   
Made in us
Annoyed Blood Angel Devastator




Dante
- Eternal. Fething. Warrior
- Axe swings in inititive order
- Drop 30 points
   
Made in us
Devastating Dark Reaper



Biel-Tan

Yriel's Spear of Twilight should be ap2 considering it has the power of a star in it. Additionally id like to see eternal warrior for him, at least with the way his cursed rule works I would take him this edition but he's just not that good in this dex for his points. If not EW than maybe give his spear Instant death to make him more of a BA kinda character.

 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






 namiel wrote:
Freman Bloodglaive wrote:
Azrael, Sword of Secrets - AP2.

Ezekiel, Traitor's Bane, one handed weapon.

Asmodai, Blades of Reason, - AP3 non-specialist weapon.

Belial, Sword of Silence - AP2

Sammael, Raven Sword, S5

Company/Ravenwing Champion, Blade of Caliban, not unwieldy.


There has to be some kind of drawback to have an ap3 +1str sword for 5pts. If not it would be silly awesome.

Considering you have to swap out a corvus hammer for it, and you are only limited to one per army, on a model with 1 wound, I don't see the problem of buffing it. Certainly give it rending or ap2. Possibly a str modification. Remove unwieldy.

As for characters, probably asmodai. DA really lacked any sort of focus on its interrogators, and the supposed big daddy of them all is practically worthless on the tabletop.
   
Made in us
Foolproof Falcon Pilot





Nightspear.... oh nightspear

Points: 170
WS7
BS9
S3
T3
W3
I7
A4
LD10
SV4+

Wargear:
Shadow Reaper
C'tan Phase Sword
Force Shield
Shuriken pistol


Special Rules:
Hatred: Necrons
Preferred Enemy: Necrons
Stealth
Shrouded
Ambush
Infiltrate
Walk the Path Unseen
Master Marksman
Terrain Mastery

Ambush:
After deployment and infiltrators, nominate a single enemy unit. That unit immediately takes 1d3 S1 AP2 hits that wound on a 2+ with the distort and haywire special rule.

Master Marksman: Wounds caused by Nighspear cannot be reallocated with the Look Out Sir! special rule. In addition, Nightspear's unit may choose the allocation of wounds on to-hit rolls of 6. If the unit already had this ability, they may choose the allocation of all wounds.

Terrain Mastery:
This unit may ignore difficult and dangerous terrain for movement purposes (but not assault).

Walk the Path Unseen:
Before deployment, nominate a single friendly unit. That unit may gains the infiltrate special rule but may infiltrate up to 12" from an enemy, even if visible to an enemy model.

Shadow Reaper:
60" S -* AP 1 Sniper Distort Haywire
*Shadow Reaper always wounds on a 2+. This is in place of the Sniper special rule.

C'tan phase sword:
S (user) AP2, No saves may be taken against wounds caused by a C'tan phase sword (not even invulnerable saves!).



Nightspear unlocks Pathfinders as a troop choice. They are Rangers with the Shrouded special rule (in place of the Stealth rule), the Terrain Mastery special rule (as shown above) , and +1 Ballistics skill for 16 points per model. In addition, Pathfinder's precision shots cannot be reallocated with the Look out Sir special rule.

This message was edited 2 times. Last update was at 2013/12/30 16:39:01


"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
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