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Made in au
Araqiel





Sunshine coast

GoliothOnline wrote:
 hiveof_chimera wrote:
all Phoenix lords, asurmen gets 3++ all others get 4++ all make their aspect troops! Jain zar has grenades! Maugan ra gun is ap 3/2, karandras can assault out of infiltrate,all have ws,int,bs 8, all have preferred a enemy against a diff army eg fuegan against daemons, Maugan against tyranids etc
I think that would fix them


I agree that a lot of the Eldar HQs could use a bit of love in terms of Troop conversions. But, they would have to lose out on a few things... EW on just about every named HQ is kinda crazy... Especially considering things like Soulrazer can randomly determine a game result =/ All it takes is 1 bad roll and you could go from securing a victory, to enduring a loss.

Well of they lose it then they should have a resurrection rule like a aspect autarch can take the armour with 1 wound, but they should still have EW as they are still 200+ points and for fluff purposes which I'm going to leave to someone else as they will most likely explain it better

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Made in ca
Monstrously Massive Big Mutant





Canada

 hiveof_chimera wrote:
GoliothOnline wrote:
 hiveof_chimera wrote:
all Phoenix lords, asurmen gets 3++ all others get 4++ all make their aspect troops! Jain zar has grenades! Maugan ra gun is ap 3/2, karandras can assault out of infiltrate,all have ws,int,bs 8, all have preferred a enemy against a diff army eg fuegan against daemons, Maugan against tyranids etc
I think that would fix them


I agree that a lot of the Eldar HQs could use a bit of love in terms of Troop conversions. But, they would have to lose out on a few things... EW on just about every named HQ is kinda crazy... Especially considering things like Soulrazer can randomly determine a game result =/ All it takes is 1 bad roll and you could go from securing a victory, to enduring a loss.

Well of they lose it then they should have a resurrection rule like a aspect autarch can take the armour with 1 wound, but they should still have EW as they are still 200+ points and for fluff purposes which I'm going to leave to someone else as they will most likely explain it better


Well, for that, I would have simply said their HQs should have had Rune Armor bonuses incorporated into their Pheonix Armor. (4++ for anyone who doesn't know)

Honestly, they're squishy, but there shouldn't really be a reason you're dedicating a shooti heavy army to things like CC, and that really is the only fear most Eldar have. Even then, they perform surprisingly well against 230-250 point models from other armies due to their high WS and Initiative.

Life: An incomprehensible, endless circle of involuntary self-destruction.

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Rough Rider with Boomstick




Gunblaze West

I would promote Sergeant Bastonne to Col. and have him give an army wide buff to Vets... mabye something like

Self Sufficient: The sergeant of each squad gains the "Its up to Us, Lads" special rule

This would allow a vets army to keep orders without bunching them up

This message was edited 1 time. Last update was at 2013/12/27 23:15:29


 Kilkrazy wrote:
We moderators often make unwise decisions on Friday afternoons.
 kestril wrote:
Page 1: New guard topic
Page 2: FW debate
Page 3: Ailaros and Peregrine fight. TO THE DEATH
I swear I think those two have a hate-crush on each other sometimes.
 
   
Made in gb
Crazed Gorger




Illic Nightspear

Keep the stats as they are.

Give him both stealth and shrouded given he currently only has one but confers both to pathfinders.

Allow a squad of pathfinders to infiltrate with him rather than arrive around him the next turn (meaning they can't use the sniper weapons). This might also make his being to deploy where he likes have a point beyond getting him killed in the opening turn or two.
   
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Hurr! Ogryn Bone 'Ead!





SoCal

Dante - hits @ INITIATIVE. Chapter Master and 1,000+ years old and still can't figure out the heft of his axe? Please - -

Mephiston - add EW. Can't remember if Dante has it, and if he doesn't, he should too.

In a dream world I'd give Strakhen FNP….

This message was edited 1 time. Last update was at 2013/12/27 23:20:22


 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






 BlaxicanX wrote:
 Banzaimash wrote:
If you could rewrite the rules for one named character in 40k, who would it be, and what would the rules be?

I'll start, choosing the Emperor's Champion:

Pts-125
WS-6
BS-4
S-4
T-4
W-2
I-5
A-2
Ld-10
Sv-2+

WARGEAR:
-Bolt Pistol
-Kraks and Frags
-Armour of Faith (artificer armour that grants 5+invun, which increases to 4+in close combat)
-Black Sword (AP2 master crafted power sword)

SPECIAL RULES:
-Chapter Tactics (BT)
-Fearless
-IC
-Slayer of Champions(EC must put forward and accept challenges whenever possible, and must choose one of the 4 stances per Assault phase)

>Hammer of Heretics (+2 Str, Black Sword counts as two handed)
>Parry (EC may not attack this turn but his invun increases to 2+ if he's in close combat)
>Bane of Heroes (EC makes a single attack that has the instant death special rule)
>Tempest of Steel (EC receives D3+1 attacks)


I think the 2+ invulnerable is a bit too strong, even if he can't attack. You could theoretically use the ability to lock an enemy character in the challenge for the entire assault.

What would be more balanced, I think, would be enemies having to re-roll successful to-hits against him while he's parrying.


I think it is good for that reason that it can tie up characters in combat, just nerf it so that each stance cannot be used in consecutive turns, and then change the instant death attack to 1 St 10 attack, so it can still instant death a lot, but it can't nuke a Greater Daemon.

It also it a 2++ save, not a re-rollable one, and only has 2 wounds....

This message was edited 1 time. Last update was at 2013/12/27 23:27:56


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Made in gr
Perfect Shot Ultramarine Predator Pilot




Easy choice for me unfortunately..

Captain Sicarius

I'd make his sword AP 2 and the ability to give these same special rules to each tac squad in the army
   
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Perfect Shot Black Templar Predator Pilot






endlesswaltz123 wrote:
 BlaxicanX wrote:
 Banzaimash wrote:
If you could rewrite the rules for one named character in 40k, who would it be, and what would the rules be?

I'll start, choosing the Emperor's Champion:

Pts-125
WS-6
BS-4
S-4
T-4
W-2
I-5
A-2
Ld-10
Sv-2+

WARGEAR:
-Bolt Pistol
-Kraks and Frags
-Armour of Faith (artificer armour that grants 5+invun, which increases to 4+in close combat)
-Black Sword (AP2 master crafted power sword)

SPECIAL RULES:
-Chapter Tactics (BT)
-Fearless
-IC
-Slayer of Champions(EC must put forward and accept challenges whenever possible, and must choose one of the 4 stances per Assault phase)

>Hammer of Heretics (+2 Str, Black Sword counts as two handed)
>Parry (EC may not attack this turn but his invun increases to 2+ if he's in close combat)
>Bane of Heroes (EC makes a single attack that has the instant death special rule)
>Tempest of Steel (EC receives D3+1 attacks)


I think the 2+ invulnerable is a bit too strong, even if he can't attack. You could theoretically use the ability to lock an enemy character in the challenge for the entire assault.

What would be more balanced, I think, would be enemies having to re-roll successful to-hits against him while he's parrying.


I think it is good for that reason that it can tie up characters in combat, just nerf it so that each stance cannot be used in consecutive turns, and then change the instant death attack to 1 St 10 attack, so it can still instant death a lot, but it can't nuke a Greater Daemon.

It also it a 2++ save, not a re-rollable one, and only has 2 wounds....


What do you guys think of the points cost though? I'm not sure if it's too expensive or too cheap. It would be nice to know what you think, because I showed a few of my friends this revised EC of mine and they said it was reasonable and they'd be happy to test it in a few games to see whether I could use it like this in the gaming group in the future. I realise the 2++ is perhaps a bit too powerful, but for a 2 wound model not unreasonable I suppose, just not every turn as endlesswaltz said.
   
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New Orleans, LA

Shadow-Captain Kayvaan Shrike
- Reduce price to 170pts
- A new rule: "Murder of Crows"(jump infantry get the scout USR)

In a sense, I'd like to see Shrike+Raven Guard CT do for RG players(value and fluff-wise) what Khan+White Scars CT do for WS players.

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Locked in the Tower of Amareo




Dante is so bad. So, so, so bad.
   
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Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

What's up with everyone wanting AP2 for their swords? Draigo I can get, he is Draigo after all, and I am willing to turn a blind eye to bad parts of his fluff *Cough*Mortarion*Cough* but Termie armour is bad enough as it is. Let swords be swords, AP3 be AP3.

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Made in ca
Monstrously Massive Big Mutant





Canada

The AP2 phenomenon is sweeping 40k!

All named characters (Grots and all!) apparently deserve AP2 lol

Take Fabius Bile, he has AP- attacks... Why? Because it's Instant Death. See the trade off?

Swarm Lord... Hits you, you die. You passed your invulns you say? THAT'S NICE, reroll them >.> lol

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Perfect Shot Black Templar Predator Pilot






All power weapons should be AP2. At the end of the day they're just pieces of metal, and its the energy around them that does the cutting, like lightsabers. This was the case until sixth, when some silly sod decided to alter power weapons in a poorly thought out and half- arsed attempt at adding depth and realism. Now you have situations where ancient power swords with fragments of a weapon wielded by a demigod and power fields whose production methods have been long forgotten (Sword of the High Marshals) is less able to cut through a Terminator or Meganob than a hatchet with a power field generator welded onto it. It's ridiculous. You end up with ace commanders and fighters like Azrael or Helbrecht being unable to best a terminator (twice this edition I've killed Azrael with a single tactical terminator), while some lowly sarge can punch his way through half a squad of them.
   
Made in au
Araqiel





Sunshine coast

Actually with Mephistopheles being t6 he doesn't need EW what he needs is an inv.

3000 4500

 
   
Made in ca
Calm Celestian




Windsor Ontario Canada

Saint Celestine makes seraphims troops (I really want another troop choice option).
   
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Been Around the Block





Azrael

+30 points
Sword of Secrets AP
Eternal Warrior
   
Made in nz
Judgemental Grey Knight Justicar





New Zealand

 FinkleLord wrote:
Kaldor Draigo

Titansword
-AP 2



This times a million. Ap3 on him is just ridiculous
   
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Douglas Bader






Creed is now an IC, his special rule now grants infiltrate instead of scout, and any vehicle unit he chooses to apply his special scout rule to gains +1 transport capacity. If you have a lord of war choice in your army Creed must begin the game embarked aboard it and must either infiltrate or outflank. INFILTRATING REAVER TITANS.

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The new Sick Man of Europe

Azrael:

May replace protector with terminator armour for 30pts

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Ferocious Black Templar Castellan






Sweden

 BrotherHaraldus wrote:
What's up with everyone wanting AP2 for their swords? Draigo I can get, he is Draigo after all, and I am willing to turn a blind eye to bad parts of his fluff *Cough*Mortarion*Cough* but Termie armour is bad enough as it is. Let swords be swords, AP3 be AP3.


I'm just confused why the Black Swords used by Emperor's Champions are AP2 due to being relics from the Horus Heresy but the Sword of the High Marshals, once used by Rogal Dorn on Horus's Battle-barge, is AP3. It makes absolutely no sense whatsoever, even from a fluff perspective.

Further, when any old generic Captain can take the Burning Blade and get at-initiative AP2 attacks (at S7, too!) it feels a bit silly to have dedicated melee HQs running around with AP3 weapons.

I suppose an option, in the case of Helbrecht, would be to make the Sword of the High Marshals increase his strength by 2, essentially turning it into a Relic Blade+. If any sword fits the description of "Relic Blade", that'd be it. That'd still keep him at AP3, but he'd not be stuck with a measly S4 for 180 points. It would also mean that Captains with the Burning Blade would keep their niche as at-initiative AP2 murderstabbers.

This message was edited 1 time. Last update was at 2013/12/28 12:51:19


For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in fi
Homicidal Veteran Blood Angel Assault Marine





Just one thing. Dante.
Because why, oh why, doesn't frikkin' oldest living (non-Dreadnought) Space Marine have Eternal Warrior?





Matt Ward, explain this.

This message was edited 2 times. Last update was at 2013/12/28 13:02:45


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Been Around the Block






I'd give back Aun'shi rules back to him so he was like he use to be in CC back in 3rd/4th.
   
Made in us
Newbie Black Templar Neophyte




Manhattan, Kansas

High Marshal Helbrecht
Sword of the High Marshals: +D3 attacks at the start of Fight-sub phase, not just charge.

Furious Charge always, rather than the one use only Warlord Trait.

Crusade of Wrath: I would simply change this to Righteous Zeal from the old Codex. Leadership test when you take a casualty during enemy shooting phase, pass and you Consolidate D6 inches. Running into enemy fire, FTW.

And for some Fluff I'd give him Hatred(Necrons)

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Drakhun





 soomemafia wrote:
Just one thing. Dante.
Because why, oh why, doesn't frikkin' oldest living (non-Dreadnought) Space Marine have Eternal Warrior?





Matt Ward, explain this.




Because even a 90 year old ex-SAS is a little bit frail.

Edit: Actually have you played MGS4? Solid Snake, awesome man of awesome needs a powered suit to move around due to this old age. Dante is along the same lines I reckon.

This message was edited 2 times. Last update was at 2013/12/28 14:06:43


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Made in se
Tough Traitorous Guardsman






 reiner wrote:
Honestly, I'd be happy if Typhus wasn't locked into Lord of Terror. Ugh.


I fully agree with this.
I alsot kinda agree that he should have T6 as previously stated.

Also give Changeling his old ability back.
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Castellan Crowe- May join a unit consisting of only Purifiers (and the Knight of the Flame).

Draigo- AP 2 sword, or at least vs Daemons/Psykers.

Mordrak- IC


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 welshhoppo wrote:


Because even a 90 year old ex-SAS is a little bit frail.

Edit: Actually have you played MGS4? Solid Snake, awesome man of awesome needs a powered suit to move around due to this old age. Dante is along the same lines I reckon.


This is not how Blood Angels work. BAs are vampires. They do not age. They do not get "older". They get more dangerous.

Frankly, I'm not even a BA player and I know all BA SCs should have Eternal Warrior. Because: Vampires.

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Ferocious Black Templar Castellan






Sweden

squidhills wrote:
 welshhoppo wrote:


Because even a 90 year old ex-SAS is a little bit frail.

Edit: Actually have you played MGS4? Solid Snake, awesome man of awesome needs a powered suit to move around due to this old age. Dante is along the same lines I reckon.


This is not how Blood Angels work. BAs are vampires. They do not age. They do not get "older". They get more dangerous.

Frankly, I'm not even a BA player and I know all BA SCs should have Eternal Warrior. Because: Vampires.


Would they suffer instant death from those stake-thrower crossbow thingamajigs the Sisters of Battle have then?

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Stealthy Space Wolves Scout



Auckland, New Zealand

 namiel wrote:
Freman Bloodglaive wrote:
Azrael, Sword of Secrets - AP2.

Ezekiel, Traitor's Bane, one handed weapon.

Asmodai, Blades of Reason, - AP3 non-specialist weapon.

Belial, Sword of Silence - AP2

Sammael, Raven Sword, S5

Company/Ravenwing Champion, Blade of Caliban, not unwieldy.


There has to be some kind of drawback to have an ap3 +1str sword for 5pts. If not it would be silly awesome.

Sammael doesn't need to be str 5 just having shread would be nice. And Ezekiel needs some kind of invul save.


There is a drawback, you pay 5 points to lose your strength 5 rending hammer.

Normal command squads pay the full 15 points.


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Perfect Shot Black Templar Predator Pilot






Templar_Grist wrote:
High Marshal Helbrecht
Sword of the High Marshals: +D3 attacks at the start of Fight-sub phase, not just charge.

Furious Charge always, rather than the one use only Warlord Trait.

Crusade of Wrath: I would simply change this to Righteous Zeal from the old Codex. Leadership test when you take a casualty during enemy shooting phase, pass and you Consolidate D6 inches. Running into enemy fire, FTW.

And for some Fluff I'd give him Hatred(Necrons)


More like Hatred (enemies of the Emperor, especially Orks, specifically Ghazghkull)
   
 
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