Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2014/02/09 02:10:15
Subject: Did GW learn their lessons with the new Nid codex?
Dozer Blades wrote: Okay AtoMaki it's obvious you hate the codex and that is fine.
Man, I would love to hate the codex, but I can't. It is not a bad codex per see. Just a very unimaginative and blank one.
Dozer Blades wrote: Tau has synergy but units like the Riptide and Missilesides don't need much help...
You don't know the Tau codex that much, don't you? The Riptides and the Missilesides are nothing without a Buffmander, markerlight support, a Fire Warrior Castle or other derp-magnet, units that can lend a hand with Overwatch (usually other Missilesides/Riptides) and maybe a Farseer.
That's why people don't like this codex, there's no cheese.
There is cheese in the codex: both the Shooty Monster Smash and the "Pressure Bullet" are rather cheesy setups. It is just one thing that they are also boring like hell.
You mean, the ability that punishes you when you don't have it?
I think that it is becoming apparent that Dozer Blades doesn't have the Tyranid Codex or doesn't play Tyranids....
There is nothing synergistic about Tyranids, that is the pitch that GW is giving them in order to make them seem appealing and apparently people are buying it. Dozer you keep saying things implying that everyone wants a new Tau/Eldar codex but no one in this thread has said something to that extent, all the criticism of the book is coming from how boring it is and how uninspired the rules are.
Let's talk for a minute about Mawlocs, a S6 AP2 pie plate that effectively has reroll to wound that can only be used two times a game on average. That is nothing impressive, so look at it's stats. T6 3+ save SOUNDS great but...A3 WS3, so he isn't gonna be doing much outside of that pie plate every other turn. This isn't accounting for the fact that he scatters full distance which can be mitigated by a lictor as everyone is saying but...an opponent who doesn't see THAT coming from a mile away before deployment is even done has other problems. Lictors aren't survivable enough to be that close to the enemy and not get slaughtered. Plus running a lictor means less Zoanthropes and Venomthropes so why take the time to do it? If you REALLY want an AP2 pie plate just run the Exocrine, he is better than the Mawloc in every way really.
Well it totally depends on the rest of your army. The good things about Mawlocs is, that they are cheap. Yes, theire demage output isnt overwhelming but they are still MCs with 3 S10 attacks on the charge. So after the arrival you can kill some tanks.
If youre playing a fast CC army lictors are great distraction units. I run 3 single lictors. After my first turn, the enemy has to decide between a lot of units, that will get into CC next turn and some lone lictors principally not worth to shoot at. But if you think of your units getting bunched up in CC and you know that mawlocs are coming up the following turns without scattering, you cant ignore them. I think you can call it some sort of synergy. I know there are not many lists that can run 3 single lictors, cause they need the elite slots, but I can. Zoanthropes and Venomthropes are just to slow to keep up with the rest of the army.
The exocrine might deliver more pie plates than the mawloc, but they wont force the enemy to shoot my lictors and cost 30 Points more.
This message was edited 1 time. Last update was at 2014/02/09 02:11:34
2014/02/09 02:29:06
Subject: Did GW learn their lessons with the new Nid codex?
Dozer Blades you clearly do not play the Tyranid dex or are a new dex hopper trying to justify your purchase - to say that you get a feel of synergistic units while building a list is unbelievable and as such I do not believe it.
I think at best you are mistaking list requirements and units that need the support of others to even function as synergy between the army. Needing to take Synapse for your Exocrine to shoot like it should, isn't a synergistic way to get the most out of it, it's merely an additional cost to the unit. If the Exocrine was balanced and costed as a unit that was out of synapse all the time (e.g. costed 80 pts) then taking Synapse to fix his big flaw would be synergy. As this is not at all how they are balanced, the fact that you need to also take Synapse to make him play the way he is balanced is additional costing.
Dozer Blades wrote: Most of the people who were playing Nids in 6th edition prior to the new codex are upset about the loss of Biomancy. IB was not issue due to Tervigon spam and now the Tervigon has been nerfed. I think the new codex is quite good - you have to be willing to try new things.
Oh, very nice of you to sum up and generalize the opinion of a group of people you are not a part of, with in an incorrect summary and no real concept of why this dex is badly written. Thanks, I'll be sure to make note of it.
Automatically Appended Next Post: I will say though that the new Mawloc is in my opinion the most cost effective unit in either book. I would take an army of nothing but Mawlocs if I could.
This message was edited 1 time. Last update was at 2014/02/09 02:31:23
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it.
2014/02/09 02:50:11
Subject: Did GW learn their lessons with the new Nid codex?
I personally doubt that GW has learned any sort of lesson. But, I think that the problem with Nids is in lack of units and options, NOT lost psychic powers, or in synapse. The codex requires synapse to function at top efficiency. There are however good synapse units that I would frankly take anyways. Tervigons are good without synapse, and with it are still a must have. Flyrants are a must, as are Zoanthropes. Take some of these, and you can make units like the exocrine worthwhile. Tyranids are not a broken army, but they are useable. However, they require the most thought in pre-game and list building because of all the weaknesses you must cover up.
2014/02/09 02:58:07
Subject: Did GW learn their lessons with the new Nid codex?
SHUPPET wrote: Dozer Blades you clearly do not play the Tyranid dex or are a new dex hopper trying to justify your purchase - to say that you get a feel of synergistic units while building a list is unbelievable and as such I do not believe it.
I think at best you are mistaking list requirements and units that need the support of others to even function as synergy between the army. Needing to take Synapse for your Exocrine to shoot like it should, isn't a synergistic way to get the most out of it, it's merely an additional cost to the unit. If the Exocrine was balanced and costed as a unit that was out of synapse all the time (e.g. costed 80 pts) then taking Synapse to fix his big flaw would be synergy. As this is not at all how they are balanced, the fact that you need to also take Synapse to make him play the way he is balanced is additional costing.
Except in the example of Exocrine, it barely cares if it's in Synapse. As a Fearless MC with Hunt IB, if it fails it's test it still gets to move (if it wants to) and shoot...it just cannot run during the shooting phase, nor will it get to assault (not the biggest penalty for this particular model). The only real issue is it has to shoot at the CLOSEST enemy unit...which may be a drag. Either way, it's not the end of the world.
Dozer Blades wrote: Most of the people who were playing Nids in 6th edition prior to the new codex are upset about the loss of Biomancy. IB was not issue due to Tervigon spam and now the Tervigon has been nerfed. I think the new codex is quite good - you have to be willing to try new things.
Actually I feel Dozer Blades made an accurate assessment there. People are STILL complaining about the loss of Biomancy, and it's not hard to connect the dots between people being bummed out that the build they were using (tervigon spam) is no longer viable because the core unit of the build (the tervigon) got beat the death with a nerf bat.
Shuppet, it's clearly your thing to down the Tyranid book at each and every opportunity. I get it...it was shoddily written and didn't address simple issues like fixing the Trygon's Subterranean Assault (gah! so annoying!). That doesn't mean that someone can't say something positive about the Tyranid Codex. You CAN let one slide every now and again...
This message was edited 3 times. Last update was at 2014/02/09 03:00:51
2014/02/09 03:02:29
Subject: Did GW learn their lessons with the new Nid codex?
I have been playing Tyranids for over the past three editions. I attended a major event in the US and went 5-1-1 ending up in the top 25 out of over 200 players. Sorry I don't drink your p*ss tasting koolaid. I have beaten eldar and Tau with the new codex and will bring my tendril to a major event this year. Come on in the water is fine.
SHUPPET wrote: Dozer Blades you clearly do not play the Tyranid dex or are a new dex hopper trying to justify your purchase - to say that you get a feel of synergistic units while building a list is unbelievable and as such I do not believe it.
I think at best you are mistaking list requirements and units that need the support of others to even function as synergy between the army. Needing to take Synapse for your Exocrine to shoot like it should, isn't a synergistic way to get the most out of it, it's merely an additional cost to the unit. If the Exocrine was balanced and costed as a unit that was out of synapse all the time (e.g. costed 80 pts) then taking Synapse to fix his big flaw would be synergy. As this is not at all how they are balanced, the fact that you need to also take Synapse to make him play the way he is balanced is additional costing.
Except in the example of Exocrine, it barely cares if it's in Synapse. As a Fearless MC with Hunt IB, if it fails it's test it still gets to move (if it wants to) and shoot...it just cannot run during the shooting phase, nor will it get to assault (not the biggest penalty for this particular model). The only real issue is it has to shoot at the CLOSEST enemy unit...which may be a drag. Either way, it's not the end of the world.
Dozer Blades wrote: Most of the people who were playing Nids in 6th edition prior to the new codex are upset about the loss of Biomancy. IB was not issue due to Tervigon spam and now the Tervigon has been nerfed. I think the new codex is quite good - you have to be willing to try new things.
Actually I feel Dozer Blades made an accurate assessment there. People are STILL complaining about the loss of Biomancy, and it's not hard to connect the dots between people being bummed out that the build they were using (tervigon spam) is no longer viable because the core unit of the build (the tervigon) got beat the death with a nerf bat.
Shuppet, it's clearly your thing to down the Tyranid book at each and every opportunity. I get it...it was shoddily written and didn't address simple issues like fixing the Trygon's Subterranean Assault (gah! so annoying!). That doesn't mean that someone can't say something positive about the Tyranid Codex. You CAN let one slide every now and again...
I like this. There are units you can take that minimize the need to IB. Crones, Exos, Tyrannos, etc. And biomancy in this 'dex wouldn't really help much. I honestly would rather take the Nid powers in most cases. I agree with Dozer and you in most cases, but not in one of them. The Tervigon has been nerfed, but it is still a worthy choice. Gants are fine as a "tax" but it is still a t6 6 wounds MC! For scoring it is well worth it and gives a much needed tough synapse unit, I think at least one is a must.
2014/02/09 03:25:33
Subject: Did GW learn their lessons with the new Nid codex?
Dozer Blades wrote: I have been playing Tyranids for over the past three editions. I attended a major event in the US and went 5-1-1 ending up in the top 25 out of over 200 players. Sorry I don't drink your p*ss tasting koolaid. I have beaten eldar and Tau with the new codex and will bring my tendril to a major event this year. Come on in the water is fine.
Well that is great, then start supporting your assertions rather than just throwing them out there and expecting people to have a change of heart.
I still play my Tyranids, the book is of a decent power level, I pretty much haven't lost a game with the new dex, I still run my Tervigons, but why are you arguing that this book isn't just terrible? Why is it acceptable to you that so many units are useless, so many units are poorly though out, so many special rules make no sense and are in practice useless?
MasterOfGaunts pointed out how they liked Mawlocs and pointed out how they use them, I still disagree and think that even in a fast CC army there are better choices than Mawlocs but at least they made their case.
All I am asking is why it is okay for GW to release a product that is so half assed. Do you contend that this codex was well thought out? If so, why? You talk about synergy but what synergy are you talking about? I don't give a damn about the power level of the codex because I don't plan on attending any large scale tournaments for this laughably balanced game, I just want a codex, like the Eldar/Tau codices doesn't have so many units that are just terrible. I think that the C:CSM book is bad for the same reason, at least they have enough viable units that you can make multiple list that can do decently. Tyranids are relegated to some serious monobuild just because of our synapse options and their cost, we suffer from some truely terrible design and I just don't understand why you are okay with that.
2014/02/09 03:27:36
Subject: Re:Did GW learn their lessons with the new Nid codex?
@jifel: I'm with ya on the Tervigon not being unplayable...I was only referring to spamming them, as many did by the end of the last codex's run. I personally have never been a fan of using Tervigon, so their nerf didn't effect me whatsoever, but many people putting together tournament Nids lists with the new codex agree with you that one single troop tervigon is almost a must.
2014/02/09 04:13:26
Subject: Re:Did GW learn their lessons with the new Nid codex?
Voidwraith wrote: @jifel: I'm with ya on the Tervigon not being unplayable...I was only referring to spamming them, as many did by the end of the last codex's run. I personally have never been a fan of using Tervigon, so their nerf didn't effect me whatsoever, but many people putting together tournament Nids lists with the new codex agree with you that one single troop tervigon is almost a must.
In that case, I agree exactly! I admit I was guilty of spamming Tervigons in 6th... However, three Tervigons of old (thank the Hive I put in magnets) has left me with a great position for the new book. One Tervigon and two Tyrannofex! Tervi-spam as a list has indeed been nerfed into the ground, but the unit itself now has a new, different role solely as a backfield supporter with tough scoring synapse and extra units when absolutely needed.
@A_S
As to the codex itself, I think the quality of the codex is very poor. No one disagrees there. However, bad codex does NOT equal a bad competitive army. If you don't wish to play competitive, then that's your choice, and it isn't a "wrong" one. The quality of a book is your decision then, but if you only play for fun then a positive view may help. Lost options will not though, sadly. As for competitive, I think the book will do just fine. I've gotten few tests in, but I should have two games next week and a tournament in less than a month, I fully intend to put the naysayers to bed. It is a pretty balanced book that stands between Marines and Daemons in overall power level, in my opinion. But, bearing in mind that it can hard counter Daemons, I would say it is only truly below Taudar in overall power. However, Taudar is not only powerful at the moment, but also a hard counter, making it very far below Taudar, whereas Daemons can potentially topple them. So, between Marines and Daemons is my final placement on the power scale.
2014/02/09 04:28:23
Subject: Re:Did GW learn their lessons with the new Nid codex?
I for one never spammed Tervigons, I got around the need to do so by fielding Ymgarl Genestealers and units in Mycetic Spores, which they killed and thus killed my entire playstyle.
Take Codex: Space Marines, it is a codex full of options and different playstyles, it encourages players to find different ways to play Space Marines. The 6th ed Tyranid codex is entirely the opposite of this, it feels like it was written to punish anyone from deviating from the way they feel Tyranids should be played. It is this harsh restrictiveness that people dislike about the book, not its competitiveness.
"No Biomancy, no mycetic spores, no allies, monobuild only, Final Destination"
Ailaros wrote: You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!"
2014/02/09 04:32:47
Subject: Re:Did GW learn their lessons with the new Nid codex?
PrinceRaven wrote: I for one never spammed Tervigons, I got around the need to do so by fielding Ymgarl Genestealers and units in Mycetic Spores, which they killed and thus killed my entire playstyle.
Take Codex: Space Marines, it is a codex full of options and different playstyles, it encourages players to find different ways to play Space Marines. The 6th ed Tyranid codex is entirely the opposite of this, it feels like it was written to punish anyone from deviating from the way they feel Tyranids should be played. It is this harsh restrictiveness that people dislike about the book, not its competitiveness.
"No Biomancy, no mycetic spores, no allies, monobuild only, Final Destination"
Pretty much. The lack of options is why I'm disappointed in the codex, especially since I had seven units in my army completely removed from existence. SM is far and away the best book this edition overall. I spammed Tervigons, and I'll never claim otherwise or be ashamed of that, but I don't mind the nerf to Tervispam. One is fine for now, and I had an excuse to convert two to Tyrannofex!
2014/02/09 04:49:21
Subject: Did GW learn their lessons with the new Nid codex?
MasterOfGaunts pointed out how they liked Mawlocs and pointed out how they use them, I still disagree and think that even in a fast CC army there are better choices than Mawlocs but at least they made their case.
Which one is the better choice also depends on the personal style. I wanted an army that moves quickly, Forces a lot of pressure on the opponent and crushes the enemy in CC. Most other options would reduce the pressure. An exocrine might have a more reliable pieplate, but the enemy can avoid it by spreading its troops, taking cover or just get out of LOS. A mawloc can also deepstrike into CC and CC forces the enemy to bunch up. Yep, i ll hit my own units too, but i dont care about 10 hormagaunts .
So what would be you re option in a fast moving CC unit?
2014/02/09 04:51:36
Subject: Did GW learn their lessons with the new Nid codex?
Yeah the LE books may not have sold out. But Nids are a niche army. I cant see a single reason why someone who doesn't play nids would even want to buy one, in fact I think most people who don't play Nids would even buy the normal codex just because of price. Things are different with the more popular armies, because the curiousity factor kicks in because you might go in that direction sometime.
Niche army? Tyranids used to be one of the best selling Xenos armies above tall the other Xenos at one point, it's why they got constant updates per edition like SM.
This message was edited 1 time. Last update was at 2014/02/09 05:08:55
2014/02/09 05:36:03
Subject: Did GW learn their lessons with the new Nid codex?
MasterOfGaunts pointed out how they liked Mawlocs and pointed out how they use them, I still disagree and think that even in a fast CC army there are better choices than Mawlocs but at least they made their case.
Which one is the better choice also depends on the personal style. I wanted an army that moves quickly, Forces a lot of pressure on the opponent and crushes the enemy in CC. Most other options would reduce the pressure. An exocrine might have a more reliable pieplate, but the enemy can avoid it by spreading its troops, taking cover or just get out of LOS. A mawloc can also deepstrike into CC and CC forces the enemy to bunch up. Yep, i ll hit my own units too, but i dont care about 10 hormagaunts .
So what would be you re option in a fast moving CC unit?
I would say Trygons/Trygon Primes, they can Deep Strike into the enemy line as well, shoot the turn they come in, then wreck things in melee. They aren't as cheap but I think you will get more bang for your buck. Without knowing your entire list though I wouldn't know exactly what to suggest. If you are points strapped then I have to ask what you are spending your points on seeing as how everything outside of the heavy slot is dirt cheap lol.
Hell a brood of carnifex with adrenal glands are fast enough if you are looking for some swarmy CC that can make it across the table quickly. If you are looking for purely DS and Infiltrating with Flyrants, Lictors, Genestealers, Gargoyles, and Raveners then I can see why you might take Mawlocs but even just a single Trygon might be a better investment. I am not saying Mawlocs are terrible or trying to dissuade anyone from using them but I think their job can be done better with other choices. Back field disruption and AP2 are not lacking in this book.
In over all power I would put this codex right around C:CSM, sans Heldrake, and DA. Below C:SM but not by much, bellow Daemons, even though Tyranids can counter them Daemons are still going to do better in competitive play, and far bellow Tau/Eldar. That is only the 6th codices, against most of the 5th codices I think Tyranids will do just fine.
Dozer at this point it is obvious to me that you have no interest in conversation, you just want to talk so I am going to let it drop now.
2014/02/09 05:50:28
Subject: Did GW learn their lessons with the new Nid codex?
Davor wrote:It's more of battered wife syndrome. You feel abused and unappreciated, GW spits in our faces, but we love them so much we can't leave.
Wow.
You know, you might as well go all the way here. People who like GW are like people who voted for the Nazi party in 1936. They enabled a system that brought misery to uncounted multitudes.
The Nazi Party was elected in 1933.
Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General
2014/02/09 06:55:01
Subject: Re:Did GW learn their lessons with the new Nid codex?
Yeah the LE books may not have sold out. But Nids are a niche army. I cant see a single reason why someone who doesn't play nids would even want to buy one, in fact I think most people who don't play Nids would even buy the normal codex just because of price. Things are different with the more popular armies, because the curiosity factor kicks in because you might go in that direction sometime.
Niche army? Tyranids used to be one of the best selling Xenos armies above tall the other Xenos at one point, it's why they got constant updates per edition like SM.
At one point. If Nid players on Dakka are to be believed the last codex sucked and the one before that was only moderately useful. From my personal experience (which is all anyone can go by) Nid armies are few and far in between. And like you said, they may have been popular at one point, but I wonder if that truly is how it is now.
See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:
2014/02/09 07:07:37
Subject: Re:Did GW learn their lessons with the new Nid codex?
Yeah the LE books may not have sold out. But Nids are a niche army. I cant see a single reason why someone who doesn't play nids would even want to buy one, in fact I think most people who don't play Nids would even buy the normal codex just because of price. Things are different with the more popular armies, because the curiosity factor kicks in because you might go in that direction sometime.
Niche army? Tyranids used to be one of the best selling Xenos armies above tall the other Xenos at one point, it's why they got constant updates per edition like SM.
At one point. If Nid players on Dakka are to be believed the last codex sucked and the one before that was only moderately useful. From my personal experience (which is all anyone can go by) Nid armies are few and far in between. And like you said, they may have been popular at one point, but I wonder if that truly is how it is now.
It's always hard to say when and if things were popular, in my area Tyranids were reasonably popular in 2nd edition, maybe due to Space Hulk, and then in 3rd edition after the current Gaunts and Warriors were first released.
This message was edited 1 time. Last update was at 2014/02/09 08:26:30
2014/02/09 09:12:42
Subject: Re:Did GW learn their lessons with the new Nid codex?
Funny story, sorta relevant to the whole "imbalanced codex" thing.
A few years ago, I went into a local gaming store looking to order some straight-edged dice after I read that article about how GW and Chessex dice are statistically biased towards rolling 1s.
After making an ass of myself trying to order something that doesn't exist (the dice I'd been looking at online had been listed as straight edge dice when they are not), the guy asked if it was for Warhammer 40k, after I mentioned the article. I said yes, and he pointed out that if I really cared about balance enough to order straight edge dice, I wouldn't be playing Warhammer 40k in the first place.
2014/02/09 10:11:59
Subject: Did GW learn their lessons with the new Nid codex?
Naw wrote: What lesson is there to learn? To make a third OP codex after Tau and Eldar?
This guy gets it. Its a solid codex actually. Its not as easy or obvious as Elder or Tau. If those two Codex's didn't exist. It wouldn't be an issue. I play Elder and I'll be the first to point out the real issue. 2 Codex's rule and a combo of them is that much better.
I don't get the GW hate I really don't. I view it the same way I view a cheating GF. If she is so awful you'll leave her no matter the cost. If you don't however you don't get to complain about her.
You sir gets a thumbs up
1500pt O'Vesa Star W: 27 D: 2 L: 1
The challenge: in a 1500pt game I will play 900pt + D6x100 pts, if I roll a 6 I reroll and -100 to that second number (down to 1000pt minimum)
W:6 D:0 L:1
2014/02/09 11:01:16
Subject: Did GW learn their lessons with the new Nid codex?
What's this pressure bullet? Google-fu is weak today.
Jeanstealers, Gargoyles, Raveners, Mawlocks and the Deathleaper Formation. You load 'em up, fire the whole bunch towards the general direction of your opponent and pray that you have enough stuff to reach the enemy. it is easily one of the most annoying armies out there because it can catch you flat-footed and then you are doomed unless you play a min/maxed firebase Tau.
My armies:
14000 points
2014/02/09 12:07:44
Subject: Did GW learn their lessons with the new Nid codex?
Actually I feel Dozer Blades made an accurate assessment there. People are STILL complaining about the loss of Biomancy, and it's not hard to connect the dots between people being bummed out that the build they were using (tervigon spam) is no longer viable because the core unit of the build (the tervigon) got beat the death with a nerf bat.
Shuppet, it's clearly your thing to down the Tyranid book at each and every opportunity. I get it...it was shoddily written and didn't address simple issues like fixing the Trygon's Subterranean Assault (gah! so annoying!). That doesn't mean that someone can't say something positive about the Tyranid Codex. You CAN let one slide every now and again...
You act like I started a thread or even came in here to rag on the nid dex. Dozer Blades made an extremely incorrect generalization of why some core nid players are displeased, which is why he has been contested from that point since. While it is true that there is some people moaning for no other reason than the root of their problem being that their monobuild tervi spam list was nerfed and now they have to buy new models to compile their new monobuild, I personally feel these are the people whose opinions we should not be focusing on. The people with legit complaints about the dex care no more about Biomancy than they do about the fact that our personal table comes not even close, or that we have extremely restrictive options for troops, or that Synapse is even more harmful to you before than before and almost all Synapse creatures recieved redundant nerfs, not just Tervigons but Zoanthropes, Tyranid Prime and Tyrants, as well as Swarmlord being nerfed into oblivion. Just as disappointing as the changes we did receive are the changes that we didn't, such as Raveners and Warriors being just as trash, Rippers securing their unplayable state right next to Pyro's, no grenades for Genies, a bunch of other unmentionable units in slots like Fast Attack and Elite, and this isn't even to mention the 4 units we lost from the last dex.
So no, it's not fair to say that "Most of the people who were playing Nids in 6th edition prior to the new codex are upset about the loss of Biomancy. IB was not issue due to Tervigon spam and now the Tervigon has been nerfed." There is legitimate reasons that people dislike the dex, and yes you are right in saying that they've all been said before (by me and others), which is even more reason for me to come in here and say that boxing us in with all the Tervigonspamming crybears is not only inn accurate but deliberately shortsighted.
Oh, and I'm sure you knew the Exocrine was just an example. I knew some pedantic whiteknight was going to pick apart at whichever unit I chose and the specifics of its relation to synapse and the like, I really just picked the Exocrine because the model is sitting between my monitor and my keyboard right now and as such was the first non-synapse creature I thought of, just substitute Exocrine with one of the many other IB units in the dex if you don't feel the example is relevant enough.
This message was edited 5 times. Last update was at 2014/02/09 12:11:01
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it.
2014/02/09 12:21:36
Subject: Did GW learn their lessons with the new Nid codex?
Blacksails wrote:The quality of a codex is not measured solely by how well it stands up next to the current power codex.
Exactly. You shouldn't be comparing new nids against tau, you should be comparing them against DA, SM, and CSM, which were done correctly (well, not fluffwise, but that's another matter). It's better that they make the game reasonably balanced and just fix the one or two codices that are overpowered, rather than forcing real codex creep where there wasn't before.
6e SM is great, but the other two range ftom dully mediocre (DA) to crap (CSM), the latter of which has the worst internal balance in 6E.
I don't agree with that the problem lies with eldar and tau. In fact, if you notice, both codices balance against each other quite well, and 'Crons hang with them well, too.
The reality is that the top codices aren't broken so much as the lower tier ones are either poorly written (nids, csm), or suffer from the edition itself, which is also poorly written in many ways.
--------------
I always laugh when I see people cry about eldar, daemons tau and necrons and call them "i win buttons".
If these four armies are oh so broken and overpowered, than someone explain to me why they aren't "i win buttons" when played against each other?
Sounds like balance to me, friends.
This message was edited 1 time. Last update was at 2014/02/09 12:32:27
2014/02/09 15:03:43
Subject: Did GW learn their lessons with the new Nid codex?
I would say Trygons/Trygon Primes, they can Deep Strike into the enemy line as well, shoot the turn they come in, then wreck things in melee. They aren't as cheap but I think you will get more bang for your buck. Without knowing your entire list though I wouldn't know exactly what to suggest. If you are points strapped then I have to ask what you are spending your points on seeing as how everything outside of the heavy slot is dirt cheap lol.
Well Points arent the Problems, but I cant see why I should put a Trygon over a Mawloc. The trygon gets fleet, +2WS and +3A and a 6 shot 5/5 on BS3. The Mawloc got its 6/2 pieplate, hit and run and is 50 Points cheaper (and makes lictors more threatening).
The 6 shots arent that good. It would kill less than 1 marine on average, while the pie plate can take on terminators and broadsides and can be fired into CC. Its totally funny to tarpit expensie units like terminators, sternguard etc in CC with some cheap hormagaunts, let them bunch up and fire a Mawloc right into it.
Fleet isnt that necessary for a deepstriking MC.
The trygon itself is generally better in CC with its 6 attacks and WS5, but it also depends on which target you re picking. Against vehicles hes got only 1 smash attack more and WS doesn t count here. It also can be tarpitted, while the mawloc has hit and run. The point is, I use mawlocs as a support unit. Theire CC targets are vehicles and units like broadsides. A trygon wouldnt be much better for this job and would cost me a distraction-lictor.
Carnifexes have to run across the field. So they can be easily shot with just 4hp before doing anything. With Adrenalin they might be a little bit faster, but then they are just 5 Points cheaper than the mawloc. In CC they arent that much better. S9 wouldnt make a difference against most other units except MCs. They got +1A but -2I and -2hp. Dont see any benefit in taking a fex instead.
Other thing: What should I take instead of the lictors, cause without mawloc they arent that scary. Venomthropes are to slow and there is a lot of cover ignoring stuff out there. Only thing i can think of are Zoanthropes for some more psychic powers but they wouldnt fit into the army very well.
2014/02/09 15:21:17
Subject: Re:Did GW learn their lessons with the new Nid codex?
I was as bummed as anyone when Genestealers didn't get some sort of assault grenades (I own 40 of them). Then I realized that a pinned unit in cover doesn't force the assaulting unit's initiative down to 1. Seeing as how Broodlords always get "The Horror," which does a decent job of pinning most units, I feel this was GWs way of throwing the genestealers a bone. It also makes sense thematically (more so than genestealers lobbing assault grenades).
2014/02/09 15:31:49
Subject: Re:Did GW learn their lessons with the new Nid codex?
Which would be fantastic if (a) it was reliable, (b) you aren't forced to have already been in line of sight to the unit with your squishy Genestealer unit the turn before, and (c) it wasn't ignored by Fearless, Daemonic Instability and Walkers.
What's wrong with giving Genestealers an "Ambush Hunters" special rule that acts like assault grenades? It's not like it would make them overpowered, just slightly less mediocre.
Ailaros wrote: You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!"
2014/02/09 15:40:12
Subject: Re:Did GW learn their lessons with the new Nid codex?
Codex balance in 40K is a myth, going all the way back to the first ones in 2nd edition. At best the people who think a codex is perfectly balanced are the ones that play that army and think that it works positively towards how they play that army, or if it lets them do something great. It's just that there are as many people who think a codex crapped all over their army. I have personally experienced many versions of both viewpoints over the years.
This message was edited 1 time. Last update was at 2014/02/09 15:41:11
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."
2014/02/09 15:40:22
Subject: Re:Did GW learn their lessons with the new Nid codex?