Vaktathi wrote:Personally, with the
SW codex, not counting Characters, the units I'd say are "truly unique" are
Fenrisian Wolves
Thunderwolf Cavalry
these don't have direct equivalents or even anything close in C:
SM.
Then we have "implementation unique" units. Stuff that is similar to other stuff or identical to older units, but don't have a truly parallel unit. I'd consider the following to fall under that
Wolf Guard Battle Leader
Lone Wolf
They're basically mini-
HQ's, the stat's of old 4E
HQ's and -1 wound for the most part, but they're not something other books have anymore (i.e. chaos used to have 2 wound Combat
HQ's too, Chaos Lieutenants, until 2007).
So that's 4.
Everything else, barring Characters, in the
SW codex, really is just stat, wargear, or special rule swaps. You could write a codex, and have an addendum of a couple pages with a note like the following
"If using Space Wolves Chapter Tactics, all units exchange
USR X for Y, and the following units are changed as described
Wolf Scouts, as Scouts except +1WS, +1
BS, gain Super Outflank, are Elites, cost +Xpts for the squad.
[STATLINE entry]
Swiftclaws - as Space Marine Bike Squad, -1WS, -1BS, gains Berzerk Charges rule, no Sergeant.
[STATLINE entry]
Skyclaws, as Space Marine Assault Squad, -1WS, -1BS, gains Berzerk Charges rule, no Sergeant.
[STATLINE entry]"