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How do you tone down your army to make the game fun for noobs???  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in nz
Armored Iron Breaker





Wellington

Don't... beat them hard, they will learn ann build they're army to counter you or if not directly counting 'you', they will, overtime build a strong army as well.

Unless they are playing Beastmen or Brets, then there is no help for them lol.

Banished, from my own homeland. And now you dare enter my realm?... you are not prepared.
dogma wrote:Did she at least have a nice rack?
Love it!
Play Chaos Dwarfs, Dwarfs, Brets and British FoW (Canadian Rifle and Armoured)
 
   
Made in us
Evasive Eshin Assassin





@Shas'O Dorian: I don't think I should let the new guy who wants to play Vampires take a Wizard because Invocation is "too central" to the army. The book straight-up says you need a Wizard in the army who knows Invocation.

As for "Unit X is awesome when you cast these three spells on it", that applies to every army that fields poor troops. Night Goblins, Clanrats, Halberdiers, etc.

@Announcement: well said. Your opponent's approach to that game is exactly how people should introduce the game to others.

After you've read the rules, the next step is understanding why the rules are as they are.

 
   
Made in us
Fixture of Dakka





Simple answer: I don't. I bring whatever all-comers list I brought and the newbie faces that. Of course, I don't run netlists... which means sometimes hardcore players don't know how to cope with what I DID bring, but that's another subject.

What I DO is get over on the newbie's side of the table and explain what I'm doing step-by step, and why I'm doing it. From terrain placement to deployment to maneuver to shooting to charge/pursue/reform options, I explain what benefits I gain from doing it.

Now I usually don't go all-out tactically against a newbie. I tend to adopt a more straightforward battle plan... but with enough little maneuver shenanigans to show the newbie that maneuver MEANS something in the game. I'll also leave an opening or two to see if the newbie spots it... and manages to exploit it effectively.

If the newbie asks, I'll happily give advice as well, and warnings (Are you SURE you want to charge your knights into my Executioners? Are you sure you don't want to shoot the cannon at the monster?) are standard fare. But I'll also let the newbie play his game the way he wants to.

After all, the burned hand teaches the best...

It seems to work okay. I haven't had a newbie quit the game after playing me yet, and most thank me for the tactical instruction.

CHAOS! PANIC! DISORDER!
My job here is done. 
   
 
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