Elemental wrote:
But then the question comes up, isn't that what the last shooting phase represented? Why do guns shoot faster if the enemy charges you, rather than charging the guys next to you, or just milling around?
That's a very good point. I think overwatch is one of those things that just raises a lot of questions:
- As you say, why do guns fire faster when a unit is being charged?
- Why does the shooting skill of the firers evaporate when they're being charged? Is it because they're scared? If so, then why do fearless models still suffer the same penalties? Is it something to do with reloading? If so, then why do models who didn't fire in the last shooting phase still suffer the same penalties? Did my Commissar just fire his bolt pistol in the air last turn? Is it s speed/readiness issue? If so, then surely it should only apply if unit is trying to overwatch a different enemy to the one it shot? I mean, I can understand a unit being caught off guard if some jump infantry suddenly leap over a wall and charge. However, surely they'd be less surprised about the unit of orks they shot last turn, which have been completely visible for the duration of the game, charging them?
- Why do all weapons suffer the same penalty? I can understand that Heavy weapons may be difficult to fire quickly (though see above), but surely pistols would be a bit easier to use quickly?
Elemental wrote:
I'm surprised nobody's mentioned
TLOS. If you enter the battle in a kneeling position, you will stay kneeling for all of it--even if you're behind a wall and can't see enemies, you will never ever consider getting up to shoot someone.
At least crouching for most of the game makes some degree of sense during a battle. I'm more annoyed by the characters who apparently strike a heroic pose, then move around with rocket-skates so that they can retain that pose for the duration of the battle.