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'Ow to Up Yer Waaaagh: fixes to common ork player mistakes AND how to adapt to 7th  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

 Mojo1jojo wrote:
I do not know what all you are talking about 'eavy armour is awesome. I deffinintly notice the difference when I use it, typically you get overwatched, most armies have rules that allow them re-rolls or more shots. This usually results in 3-8 wounds. No 'eavy armour most of them die and you miss your charge, when you could of made it if you had the save. Then the next turn the shoot the crap out of you charge you and run you off the table.


My issue with 'Ard Armor is that it's too costly for Orks only to gain a 4+ save, when the majority of every other army laughs at a 4+ save. It's good for Trukk Boyz to help ensure they survive the explosion wounds and potential Mob Rule wounds that they might suffer. Though I couldn't ever see myself fully suiting up a large mob with 'Ard armor'. I normally take mobs in groups of 20, so per mob it would cost me 80 points to suit them up. I tend to take 3 mobs of 20 per game, if possible. That would be 240 points in my most commonly used list, that could be used for SO much more.

A bit extreme of an example, but the point stands. One could argue using one mob of 'Ard Boyz to produce a cover save or have a 4+ line of armor. But Grots do a mobile cover better and are even less likely to actually draw fire due to their low points. Then that 80 points could be used for 4 Warbikes, or 2 Deff Kopters, 5 Tankbustas, a couple Trukks, 13 more Boyz, 1 Painboy/Warboss (With some upgrades)/Big Mek (With some upgrades)/Weirdboy (With his upgrade), 4 Kannonz or Lobbas, and so much more.

   
Made in ru
!!Goffik Rocker!!






I guess, i know what's the problem here.

 Jidmah wrote:
The overall picture is that it's a single 33.33% chance to save wound that would be lost otherwise, assuming you get to use FNP in the first place. That's not worth 5 points.


It's worth for me. Much more than anything else i can buy for this 5 points. What's it gona be? A combi-rokkit? A kybork i'd not need? An extra boy that has an even lower chance of affecting the game? I allready have a 30-strong squad, full squad in a truck and another squad of shootas or stormboyz. All the shootas allready have rokkits, trukkboyz don't need a rokkit that much.

We're arguing so hard about a minor upgrade vs other minor upgrades, btw. We're not talking about: "Hmmm, what to get, a grot orderly or a battle wagon".
   
 
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