Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2014/12/12 19:37:55
Subject: Which Of These Do Think Is Most Important For Improving GW?
Las wrote: I am - on the whole - a fan of the rules. There is absolutely big room for improvement, but to me the game is very enjoyable and I like it's current direction.
The pricing is okay to dumb. Kit costs would be fine if there were a bit more options or realistic packaging. An example would be their tendency to sell 5 man kits at a price that would suggest a 10 man kit, especially when those are the units that tend to be fielded in groups of ten or more.
THE most important issue however, is customer engagement. GW gamers are dying to be taken out of the dark. This is, I believe, the single factor that leads many to feel like the company is treating them like mindless cash cows.
That's a good point. Good PR can make a fleecing seem fun.
Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions.