Orks:
Boyz: Reduce price by 1 point and add 1 strength to profile so they aren't useless in
CC after the 1st turn charge. OR alternatively, Keep the price the same and give Ork Boyz a 6+
FNP that becomes 4+ when a Dok is in the unit and increase strength to 4 for same reason as above.
Nobz: Reduce Price by 3pts a model add 1
Str to profile and come standard with Eavy Armor.
Pks Drop to 20pts instead of 25. Bikes are only a 20pt Upgrade.
Meganobz: stay exactly the same except they have +1 Toughness so they don't get doubled out as easy. Also have the ability to acquire a Painboy in
MA for 50pts (Doesn't take a
HQ slot)
Big Mek: Point reduction for upgrades,
MA 30pt upgrade,
SAG/
KFF only 40pts. Also
SAG needs a revamp for all its random rolls. the fact that Doubles (except double 6s) and a 6 and a 5 is considered bad means that this gun is useless most of the time and wastes a slot.
Burna Boyz: They cost as much as nobz they should be nobz. also come standard with Eavy Armor. AND Burna's no longer need to pick which profile to use they can do both
CC or flame.
TankBustas: some kind of special rule which increases the range of there weapons to 36. Tank Bustas are one of the best units in our arsenal but the range of the weapon means they are dead rather quickly.
Kommandos: 2pt reduction in price, Burna is a 5pt upgrade not 15.
wtf is with that the one useful weapon they get and it costs 15pts. They gain the ability to assault from reserve.
Trukk: 5pt reduction in price, increase capacity to 20 and some kind of special rule where models inside only receive S3 hits when it explodes.(not if, when.)
StormBoyz: 1pt reduction in price. make them a troops choice or something because the 2 swamped
FOC slots are Heavy and Fast. Also give them the option to take Eavy Armor. 3pts a model upgrade.
Deffkopta. Whoever designed these is a bit special. they are boyz but they have 2 wounds? I think someone got confused halfway through the design. Either way, 10pt reduction in price and give them a Nob or better leadership.
Dakkajet: Supa shootas are S7 Assault 4, Also needs a 20pt reduction in price.
Atm it costs as much as a battlewagon with about 1/2 the chance of survival. Ive had these things get killed by bolters ffs.
Burna Bommer: 25pt reduction,
Blitza Bommer: 45pt reduction and Boom bombs become S8. (SIDE NOTE: Why are all decent ork Anti-tank weapons over priced or shoddy?)
Warbikers: 2pt reduction in price, and warbikes confer a 3+ armor save because if Eldar wearing the same armor as there buddies get +1 armor save why shouldn't my orks
Warbuggies: Need access to better weapons, Ramshackle and they are fine.
Mek Gunz: Fix half the weapons they are able to take (Everything except
KMKs, Traktors and lobbas are useless), give them access to Git findaz and then they are fine.
Battlewagon: 20pt reduction, comes standard with Ram. Kill Kannon is a 15pt upgrade OR is a 30pt upgrade but becomes S8 and gains 12inches of range. Make the deff rolla worth upgrading to or get rid of it, as it stands its a waste of space and ink in my codex.
DeffDread: 10pt reduction in price, comes standard with a 5++.
Killa Kanz: 10pt reduction in price, Grotzookas become range 36. Get rid of Cowardly grot rule, its just ridiculous to give morale to a vehicle.
Mork/Gork: 50pt reduction in price, gain assault vehicle special rule, increased capacity to 10. Deffstorm adds +1 strength and becomes
3D6+6 shots. (at BS2 they need more shots to justify this stupid weapon) Mork gains
KMK that fires twice.
KFF upgrade is 40pts and reverts to old coverage rule but stays a 5++.
Lootas: 2pt reduction in price, when you add a mek he keeps his fething gun, also lootas gain access to Gitfindas (pretty much the only unit that will use the damned thing in its current iteration and it doesn't have access) Gitfindaz get reworded so if the unit doesn't count as moving, AKA in a vehicle or with a
MA character in the unit, they can still gain +1bs.
Flash Gitz: Come standard with Eavy armor, Range of weapons increased by 12.
Ghazghkull: +1
WS, Toughness, strength, Wounds, initiative, attacks and leadership. gains a 4++, swings his
PK at initiative, has access to relics. army wide buff that grants some sort of bonus, either in movement or leadership. stays the same price. He is the biggest baddest ork living in the galaxy why is he barely better then a Warboss in
MA?
Stompa: 200pt reduction in price, becomes an assault vehicle.
ARMY WIDE CHANGES: Mob rule reverts to old style.
This is clearly a lot more then 4 changes but if you play orks you know why