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Made in us
Decrepit Dakkanaut




You forgot about Plague Marines and Bikers, but alright.

Raptors have the benefit of being able to Deep Strike and being infiltrated by Huron. They just suffer from not being Bikers.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

Slayer-Fan123 wrote:I'm not sold on Chaos Contemptors (or their Loyalist Scum cousins) until we all get 4 base attacks like the regular dread or Ironclad.


Fitting that mlk day is right around the corner because you my friend have a dream, a dream that one day all dreads will be equal

Tainted wrote:Raptors look quite useful. They're one of two units in the codex that can take more than one special weapon in a five-man unit, the other being chosen. The biggest problem I can see is that they compete in the FA slot with spawn, bikes and drakes, but I think they can do well in small to medium sized games. What's your experience with raptors, are they good for their cost, or do they generally underperform?


I ran my raptors as bodyguards to a JP sorc (didnt have a bike model) and they did pretty good as a harassment unit. A big thing to remember with them that alot of people forget is that they do not trade their cc weapons in for the special weapons, they have the joy of being able to carry both! This is big come assualt time as the loyalists have to trade their cc weapons in to carry flamers or meltas. I run them either two melta or two flamer, never mixed, but if I chose not to do that I get good success out of stock set up too when just taking them as wounds for a sorc or lord.


I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Iur_tae_mont wrote:The Giant khorne walker guy (Not the Lord of Skulls, the big FW one that's not the Brass Scorpion) is pretty good too.

I think you mean the Kytan Daemon Engine of Khorne. If so, he is pretty awesome. I was in a team tournament recently and my teammate brought one of those that he converted from a Lord of Skulls and an Imperial Knight. It did pretty well.
Tainted wrote:Raptors look quite useful. They're one of two units in the codex that can take more than one special weapon in a five-man unit, the other being chosen. The biggest problem I can see is that they compete in the FA slot with spawn, bikes and drakes, but I think they can do well in small to medium sized games. What's your experience with raptors, are they good for their cost, or do they generally underperform?

I run them routinely in my Khorne Daemonkin lists, and they often do well, if not overwhelmingly so. 2 meltaguns gives you a nasty deepstrike unit that can fry a tank when they drop, but 2 flamers can be amazing vs. Orks or other hordes. Never take plasmaguns as they can't assault if they actually use them. In the CSM codex, I would suggest taking any mark except Tzeentch, or no mark at all.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 25 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in us
Longtime Dakkanaut





Gulf Breeze Florida

Slayer-Fan123 wrote:
If your Heavy Support slots are filled, The Purge exists for a reason.


Even with the purge it's filled.


 
   
Made in gr
Longtime Dakkanaut




Halandri

 Tainted wrote:
Raptors look quite useful. They're one of two units in the codex that can take more than one special weapon in a five-man unit, the other being chosen. The biggest problem I can see is that they compete in the FA slot with spawn, bikes and drakes, but I think they can do well in small to medium sized games. What's your experience with raptors, are they good for their cost, or do they generally underperform?
Don't forget Havocs also can spam special weapons..

Speaking of havocs, now the HS slots are less elusive, do people think special weapon havocs worth looking into? I used a couple of squads with meltas mounted in the rhino previously, they ended up facing up against a squad of regular csm in a rhino and a las/ac predator and I came out on top of this intra-codex comparison fight (until a n enemy Juggerlord charged in and finished them off ).
   
Made in ru
!!Goffik Rocker!!






4 flamers, MoK are ccw is very good against infantry.

This message was edited 1 time. Last update was at 2016/01/18 11:47:09


 
   
 
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