Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2016/01/05 22:28:15
Subject: Chaos Space Marine Tactics
|
 |
Terrifying Wraith
|
Last time I was on the tourney scene the only way you saw these guys was typhus, zombies and hell turkeys or some other nurgle themed army, has this changed at all? What sort of lists do people see nowadays?
|
This message was edited 1 time. Last update was at 2016/01/05 22:28:36
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/01/05 22:37:43
Subject: Chaos Space Marine Tactics
|
 |
Auspicious Daemonic Herald
|
Yep its changed. Now you see no CSM lists in tourneys
|
This message was edited 1 time. Last update was at 2016/01/05 22:37:55
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/01/05 22:41:25
Subject: Chaos Space Marine Tactics
|
 |
Graham McNeil
Kaliningrad, Russia
|
2 sorcs on bikes + 3 drakes, supporting Tyrands Flyrants. Probably the best thing that uses CSM.
|
"It's called treachery, Roboute. It works very well." - Lorgar Aurelian. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/01/05 22:51:00
Subject: Chaos Space Marine Tactics
|
 |
Terrifying Wraith
|
nice
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/01/06 01:14:55
Subject: Re:Chaos Space Marine Tactics
|
 |
Steadfast Ultramarine Sergeant
|
Things in CSM that worth consideration maybe Nurgle Daemon Prince, Nurgle Biker Lord (PF and LC) or Nurgle Biker Sorcceror, a couple of min troops, then 2 squad of 5 Nurgle Spawns plus one Heldrake, or 1 unit of 5 Spawns and 2 Heldrake, or 3 units of Spawns. Heavy support should be 2 Maulerfiends plus a Havoc squad, or simply 3 Maulerfined.
Rush up the spawns to tie up as many enemy units using multi assault. Regular small arms like bolters almost cannot harm you as you are T6, and melta or plasma can only knock out one or two wounds from your 15 T6 wounds, and grav is useless. At the mean time your lords, daemon prince, Heldrake and Maulerfiends would do the most killing. Such list would be a nightmare to Codex Space Marines as they generally cannot spam high RoF S6 / S7 shooting weapons. Unless someone knows your list beforehand and tally you by spamming Assault Cannon Razorback in Glaidus Strike Force.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/01/06 02:22:55
Subject: Chaos Space Marine Tactics
|
 |
Decrepit Dakkanaut
|
There's not much good in the codex. These are the few things worth a darn:
1. Juggerlords from the vanilla codex
2. Nurgle Lords from the Crimson Slaughter
3. Plague Marines
4. Maulerfiends
5. Bikers
6. Spawn
7. ML3 Sorcerers
8. Termicide
9. Autocannon Havocs
10. Black Mace Prince
You also have to keep in mind how much better their competition is. Loyalist Bikers are MUCH better, Ironclad Dreads with a Pod basically equates to Maulerfiends, etc.
One idea I had in mind, in trying to keep up with many of the bloody death stars that pop up, is trying to create one for us. There would be a Purge FOC using the Crimson Slaughter supplement, and then a CAD with the Vanilla codex. Take a minimum amount that you need from the Purge (so 2 Termicides), and then take a Sorcerer and Lord. The Lord will take MoN, Daemonheart, a Bike, the Horns, and the usual Power Fist/Claw combo. The Sorcerer takes the Balestar and a Bike, and goes to ML3. This one has a Force Axe and rolls Divination, fishing for the Rending and 4++ powers.
In the CAD, you take two units of Cultists, and once again a Lord and Sorcerer. The Sorcerer has no relics; just go to ML3 and a Force Axe and Bike. Then the Lord will take a Juggernaught, AoBF, and a Melta Bomb.
The list in question is as follows:
The Purge FOC
x1 Lord
. MoN, Bike, Daemonheart, The Slaughterer's Horns, Sigil, Blight Grenades, Melta Bombs, Power Fist, Lightning Claw
x1 Sorcerer
. Bike, ML3, Melta Bombs, Force Axe and Bolt Pistol, Sigil, Balestar
x3 Terminators
. 3 Combi-Melta
x3 Terminators
. 3 Combi-Melta
x3 Terminators
. 3 Combi-Melta
x4 Maulerfiends
CAD
x1 Lord
. MoK, Juggernaut, AoBF and Bolt Pistol, Sigil, Melta Bombs
x1 Sorcerer
. Bike, ML3, Force Axe and Bolt Pistol, Spell Familiar, Sigil
x10 Cultists
x10 Cultists
x5 Spawn
|
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/01/06 04:35:39
Subject: Chaos Space Marine Tactics
|
 |
Death-Dealing Devastator
|
That deathstar doesn't work, the juggerlord and nurgle lord can't be in the same unit, marks can't mix in the same unit.
You're better off changing the juggerlord to another sorceror on a bike. Try to get invisibility on one of them, if you get on the first one, go biomancy on the second. This way you'll have enough dice to get your powers through. Mark of nurgle on the spawn, and you'll have a decent deathstar.
Take a defense line or something with a comms relay for your terminators to come in asap.
Don't know if you use forgeworld but if you do try to get a sicaran and hellblades or talons can't remember which one is the cheaper one and use the perdis rift legacy on one of your vehicles (reroll seize cause you want to first for psychic powers).
Unfortunately chaos Marines needs imperial armour 13 to be decent.
I use a balestar sorceror with 3 conversion beamer artillery, those are gross when you get the ignore cover power.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/01/06 05:01:46
Subject: Chaos Space Marine Tactics
|
 |
Decrepit Dakkanaut
|
Well both of them can be in an unmarked unit. The unit itself doesn't have a mark, so wouldn't they each be allowed to join it?
That's just the way I see it. I've not used the list; I merely made it about 3 days ago.
|
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/01/06 05:10:44
Subject: Chaos Space Marine Tactics
|
 |
Auspicious Daemonic Herald
|
Slayer-Fan123 wrote:Well both of them can be in an unmarked unit. The unit itself doesn't have a mark, so wouldn't they each be allowed to join it?
That's just the way I see it. I've not used the list; I merely made it about 3 days ago.
The unit has a mark, its just not the entire unit that has it.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/01/06 05:35:25
Subject: Chaos Space Marine Tactics
|
 |
!!Goffik Rocker!!
|
CSM are pretty outdated, like 3 edtions outdated despite a 6-th dex in fact, but still have a couple good things. They can compete pretty well using dataslates, forgeworld and daemon/daemonkin allies. It's never easy but doable with a right mindset.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/01/06 05:40:23
Subject: Chaos Space Marine Tactics
|
 |
Death-Dealing Devastator
|
Yeah so the unit is the spawn, 2 sorcerors, nurgle lord and juggerlord, then the unit has both nurgle and khorne mark in it which isn't allowed. Pretty much the only dude that can join a unit with a different mark is abaddon.
Like I said before, I would rather have 3 sorceror in the unit and the spawn with nurgle, the unit will then be majority toughness 6. With a good chance for invisibility, and if you're lucky endurance it'll be a tough unit.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/01/06 13:28:34
Subject: Chaos Space Marine Tactics
|
 |
Unhealthy Competition With Other Legions
|
guys you are forgetting belakor, the most competitve i have seen was 2 sorc then 2x10 cultists and then 3x5 spawn and rinse and repeat with maybe belakor and a heldrake tossed in
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/01/06 14:48:39
Subject: Chaos Space Marine Tactics
|
 |
Dakka Veteran
|
I run 3 sorcerers, lord, 2 units spawn, 2 drake, 2 maulerfiends, min cultist taxes... it's solid but does have some holes
|
Good trades: 8!!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/01/06 16:19:45
Subject: Chaos Space Marine Tactics
|
 |
Drew_Riggio
|
Using IA13 is a biggie. The sicarin is great, and the fire raptor is insane in most games.
Rapier weapons are also a wonderful unit to consider. They can bring some serious firepower and also have access to anti infantry or long range anti armor weapons.
That being said, Belakor is sitiuational good. He needs to be buffing something big with invis.
I sometimes use a Chaos Knight. He is hit or miss most games.
Obliterators are still good as long as you taking them MON.
Even with IA13 CSM are not going to compete against top tier lists at all.
|
This message was edited 1 time. Last update was at 2016/01/06 16:20:33
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/01/06 21:36:39
Subject: Chaos Space Marine Tactics
|
 |
Monstrously Massive Big Mutant
|
No army should ever have to endure the $200 tax of buying a FW Book simply to maintain the notion of being useful within the same Faction....
IA13LatD might have good units and rules for said units, but none of those said models / units make CSM worth playing CSM. Im not going to buy a 60 CSM book just so I can look at my models constantly die in droves until I sink another $200 into another book, then all the models from FW I'd need to even compete on a mind numbingly even level with today's meta's.
|
Life: An incomprehensible, endless circle of involuntary self-destruction.
12,000
14,000
11,000
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/01/06 23:00:14
Subject: Chaos Space Marine Tactics
|
 |
Sword-Bearing Inquisitorial Crusader
|
CSM is in dire need of an update, they cannot be competitive on their own and only play benchwarmer for daemons....I still run them though
About the nicest thing about the codex is nobody ever thinks they will be playing against CSM so they have no idea what to fear haha
Edit: Huron is still awesome thought for his cheap inflatrate
|
This message was edited 1 time. Last update was at 2016/01/06 23:01:23
I would sign this contract but I already ate the potato
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/01/07 10:08:09
Subject: Chaos Space Marine Tactics
|
 |
Intoxicated Centigor
|
I'm just starting out with CSM and was wondering whether possesed are any good, particularly with the CS supplement to make them troops, and whether it's worth bulking up a unit or keeping them as MSU?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/01/07 13:39:25
Subject: Chaos Space Marine Tactics
|
 |
Drew_Riggio
|
Possesed are unfortunately overpriced. CSM lack an assault transport outside of a LR. You need to have possesed in CC to make them worth it.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/01/07 15:10:52
Subject: Re:Chaos Space Marine Tactics
|
 |
Cackling Chaos Conscript
|
Crimson slauhter possessed can be used as retinue for Chaos Sorcerer with Prophet of the Voices artefact
Prophet of the Voices makes Sorc a Daemon to use Malefic Daemonology with less risk of perils (and he can still take Spell familiar), but he can only join CS Possessed.
It also gives him CS Possessed chart (Beasts / Shrouded / 3++ Rending)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/01/07 15:35:35
Subject: Chaos Space Marine Tactics
|
 |
!!Goffik Rocker!!
|
I've tried it and it's not worth the effort. You could have chaos daemon allies for more WC and wounds. Sorc will still peril on ml3 summoning with daemonology. And possessed are way too expensive and slow as a retinue.
I've run possessed and hilariously had some success with them but that was against riptide spam tau who didn't want to leave his deployment zone and i simply got up to a relic with cultists and moved out of los while possessed occupied his attention for 2 turns thanks to 5++ and fearless. Was in 6-th and i'd be better off with more fearless cultists or noize marines, to be honest.
My advice on possessed is simple: avoid them or at least don't invest in them if you absolutely need to have a squad like in KDK formation or when you feel a need to field possessed cause they've gotten to dusty on the shelf. And it's coming from a person who sees mutilators as an ok unit. Possessed are a cool looking model with one of the worst pack of rules-to-cost ratio in the entire game. Probably THE worst. There is no way that i'm aware of that you could make them more effective than other options you have.
|
This message was edited 1 time. Last update was at 2016/01/07 15:39:03
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/01/08 05:56:42
Subject: Chaos Space Marine Tactics
|
 |
Painlord Titan Princeps of Slaanesh
|
1. U just have to accept that CSM were designed to lose.
2. You are ment to die in droves take msu or more hordes
3. All your models and upgrades cost too much so dont waste too many points on upgrades or extra bodies
4. You have to min max to be remotely competitive
5. You need daemons to help you cheat with grimoire of true name and Be'Lakor for invisibility.
6. Just have fun knowing you wont win
7. Dont go to tournaments with pure csm... use daemons...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/01/08 07:39:47
Subject: Chaos Space Marine Tactics
|
 |
Stalwart Tribune
|
Havocs with autocannons if you do not use Forge World. Be'lakor is good too (dataslate).
|
If you wish to grow wise, learn why brothers betray brothers. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/01/08 13:38:32
Subject: Chaos Space Marine Tactics
|
 |
Drew_Riggio
|
Filch mentioned grimoire. This is huge and he is right. Turning an invul save from a 4++ to a 2++ is great.
Do this on a knight, ion shield side goes to 2++ and all other facing get his/her daemon save of a 3++
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/01/08 16:20:55
Subject: Chaos Space Marine Tactics
|
 |
Unhealthy Competition With Other Legions
|
^ you need fatewaver to reliably do that
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/01/08 18:08:35
Subject: Re:Chaos Space Marine Tactics
|
 |
Longtime Dakkanaut
|
It isn't all doom and gloom like everyone makes it out to be. If people could win with Tau back in 5th, we can make something happen in 7th with Chaos.
For the most part, Nurgle is the way to go. If you can, definitely get some Forgeworld. Chaos gets some of the best lovin' Forgeworld has to offer.
Unless you're really not a fan of Allies, take a look at spicing up your army with some Daemons, Renegades and Heretics , Necrons, or Orks. They can be used to alleviate some of our weaknesses.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/01/08 18:25:10
Subject: Re:Chaos Space Marine Tactics
|
 |
Locked in the Tower of Amareo
|
Iur_tae_mont wrote:It isn't all doom and gloom like everyone makes it out to be. If people could win with Tau back in 5th, we can make something happen in 7th with Chaos.
For the most part, Nurgle is the way to go. If you can, definitely get some Forgeworld. Chaos gets some of the best lovin' Forgeworld has to offer.
Unless you're really not a fan of Allies, take a look at spicing up your army with some Daemons, Renegades and Heretics , Necrons, or Orks. They can be used to alleviate some of our weaknesses.
Tau in 5th were not in the hole that CSM are in now.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/01/08 18:35:22
Subject: Chaos Space Marine Tactics
|
 |
Stitch Counter
|
Question: How are loyalist bikes better than chaos?
From what I understand, chaos bikes have more attacks base and access to chaos marks / icons.
Genuine question as I don't see it
|
Thousand Sons: 3850pts / Space Marines Deathwatch 5000pts / Dark Eldar Webway Corsairs 2000pts / Scrapheap Challenged Orks 1500pts / Black Death 1500pts
Saga: (Vikings, Normans, Anglo Danes, Irish, Scots, Late Romans, Huns and Anglo Saxons), Lion Rampant, Ronin: (Bushi x2, Sohei), Frostgrave: (Enchanter, Thaumaturge, Illusionist)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/01/08 18:51:03
Subject: Chaos Space Marine Tactics
|
 |
Painlord Titan Princeps of Slaanesh
|
The bikes have And They Shall Know No Fear and access to Grav weapons as a baseline. Here is where it gets really bad:
Ravenwing: Reroll Jink Save, Scout
White Scars: +1 Jink Save, +1 HoW, Hit and Run
The SM bikes put out more damage and survive longer.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/01/08 19:00:01
Subject: Chaos Space Marine Tactics
|
 |
Auspicious Daemonic Herald
|
SM bikes are also easily troops for ObSec and don't have to spend 10 pts on a suicide character
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/01/08 19:03:38
Subject: Chaos Space Marine Tactics
|
 |
Stitch Counter
|
Oh geeze yea you're right, I understand now :(
Shame really as I'm rather pleased with my 6 chaos bikers (kit bashed with Raptor helmets, arms and chainswords) and thought they were reasonable counters (untested)
|
Thousand Sons: 3850pts / Space Marines Deathwatch 5000pts / Dark Eldar Webway Corsairs 2000pts / Scrapheap Challenged Orks 1500pts / Black Death 1500pts
Saga: (Vikings, Normans, Anglo Danes, Irish, Scots, Late Romans, Huns and Anglo Saxons), Lion Rampant, Ronin: (Bushi x2, Sohei), Frostgrave: (Enchanter, Thaumaturge, Illusionist)
|
|
 |
 |
|