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Made in gb
Longtime Dakkanaut




Rhino rush wasn't a thing during fourth (the main era of the 3.5 chaos Dex) for the simple reason that non-skimmer transports were death traps during that edition Fourth ed space marine doctrine consisted of gunlines primarily. 6x 6man las/plas, 3x devestator, and fill out the rest of your points with things with assault cannons. (It was the asscannon spam codex)
   
Made in us
Mutilatin' Mad Dok





Im just gonna toss this out for the people complaining about 1st turn charges. Lots of armies where capable of that.

Eldar: Howling Banshees in Wave Serpents
Nids: Genestealers and Lictors
Orks: Kommandos
:CSM: Khorne Berzerkers in Rhinos
SM: Termis in Land Raiders

And im sure that im missing some here. Was the 3.5 Dex freakin potent? Yes, yes it was. Where IW an army most people "auto lost" to? No. Was Siren Bomb nuts? Yes. Could this Codex have been damn near perfect if it had gone through an editor one more time. Damn skippy.

Warboss of da Blood Vipers!! We'z gonna crush ya good!!
ArchMagos Prime of Xenarite Exploratory Fleet Omega VIII
Sisters of the Remorseless Dawn- 4000pts
My Ork Errata: http://www.dakkadakka.com/dakkaforum/posts/list/664333.page
My Ork-Curion: http://www.dakkadakka.com/dakkaforum/posts/list/0/680784.page#8470738 
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

 Gunzhard wrote:

Ha, no really it didn't. It's like people on 'both' sides of this argument really have no idea what they're talking about. The Blood Angels rhino rush broke the game so badly they had to amend the assault / disembark rules. IW were also really dominant.


So, let me get this. Emphasis above is mine,

The Blood Angel Rhino Rush (due to their own codex's special rules) was broken, therefore CSM was broken because....?

This is one hell of a tangent you've taken.

X is broken, therefore complain and blame Y for it!


Now only a CSM player. 
   
Made in us
Dakka Veteran




Central WI

Chaos 3.5 was overpowered. I played a guy who had a slaneesh lord with ungodly initiative, instant death, Uber strength... not to mention the rest of his army (berzerkers, bloodletters, a bloodthirster, etc)

It was nigh impossible to kill an over the top lord, esp if he came with a balanced army.

Although my deating were also rocking 2 assault cannons per 5 man squad... I miss 3/3.5. It was the best edition there was.

IN ALAE MORTIS... On the wings of Death!! 
   
Made in us
Rampaging Furioso Blood Angel Dreadnought





Boston, MA

 DarkStarSabre wrote:
 Gunzhard wrote:

Ha, no really it didn't. It's like people on 'both' sides of this argument really have no idea what they're talking about. The Blood Angels rhino rush broke the game so badly they had to amend the assault / disembark rules. IW were also really dominant.


So, let me get this. Emphasis above is mine,

The Blood Angel Rhino Rush (due to their own codex's special rules) was broken, therefore CSM was broken because....?

This is one hell of a tangent you've taken.

X is broken, therefore complain and blame Y for it!


No I was actually following your lead... codex X, Y and Z 'was around then' so CSM wasn't broken. An entirely ridiculous tangent that you started, yes I agree.

The CSM codex was unbalanced, and the Iron Warrior build was especially unbalanced, like the rhino-rush; but to be fair, every 3rd or 4th codex released by GW since 2nd edition has been unbalanced haha. The peak of my tournament days was during the 3rd edition I feel like I have a good idea of how it was at least in the US.

Still I loved the CSM3.5 codex... 40K has never, in any way, been perfect but I've always enjoyed it - since Rogue Trader.


This message was edited 2 times. Last update was at 2016/04/23 15:30:51


Please check out my photo blog: http://atticwars40k.blogspot.com/ 
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

 455_PWR wrote:
Chaos 3.5 was overpowered. I played a guy who had a slaneesh lord with ungodly initiative, instant death, Uber strength... not to mention the rest of his army (berzerkers, bloodletters, a bloodthirster, etc)

It was nigh impossible to kill an over the top lord, esp if he came with a balanced army.

Although my deating were also rocking 2 assault cannons per 5 man squad... I miss 3/3.5. It was the best edition there was.


Really? Really?

...likewise an army led by a Slaaneshi character cannot have any Khornate units

From the Ancient Enemies rule within the section about applying Chaos Marks.

Nice try. Please depart the thread and take the 'Chaos was OP, nerf, nerf' cry with you.

P.S. I highly recommend you find new opponents who don't flagrantly break the rules. If you ever doubt if something is fair or legal ask to see the rules.

This applies today. It's not that hard.


Now only a CSM player. 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 455_PWR wrote:
Chaos 3.5 was overpowered. I played a guy who had a slaneesh lord with ungodly initiative, instant death, Uber strength... not to mention the rest of his army (berzerkers, bloodletters, a bloodthirster, etc)



Yeeeh that's illegal.
So far, it seems that the only time the codex was OP was when someone blatantly cheated.

This message was edited 2 times. Last update was at 2016/04/23 17:45:14


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Regular Dakkanaut




I ran IW with the 3.5 dex and while I can't recall whether or not it was the game breaking powerhouse that a lot of folks in this thread claim it was, I DO remember consistently giving tourney circuit players a run for their money. Keep in mind I was a 14 year old new boot to 40k. It was definitely like bringing a Glock to a street fight where everyone else is swinging a Louisville slugger or stiletto. Having said that, it definitely seemed more like what a chaos dex should compared to the Nurgle and dinobots book we have now.
   
Made in us
Frightening Flamer of Tzeentch




As a thousand sons player I liked the 3.0 more (my units are the same cost now) the 3ed to 4th had lots of strong army's from build a nid to ranger spam Eldar popup. Seems to me army's had more flavor back then.

2000 6000 with Reaver Titan guard 2k
2500 (imperial force)
2500 (trimming down in 8th)
TS 30k at 5k points
Yes I have a problem
 
   
Made in at
Stalwart Tribune





Austria

 Sarigar wrote:
I ran a fluffy and extremely capable Word Bearers army through the life of the codex. This was, by far, the most enjoyable army I ever owned in 25+ years of playing 40K. The book was full of great options and modeling Chaos had so much unique flair about it.

The biggest complaints seemed to evolve around the Fzorgle Prince and Iron Warriors. I didn't run either and would get folks gnashing their teeth at my army, but always had a good time.

If Chaos remotely would get rules options like that again, I would build another Chaos army immediately.

Yeah, me too. I never played that deamonbombthingy. Just lots of specialised marines and a Dark Apostle in a Chosen-unit or in Terminators. A Defiler or some other stuff. And I loved stuff like the Aetherlance and the Kaibolter.
I don`t know, what would happen, if GW would get their stuff together and write something like the great 3.5 codex. They did just way too much damadge.

30k: Taghmata Omnissiah(5,5k)
Ordo Reductor(4,5k)
Legio Cybernetica(WIP)

40k(Inactive): Adeptus Mechanicus(2,5k)

WFB(Inactive): Nippon, Skaven

01001111 01110010 01100100 01101111 00100000 01010010 01100101 01100100 01110101 01100011 01110100 01101111 01110010 00100001  
   
Made in us
Longtime Dakkanaut




St. George, UT

I ran a very fluffy Emperor's Children army and never once did anyone ever complain about fighting it. Sure I had a dread axe wielding daemon prince, but he only had a 3+/5++ armor save and was completely killable by shooting. I never once even considered getting siren because it was obvious that the power was broken and wouldn't be much fun for the other guy. Pretty much the way I feel that the current invisibility power sucks the soul out of the game.

The codex was a lot of fun for all if you didn't play against guys who abused the cheese out of the book. Pretty much the same story that has been going on for close to 20 years now.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Indeed, GW killed rhino rush with the release of the fourth edition. But then assault cannons were rending and rending made damage on a hit of 6, not on the wound of 6. This was the time of rending weapons.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Longtime Dakkanaut




St. George, UT

 wuestenfux wrote:
Indeed, GW killed rhino rush with the release of the fourth edition. But then assault cannons were rending and rending made damage on a hit of 6, not on the wound of 6. This was the time of rending weapons.


Yeah, my six model squads of Daemonettes were feared by everything. And my one twelve girl squad was just murder. But still no one complained because T3 5+ inv save with instability was never considered hard to kill. Wonderful glass cannons.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Jayden63 wrote:
 wuestenfux wrote:
Indeed, GW killed rhino rush with the release of the fourth edition. But then assault cannons were rending and rending made damage on a hit of 6, not on the wound of 6. This was the time of rending weapons.


Yeah, my six model squads of Daemonettes were feared by everything. And my one twelve girl squad was just murder. But still no one complained because T3 5+ inv save with instability was never considered hard to kill. Wonderful glass cannons.

Genestealers were even better in the third edition, since they had and still have I6.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
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