ian wrote:There is no need to treat it like a vechile .
If you follow the specail rule it states that the hits hit the void sheild . We dont have to work out anything being a unit dosnt matter at all we just process the hits on the void sheild . We are told its av12 thats all we need . There is no reason to treat it like vehicle .we are then told what happens when we roll for a pen/glan its collaspes done .
Thats the special rule followed reading it in a straight forward manner. Taking into account general and specific rules
Trying to apply more spcific rules is just
hiwpi as its uneassary to process the specail rule.
This whole part about a void sheild needing to be treated as a vehicle is not needed at all . Do you also roll on the damge chart like a vechile does ?. Because by your logic a specail rule cannot be hit meaning it also cannot be damaged so we must treat it like a vechile
The specail rule gives you all the rules you need to process the hits.
Im pretty sure there are buildings with multipul parts but would have to look to check but im also pretty sure that you destroy one part at a time .
I can confirm that you are allowed to have multi-part buildings pg112 and they are treated as seperate models in all regards (other than moving between them ) . And if you are insisting that we have to treat a void sheild as somthing . Then the closest thing we have that just has an
av value is a building . So treat it as a building so it can be hit then look at
pg 122 done
I do understand why you are presenting your arguement but unfortunatly this time it is not
raw