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Made in us
Not as Good as a Minion





Astonished of Heck

ian wrote:
There is no need to treat it like a vechile .

If you follow the specail rule it states that the hits hit the void sheild . We dont have to work out anything being a unit dosnt matter at all we just process the hits on the void sheild . We are told its av12 thats all we need . There is no reason to treat it like vehicle .we are then told what happens when we roll for a pen/glan its collaspes done .

Thats the special rule followed reading it in a straight forward manner. Taking into account general and specific rules

Trying to apply more spcific rules is just hiwpi as its uneassary to process the specail rule.

This whole part about a void sheild needing to be treated as a vehicle is not needed at all . Do you also roll on the damge chart like a vechile does ?. Because by your logic a specail rule cannot be hit meaning it also cannot be damaged so we must treat it like a vechile

The specail rule gives you all the rules you need to process the hits.

Im pretty sure there are buildings with multipul parts but would have to look to check but im also pretty sure that you destroy one part at a time .

I can confirm that you are allowed to have multi-part buildings pg112 and they are treated as seperate models in all regards (other than moving between them ) . And if you are insisting that we have to treat a void sheild as somthing . Then the closest thing we have that just has an av value is a building . So treat it as a building so it can be hit then look at pg 122 done

I do understand why you are presenting your arguement but unfortunatly this time it is not raw

How do you process a hit against AV that is within a unit? As a building? You target each building individually and not as part of a unit.

This message was edited 1 time. Last update was at 2016/11/24 16:25:06


Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in gb
Regular Dakkanaut





Yes thats excatly what you do you treat each invidualy. And apply the advanced rule that hits that hit the orginal target instead hit a void shield then work it out . I dont even think you should even treat it as a building as you would have to roll on the damage table

How do you resovle the need to roll on the vechile damage table ?

You can never target the void shields .which is another reason why they should not be considered anything more than a special rule

The special rule kicks in once you have resovled the hits againts the orginal target . Its then that the advanced rule tells you to apply the hits to the void shield . Remmber its the same for the units under a shield they do not form a unit with the void shield

I personal think that the advance rule is enough in its self to process the hit . By simple being a special rule means you just do what it says and it cause no conflicts. And dosnt require hiwpi justifications . As simply put a void sheild is a special rule it is not a model it does not create a unit trying to claim it as anything eles is just hiwpi


Automatically Appended Next Post:
If you want to apply a classification to a void sheild thats fine but its your classification based on your reading of the book
it is not a written rule

Thank you for the debate but im now comfortable that i have explored your rational for using the vechile squadron enough to satisfy myself that it isnt raw but hiwpi

This message was edited 3 times. Last update was at 2016/11/24 17:44:10


 
   
Made in us
Longtime Dakkanaut





ian wrote:
Yes thats excatly what you do you treat each invidualy. And apply the advanced rule that hits that hit the orginal target instead hit a void shield then work it out . I dont even think you should even treat it as a building as you would have to roll on the damage table

How do you resovle the need to roll on the vechile damage table ?

You can never target the void shields .which is another reason why they should not be considered anything more than a special rule

The special rule kicks in once you have resovled the hits againts the orginal target . Its then that the advanced rule tells you to apply the hits to the void shield . Remmber its the same for the units under a shield they do not form a unit with the void shield

I personal think that the advance rule is enough in its self to process the hit . By simple being a special rule means you just do what it says and it cause no conflicts. And dosnt require hiwpi justifications . As simply put a void sheild is a special rule it is not a model it does not create a unit trying to claim it as anything eles is just hiwpi


Automatically Appended Next Post:
If you want to apply a classification to a void sheild thats fine but its your classification based on your reading of the book
it is not a written rule

Thank you for the debate but im now comfortable that i have explored your rational for using the vechile squadron enough to satisfy myself that it isnt raw but hiwpi


It's well and good to go with the advanced rule that all the hits hit the void shield, but then you also have to use the rule that once the shield drops, further hits go against the original target. This does indicate you should be resolving the hits individually to see if the shield drops, and if it does follow the other advanced rule that the further hits revert back to the original target. You're concentrating on one of the rules for it while ignoring the other.

This message was edited 1 time. Last update was at 2016/11/28 18:22:38


 
   
 
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