Switch Theme:

How Satisfied Are You With 40k Right Now?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
How satisfied are you with 40k right now?
Totally dissatisfied (-3)
Mostly dissatisfied (-2)
Somewhat dissatisfied (-1)
Neutral (0)
Somewhat satisfied (+1)
Mostly satisfied (+2)
Totally satisfied (+3)
Other (please explain)

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Fighter Ace






Same reason people are mostly satisfied but the thread is mostly airing greviences. If you're happy with it there's less incentive to even click the link about a poll.i'd bet that percentage of unsatisfied is much closer to 10%.

Probably lower if we only actually count customers.
   
Made in ca
Longtime Dakkanaut





There are three things that would make me totally lose my mind right now and be 100% satisfied.

1. New Edition with streamlined and mostly balanced rules.
2. Kroot Mercenaries/Tau Auxiliary Codex.
3. A completely new Xenos army that has no prior existence in lore. Something completely new that GW cook up.

This is just a bonus.
4. Fall of Ultramar by the Tau/Dark Eldar/Necrons/Nids. I want to see the looks. Please. I'll forget every other wish of 40k if I can just get a picture of every Space Marine fans reaction.
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

Dammit, hit Totally Satisified instead of Totally UNsatisfied.

Prices are too high, the rules are a mess and the whole thing is spiraling to Age of the Emperor.

I've pretty much given up and am attempting to write my own hot mess.

It never ends well 
   
Made in us
Regular Dakkanaut




I enjoyed it a lot more when I played regularly and was willing to keep up and remember all/most of the crazy rules. The last few times I've played though it's just felt tiresome to get going and through. The amount of time it takes and book referencing to get a game going is rather absurd after stepping away from the game for a while and having played other games to see the difference.

I dunno what kind of solution there could really be as streamlining everything has the very real danger of just making it bland which isn't good either. Hopefully the next edition finds a better middle ground between special rules and playability, with an emphasis on setup.
   
Made in ru
!!Goffik Rocker!!






Somewhat satisfied. There's a lot to be done but it's kinda playable and fun most of the time. But the more rare i play - the better it seems. When i was playing regularly, all the disbalance jumped at me and seemed enormous. When i'm taking a more distant view at it, looks not so bad overall. There's still room for improvement. Like an enormous one.

Also, i've recently won a tourney playing mono orks (only codex orks - no fw), so it might temporarily improve my view on the game. +1 atm.

This message was edited 2 times. Last update was at 2017/01/11 06:21:43


 
   
Made in gb
Dakka Veteran




 slip wrote:
Same reason people are mostly satisfied but the thread is mostly airing greviences. If you're happy with it there's less incentive to even click the link about a poll.i'd bet that percentage of unsatisfied is much closer to 10%.

Probably lower if we only actually count customers.


How do you define who and who isn't a GW customer?
   
Made in us
Dakka Veteran




Central WI

Too many factions, faction formation shenanigans (taking best formations from various codex books... even unfluffy options), formations, formation imbalanve, mass imbalance, the psychic phase, a bazillion rules compared to third edition... this game is a mess.

I love 40k, the fluff, story, models, etc, but the game had become diluted and bloated.

Gw, please simplify the game for new players. Take formations out of the game. Add more to the fluff, cool models, etc. Not new formations and cheesy power creep crap.

IN ALAE MORTIS... On the wings of Death!! 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

I think that there's a place for formations in 40k, as they can add another touch of personalization and flavour to an entire force, but they'd have to be massively reigned in (as with almost everything right now). It also adds a solid option for specialized FoCs without having to go back to the HQ requirements of earlier editions (like 5e Crowe turning Purifiers into troops, for example).

First and foremost, absolutely nothing for free, period. If anything, formation bonuses should cost extra. After that, the bonuses themslves should be brought more in line with those given by the standard CAD.

This message was edited 3 times. Last update was at 2017/01/11 11:57:34


 
   
Made in gb
Crazed Spirit of the Defiler




Newcastle

I'm pretty happy with it and like the direction GW are going in many respects, but I'd love to see a classic 40k ruleset that weakens death stars (one IC to a unit, perhaps) and bans superheavies, GMC's and flyers. It want the small guys to be relevant again. It would be possible to put an old school option of playing the game into the next rule book but I don't think it's likely

Hydra Dominatus 
   
Made in ca
Junior Officer with Laspistol





London, Ontario

I was a regular customer. Then the rules started changing faster than I could model. The, "Should I buy, and risk nerfing, or wait, and see what the next codex brings?" mentality took over. I stopped buying anything more than one unit at a time, and when my BA's became "unplayable" I started converting minis over to Vanilla units. My Death Company became Legion of the Damned [most were modeled with bolters anyway]. Swap in a Plasma Gun, model a new guy with a Plasma Cannon, Boom. New unit, 1.5 models added. No risk, fun unit to play.

I don't like the Centurion Models, so no worries there. I would like to build some DC models as Vanguard Vets [with red paint, instead of black] but I'm still working on a Biker unit / CM on Bike and I've kind of lost interest in playing, so why buy more models? Gamer first, Hobby-er second, Collector 3rd, Painter 4th in terms of my enjoyment of 40k. "Fluff" being part of the Collector category. I made a Blood-Priest because I had spare parts and wanted one. I made a sweet looking Blood-Techmarine [Single Servo arm :( ] out of spare parts, because I wanted to have one. Without the fluff, I probably wouldn't have bothered.

So for me, dissatisfaction with the rules has depleted my primary gaming interest, which has caused me to decrease spending, as I have less interest in playing. Rapid rules changes / Formation creation has left me with wallet paralyzation over what to buy / build, so my secondary interest in 40k is also being crushed. Repairing those two issues would lead to my renewed interest in spending.

I'd like to start a Tau army, as I like the models and no one I play with has them as an army. We have Eldar, Necrons, Daemons, Guard, Nids, Orks, GK, Chaos Marines, Loyal Marines of 3 flavours, Knights... I'd like to play something different. But the investment for an army [even 1500 points] is too great when the rules are so bad I don't know if I'd get to have a game with them before we give up entirely.

I'm interested in starting a Lizardman army, but that would be outside my main group at a hobby store, and the rules for that even are simpler, but no less stupidly abusive from what I've heard. Lizardmen can have 2+ rerollable saves, using models I'd be interested in playing with, so I'd immediately become "that guy" for using them. Apparently, they even have rules that limit the "save reduction" ability of other models, so not only are they invulnerable, they're nearly impossible to make not-invulnerable. I'm disappointed in that, so no money going out for that either. Different game, I realize, but my money stays in my pocket for now, until I see rules improvement. Or I buy one kit per year when I decide I want to collect something just for the sake of it.
   
Made in us
Dark Angels Librarian with Book of Secrets






Mostly satisfied. The new bundles with discounts are awesome, the new armies and models/lore coming out are great, and things look good.

The rules and bloat are still bananas, but I'm hoping the FAQ and AOS are a sign they're trying to write the ship.

~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) 
   
Made in ca
Fighter Ace






Ruin wrote:
 slip wrote:
Same reason people are mostly satisfied but the thread is mostly airing greviences. If you're happy with it there's less incentive to even click the link about a poll.i'd bet that percentage of unsatisfied is much closer to 10%.

Probably lower if we only actually count customers.


How do you define who and who isn't a GW customer?


Just some light hearted fun poking at this.

 EnsignTuna wrote:
Honestly, I'm completely unsatisfied with any GW game. Even though I've never actually like... played a game the initial money barrier is so grossly overpriced for some plastic models that I just throw my hands into the air and decide to play a much cheaper 60 dollar Steam game + sales that costs at least 200% less.


Please for the love of everything holy, lower the prices.


Not that the prices shouldn't come down but video games and models are like mp3s and vinyl. Both have their place but there is an authenticity, dedication, and reverence of something you put a little bit of yourself into that an end product like a video game doesn't have.

This message was edited 1 time. Last update was at 2017/01/11 16:11:47


 
   
Made in ca
Regular Dakkanaut




While overall, I do like 7th edition when it's played in a group with a similar mindset, the new emphasis on formations (and even worst, super formations), poor rules writing, no general direction, overabundance of books and the total lack of balance made me vote for : Somewhat dissatisfied.

This message was edited 3 times. Last update was at 2017/01/11 16:28:15


 
   
Made in us
Clousseau





East Bay, Ca, US

 Snake Tortoise wrote:
I'm pretty happy with it and like the direction GW are going in many respects, but I'd love to see a classic 40k ruleset that weakens death stars (one IC to a unit, perhaps) and bans superheavies, GMC's and flyers. It want the small guys to be relevant again. It would be possible to put an old school option of playing the game into the next rule book but I don't think it's likely


After reading this thread, another thing Games Workshop could do, is come out with point levels.

Kill Team is a step in the right direction. It's meant to be played @200 points. That's the first step to balance, is set point levels, and balance around them.

This might be my ignorance but it seems as though 1850 was chosen by the community, and it's not necessarily how the game was "meant" to be played. Balance changes as unit cost becomes a higher or lower percentage of your army.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Unsatisfied with all these supplementary books and formations.
Nobody can keep an overview of the whole system.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Longtime Dakkanaut





UK

 Marmatag wrote:
 Snake Tortoise wrote:
I'm pretty happy with it and like the direction GW are going in many respects, but I'd love to see a classic 40k ruleset that weakens death stars (one IC to a unit, perhaps) and bans superheavies, GMC's and flyers. It want the small guys to be relevant again. It would be possible to put an old school option of playing the game into the next rule book but I don't think it's likely


After reading this thread, another thing Games Workshop could do, is come out with point levels.

Kill Team is a step in the right direction. It's meant to be played @200 points. That's the first step to balance, is set point levels, and balance around them.

This might be my ignorance but it seems as though 1850 was chosen by the community, and it's not necessarily how the game was "meant" to be played. Balance changes as unit cost becomes a higher or lower percentage of your army.


It was, more specifically the US community. A lot of places in the UK choose 1500 pts.

Meanwhile all the GW stores I've been too recommend 2k.

YMDC = nightmare 
   
Made in us
Clousseau





East Bay, Ca, US

 Frozocrone wrote:
 Marmatag wrote:
 Snake Tortoise wrote:
I'm pretty happy with it and like the direction GW are going in many respects, but I'd love to see a classic 40k ruleset that weakens death stars (one IC to a unit, perhaps) and bans superheavies, GMC's and flyers. It want the small guys to be relevant again. It would be possible to put an old school option of playing the game into the next rule book but I don't think it's likely


After reading this thread, another thing Games Workshop could do, is come out with point levels.

Kill Team is a step in the right direction. It's meant to be played @200 points. That's the first step to balance, is set point levels, and balance around them.

This might be my ignorance but it seems as though 1850 was chosen by the community, and it's not necessarily how the game was "meant" to be played. Balance changes as unit cost becomes a higher or lower percentage of your army.


It was, more specifically the US community. A lot of places in the UK choose 1500 pts.

Meanwhile all the GW stores I've been too recommend 2k.


And GW could help facilitate all of this by setting point levels.

"Small game: 1,000 points
Medium game: 1500 points
Large game: 2000 points

You can play any point level you want, but the game is balanced with these point levels in mind."

This message was edited 1 time. Last update was at 2017/01/11 17:29:22


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
 
Forum Index » 40K General Discussion
Go to: