KnightScion wrote:
That is the current set up I have. I added a Inter Chaplain, and in stead of Sammual I am Using Celestine. What advantage does Sammael have over Celestine?
Celestine will give your a more beefy and survivable character and you can give Azrael "It Will Not Die" - no mistakes in taking her. Retaining Sammael gives you 1 guy with a jetbike to grab an objo last turn with a better reach than a normal bike.
If you don't want that turbo-boosting capability, Celestine is better: same price, gives more bonuses to the army and way more tougher.
The Inter Chaplain is nice, but you might want to have an extra liby outside the Conclave to cast that 4th power (you can even maybe squizze in Ezekiel).
@Dakka Wolf, Heralds are good - but not amazing. They can be a nice start up pack for a pure
SW deathstar and pack it with IronPriests with cyberwolves - but that's it. And you can get better things for less points elsewhere (or more flexibility).
The barkstar build relies on the 40+ wolves and Azrael to make it survivable, once you miss one or the other you're not in a barkstar build anymore (which then will deviate from the topic). I agree with you that a star will mean a huge commitment of your forces, although Barkstar get the summoning mechanic which, in a clutch match by using Screamers gets you what you're looking after.