Imateria wrote:
Regularly, and with ease. Flamers in general are pure death to Dark Eldar thanks to the No Escape rule, drop pod in and use it on our open topped transports
turn 1 and we don't even have
FnP to protect ourselves.
In red; only coven units have
FnP turn 1.
I jumped on the
GSC band wagon but I quickly got bored of them. Between being extremely expensive £ to pts ratio unless you wanna be really creative with conversions or spam 'Stealers and being extremely first turn dependent I felt that they were too first turn centric. Games were usually decided by turn 2 or 3. I did like how they totally changed how the game was played though, and when I get the money together to get 5 Lictors and more Acolytes I'll go back to the army. It's fun to dictate the game, changing it from an objective based game to almost a wave-based horde mode, but If I rolled badly or too well turn one it was all too often over for one person or the other.