Switch Theme:

Are Genestealer Cult armies that OP?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Locked in the Tower of Amareo




Why no FnP?
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

 Imateria wrote:
Martel732 wrote:
OMG. Wyches die to HAND FLAMERS, then.

Regularly, and with ease. Flamers in general are pure death to Dark Eldar thanks to the No Escape rule, drop pod in and use it on our open topped transports turn 1 and we don't even have FnP to protect ourselves.


In red; only coven units have FnP turn 1.

I jumped on the GSC band wagon but I quickly got bored of them. Between being extremely expensive £ to pts ratio unless you wanna be really creative with conversions or spam 'Stealers and being extremely first turn dependent I felt that they were too first turn centric. Games were usually decided by turn 2 or 3. I did like how they totally changed how the game was played though, and when I get the money together to get 5 Lictors and more Acolytes I'll go back to the army. It's fun to dictate the game, changing it from an objective based game to almost a wave-based horde mode, but If I rolled badly or too well turn one it was all too often over for one person or the other.

 
   
Made in us
Locked in the Tower of Amareo




Aha. I get it.
   
Made in ca
Fresh-Faced New User




I played our GSC players first game here with my Deathwatch and I sized that game and it was all down hill from there for him as his dice apparently went on holiday. Later we played a proper game with my Death Guard and my take aways were this. Having the extra toughness and FNP helps against the Rending as he was fishing for 6s rather then drowning me in dice and having given up kill points easy I was able to win by a narrow margin. To me the trick is just getting through deployment without getting overwhelmed.

This message was edited 1 time. Last update was at 2017/03/23 01:08:52


 
   
 
Forum Index » 40K General Discussion
Go to: