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Made in us
Posts with Authority






 BobtheInquisitor wrote:
Does any place States side sell Raging Heroes?
FRPGames.Com has some, but could really do with a restock.

Likewise, Coolminiornot.Com has some - but needs a restock.

The Auld Grump


Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.

The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
 
   
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Major





I'd say the LOTR:SBG. It's still available but sadly out of style. There is a niche group of hardcore gamers in my area thankfully, but on the whole one of the most common complaints for many is that is next to impossible to find an opponent.

Honestly I think it's one of the best games GW ever did. It was balanced, clean, flexible and I hardly heard a single rules based argument in any game I played or witnessed.

Sadly it never did quite as well as it deserved as it was unfairly perceived to be aimed at kids and thus beneath real gamers or to be detrimental to GWs other core games.

I'd like to see it make a comeback, and perhaps under forgeworld it might remain afloat but it'll never be as big as it once was.

"And if we've learnt anything over the past 1000 mile retreat it's that Russian agriculture is in dire need of mechanisation!" 
   
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 LuciusAR wrote:
I'd say the LOTR:SBG. It's still available but sadly out of style. There is a niche group of hardcore gamers in my area thankfully, but on the whole one of the most common complaints for many is that is next to impossible to find an opponent.

Honestly I think it's one of the best games GW ever did. It was balanced, clean, flexible and I hardly heard a single rules based argument in any game I played or witnessed.

Sadly it never did quite as well as it deserved as it was unfairly perceived to be aimed at kids and thus beneath real gamers or to be detrimental to GWs other core games.

I'd like to see it make a comeback, and perhaps under forgeworld it might remain afloat but it'll never be as big as it once was.


LOTR was what I was hoping AoS would have been rules wise.
   
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Rampaging Carnifex





Mississippi

 Stevefamine wrote:
 Mattlov wrote:
 DarkTraveler777 wrote:
Crimson Skies. It was an air combat game set in an alternate 1930's America which had split into smaller countries after the American Civil War. Lots of air pirates, goggles and scarves, and heroic pilots battling it out from floating zeppelin-based air fields. The game had a really wonderful setting with lots of gaming potential, but it came out in the last years of FASA's operations and didn't get "off the ground" so to speak.

I know the later Wizkids clicky-game gained some popularity, but I long for the older, FASA-era game that used metal models and hex maps. An updated version with plastic planes would be killer.

The metal minis can still be found at Iron Wind Metals, but the game has been dead for almost 2 decades except for some video game iterations that came out in the 2000's.


I still have a ton of Crimson Skies stuff. It's a great game.



I play tested Crimson Skies - the 2003 one
https://en.wikipedia.org/wiki/Crimson_Skies





Loved it - and enjoyed the flight cards and way it played


I had the original Crimson Skies game (and as many add-ons as I could find), and picked up the cliks game too. But I could never get anyone interested in playing it. Then, along comes X-Wing.... :(

Same thing happened with Silent Death. Ditto for Renegade Legion: Interceptor

And Noble Armada (for the Fading Suns game).

And Leviathans

But the space combat game I wish had taken off and had a lot of design space for fun expansions was Battleship: Galaxies. I wish I'd bought 2 or 3 copies of that base game alone.

It never ends well 
   
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I spent more money than is probably healthy getting the last few sets of the Clicky Skies models after they went out of production. A fun game, but plotting out the moves with the octagons was fiddly (and if you set up your planes at an angle to the board edges, it really confused the opponent).

Also, I really love that Sanderson FB14 Vampire. Slow as a week in the jail, but it looks the business.

This message was edited 1 time. Last update was at 2017/05/15 11:12:42


 
   
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 Shadow Captain Edithae wrote:
Necromunda.

SW:A is great and all, but its not Necromunda. Its a Kill Team themed Necromunda-lite without the Hive Gang theme that gave Necromunda a lot of its appeal. And I say that as someone who never even played Necromunda, I just enjoyed reading White Dwarf battle reports back in the early 2000's.

Bringing back Hive Gangs as warbands PDFs for SW:A (or at least one Hive Gang warband PDF with special rules and variants for the different gangs) and a more in-depth campaign system akin to the old Necromunda campaigns would be a good ad hoc solution.


Do you realize that the two systems actually aren't incompatible with one another? You can easily play Shadow War by the Necromunda campaign rules (the skills are basically all the same) and you can play Necromunda gangs in Shadow War.

If people playing Shadow War aren't interested in letting you just port over your Necromunda Gang, the Genestealer Cult faction essentially has every single weapon option that Necromunda had, if not more. Flamers, Webbers, Stubbers, Autoguns, Shotguns, Pistols, they're pretty much all in there.

Other than pistols being usable in close combat and a very slight Parry nerf, there aren't many actual rules changes.


Automatically Appended Next Post:
 Alex Kolodotschko wrote:
I've kept hold of the big plastic bin of miniatures, maps, dice, and books, to play with anyone who's willing for years to come for the last 5 years, never had a game as it's just too complex for a pick up or break out game even for experienced gamers. There's a level of list building that really needs to be explored in depth that stops it being casual.
I'd happily sell it now for the right price as it really is just gathering dust these days.


I've actually found that it's not that hard to run a pickup game/league if you build preset lists for a set of monsters and make some better visual aids to help understand the various attacks than the game originally offered. Set up two pages, one on either side of the board, that say "here's what you can do with your monster" and "Here's what you can do with your units" and people generally have a great time trying to pull off the various special attacks and then set up for them with their units. The biggest thing people have difficulty grasping in my experience are the white "action dice" and the red "super dice" that you get and can spend in two different ways.

This message was edited 1 time. Last update was at 2017/05/15 13:21:09


 
   
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Chicago

the_scotsman wrote:
 Shadow Captain Edithae wrote:
Necromunda.

SW:A is great and all, but its not Necromunda. Its a Kill Team themed Necromunda-lite without the Hive Gang theme that gave Necromunda a lot of its appeal. And I say that as someone who never even played Necromunda, I just enjoyed reading White Dwarf battle reports back in the early 2000's.

Bringing back Hive Gangs as warbands PDFs for SW:A (or at least one Hive Gang warband PDF with special rules and variants for the different gangs) and a more in-depth campaign system akin to the old Necromunda campaigns would be a good ad hoc solution.


Do you realize that the two systems actually aren't incompatible with one another? You can easily play Shadow War by the Necromunda campaign rules (the skills are basically all the same) and you can play Necromunda gangs in Shadow War.

If people playing Shadow War aren't interested in letting you just port over your Necromunda Gang, the Genestealer Cult faction essentially has every single weapon option that Necromunda had, if not more. Flamers, Webbers, Stubbers, Autoguns, Shotguns, Pistols, they're pretty much all in there.

Other than pistols being usable in close combat and a very slight Parry nerf, there aren't many actual rules changes.


You're both right. However, compatibility doesn't bring the accessibility that most gamers need and which would require a new rulebook and production of minis.

I still play Necromunda and I have some friends who do also. We're lucky enough to have plenty of necromunda minis, but that's far from the norm. Despite the rules being free, if you want to use the minis that match the fluff, it can be an expensive and time-consuming proposition. There are some good proxy and conversion options, but until GW brings out a new version, it will remain on the margins.

This message was edited 1 time. Last update was at 2017/05/15 19:33:05


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Wow I am surprised no one has mentioned Epic. Granted I know new Adeptus Titanicus is on the way, but honestly if they just re-released SM2/TL just as it was all over again, I am sure it would be popular.

Some peeps have mentioned Vor, and I will agree. Vor has a couple of silly factions, but some of them are really cool, and the game is really gritty and interesting to play. Most of the minis suck tho, and I prefer really nice official minis.
   
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Warhammer Fantasy Battle 3rd edition. (Still my favorite edition of the game.)

The Auld Grump

Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.

The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
 
   
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Charging Cold One Rider






 Stevefamine wrote:
 Mattlov wrote:
 DarkTraveler777 wrote:
Crimson Skies. It was an air combat game set in an alternate 1930's America which had split into smaller countries after the American Civil War. Lots of air pirates, goggles and scarves, and heroic pilots battling it out from floating zeppelin-based air fields. The game had a really wonderful setting with lots of gaming potential, but it came out in the last years of FASA's operations and didn't get "off the ground" so to speak.

I know the later Wizkids clicky-game gained some popularity, but I long for the older, FASA-era game that used metal models and hex maps. An updated version with plastic planes would be killer.

The metal minis can still be found at Iron Wind Metals, but the game has been dead for almost 2 decades except for some video game iterations that came out in the 2000's.


I still have a ton of Crimson Skies stuff. It's a great game.



I play tested Crimson Skies - the 2003 one

Loved it - and enjoyed the flight cards and way it played


Yeah, I was referring to the original version. The clix version just didn't do as much for me. The minis were nice though, and a great way to expand your squadrons.

27th Member of D.O.O.M.F.A.R.T.
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Longtime Dakkanaut






I went as far as doing a nice colour laminated version of the movement chart for Crimson Skies, to make it easier to see which turns were too difficult for my plane (and so I could use a whiteboard pen to mark the hexes containing pointy rocks, so I didn't crash so much!)
   
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Ruin wrote:
 AndrewGPaul wrote:


I know Mike Nelson tried to revive the game after FASA decided to shut down, but FASA had ownership of all the art assets, and nothing came of it.


I remember backing the KS for this, but it was just so badly timed and I don't know why they have not tried again. It was done just before wargame stuff on KS exploded was a licence to print money.

Dude disappeared into the wilds of Canada never to be heard from again...

Seriously though, he moved to Canada and then communication about the possible re-launch just tapered into nothing. The website eventually stopped working and then that was it.

I'm not sure how far he would have gotten with this anyway since he flat out refused to try to get new miniatures made for the game. Insisted that the existing stuff was great and people would still buy plenty. I loved VOR. It was ahead of it's time in rules, and at the same time interestingly quaint in some of the setting, but, the models ranged from ok to straight up bad. No way was that dog gonna hunt, especially when put up against the likes of Infinity.

 thekingofkings wrote:
Gotta upvote on the Vor, Urban War (Void 1.?) and honorable mention to Celtos.....But I want most of all for Confrontation to come back *(followed by a very close second by Chronopia) I too have MonPoc collecting dust. But for me the story behind both confrontation and Chronopia really did it. Chronopia had a great set of rules, a great setting, some pretty ok minis and some great fluff to go with the setting. IT hurts my soul to see a trashpile like aos alive and relatively well while Chronopia is dead.
Confrontation I love every aspect of, from Cadwallon to the video games!

Oh man would I ever love a Chronopia reboot. Unfortunately, that would probably involve Prodos, so major no go for me.

If someone got the rights who wasn't Prodos, then there would be some potential for joy. For me it would need to involve modern sculpting and production. The art was mostly decent, but I'd love to see some other artists in addition to Adrian Smith work on it.

I've even started trying to figure out a way to work the Sons of Kronos into AoS. I'm thinking some Kairic Acolytes converted to warriors, Tree Revenants to be Viridian Lords, maybe Shieldwolf Shieldmaidens to be Maidens of the Blade. Add in some Mantic Zombies to support the Shadow Tribe. Hmmm...

~Eric

   
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Furious Fire Dragon





Brian2112 wrote:
Robo Rally.

Nothing will ruin a friendship faster than Robo Rally (well, possibly Xanth, Family Business, Cosmic Encounter or Junta).

If I knew how much the original expansions would be selling for, I would have purchased every one I found and I could have retired by now. I know you can find the Hasbro/AH reprint cheap, but this game really needs expansion boards.


I love Robo-Rally, seeing people doing 'the shuffle' in their chairs trying to figure out turns, I still unleash it a couple of times a year at my gaming club

I also have a soft spot for Dark Future, it's fluff was joyfully silly and a trawl of charity shops for die-cast cars could net you a new agency/gang for next to nowt, still wish they 'finished' the story

"Well, erm, hmm, its alright. We've got understatement. We have strong prevailing South Westerly winds. 52% of our days are overcast, so as a nation we're infused with a wistful melancholy. But we remain a relentlessly chipper population, prone to mild eccentricity, binge drinking and casual violence"
 
   
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I saw the thread title, and came here to say Monsterpocalypse, but the OP already covered it quite well!

I will never get rid of that game, no matter how long it sits unplayed. That was the perfect 2-player skirmish game for me.

That said, I never got to play games like Necromunda or Mordheim. I just picked up the Shadow War: Armageddon book, and am working to get a group going for that. I doubt it will supplant Monsterpocalypse for me, but it might end up as a close second
   
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Sneaky Kommando






A second shout for Car Wars but then I own it and still play it with my son. Great Game
   
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Upstate, New York

 nwns wrote:
A second shout for Car Wars but then I own it and still play it with my son. Great Game


I killed a lot of time in high school playing Car Wars. Tons of fond memories. But after the Ogre KS, I started to follow SJG’s update of it and realized that I’d moved on. As had, IMHO, the gameing world. I’d love spending weeknights tweaking car designs. Trying to balance cost/weight/space to make the most lethal thing in the arena. And then spend all weekend duking it out with my friends.

Ain’t nobody got time for that anymore.

I don’t see people interested in that depth of number crunching. Do people play all-day games anymore? If you are just using pre-builts in a 2 person duel, it would probably work. But we never played that way.

I thought the direction that they were going while I was still reading updates was great. More streamlined, still a decent chunk of customization, but not as fidgety. Game play seemed smoother as well. But it was not Car Wars to me. And there is a limet of how much time and effort I am willing to invest in getting people to try a old/new game. My hobby time is already less then I’d like.

Ultramarines, 3rd Co. and friends, 10K+ Slowly growing 2Kish
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Arvada Colorado

Car wars!
We converted it to miniatures using micro machines.
Uncle Albert's Auto Stop and Gunnery Shop!
   
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Upstate, New York

ShaneCR wrote:
Car wars!
We converted it to miniatures using micro machines.
Uncle Albert's Auto Stop and Gunnery Shop!


We made a 3x sized arena out of foam core and up-gunned some matchbox cars. Much better as a mini’s game. Less likely to scatter everything if a breeze hits the table.

Ultramarines, 3rd Co. and friends, 10K+ Slowly growing 2Kish
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Dreadfleet.

Seriously, I really enjoy the game. I wish people would have given it a play and not written it off so quickly.

...and Epic 40,000. I would love to play this game again.

This message was edited 1 time. Last update was at 2017/05/18 14:03:03


 
   
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They gave up on Dreadfleet because the rules, well, sucked, and were way too random. (Even for a GW game.)

That said, some of the miniatures were really quite nice - and if they had come out with a complete replacement for the rules set, they might have been able to salvage the minis, at least.

Heck, if they had just come out with rules to use the Dreadfleet minis with Man O' War.

The Auld Grump

Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.

The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
 
   
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Central Valley, California

AT - 43. I wish someone would purchase the rights and molds. I was a Sentinel for years and they were some of the best gaming sessions of my life.

Rolling 1's for over four decades

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Chicago

 Shrapnelsmile wrote:
AT - 43. I wish someone would purchase the rights and molds. I was a Sentinel for years and they were some of the best gaming sessions of my life.


I heard that the molds had rusted and been destroyed. I wish someone had at least acquired the molds for the shipping containers. They remain just about the best wargaming cans ever made.

To say nothing of the figures and vehicles that surely could have been repurposed by another indie game company. Making the molds is the expensive part, imagine what a creative indie team could do with that line if they picked them up cheap enough to jumpright into production...

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 oni wrote:
...and Epic 40,000. I would love to play this game again.


Epic 40,000 is an interesting choice - isn't it usually seen as the worst version of Epic, due to how abstract things became?

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It is, but most people are wrong.

It's a great game. Release it on its own as a set of regiment-level sci-fi rules and it's be well accepted. It's just that it removed all the details that 1st and 2nd edition Epic had. A good thing, in my opinion, but a lot of people like that.
   
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Montreal, QC Canada

I really wish GW would just release a reprint of the old Mordheim rules. AoS Skirmish is all well and good but a book just for collectors with all the compendium rules would be great. It would take all my effort to stop throwing my money at them.

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 AndrewGPaul wrote:


Heroquest is a game better remembered than played, I think. The worst aspect is that monsters only have 1 Body Point (even the Gargoyle) and there's only 1 evil Shield icon on the combat dice. Advanced Heroquest, on the other hand ...


Dammit AndrewGPaul... you've finally forced me to register on Dakka to rant about HeroQuest! SERIOUS BIZNIZ, I tell you.

I agree HeroQuest isn't much good for grown-up gamers, or even teens, but it was meant as a mass-market family game. At least, the UK/European version (there were two editions of it) with the 1-hit-point monsters. The North American edition seems to have upped the complexity and challenge a bit, and gone for a slightly older pre-D&D audience.

I've tried both versions in a highly scientific peer-reviewed manner (ahem) and found the following:

-If your players are old enough to work as a careful team (or you only have one player controlling all the Heroes), the North American version provides a better challenge.

-If your players are along the lines of "twelve-year-old and his nine-year-old brother and their mate from school and their mate's six-year-old cousin and Mum", the UK version is superior. The reason (IMO) is that the UK maps are balanced on the assumption that the heroes will all race off in different directions to beat their siblings and friends to the loot. Monsters with more than one Body Point would be too tough for a lone Hero to handle. Same with the traps. Easy to avoid if you work together, but if your motivation is to get to that treasure chest so you can buy the precious Crossbow card before your brother, you might just take the risk. (Note that the UK version allows you to attack other players or prevent them moving through your square, which IIRC the American one forbids.)

The most entertaining games of HeroQuest I ever played were the ones where the Wizard would be like "screw you guys, I'm going to walk through this wall and leave you to deal with the Zombies so I can snag the Spirit Bla--GARGOYLE!!!"

Also, 1BP for monsters requires zero bookkeeping--good for kids. One hit, one kill!

I do wish the UK version had multiple Body Points for boss monsters, though. They introduced that in the later expansions, so clearly they eventually came around to the same conclusion. Luckily the base game is so simple you can add whatever extra rules you like.

Anyway, HeroQuest is the game I'd most like to see return in its classic form, Gary Chalk art and all. It was THE gateway game in its day. I like that quote from (I think) John Stallard about having games of HeroQuest with people who would never, ever touch a miniatures game under any other circumstances. Gets my vote.



Re: Epic 40,000:

 AndrewGPaul wrote:

It is, but most people are wrong.

It's a great game. Release it on its own as a set of regiment-level sci-fi rules and it's be well accepted. It's just that it removed all the details that 1st and 2nd edition Epic had. A good thing, in my opinion, but a lot of people like that.


I can attest to this, having come to Epic many years after that controversy had died down (more or less). Bought the starter box intending to use the minis for Epic Armageddon. Read the Epic 40K rulebooks. Thought "huh, this doesn't seem half as bad as I've heard". Tried it. Realised it was pretty much the same ruleset as Battlefleet Gothic (which didn't have the baggage of previous Epic editions to tarnish its appeal). Played it. Still playing it five years later. Is good.
   
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Battletech.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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Philadelphia



I still think it was a massive mistake that Catalyst didn't cash in on the MW:O popularity by getting permission to make miniatures of the new mech designs. They might have even gotten sales from the video game community that didn't play the tabletop game.

   
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not sure battletech qualifies, it has the largest organized playgroup in my state and is still in print.
   
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UK

Gorkamorka.
   
 
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