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Made in mt
Fresh-Faced New User



Sweden

I am still so sad that Inquisitors lost their own Land Raiders :( Yes, we could always take an allied Space Marine one, but it doesn't feel right! I guess this one will spend a lot of time on the shelf in 8th.

ps: If anyone wonders why there is a pinup girl lounging on the Frag Launchers, the answer is that my entire army are (not so) secret Slaanesh worshipers.
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This message was edited 2 times. Last update was at 2017/06/18 19:42:58


 
   
Made in us
Fresh-Faced New User




Is there anybody who are considering Karamazov? I can't find any reason to take him.
   
Made in us
Xeno-Hating Inquisitorial Excruciator





Dallas, TX

Why cant jokero ride in transports? what am I missing?

It seems rediculous acolytes have 3 wounds.. I mean seriously how does a t3 human have more wounds than a freaking space marine. lol

"It's like the 12 days of Christmas...except its the 12 days of Death"

 
   
Made in us
Unshakeable Grey Knight Land Raider Pilot




jim300 wrote:
Is there anybody who are considering Karamazov? I can't find any reason to take him.


I've debated him. The big thing about him I see as potentially very useful is that he has a cheap and long range multimelta on a fairly survivable platform.
   
Made in nz
Watches History Channel



Waffle House

 Rezyn wrote:
Why cant jokero ride in transports? what am I missing?


all transports have rules that say they can only transport models from their own faction. Inquisitors and acolytes get around this with the "authority of the inquisition" rule that lets them ride any imperial transport. Jokaero and daemonhosts don't have this rule for some reason.

It seems rediculous acolytes have 3 wounds.. I mean seriously how does a t3 human have more wounds than a freaking space marine. lol


I honestly can't tell if it's a misprint or if it's supposed to be a "power of unshakeable faith" thing. If their faith drives them to fight on even after being horribly maimed, why do they still have ld7? They gladly throw themselves in front of their inquisitors to shield them from bullets, they don't bat an eyelash when you blow them up twice in a row, but they're still just as likely to run away as a guardsman.

Even if it turned out to be a misprint they'd be pretty useful at 1 wound. Since my all-deep-strike grey knight army doesn't work in 8th edition, I'll probably take some of these for the necessary boots on the ground.
   
Made in us
Fresh-Faced New User




Audustum wrote:
jim300 wrote:
Is there anybody who are considering Karamazov? I can't find any reason to take him.


I've debated him. The big thing about him I see as potentially very useful is that he has a cheap and long range multimelta on a fairly survivable platform.


He has long-range melta, but he is slow. He has only 5' movement. I can't think it will make some big diffrence he should shoot it 4+ if he moved. And cheap...? 150pt...? for 1 multi-melta...? really...?

This message was edited 1 time. Last update was at 2017/06/19 05:47:22


 
   
Made in us
Sadistic Inquisitorial Excruciator





Cheap and long-range multi-melta is called a lascannon :/ Seriously, it's barely any better within melta range.
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Real News wrote:

It seems rediculous acolytes have 3 wounds.. I mean seriously how does a t3 human have more wounds than a freaking space marine. lol


I honestly can't tell if it's a misprint or if it's supposed to be a "power of unshakeable faith" thing. If their faith drives them to fight on even after being horribly maimed, why do they still have ld7? They gladly throw themselves in front of their inquisitors to shield them from bullets, they don't bat an eyelash when you blow them up twice in a row, but they're still just as likely to run away as a guardsman.

Even if it turned out to be a misprint they'd be pretty useful at 1 wound. Since my all-deep-strike grey knight army doesn't work in 8th edition, I'll probably take some of these for the necessary boots on the ground.


Because after they took away all the flavour and wargear options because they don't have any models that come with any wargear and GW hates conversions, they realized that they needed to give them something, so they just slapped three wounds on them and called it a day.

This message was edited 2 times. Last update was at 2017/06/19 06:11:49


 
   
Made in us
Sister Vastly Superior





Denver, CO, USA

 Fafnir wrote:
Real News wrote:

It seems rediculous acolytes have 3 wounds.. I mean seriously how does a t3 human have more wounds than a freaking space marine. lol


I honestly can't tell if it's a misprint or if it's supposed to be a "power of unshakeable faith" thing. If their faith drives them to fight on even after being horribly maimed, why do they still have ld7? They gladly throw themselves in front of their inquisitors to shield them from bullets, they don't bat an eyelash when you blow them up twice in a row, but they're still just as likely to run away as a guardsman.

Even if it turned out to be a misprint they'd be pretty useful at 1 wound. Since my all-deep-strike grey knight army doesn't work in 8th edition, I'll probably take some of these for the necessary boots on the ground.


Because after they took away all the flavour and wargear options because they don't have any models that come with any wargear and GW hates conversions, they realized that they needed to give them something, so they just slapped three wounds on them and called it a day.


Dan Abnett's Inquisitorial henchmen are all kinds of awesome. I don't think extra wounds is a terrible fit.

   
Made in es
Fresh-Faced New User




Real News wrote:


Even if it turned out to be a misprint they'd be pretty useful at 1 wound.....


For 8 points... 3W is quite OP, 2W would be good, 1W would be rubbish (since we would be paying double for an AM infantryman).

So what if it is a misprint and they actually have just 2W, like mini-Inquisitors (what they actually are).??
   
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Unshakeable Grey Knight Land Raider Pilot




jim300 wrote:
Audustum wrote:
jim300 wrote:
Is there anybody who are considering Karamazov? I can't find any reason to take him.


I've debated him. The big thing about him I see as potentially very useful is that he has a cheap and long range multimelta on a fairly survivable platform.


He has long-range melta, but he is slow. He has only 5' movement. I can't think it will make some big diffrence he should shoot it 4+ if he moved. And cheap...? 150pt...? for 1 multi-melta...? really...?


What? It's Assault. Not only does he not shoot at 4+ after moving, but he can Advance and Shoot. If he Advances and Shoots THEN he gets -1, but then he moved 5+1D6", not 5.

The mulimelta is cheap because you're not paying 150 just for it. You're also getting T5, S5, 8W and a mini-Culexus aura. The mulimelta is basically free when you factor in the cost of the rest of his platform

   
Made in nl
Been Around the Block






Audustum wrote:
jim300 wrote:
Audustum wrote:
jim300 wrote:
Is there anybody who are considering Karamazov? I can't find any reason to take him.


I've debated him. The big thing about him I see as potentially very useful is that he has a cheap and long range multimelta on a fairly survivable platform.


He has long-range melta, but he is slow. He has only 5' movement. I can't think it will make some big diffrence he should shoot it 4+ if he moved. And cheap...? 150pt...? for 1 multi-melta...? really...?


What? It's Assault. Not only does he not shoot at 4+ after moving, but he can Advance and Shoot. If he Advances and Shoots THEN he gets -1, but then he moved 5+1D6", not 5.

The mulimelta is cheap because you're not paying 150 just for it. You're also getting T5, S5, 8W and a mini-Culexus aura. The mulimelta is basically free when you factor in the cost of the rest of his platform



I still have so many Inquisitor moedles to paint (even FW ones), but I will purchase him one day as well. Probably just for the look.

Does someone have tactics with the named Inquisitos?

   
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Regular Dakkanaut




The three named inquisitors seem pretty unremarkable to me. They are not bad, but do not provide as much synergy as most other army's HQ choices, especially Greyfax and Karamazov. Coteaz can cast two powers a turn, which makes him stand out some in my opinion, and the powers are fairly decent, and flexible in that the Mental Fortitude power can be cast on any Imperium unit, and the other two are cast on the enemy. His Spy Network is cool, but probably only worth taking him for is you have footslogging plasma acolytes around...which i don't think i ever would. Additionally, all three of the named inquisitors also give their LD10 to everyone around them, which is actually really good, especially for the lower Ld, non-space marine armies. Generally though, if you want to take them for fluff reasons, I do not think they are bad, but I don't see any other reason to take them.

The basic Inquisitors seem pretty decent to me. They are cheap, give a Ld9 aura, cast cast powers, and are pretty decent in close combat. All around I actually like them as a cheap HQ and to Ld buff the acolytes etc. I don't think smite spam is a great idea, but if you wanted to they might not be bad for it.

Acolytes seem good for the obvious reason: they have 3 wounds and are super cheap. Storm Bolters seem like the best choice to me, since they out preform hotshot lasguns, and everything else costs too much for BS4, with flamers possibly being a 2nd option in my mind, but still very expensive. I see taking 3-6 acolytes with storm bolters as a good option in lists were you want cheap anti-infantry. I see them particularly good in vehicle spam lists like Razorback and Toaurox spam lists to either side inside, or to act as screens for the vehicles as needed. I suppose it would be possible to make a list with footslogging acolytes with inquisitors to keep their Ld up and cast smite and whatnot, but i don't see that option being that great.

Demonhost seem...okay, but i dont like how random their stuff is. They seem like a "take these for fun" sort of unit.

Jokaero seem okay if you have footslogging acolytes to buff...but otherwise not so much.

So in general, i think the basic use of the Inquisition is to provide cheap psykers, Ld buffs, and durable bodies in other Imperium armies. Could you run a pure Inquisition army? Maybe...especially if you throw in vehicles from other armies (which I guess isn't pure) but probably not with a ton of success as it seems fairly one dimensional.
   
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Isn't there and inquisitorial land raider promethius for inquisition armies?

This message was edited 1 time. Last update was at 2017/06/20 22:40:17


 
   
Made in us
Regular Dakkanaut






Maximumbob wrote:
Isn't there and inquisitorial land raider promethius for inquisition armies?


Yes, and it's awesome! It's expensive, but fires off 24 heavy bolter shots a turn, has Quarry, ignores enemy cover, and if your Warlord is inside (which means it would have to be an INQ model, since it only transports <ordo> infantry), one strategem per turn is -1 CP to use, to a minimum of 1. That's really brutal, letting you use Counter-Offensive for 1 point, or auto-passing morale.

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Made in gb
Regular Dakkanaut




SU-152 wrote:
Real News wrote:


Even if it turned out to be a misprint they'd be pretty useful at 1 wound.....


For 8 points... 3W is quite OP, 2W would be good, 1W would be rubbish (since we would be paying double for an AM infantryman).

So what if it is a misprint and they actually have just 2W, like mini-Inquisitors (what they actually are).??


At 2W why would you take them? when I can take 3 AM conscripts at 9 and with the conscripts get much larger squads and squads that benefit from character buffs and synergise much better (easily +2 attacks each plus leadership immunity(lose 1 guy only).
Per squad you'll also get equivalent wounds 50W conscripts 150pts vs 3 acolyte squads 144pts 54 wounds. (If they were at 2 wound this would be only 36)
+ acolytes are vulnerable to multi damage weapons where as conscripts are happy to take a lascannon for the team
Arguably AM conscripts work out much better (although much higher model/£count.)


Acolytes don't benefit from character buffs except from the inquisitors and leadership buff is largely unnecessary in such small squads. Can only be fielded in tiny squads which are not bad at min spec but quickly become very expensive if you add some better guns to them. They no longer have access to the power Armour they had access to before and since the monkeys no longer combo to give them effective terminator Armour (Power armour +1save, 5++) thats a big loss. + no storm shields

It should also be pointed out that acolytes cant even get there own transports without taking allies which means you are taking allies which now have no synergy (and since the acolytes are stealing the transports your allies better not want them).

Inquisitors have 3W so what if they are trainee Inquisitors and have 3 wounds makes sense to me.

Seems balanced given their significant drawbacks at 3w they are a worthwhile choice at 2 you would not see them (in a good army.
   
Made in nz
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U02dah4 wrote:

At 2W why would you take them? when I can take 3 AM conscripts at 9 and with the conscripts get much larger squads and squads that benefit from character buffs and synergise much better (easily +2 attacks each plus leadership immunity(lose 1 guy only).


You also have to buy a commissar to get the leadership immunity. Not very expensive, but what if the commissar dies?

It should also be pointed out that acolytes cant even get there own transports without taking allies which means you are taking allies which now have no synergy (and since the acolytes are stealing the transports your allies better not want them).


I can't find any rule that says you need a squad with all-matching faction keywords in order to take a transport. Using this transport is a different matter. According to the FOC you technically could take a marine squad or character, then buy a chimera for him. The marines couldn't ride in it because they aren't part of <REGIMENT> but acolytes don't have to worry about that. So as far as I can tell you can just grab any transport with the Imperium keyword, whether you have any other allies from that subfaction or not.

I'm not saying acolytes are unfair, they just seem self-contradictory from a fluff perspective. Insanely self-sacrificing and fanatical, yet they have the morale of a guardsman. Part of the points cost is the quarry rule, 2 attacks, the ability to ride in any imperial transport, the ability to bubble-wrap inquisitors (even against assassins, psykers and cc) and the unusually flexible wargear options.

Inquisition is clearly not designed to be used without allies in any case. You'd only be able to run vanguard detachments.

This message was edited 2 times. Last update was at 2017/06/21 01:00:48


 
   
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Real News wrote:
Insanely self-sacrificing and fanatical, yet they have the morale of a guardsman.

I dunno, seems to fit the fluff well. Insanely self-sacrificing and fanatical... towards the Inquisitor. They get Ld9 when within range of the Inquisitor. If they leave sight of the inquisitor they lose that self-sacrificing and fanatical nature and begin fighting for themselves... for a chance to get back to the Inquisitor.
   
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 Paintalist wrote:
Audustum wrote:
jim300 wrote:
Audustum wrote:
jim300 wrote:
Is there anybody who are considering Karamazov? I can't find any reason to take him.


I've debated him. The big thing about him I see as potentially very useful is that he has a cheap and long range multimelta on a fairly survivable platform.


He has long-range melta, but he is slow. He has only 5' movement. I can't think it will make some big diffrence he should shoot it 4+ if he moved. And cheap...? 150pt...? for 1 multi-melta...? really...?


What? It's Assault. Not only does he not shoot at 4+ after moving, but he can Advance and Shoot. If he Advances and Shoots THEN he gets -1, but then he moved 5+1D6", not 5.

The mulimelta is cheap because you're not paying 150 just for it. You're also getting T5, S5, 8W and a mini-Culexus aura. The mulimelta is basically free when you factor in the cost of the rest of his platform



I still have so many Inquisitor moedles to paint (even FW ones), but I will purchase him one day as well. Probably just for the look.

Does someone have tactics with the named Inquisitos?


So Greyfax is actually really good for her point cost. At 85 points, she gets you two deny the witches as opposed to the regular 1. Her weapons are master-crafted. Unlike a normal Inquisitor she has a non-pistol ranged weapon and a melee weapon and she can target Characters who are Psykers or Daemons.

I'd say she'd work well in an Inquisition band with Callidus and Vindicare Assassins. Your power to just delete enemy characters off the map should be pretty spectacular.
   
Made in gb
Regular Dakkanaut




Real News wrote:
U02dah4 wrote:

At 2W why would you take them? when I can take 3 AM conscripts at 9 and with the conscripts get much larger squads and squads that benefit from character buffs and synergise much better (easily +2 attacks each plus leadership immunity(lose 1 guy only).


You also have to buy a commissar to get the leadership immunity. Not very expensive, but what if the commissar dies?

It should also be pointed out that acolytes cant even get there own transports without taking allies which means you are taking allies which now have no synergy (and since the acolytes are stealing the transports your allies better not want them).


I can't find any rule that says you need a squad with all-matching faction keywords in order to take a transport. Using this transport is a different matter. According to the FOC you technically could take a marine squad or character, then buy a chimera for him. The marines couldn't ride in it because they aren't part of <REGIMENT> but acolytes don't have to worry about that. So as far as I can tell you can just grab any transport with the Imperium keyword, whether you have any other allies from that subfaction or not.

I'm not saying acolytes are unfair, they just seem self-contradictory from a fluff perspective. Insanely self-sacrificing and fanatical, yet they have the morale of a guardsman. Part of the points cost is the quarry rule, 2 attacks, the ability to ride in any imperial transport, the ability to bubble-wrap inquisitors (even against assassins, psykers and cc) and the unusually flexible wargear options.

Inquisition is clearly not designed to be used without allies in any case. You'd only be able to run vanguard detachments.


I'm not that keen on the inquisitors myself now that there's no daemonblade/hellrifle/rad grenade. Most of the time primaris psyker is just as good at a cheaper price. SInce acolytes can't bubble wrap any other character it's an ability that might as well do nothing.

If I take acolytes it will be mixed in a single foc with other imperium units what I meant was since the foc only gets one transport for every other unit if your useing them for the acolytes units you then don't have slots for your troop choices to take them as well
   
Made in nz
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Waffle House

U02dah4 wrote:

I'm not that keen on the inquisitors myself now that there's no daemonblade/hellrifle/rad grenade. Most of the time primaris psyker is just as good at a cheaper price. SInce acolytes can't bubble wrap any other character it's an ability that might as well do nothing.

If I take acolytes it will be mixed in a single foc with other imperium units what I meant was since the foc only gets one transport for every other unit if your useing them for the acolytes units you then don't have slots for your troop choices to take them as well


It's not "every other choice", it's "each other choice". Meaning each unit that is not a dedicated transport. You can literally take one transport for every unit in your army if you have the points.

But yeah, there's no reason to use acolytes if you're not using an inquisitor. That would be cheesy anyway.

This message was edited 1 time. Last update was at 2017/06/21 10:43:24


 
   
Made in gb
Regular Dakkanaut




Well there is always the I need a cheap way of filling out my elite choices in a brigade so I have pts to spend on what I want to run which could help some elite builds.

Or in competitive who cares about cheese its about what's strong and they seem to fulfill a troop based role but in an elite slot.

3 one 1 acolyte squads or even 3 6 man squads are cheap compared to alternatives
   
Made in us
Regular Dakkanaut






Way too big of a list to post here, but I compiled all the non-LOW transports that we have access to, along with their point costs for a few different equipment load outs.

Inquisition Transports Google Doc
https://docs.google.com/spreadsheets/d/1gjBIogUZePBO-lpFhEFKnSayrfBpxN4OfeQy3jiSSX8/edit?usp=sharing

We actually have access to a ton of transports that I wouldn't have otherwise considered, such as the Landspeeder Storm with heavy flamer loaded up with 5 flamer toting acolytes. Drop pods are also something I hadn't previously considered.

This message was edited 4 times. Last update was at 2017/06/21 19:03:31


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Made in gb
Regular Dakkanaut




The land speeder storm is a really cool option. Acolytes can have way more firepower than the scouts it's intended for, and cost less. This is especially good news as I've got a land speeder storm with no crew, since I used them for something else. I feel a conversion coming on.

Someone said earlier that there's no point putting scions in a transport, as they can just deep strike. This is wrong, as their range means they can't deep strike and rapid fire. 10 hot shot scions are cheaper than hot shot acolytes, have better bs, and can be ordered to have rapid fire 2. I know there's a lot of chat about plasma scion command squads (and rightly so!) but the ability to spit out 40 shots with -2 ap is also interesting.

So yeah - acolytes in a storm - scions in something else.

Best not to put acolytes in a drop pod though. For the same price you could have a 10 man gk strike squad - who can deep strike already. Loads of stuff can deep strike without help, making pods largely pointless.

One potential trick is to make one of the special inquisitors your warlord, give them +1ld, then have some gks with them. The inquisitor can terrify something and then the gks can purge its soul. Lots of mortal wounds.

This message was edited 1 time. Last update was at 2017/06/21 20:54:46


 
   
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The one reason it might be fun to put Acolytes in a pod (to me) is because each Acolyte can take a plasma weapon. You can also take multiple units in a pod I believe. Fill that thing up with plasma, drop it and watch a heavy weapon burn.
   
Made in gb
Regular Dakkanaut




Audustum wrote:
The one reason it might be fun to put Acolytes in a pod (to me) is because each Acolyte can take a plasma weapon. You can also take multiple units in a pod I believe. Fill that thing up with plasma, drop it and watch a heavy weapon burn.


Yeah but this is just the kind of thing I'm talking about. Plasma scion command squads are so ridiculously cheap in comparison. 168 buys two units of 4, plus a guy who can order both units to reroll 1s to hit.

I agree it could be fun, and it's a cool image. I just don't think it's all that efficient, relative to other options.

This message was edited 1 time. Last update was at 2017/06/21 21:00:29


 
   
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Mandragola wrote:
Audustum wrote:
The one reason it might be fun to put Acolytes in a pod (to me) is because each Acolyte can take a plasma weapon. You can also take multiple units in a pod I believe. Fill that thing up with plasma, drop it and watch a heavy weapon burn.


Yeah but this is just the kind of thing I'm talking about. Plasma scion command squads are so ridiculously cheap in comparison. 168 buys two units of 4, plus a guy who can order both units to reroll 1s to hit.

I agree it could be fun, and it's a cool image. I just don't think it's all that efficient, relative to other options.


Oh yeah, if we're gonna bring in allies than sure. Sadly, besides the odd Inquisitor there's really no reason to take any Inquisition.
   
Made in us
Regular Dakkanaut






Audustum wrote:
Mandragola wrote:
Audustum wrote:
The one reason it might be fun to put Acolytes in a pod (to me) is because each Acolyte can take a plasma weapon. You can also take multiple units in a pod I believe. Fill that thing up with plasma, drop it and watch a heavy weapon burn.


Yeah but this is just the kind of thing I'm talking about. Plasma scion command squads are so ridiculously cheap in comparison. 168 buys two units of 4, plus a guy who can order both units to reroll 1s to hit.

I agree it could be fun, and it's a cool image. I just don't think it's all that efficient, relative to other options.


Oh yeah, if we're gonna bring in allies than sure. Sadly, besides the odd Inquisitor there's really no reason to take any Inquisition.


I'm not too sure about that, Acolytes can take 6 flamers and cruise around in an immolator, lets see Tempestus dish out 8D6 auto hits, not to mention sitting on 18 wounds.

This message was edited 2 times. Last update was at 2017/06/21 22:08:46


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Made in gb
Regular Dakkanaut




Audustum wrote:
Mandragola wrote:
Audustum wrote:
The one reason it might be fun to put Acolytes in a pod (to me) is because each Acolyte can take a plasma weapon. You can also take multiple units in a pod I believe. Fill that thing up with plasma, drop it and watch a heavy weapon burn.


Yeah but this is just the kind of thing I'm talking about. Plasma scion command squads are so ridiculously cheap in comparison. 168 buys two units of 4, plus a guy who can order both units to reroll 1s to hit.

I agree it could be fun, and it's a cool image. I just don't think it's all that efficient, relative to other options.


Oh yeah, if we're gonna bring in allies than sure. Sadly, besides the odd Inquisitor there's really no reason to take any Inquisition.

I'm not saying there's no point in inquisition stuff. But it does have to earn its place in a list. I think storm bolter acolytes are decent, especially against their quarry. Greyfax and Cotaez both seem useful and either might benefit from melee-equipped acolytes to babysit them.

As for allies, you've got options for how you want the fluff to work. First, you just say your inquisitor waved his/her rosette around and brought whoever they wanted along. Alternatively you could convert stuff, paint =I= on it a lot, and just say that it's an inquisitorial land raider - or whatever.

Is is a pain that stuff like death cult assassins lack the ability to get in every transport, but on the other hand sisters rhinos and repressors are decent - so it's not a total loss.
   
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Los Angeles, CA

 minionboy wrote:
Maximumbob wrote:
Isn't there and inquisitorial land raider promethius for inquisition armies?


Yes, and it's awesome! It's expensive, but fires off 24 heavy bolter shots a turn, has Quarry, ignores enemy cover, and if your Warlord is inside (which means it would have to be an INQ model, since it only transports <ordo> infantry), one strategem per turn is -1 CP to use, to a minimum of 1. That's really brutal, letting you use Counter-Offensive for 1 point, or auto-passing morale.

Does the LR Prometheus have the Quarry rule ?
   
 
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