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![[Post New]](/s/i/i.gif) 2017/08/29 06:51:32
Subject: Assassins need help now
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Norn Queen
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argonak wrote:Eliminating a few specific detachment types would pretty much eliminate this and other similar issues.
It would also eliminate perfectly legitimate armies. Example: Pure Deathwing. The detachment rules are fine.
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This message was edited 1 time. Last update was at 2017/08/29 06:52:04
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![[Post New]](/s/i/i.gif) 2017/08/29 14:54:05
Subject: Assassins need help now
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Longtime Dakkanaut
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U02dah4 wrote:So what the imperium need in answer is cheap units with no bs who can proceed to fire hundreds of Lasgun shots. I shall call this mythic unit the conscript.
Too many models for it to table
And laz guns going from 5+ to 6+ isn't a big reduction
It's a nice meta list to cane elite marines but my guard infantry will eat it all day.
Well, technically, cutting the number of hits you make in half is a big reduction.
But, yeah, things like conscripts or a green tide throwing around a lot of shots before getting into combat might be one thing to try. With the Eldar list that had been brought up earlier, maneuverability (and flyers) would be something to have.
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![[Post New]](/s/i/i.gif) 2017/08/29 15:02:25
Subject: Assassins need help now
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Longtime Dakkanaut
Glasgow
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Your hitting 1/6 of the time instead of 2/6 sixth of the time the impact is less than a marine that goes from 4/6 to 1/6.
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![[Post New]](/s/i/i.gif) 2017/08/29 17:50:42
Subject: Assassins need help now
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Longtime Dakkanaut
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U02dah4 wrote:Your hitting 1/6 of the time instead of 2/6 sixth of the time the impact is less than a marine that goes from 4/6 to 1/6.
True, but losing hitting half the time you othewise would without the modifier is still a big reduction, contrary to what you say. That others suffer more doesn't mean that the conscripts also suffer big time from the reduction.
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![[Post New]](/s/i/i.gif) 2017/08/29 18:19:45
Subject: Assassins need help now
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Lord Commander in a Plush Chair
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Hm, does a set change of BS count as a modifier?
If not; then the reductiin in BS is not as bad for conscipts if they can get a base-line reroll missed to hits.
If so; then vehicles suffer worse from damage than previously thought(base-line reroll misses cannot be rerolled if the full wounds value would have hit)
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2017/08/29 18:42:38
Subject: Assassins need help now
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Decrepit Dakkanaut
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Kommissar Kel wrote:Hm, does a set change of BS count as a modifier?
If not; then the reductiin in BS is not as bad for conscipts if they can get a base-line reroll missed to hits.
If so; then vehicles suffer worse from damage than previously thought(base-line reroll misses cannot be rerolled if the full wounds value would have hit)
I would say it is not a modifier, if only because it 'sets' your ballistic skill to a certain value, no differently than erasing the x+ on the sheet and writing in a new number (though I don't recommend doing that as it is usually temporary).
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![[Post New]](/s/i/i.gif) 2017/08/29 18:45:21
Subject: Assassins need help now
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Powerful Phoenix Lord
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From the BRB FAQ:
Q: If an ability instructs me to resolve an attack with a different characteristic (e.g. a Culexus Assassin’s Etherium ability) does this happen before or after any other modifiers that also apply to that characteristic (e.g. the Drukhari Serpentin Combat Drug)?
A: When resolving such an attack, change the relevant characteristic to the new value before applying any modifiers to that new value.
In the example above, the Weapon Skill of the model attacking a Culexus Assassin is treated as being 6+ because of the Etherium ability, but the Serpentin then boosts it to 5+.
So the question implies it is a modifier (any OTHER modifiers), however, the answer implies it is not (before applying ANY modifiers).
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This message was edited 1 time. Last update was at 2017/08/29 18:46:24
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2017/08/29 18:46:14
Subject: Assassins need help now
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Decrepit Dakkanaut
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Good catch, happyjew. It looks like they specifically avoided calling Etherium a "modifier".
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![[Post New]](/s/i/i.gif) 2017/08/29 19:34:20
Subject: Assassins need help now
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Dakka Veteran
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Azuza001 wrote:Culexus assassins are simply broken. I am sorry, you can't hit me unless I am closest, and if you can you have to hit me on a 6, and by the way you can't get me with psychic powers at all, and I have an invulnerable 4+ save? Who let this grot turd get through play testing and felt it was balanced? I own one of these guys and won't run it, it's simply broken.
This. Ridiculously under costed and OP. THEN theres the character spam problem. Both need to be addressed IMO.
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![[Post New]](/s/i/i.gif) 2017/08/29 22:06:13
Subject: Assassins need help now
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Longtime Dakkanaut
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It's not even that easy a fix. If you added the rule "if the opponent only has charecters on the battlefield then they lose their charecter targeting special rules" then your opponent hides 5 scouts in their backfield the entire game. If you did "if the only units a unit can see are charecters then the player can choose which charecter it wants to shoot at" you get people using rhinos to purposefully block Los so all their Las Cannon devs can see are a few charecters on the field.
Whatever they come up with I hope they think it out and don't knee jerk reaction it.
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![[Post New]](/s/i/i.gif) 2017/08/29 22:44:02
Subject: Assassins need help now
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Fixture of Dakka
Vanished Completely
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I really like the idea of adding a clause requiring any Character to be within X (2 - 4) inches of a Non-Character before they gain the 'can-not-target' benefit.
Brings it more in line with the intent: The Shooter is not able to cleanly pick the target out of a nearby group of Enemy, with Snipers having training to do so.
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8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2017/08/29 23:01:10
Subject: Assassins need help now
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Longtime Dakkanaut
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JinxDragon wrote:I really like the idea of adding a clause requiring any Character to be within X (2 - 4) inches of a Non-Character before they gain the 'can-not-target' benefit.
Brings it more in line with the intent: The Shooter is not able to cleanly pick the target out of a nearby group of Enemy, with Snipers having training to do so.
Yeah. That would probably work well. I would go and give them 6" myself, but either way it solves the problem.
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![[Post New]](/s/i/i.gif) 2017/08/30 11:22:35
Subject: Assassins need help now
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Fresh-Faced New User
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My buddy and I were talking about this. He does the Tau Commander spam lists with 7-8 Commanders. We believe the character section needs to change. A CHARACTER can only be chosen as a target in the Shooting Phase if they are the "closest visible enemy" to the model that is shooting.
REPLACE "closest visible enemy" TO "closest VIABLE enemy"
This would get rid of shooting the closest enemy unit that would otherwise be unable to be a target. We believe it would solve most problems.
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This message was edited 3 times. Last update was at 2017/08/30 11:23:51
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![[Post New]](/s/i/i.gif) 2017/08/30 11:54:34
Subject: Assassins need help now
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Dakka Veteran
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Even swapping it to closest viable is very subjective. The rules should have required characters to be near non-characters to gain protection from the start. Not being able to shoot a guy all by himself standing in an open field just because a single guardsman is 1 inch closer is by far the most idiotic restriction ever created.
How can a small squad of guys nowhere near a character force you to only be able to focus on them just because they are a fraction of an inch closer than a much bigger threat standing out in the open with no one around?
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Sisters and Wolves 4000
~4000 points of Skaven
~2000 Kaptain Gitklaw's Grots
~2400 Kharadron Overlords
4x Imperial Knights
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![[Post New]](/s/i/i.gif) 2017/08/30 13:36:58
Subject: Assassins need help now
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Longtime Dakkanaut
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Really characters should be costed so that they are only cost efficient when making use of thier buffs to other units.
Characters who don't buff (like assassins) should either be unique or have serious diminishing returns.
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DFTT |
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![[Post New]](/s/i/i.gif) 2017/08/30 13:43:12
Subject: Assassins need help now
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Longtime Dakkanaut
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Azuza001 wrote:It's not even that easy a fix. If you added the rule "if the opponent only has charecters on the battlefield then they lose their charecter targeting special rules" then your opponent hides 5 scouts in their backfield the entire game. If you did "if the only units a unit can see are charecters then the player can choose which charecter it wants to shoot at" you get people using rhinos to purposefully block Los so all their Las Cannon devs can see are a few charecters on the field.
Whatever they come up with I hope they think it out and don't knee jerk reaction it.
You could get around that merely by making a rule change that an enemy character unit can be targeted only if there is not an enemy non-character unit closer to the firing unit. That way any character in an all-character army could be targeted, and in the case you describe the scout unit would have to be hidden up near the enemy in order to prevent characters from being shot at, which would open them up to being quickly charged and disposed of.
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![[Post New]](/s/i/i.gif) 2017/08/30 13:45:16
Subject: Assassins need help now
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Decrepit Dakkanaut
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This sort of thing strikes me as the price you pay for 40k's variety.
Having superheavy tank companies in the same game as an execution force of hitmen seems...silly.
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![[Post New]](/s/i/i.gif) 2017/08/30 14:36:10
Subject: Re:Assassins need help now
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Plaguelord Titan Princeps of Nurgle
Alabama
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I'm telling you, the easiest and least-impactful way to fix it is just to remove 'Character' from assassins.
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WH40K
Death Guard 5100 pts.
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DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
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![[Post New]](/s/i/i.gif) 2017/08/30 14:37:20
Subject: Re:Assassins need help now
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Decrepit Dakkanaut
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puma713 wrote:I'm telling you, the easiest and least-impactful way to fix it is just to remove 'Character' from assassins.
Then you have the same problem but people run 40 librarians instead with Drago and his 2++ up front.
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![[Post New]](/s/i/i.gif) 2017/08/30 15:08:42
Subject: Re:Assassins need help now
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Clousseau
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Unit1126PLL wrote: puma713 wrote:I'm telling you, the easiest and least-impactful way to fix it is just to remove 'Character' from assassins. Then you have the same problem but people run 40 librarians instead with Drago and his 2++ up front. That would cost over 4,000 points. It would be Primaris Psykers, and people already spam them without Draigo, because conscripts are a better shield than Draigo ever will be. Even 5 full strength smites is enough. It's a mortal wound cannon for under 300 points. To me character spam is a problem, because the targeting rules are wonky. The best fix would be that you can't target a character if a *non-character* unit is closer. Additionally, i would tone down smite. 40 point smiters is stupid.
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This message was edited 2 times. Last update was at 2017/08/30 15:10:43
Galas wrote:I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you 
Bharring wrote:He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic. |
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![[Post New]](/s/i/i.gif) 2017/08/30 15:14:38
Subject: Re:Assassins need help now
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Decrepit Dakkanaut
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Marmatag wrote: Unit1126PLL wrote: puma713 wrote:I'm telling you, the easiest and least-impactful way to fix it is just to remove 'Character' from assassins.
Then you have the same problem but people run 40 librarians instead with Drago and his 2++ up front.
That would cost over 4,000 points.
It would be Primaris Psykers, and people already spam them without Draigo, because conscripts are a better shield than Draigo ever will be. Even 5 full strength smites is enough. It's a mortal wound cannon for under 300 points.
To me character spam is a problem, because the targeting rules are wonky.
The best fix would be that you can't target a character if a *non-character* unit is closer.
Additionally, i would tone down smite. 40 point smiters is stupid.
I actually think smite is fine. It's 'closest unit' so your opponent can act to control what it hits; I think that's excellent counterplay (compared to just "do some mortal wounds to anything in 18", THAT would be stupid with no counterplay).
But you're right about the character things. I am not sure how to fix it, really, as character sniping is apparently a big problem in AOS (which lacks a rule to protect them).
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![[Post New]](/s/i/i.gif) 2017/08/30 15:44:41
Subject: Assassins need help now
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Norn Queen
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The easiest fix is to only permit the character rule if the character is within 4" of a non-character unit.
That way you can use your other dudes to screen your Special Snowflakes, or hide them behind a Baneblade, but if they are out in the open they are SOL.
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![[Post New]](/s/i/i.gif) 2017/08/30 15:52:10
Subject: Assassins need help now
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Grim Dark Angels Interrogator-Chaplain
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This isn't really a YMDC thread anymore, and there's a duplicate thread in tactics.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2017/08/30 17:47:19
Subject: Re:Assassins need help now
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[DCM]
Et In Arcadia Ego
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Indeed.
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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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