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Made in gb
Sneaky Lictor






I guess my issue is more with D3 shots as a mechanic not the price point of a vindicator. Soul crushing when you roll 1 shot.

A Song of Ice and Fire - House Greyjoy.
AoS - Maggotkin of Nurgle, Ossiarch Bonereapers & Seraphon.
Bloodbowl - Lizardmen.
Horus Heresy - World Eaters.
Marvel Crisis Protocol - Avengers, Brotherhood of Mutants & Cabal. 
Middle Earth Strategy Battle game - Rivendell & The Easterlings. 
The Ninth Age - Beast Herds & Highborn Elves. 
Warhammer 40k  - Tyranids. 
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






CP re-roll to the rescue

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Longtime Dakkanaut




You could always spend a cp and reroll that dice. But yeah random shot mechanics are busted. Anywhere between 0 and 18 damage is mental.
Also S10 24 vrs S9 48 meh 3+for most things as T9 is rare. Both D6 damage just not enough extra for the loss of 24 range
   
Made in au
Regular Dakkanaut




Tech wrote:


So a russ demolisher with 3+ for 140? The IG pay 215 for that type of 3+ fire power (with an extra heavy bolter) with the help of a tank commander. Sure they get an order and regiment bonus, but not sure that is worth 75 points.

Right now it is 125 vs 170, BS4+ if both moved and 1 shot vs 2 shots. That is a 45 point difference that in my own personal opinion is solid for what you get from both tanks.


Fair enough you think it’d need to be more expensive with the 3+ and Grinding Advance, at least then it’d have a purpose instead of being a tough-ish tank that hits like a wet noodle.

This message was edited 1 time. Last update was at 2018/03/14 15:04:51


 
   
Made in se
Whiteshield Conscript Trooper




kombatwombat wrote:
Tech wrote:


So a russ demolisher with 3+ for 140? The IG pay 215 for that type of 3+ fire power (with an extra heavy bolter) with the help of a tank commander. Sure they get an order and regiment bonus, but not sure that is worth 75 points.

Right now it is 125 vs 170, BS4+ if both moved and 1 shot vs 2 shots. That is a 45 point difference that in my own personal opinion is solid for what you get from both tanks.


Fair enough you think it’d need to be more expensive with the 3+ and Grinding Advance, at least then it’d have a purpose instead of being a tough-ish tank that hits like a wet noodle.


I can agree that it hits like a wet noodle, russes did so too before the grinding advance. So I have no problem with the vindicator getting grinding advance, along with a point hike that should go with it. Only thought it would be too cheap at 140 points. Of course it could be so that both the vindicator and the russ demolisher is both over costed for what they do.
   
Made in us
Decrepit Dakkanaut





I much prefer it at the current cost, really. I use the gun more against elite infantry than I do tanks, but it never hits like a wet noodle as long as my dice aren't terrible.
   
Made in us
Powerful Phoenix Lord





I think, like most threads on here, the naysayers are mathhammerites who probably haven't actually used the tank in a game. It's absolutely fine at its cost. Just don't expect the world. Ignore the naysayers.
   
Made in us
Monster-Slaying Daemonhunter





 Elbows wrote:
I think, like most threads on here, the naysayers are mathhammerites who probably haven't actually used the tank in a game. It's absolutely fine at its cost. Just don't expect the world. Ignore the naysayers.


Mathematically it looks fairly decent, actually. At 127 points, it offers the effective equivalent of 1d3 Lascannon shots at 24" on a T8 platform compared to a 192 point Predator that offers 4 Lascannon shots at 48" on a T7 platform. Even considering that the Vindicator has to move, it seems like it's a good deal, considering that it's 65 points less. Compared to a Lasback, you're getting +1T for 5 points and the range reduction.

Now, I neither use Vindicators myself nor do I frequently have them used against me, so I don't have a whole lot of experience with them. However, I would hazard that they're unliked for the same reason that I don't particularly like the Exorcist's stats: that is, that the tank's gun simply doesn't do enough in the first place to warrant it's base cost. A unit's resiliency is only as relevant as the enemy cares about the unit in question, and a Vindicator's Demolisher Cannon doesn't lend itself to being a target. While the tank chassis and cannon may be fairly priced for their characteristics independently of each other, the cannon's performance doesn't warrant the tank chassis's defensive statline.

D6 shots at D6 damage and costing 160/175 points would be usable, but it would need a cost reduction to the point where it's broken due to resiliency at it's current statline.

This message was edited 1 time. Last update was at 2018/03/14 21:16:23


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Decrepit Dakkanaut




 Elbows wrote:
I think, like most threads on here, the naysayers are mathhammerites who probably haven't actually used the tank in a game. It's absolutely fine at its cost. Just don't expect the world. Ignore the naysayers.

It really isn't that usable. The Predator is worth the extra points and if you have to choose between the two you ought to make points for the Predator.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Powerful Phoenix Lord





But that's not entirely the point of this thread is it? The OP said they like the model. So unless it's an absolute turd on treads - the consensus is use one.
   
Made in ca
Pulsating Possessed Chaos Marine




I just made a 1kson list with 3 vindicators. The Line Breaker stratagem is what I am counting on to make them work. The stratagem not only ignores the -1 to hit from movement but the Demo cannons an effective 34 inch range and 3d3 mortal wounds is nothing to sneeze at (luck depending).

Because I am running 1ksons I get a possible re-roll due to Gaze of Fate on top of the command point re-roll. So you can reroll if linebreaker does not stick and one of the mortal wound die 3. On average you are looking at 6 mortal wounds on your target.

I'm sure there are targets and times where you would just rather roll the cannon's instead of the stratagem. And that is great, saves you a command point.

The price is what makes these guys decent imho. Also it add's three targets to the table your opponent wont want to ignore after he gets punched by them (luck depending). Target saturation is important in the alpha strike meta.

This message was edited 2 times. Last update was at 2018/03/15 02:13:45


 
   
Made in au
Regular Dakkanaut




 Inquisitor Lord Katherine wrote:
However, I would hazard that they're unliked for the same reason that I don't particularly like the Exorcist's stats: that is, that the tank's gun simply doesn't do enough in the first place to warrant it's base cost. A unit's resiliency is only as relevant as the enemy cares about the unit in question, and a Vindicator's Demolisher Cannon doesn't lend itself to being a target. While the tank chassis and cannon may be fairly priced for their characteristics independently of each other, the cannon's performance doesn't warrant the tank chassis's defensive statline.


You’ve hit the nail on the head here. They could make it 200 points and give it the Fellblade’s statline and it still wouldn’t be very good. It simply isn’t dangerous enough to worth targeting when there is scarier stuff to deal with. It’s actually the exact opposite problem the Razorback had - its chassis is only worth 60 or 65 points (it has less capacity than a Rhino and no self-repair function), and the twin Assault Cannon is worth 44, but chassis + gun is worth more than 100-ish points.

Personally, I would:

- Leave the Predator as is, it’s in a good place
- Let the Vindicator Fire twice if it moved half distance and ignore penalties for moving and shooting the Demolisher Cannon
- Straight up double the Whirlwind’s number of shots for both Missile types

Then increase points as needed.
   
Made in us
Omnipotent Necron Overlord






 Elbows wrote:
 AaronWilson wrote:
If the vindicator wasn't just heavy D3 I'd like it a looooooooooot more.


It'd be broken at D6 normal shots all the time, allowing (potentially) 36 wounds in a single shot against a vehicle at Strength 10, no thanks. For the points, I think the Vindicator is a fine assault gun...it's just that a 24" range gun makes it not very flexible.
A LR aleady does that...except its 2d3 which is much better than d6. Plus it has 3 additional guns more wounds and a army trait. It wouldn't be broken.


Automatically Appended Next Post:
I'd just like to point out that a Eldar D cannon support weapon cost 75 points and it is the exact same weapon profile (it just doesn't get d6 shots vs units of 5 or more) it doesn't need LOS though (probably better than the d6 shot vs 5 units option). They are only T5 with 5 wounds and a 4+ save. BUT they do get an army trait (I play ulthwe with a 6+++). They are just tough enough to kill to require heavy weapons to bring them down effectively but their damage is off the chain for the points.

This message was edited 1 time. Last update was at 2018/03/15 18:18:43


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Monster-Slaying Daemonhunter





 Xenomancers wrote:
 Elbows wrote:
 AaronWilson wrote:
If the vindicator wasn't just heavy D3 I'd like it a looooooooooot more.


It'd be broken at D6 normal shots all the time, allowing (potentially) 36 wounds in a single shot against a vehicle at Strength 10, no thanks. For the points, I think the Vindicator is a fine assault gun...it's just that a 24" range gun makes it not very flexible.
A LR aleady does that...except its 2d3 which is much better than d6. Plus it has 3 additional guns more wounds and a army trait. It wouldn't be broken.


Automatically Appended Next Post:
I'd just like to point out that a Eldar D cannon support weapon cost 75 points and it is the exact same weapon profile (it just doesn't get d6 shots vs units of 5 or more) it doesn't need LOS though (probably better than the d6 shot vs 5 units option). They are only T5 with 5 wounds and a 4+ save. BUT they do get an army trait (I play ulthwe with a 6+++). They are just tough enough to kill to require heavy weapons to bring them down effectively but their damage is off the chain for the points.


The Leman Russ Demolisher is complete gak though. The only worse Leman Russ is the Vanquisher. Yeah, it's better than the Vindicator, but that's a low bar to surpass.

It just occurred to me that it might be more worthwhile to drastically increase the shot count and decrease the damage. 2d6 Shots for 2 damage would be good, and make it distinct from being an inferior predator.

This message was edited 1 time. Last update was at 2018/03/16 16:29:55


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in se
Whiteshield Conscript Trooper




 Inquisitor Lord Katherine wrote:
 Xenomancers wrote:
 Elbows wrote:
 AaronWilson wrote:
If the vindicator wasn't just heavy D3 I'd like it a looooooooooot more.


It'd be broken at D6 normal shots all the time, allowing (potentially) 36 wounds in a single shot against a vehicle at Strength 10, no thanks. For the points, I think the Vindicator is a fine assault gun...it's just that a 24" range gun makes it not very flexible.
A LR aleady does that...except its 2d3 which is much better than d6. Plus it has 3 additional guns more wounds and a army trait. It wouldn't be broken.


Automatically Appended Next Post:
I'd just like to point out that a Eldar D cannon support weapon cost 75 points and it is the exact same weapon profile (it just doesn't get d6 shots vs units of 5 or more) it doesn't need LOS though (probably better than the d6 shot vs 5 units option). They are only T5 with 5 wounds and a 4+ save. BUT they do get an army trait (I play ulthwe with a 6+++). They are just tough enough to kill to require heavy weapons to bring them down effectively but their damage is off the chain for the points.


The Leman Russ Demolisher is complete gak though. The only worse Leman Russ is the Vanquisher. Yeah, it's better than the Vindicator, but that's a low bar to surpass.

It just occurred to me that it might be more worthwhile to drastically increase the shot count and decrease the damage. 2d6 Shots for 2 damage would be good, and make it distinct from being an inferior predator.


Why is the LR Demolisher bad? From what I have read they should be good AT-platform. But I have not have the opportunity to try them out untill today, as I will have my first game with two of them in my 2k list later.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

In former editions, I ran three of them in concert.
No way to hide within 24'' death area - wait, cover was an issue but it is no longer.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Omnipotent Necron Overlord






 Inquisitor Lord Katherine wrote:
 Xenomancers wrote:
 Elbows wrote:
 AaronWilson wrote:
If the vindicator wasn't just heavy D3 I'd like it a looooooooooot more.


It'd be broken at D6 normal shots all the time, allowing (potentially) 36 wounds in a single shot against a vehicle at Strength 10, no thanks. For the points, I think the Vindicator is a fine assault gun...it's just that a 24" range gun makes it not very flexible.
A LR aleady does that...except its 2d3 which is much better than d6. Plus it has 3 additional guns more wounds and a army trait. It wouldn't be broken.


Automatically Appended Next Post:
I'd just like to point out that a Eldar D cannon support weapon cost 75 points and it is the exact same weapon profile (it just doesn't get d6 shots vs units of 5 or more) it doesn't need LOS though (probably better than the d6 shot vs 5 units option). They are only T5 with 5 wounds and a 4+ save. BUT they do get an army trait (I play ulthwe with a 6+++). They are just tough enough to kill to require heavy weapons to bring them down effectively but their damage is off the chain for the points.


The Leman Russ Demolisher is complete gak though. The only worse Leman Russ is the Vanquisher. Yeah, it's better than the Vindicator, but that's a low bar to surpass.

It just occurred to me that it might be more worthwhile to drastically increase the shot count and decrease the damage. 2d6 Shots for 2 damage would be good, and make it distinct from being an inferior predator.
Compared to manticores and battle cannon russ I agree - the demolisher is quite bad for a meta choice. If 10 man terminator squads were actually a thing though - the demolisher would better at killing them.

I like your suggestion though - 2d6 shots with 2 damage a peice all the time would be a nice place for it. Also I see no reason why the vindi and the demolisher should have different rates of fire with the exact same weapon.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Keeper of the Flame





Monticello, IN

This thread makes me realize how massive the power shift is between editions. From 3-5th, people were genuinely afraid of what a Vindicator would do. Had I actually gotten 5 like I wanted, it would have been glorious. Now, it's a subpar choice. So weird...

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in au
Regular Dakkanaut




In those editions it was terrifying. Str10 was enough to cause Instant Death on anything that wasn’t a Monstrous Creature and wound any non-vehicle in the game on a 2+, 2D6/pick highest Armour Penetration gave an excellent chance of penetrating any vehicle armour and then had a chance to Explode/Annihilate the vehicle, AP2 straight up ignored any and all armour, and the Large Blast was enough to score a hit on a whole Terminator Squad with decent-ish odds or blow a smoking crater in an infantry blob.

It lost all of that. It now wounds anything bigger than a bike on 3s rather than 2s, most things that aren’t light infantry or very light vehicles still get a save, it’s damage once it gets through is completely random from ‘Instant Death on their Warlord’ to ‘failed to kill a Primaris Marine outright’, it now averages 2 shots hitting most of the time on 4s instead of 3s, which goes up to an average of 3.5 shots against infantry blobs, doesn’t have the ability to hit multiple units... and all it got in return was the ability to maybe get a second or third shot against larger models, with which it ja extremely unlikely to blow them up in one go anyway.

I love Vindicators, I own 3 of the things, but they’ve come crashing down from previous editions.
   
Made in us
Keeper of the Flame





Monticello, IN

Seeing as I still play 3rd with my personal group, I may have to chase down two more eventually...

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in gb
Blood Angel Terminator with Lightning Claws





Cloud City, Bespin

I really wanted one when it came out in 3rd ed, after waiting a long time I ended up getting the land raider instead when it first went on the shelves.


 queen_annes_revenge wrote:
Straight out if the pot, bang it on. What else is there to know?
 DV8 wrote:
Blood Angels Furioso Dreadnought should also be double-fisted.
 
   
Made in jp
Longtime Dakkanaut





To me what hurts it now are the random number of shots. If it had 3/6 it would be in a better place.
   
Made in de
Longtime Dakkanaut





The appeal of the vindicator was the large template. Go figure what this thing is worth now in 8th...
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

So my second game using the 3, well, they did their job again for what's it's worth, they took a fair amount of firepower away from my main force, there shooting was rather lacklustre but they tanked (ha!) a lot of hits.

Dark reaper man, Jesus, they nuked my dark shroud turn 2, then focused on the vindicators I was shoving down their necks, killing 1 turn 3 and 4, but due to bad target priority they didn't target the doredos ripping the rest of his army apart.

Whoever said they work as distraction carnifex was correct, I am finding this to be very true.
   
Made in us
Decrepit Dakkanaut





 Formosa wrote:
So my second game using the 3, well, they did their job again for what's it's worth, they took a fair amount of firepower away from my main force, there shooting was rather lacklustre but they tanked (ha!) a lot of hits.

Dark reaper man, Jesus, they nuked my dark shroud turn 2, then focused on the vindicators I was shoving down their necks, killing 1 turn 3 and 4, but due to bad target priority they didn't target the doredos ripping the rest of his army apart.

Whoever said they work as distraction carnifex was correct, I am finding this to be very true.


T8 is just so great - all those piddly guns that don't mind rolling 5s on my predators are nearly futile on this thing. Have you been able to make use of Linebreaker at all?
   
Made in gb
Jealous that Horus is Warmaster





Newcastle

Vindicators are crap, laser vindicators are amazing. Take the good one.
   
Made in us
Decrepit Dakkanaut





 King Amroth wrote:
Vindicators are crap, laser vindicators are amazing. Take the good one.


You can get three vindicators for every two of those. And for less money. There's certainly advantages to that gun - 8 shots when standing still to the 6 average. But then it's only ever good against vehicles and needs a babysitter if it overcharges. 3D6 shots or Linebreaker adds value.
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

 Daedalus81 wrote:
 King Amroth wrote:
Vindicators are crap, laser vindicators are amazing. Take the good one.


You can get three vindicators for every two of those. And for less money. There's certainly advantages to that gun - 8 shots when standing still to the 6 average. But then it's only ever good against vehicles and needs a babysitter if it overcharges. 3D6 shots or Linebreaker adds value.


If the laser vindicator wants to use the over charged mode then it cant fire twice. Technically I think the laser destroyer can be used for the line breaker stratagem since it has the vindicator keyword. (Dont have the codex with me so might be wrong though) The normal vindicator isnt great or good but it can be fun and mediocre

I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in us
Decrepit Dakkanaut





tedurur wrote:


If the laser vindicator wants to use the over charged mode then it cant fire twice.


Ah, yea good catch/

The normal vindicator isnt great or good but it can be fun and mediocre


Which, to me, combined with the psychology of it makes it shine just a tad more brightly.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

 Daedalus81 wrote:
 Formosa wrote:
So my second game using the 3, well, they did their job again for what's it's worth, they took a fair amount of firepower away from my main force, there shooting was rather lacklustre but they tanked (ha!) a lot of hits.

Dark reaper man, Jesus, they nuked my dark shroud turn 2, then focused on the vindicators I was shoving down their necks, killing 1 turn 3 and 4, but due to bad target priority they didn't target the doredos ripping the rest of his army apart.

Whoever said they work as distraction carnifex was correct, I am finding this to be very true.


T8 is just so great - all those piddly guns that don't mind rolling 5s on my predators are nearly futile on this thing. Have you been able to make use of Linebreaker at all?


Those CP are better used elsewhere in my dark angels, but when I get the chance I will drop it on someone
   
 
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