mrhappyface wrote:
meleti wrote:A Blood Angels Captain will make quick work of a Fire Raptor. This is very much a
GK problem, not an Imperium one.
I keep hearing that Blood Angel Captains are great and can kill anything but I don't know why.
Deepstrike +
3d6 charge strat + Black Rage stratagem + jump pack relic that doesn't allow overwatch + that
WL trait that gives you 5+++
FNP + reroll 1s for that same
FNP. Combine with
TH/
SS and Red Thirst and you have a guy that as long as he can deepstrike within 12" can reliably take at least 9 wounds of a Raptor (5 attacks with 3+ to hit rerolling 1s and wounding on 2s) without the thing being able to do anything about it because no overwatch. And with a 3+/3++/5+++ saveline he's quite durable as well.