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2018/05/29 19:09:37
Subject: Battlefield V- Battlefield Returns to WW2 (sort of)
PsychoticStorm wrote: So after the wall of text for me I feel a game will be judged (or should be judged) on its "historical authenticity" in the single player campaign
That's only a reasonable expectation if the game advertised itself as being historically authentic. Battlefield has not.
It's like complaining Battlefield: Hardline was a bad game because after making an arrest you didn't have to go back to the station to write up a report or testify at a trial. It's a setting to tell a story in, not a historical re-enactment or recreation.
lord_blackfang wrote: Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote: The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
2018/05/29 19:39:53
Subject: Re:Battlefield V- Battlefield Returns to WW2 (sort of)
WORLD WAR 2 LIKE YOU’VE NEVER SEEN IT BEFORE
Enter mankind’s greatest conflict with Battlefield™ V as the series goes back to its roots in a never-before-seen portrayal of World War 2.
Can be interpreted in any direction, but I would assume consensus would be that a game advertised as set in WW2 would try to be "historical accurate" at least in a pop culture movie way.
Again we know and seen nothing from actual story campaign and I still maintain this is were any hope and criticism of historical accuracy should be directed at, multiplayer, no, it is an entirely different beast.
2018/05/29 19:52:48
Subject: Re:Battlefield V- Battlefield Returns to WW2 (sort of)
Ouze wrote: I think people who are asking for historical accuracy from the Battlefield series are fething idiots, TBH. This is never a series that has in any way or shape claimed or tried to deliver that experience. It's a video game that uses WW2 as a setting to tell a story. Why aren't any of these mouthbreathers complaining you can hide behind a rock for 10 seconds and get your health back, when historical accuracy demands that nearly every individual bullet wound be either fatal or crippling?
I don't know if it's occurred to you, but I think they mean historically accurate weapons, units, and other aesthetics- not mechanics like having injuries, needing to shave, digging fighting positions, and pooping in the woods and telling dick jokes to pass the time over stale cigarettes. Hardly worth childishly calling them a 'mouthbreather'. It's one thing to have different taste, and I for one have no love of historical shooters or games and I enjoy embellishing the fantastic. But I would not appreciate someone calling me a 'mouthbreather', and I wouldn't call them one for liking a different style of aesthetics.
Curious, what do you call people who don't share your taste in music, food, or television?
This message was edited 1 time. Last update was at 2018/05/29 19:54:05
Mob Rule is not a rule.
2018/05/29 21:49:52
Subject: Re:Battlefield V- Battlefield Returns to WW2 (sort of)
Adeptus Doritos wrote: I don't know if it's occurred to you, but I think they mean historically accurate weapons, units, and other aesthetics- not mechanics like having injuries, needing to shave, digging fighting positions, and pooping in the woods and telling dick jokes to pass the time over stale cigarettes. Hardly worth childishly calling them a 'mouthbreather'. It's one thing to have different taste, and I for one have no love of historical shooters or games and I enjoy embellishing the fantastic. But I would not appreciate someone calling me a 'mouthbreather', and I wouldn't call them one for liking a different style of aesthetics.
Super cool takedown of a point I didn't make. If you actually read what I wrote, which you should, I'm not denigrating people who like games with high historical accuracy, or whatever. Different strokes for different folks, right?
What I am denigrating are these morons who are 2x butthurt that women and black people are in these games because muh historical accuracy. All of a sudden, this is a problem! This has literally never, at any point, been a game that is historically accurate. They use a real-world inspired setting to tell a story, like when a nuclear weapon was detonated in Paris, which didn't actually happen, or when China, Russia, and the US had a 3 way war, which also is notably not historically accurate. Where were these guys when people were ejecting from jets, hitting the parachute, using an pistol to shoot the pilot of a jet that is coming at them, and then hopping into and hijacking that oncoming jet? I bet not once anywhere in the entire internet did anyone write up a post and complain that a US pilot probably can't fly a mig, or fit an RPG into a cockpit.
If you go to Burger King and order a McMuffin, you won't get it, and the rest of the people in line will make fun of you. It's not Burger King's fault that you imagined, in your head, that they made McMuffins despite the fact they never claimed to.
lord_blackfang wrote: Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote: The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
2018/05/29 22:03:12
Subject: Re:Battlefield V- Battlefield Returns to WW2 (sort of)
Ouze wrote: If you go to Burger King and order a McMuffin, you won't get it, and the rest of the people in line will make fun of you. It's not Burger King's fault that you imagined, in your head, that they made McMuffins despite the fact they never claimed to.
So, it never has been 'accurate' in terms of appearances? Or at least 'realistic' in the aesthetic department? I find it hard to believe.
Mob Rule is not a rule.
2018/05/29 22:07:47
Subject: Re:Battlefield V- Battlefield Returns to WW2 (sort of)
Why are you dropping the "historical" from "historical accuracy" to try and make your square strawman fit in a round argument?
The appearance of weapons, vehicles, and locales is an essential part of establishing realistic settings in which fictional stories are told. It's a setting, not a reenactment or a reproduction.
This message was edited 1 time. Last update was at 2018/05/29 22:09:26
lord_blackfang wrote: Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote: The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
2018/05/29 22:12:45
Subject: Re:Battlefield V- Battlefield Returns to WW2 (sort of)
Ouze wrote: Why are you dropping the "historical" from "historical accuracy" to try and make your square strawman fit in a round argument?
The appearance of weapons, vehicles, and locales is an essential part of establishing realistic settings in which fictional stories are told. It's a setting, not a reenactment or a reproduction.
Probably for the same reason people aren't painting black guys in their Bolt-Action SS armies. Some people want things as authentic as possible. And since we're generalizing- I've found the people crying hardest for women avatars in these games are generally just losers that think it'll somehow magically draw in the women that don't want to play with losers. And it doesn't, so it's just some guy with his hand in his pants as he models his 'respekt for wahmen'.
See how stupid that sounds?
This message was edited 1 time. Last update was at 2018/05/29 22:13:20
Mob Rule is not a rule.
2018/05/29 22:18:51
Subject: Re:Battlefield V- Battlefield Returns to WW2 (sort of)
Adeptus Doritos wrote: Probably for the same reason people aren't painting black guys in their Bolt-Action SS armies.
Yes, and that is an open platform in which you can tell whatever kind of stories you want. Battlefield has never been that platform, except kind of for multiplayer and even then not really. For the SP campaign, you're playing a story they want to tell. This is how they want to tell it, a fictional story across a backdrop of WW2. If you want to project what you think Battlefield is onto it, you're on a bad track and will be disappointed.
I can explain it to you, but I can't understand it for you.
GLHF
This message was edited 2 times. Last update was at 2018/05/29 22:20:25
lord_blackfang wrote: Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote: The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
2018/05/29 22:21:44
Subject: Re:Battlefield V- Battlefield Returns to WW2 (sort of)
Adeptus Doritos wrote: Probably for the same reason people aren't painting black guys in their Bolt-Action SS armies.
Yes, and that is an open platform in which you can tell whatever kind of stories you want. Battlefield has never been that platform, except kind of for multiplayer. You're playing a story they want to tell. This is how they want to tell it, a fictional story across a backdrop of WW2. If you want to project what you think Battlefield is onto it, you're on a bad track and will be disappointed.
I can explain it to you, but I can't understand it for you.
GLHF
Odd, Battlefield appears to be more of a 'use historically accurate and realistic aesthetics for fictional stories'. I would imagine some people would want that.
It's one thing to tell a story about Knights of the Papal Army. It's another when one of them is a Chinese fellow using a Katana.
Mob Rule is not a rule.
2018/05/29 22:33:00
Subject: Battlefield V- Battlefield Returns to WW2 (sort of)
PsychoticStorm wrote: I think I need to say it again but, to my understanding we have not seen anything from the campaign yet.
I hope they embellish the weirdness and oddball stuff. I really just wish developers would stop being scared of it. Put some Lovecraft, some classic horror monsters. Frankenstein's monster with a Machine gun? Dracula's Strigoi holding off the Soviets? Yes. Please.
Mob Rule is not a rule.
2018/05/29 23:03:18
Subject: Battlefield V- Battlefield Returns to WW2 (sort of)
PsychoticStorm wrote: I think I need to say it again but, to my understanding we have not seen anything from the campaign yet.
Sure, that's absolutely fair.
I've always thought the campaigns in Battlefield were not that great anyway TBH. COD had, I think, better stories (Whiskey Hotel!), but Battlefield had way, way better multi; and the best parts of it, IMO, were always doing weird gak like killing people with logs that had C4 attached to it, launching vehicles, and things like that.
lord_blackfang wrote: Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote: The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
2018/05/29 23:24:51
Subject: Battlefield V- Battlefield Returns to WW2 (sort of)
PsychoticStorm wrote: I think I need to say it again but, to my understanding we have not seen anything from the campaign yet.
Sure, that's absolutely fair.
I've always thought the campaigns in Battlefield were not that great anyway TBH. COD had, I think, better stories (Whiskey Hotel!), but Battlefield had way, way better multi; and the best parts of it, IMO, were always doing weird gak like killing people with logs that had C4 attached to it, launching vehicles, and things like that.
100% agreement. If they got the developers from both sides to work together, you'd have the ultimate FPS.
Full Frontal Nerdity
2018/05/30 01:03:05
Subject: Battlefield V- Battlefield Returns to WW2 (sort of)
PsychoticStorm wrote: I think I need to say it again but, to my understanding we have not seen anything from the campaign yet.
Sure, that's absolutely fair.
I've always thought the campaigns in Battlefield were not that great anyway TBH. COD had, I think, better stories (Whiskey Hotel!), but Battlefield had way, way better multi; and the best parts of it, IMO, were always doing weird gak like killing people with logs that had C4 attached to it, launching vehicles, and things like that.
Did you play Battlefield 1? Because the campaign stuff there was closer to the original COD than COD is these days.
2018/05/30 01:05:05
Subject: Battlefield V- Battlefield Returns to WW2 (sort of)
PsychoticStorm wrote: I think I need to say it again but, to my understanding we have not seen anything from the campaign yet.
Sure, that's absolutely fair.
I've always thought the campaigns in Battlefield were not that great anyway TBH. COD had, I think, better stories (Whiskey Hotel!), but Battlefield had way, way better multi; and the best parts of it, IMO, were always doing weird gak like killing people with logs that had C4 attached to it, launching vehicles, and things like that.
Did you play Battlefield 1? Because the campaign stuff there was closer to the original COD than COD is these days.
I didn't like it at all. Mileage may vary I guess though. To me, the FPS bar setter for single player campaign was the Modern Warfare trilogy.
Full Frontal Nerdity
2018/05/30 01:13:35
Subject: Battlefield V- Battlefield Returns to WW2 (sort of)
PsychoticStorm wrote: I think I need to say it again but, to my understanding we have not seen anything from the campaign yet.
Sure, that's absolutely fair.
I've always thought the campaigns in Battlefield were not that great anyway TBH. COD had, I think, better stories (Whiskey Hotel!), but Battlefield had way, way better multi; and the best parts of it, IMO, were always doing weird gak like killing people with logs that had C4 attached to it, launching vehicles, and things like that.
Did you play Battlefield 1? Because the campaign stuff there was closer to the original COD than COD is these days.
I didn't like it at all. Mileage may vary I guess though. To me, the FPS bar setter for single player campaign was the Modern Warfare trilogy.
See, I liked that the campaigns were self-contained. It was nice to be able to sit down and get a single cohesive story without having to jump around.
BF1 got lauded quite a bit because of it. They didn't have to worry about how to cut between the different stories or anything. It was just--hey, want to play Gallipoli? Play Gallipoli! Want to play as a British tanker? Play as a British tanker! WW1 fighter ace? We got a campaign for that too!
Glad they're bringing that back.
2018/05/30 01:22:40
Subject: Battlefield V- Battlefield Returns to WW2 (sort of)
djones520 wrote: To me, the FPS bar setter for single player campaign was the Modern Warfare trilogy.
Yes, I think i would pick the exact high point as the SAS insertion and extraction from that ship in the storm. The sniper shot near Chernobyl was also a close contender.
lord_blackfang wrote: Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote: The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
2018/05/30 01:24:57
Subject: Re:Battlefield V- Battlefield Returns to WW2 (sort of)
Ouze wrote: They use a real-world inspired setting to tell a story, like when a nuclear weapon was detonated in Paris, which didn't actually happen, or when China, Russia, and the US had a 3 way war, which also is notably not historically accurate
The items quoted above aren't an issue. They're part of the story. Things change - for instance, Paris gets nuked - and we see the result of that. Or, more likely, results. The story is about the things that are different. It's why we have a story. If you wanted to write a WW2 story in which Paris gets nuked, then by all means that would be perfectly fine so long as why Paris got nuked, or what changed as a result of Paris getting nuked, was a key part of your story. If you wrote a story set in WW2, happened to mention that Paris got nuked, and then never touched on it again, then people would rightly call foul over what you had done. Similarly, when I see a video that has a V1 rocket slamming into a battlefield, it makes sense that I wonder just what is going on. If the campaign storyline has a good explanation for why a V1 rocket is being fired at a battlefield, then no problem. DICE has successfully confronted the issue and dealt with it. But if they don't (and to be blunt, I doubt they will), then they shouldn't be surprised when people complain about it.
And I have complained about some of this stuff (privately, not online, mind you). The intro to COD: Ghosts, for instance, had so much stupidity in it that it was a struggle to keep my eyes from rolling their way out of my head (the idea that the crew of a near-future military satellite orbiting Earth would have no idea that the shuttle approaching said satellite wasn't friendly is flat out absurd).
2018/05/31 02:30:05
Subject: Re:Battlefield V- Battlefield Returns to WW2 (sort of)
This has people worried considering the fiasco that happened with Star Wars Battlefront 2, and how support for the game post-launch essentially dropped off the face of the earth, EA being EA, I understand their sentiment, but this really seems like poster child for DICE as a team, and I want to believe they wouldn't drop support so rapidly.
2018/05/31 16:05:58
Subject: Battlefield V- Battlefield Returns to WW2 (sort of)
Frankenberry wrote: In before 'War Bucks' becomes a thing where you'll need to grind/pay for your factions and their loadouts.
You realize that you don't need to do anything remotely like that in Battlefront 2 or Battlefield 1, right?
Battlefront 2 has credits that are for customization options only at this point. It used to have Salvage that was used to upgrade ability cards and Credits that were used for battlepacks. And that's even before the constant whining from people who never played the actual game and had no fething clue how to unlock things, just going off youtube videos and reddit posts. Battlefield 1 has War Bonds that are earned for leveling up until you reach a point where you have every weapon and gadget unlocked that aren't associated with challenges. Past that, the only things to get are customization options via battlepacks which (shock! gasp!) have a currency that is only associated with playing the game itself.
DICE isn't in the habit of doing things like Warframe or Neverwinter.
This message was edited 1 time. Last update was at 2018/05/31 19:53:54
2018/05/31 20:15:37
Subject: Battlefield V- Battlefield Returns to WW2 (sort of)
Zontarz wrote: This has people worried considering the fiasco that happened with Star Wars Battlefront 2, and how support for the game post-launch essentially dropped off the face of the earth, EA being EA, I understand their sentiment, but this really seems like poster child for DICE as a team, and I want to believe they wouldn't drop support so rapidly.
Barring an utter and complete public relations disaster (in which case who knows what form the damage control might take), I suspect that they'll follow the Battlefield 1 model - i.e. paid DLC expansions that are thematically focused on new nations. Buy the DLC, and get both multi-player maps that focus on that nation, and customization options for troops from that nation. Officially you'll be paying for the maps (which is pretty normal for the genre), and the customization options will be a bonus.
2018/06/01 05:51:46
Subject: Re:Battlefield V- Battlefield Returns to WW2 (sort of)
BFV is a strange take on WW2. But I guess they did advertise it as a "never-before-seen" take on WW2 and I indeed have never seen this before. Nor do I necessarily want to see it. While I don't really expect historical accuracy to the individual button on a German soldier's tunic I do care about authenticity and the tone of the trailer doesn't capture the feel of WW2 to me. Maybe the gameplay will do a better job of it but we'll have to see.
Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!
2018/06/01 11:08:56
Subject: Re:Battlefield V- Battlefield Returns to WW2 (sort of)
Zontarz wrote: This has people worried considering the fiasco that happened with Star Wars Battlefront 2, and how support for the game post-launch essentially dropped off the face of the earth, EA being EA, I understand their sentiment, but this really seems like poster child for DICE as a team, and I want to believe they wouldn't drop support so rapidly.
Barring an utter and complete public relations disaster (in which case who knows what form the damage control might take), I suspect that they'll follow the Battlefield 1 model - i.e. paid DLC expansions that are thematically focused on new nations. Buy the DLC, and get both multi-player maps that focus on that nation, and customization options for troops from that nation. Officially you'll be paying for the maps (which is pretty normal for the genre), and the customization options will be a bonus.
One of the first things they announced was that they're doing away with the Premium pass and paid map packs. It's the same way they did Titanfall 2 and Battlefront 2; everything's free.
2018/06/02 01:30:30
Subject: Re:Battlefield V- Battlefield Returns to WW2 (sort of)
Zontarz wrote: This has people worried considering the fiasco that happened with Star Wars Battlefront 2, and how support for the game post-launch essentially dropped off the face of the earth, EA being EA, I understand their sentiment, but this really seems like poster child for DICE as a team, and I want to believe they wouldn't drop support so rapidly.
Barring an utter and complete public relations disaster (in which case who knows what form the damage control might take), I suspect that they'll follow the Battlefield 1 model - i.e. paid DLC expansions that are thematically focused on new nations. Buy the DLC, and get both multi-player maps that focus on that nation, and customization options for troops from that nation. Officially you'll be paying for the maps (which is pretty normal for the genre), and the customization options will be a bonus.
One of the first things they announced was that they're doing away with the Premium pass and paid map packs. It's the same way they did Titanfall 2 and Battlefront 2; everything's free.
Correct, what they're calling it is Tides of War
Similar to say, seasons in Rainbow Six Siege and Fortnite, there'll be weekly/monthly events revolving around a particular moment in history, I think their first example was the fall of Europe, and as the game progresses over the years, we will see additional maps, factions, weapons, event exclusive cosmetics/weapons etc etc.
They released an article going over the major gameplay changes that Youtubers Jackfrags and Angry Joe listed in their videos which I've copy and pasted down below
Spoiler:
Battlefield™ V is a vast game. It will have many improvements to the classic formula, as well as new additions and features. Following the reveal of the next chapter in the Battlefield saga, we know you’ve been eager to get a lot of gameplay questions answered.
Let’s jump right in to the core gameplay changes and improvements that are coming in October. Remember, we are still working on the game, and the specifics of many features will evolve over time.
Two Key Elements: Immersion and Squad Play
A lot of ground will be covered in this post, but it will all center around two common denominators of the Battlefield V gameplay philosophy: immersion and squad play.
Now, immersion can mean many things. For Battlefield V, it spans visuals and sounds, your soldier’s movement, combat situations, how you will shape the environment and vice versa, and how players will act and react more naturally than before.
Let’s start with how you, as an infantry soldier deploying into battle, will maneuver through the battlefield.
IMMERSION
Improving Soldier Movement
Our revamped soldier move set will affect both how Battlefield V will play and look. As you may have seen in the reveal trailer, you’ll be able to backpedal when lying down, jump through windows, and throw back grenades. Sprinting while crouching will be possible – and so will rolling, diving, and firing from positions you haven’t been able to fire from before.
You will react to the world, but the world will also react to you. Move through tall grass, and the vegetation will move around you. This kind of thing is not just a neat effect – it will also affect gameplay; you may, for instance, notice a hidden sniper thanks to this. If that newly discovered Scout gets killed, you’ll see our heavier and more physical ragdoll system kick in. A body tumbling down a hill will kick up dirt and if it lands in a puddle, mud will splash.
You’ll also see a lot more variation in the third-person movements of other soldiers. Previously, when running towards a Conquest flag with your teammates, you saw a group of people sprinting with the same basic move set. In Battlefield V, you might see one soldier stumbling when running up a hill or slipping if running through mud.
Gun Play and Removing Random Bullet Deviation
Where you aim is where you’ll shoot. This will always be true in Battlefield V. Disregarding bullet drop over longer distances, the bullet will go where you have your sights. There will be no RBD (random bullet deviation).
Weapon handling has been given a huge overhaul in general, all designed to crank up the immersion. For LMGs, for instance, you’ll find it easier to go in and out of the bipod positioning.
We’re also bringing back bullet penetration in a big way. So, if you’re wielding an LMG, a stationary weapon, or similar and see an enemy dashing to cover – just rip it. Keep firing and tear that wall or fence down. This will give an extra utility to the Support class who, as you may know, is the class that gets to wield LMGs.
Ramping up the Destruction
Developing Battlefield V, we’ve put a lot of effort into crafting the destruction – a true staple for the franchise – and it will be more dynamic than ever. As the battle rages on and structures collapse, you won’t see pre-determined animations – but dynamic sequences based on physics, materials, and the hardware being used. If you shoot a projectile that blows up inside a house, the walls will crack from the inside, making debris fly outwards.
Drive a tank into a building, and the debris will instead move inwards. No matter how a building is destroyed, different parts of it will crack, move, and then crumble in a more time-extended way than in previous titles, where the fun of destruction ended quicker. Each match in Battlefield V should and will be different, and destruction is no exception.
By the way, this will all sound spectacular. Trust us.
Use Fortifications to Shape the Battlefield
Going hand-in-hand with destruction, the new Fortifications system is up next. This is something we’re particularly excited about, and having had the system in place for a while, it’s hard to imagine Battlefield without it. You can build various types of military assets thanks to Fortifications: foxholes, sandbags, barbed wire, tank stoppers, and more. You can reinforce buildings that have been destroyed. Remember playing Operations as an attacker, seeing the map being leveled throughout the match, leaving no cover left? That can now be countered thanks to Fortifications.
This will all lead to much more dynamic gameplay. If you want to hold a flag, you can use Fortifications to close entrances to control points and funnel enemies towards you. This adds a tactical layer and more choice on the battlefield.
In Battlefield V, everyone is equipped with a toolbox and everyone can use Fortifications – although the Support is the best at it. Play as this class, and you’ll also be able to build and repair stationary weapons.
SQUAD PLAY
Moving on to Squad Play, there’s one key thing to know about Battlefield V: your squad will be more important than ever. Staying close to your squad, communicating with it, and playing well with it – this will all pay off. To facilitate this, you’ll be automatically placed in a squad when jumping into Battlefield V (though you can leave it if you want). We’re improving the communication options, so regardless of where you are – in game or in a loading screen – you’ll be able to chat with your squad mates.
A More Intense and Personal Revive System
Bringing a downed team mate back into action with a revive has always been an exciting move in Battlefield, but for Battlefield V we hope to make this action even more intense – and personal.
One key change: the non-Medic Classes will also be able to perform revives – if they’re done on a squad mate. Staying close to your squad will thereby be even more helpful. These squad revives won’t mean the Medic will be devalued though – quite the opposite. Revives by a Medic are much faster, can be used on all team members, and will bring a teammate back to full health, which squad revives won’t.
We’re also adding a short physical interaction to the revive, meaning that you will be face-to-face with your teammate – no matter which end of the syringe you’re on. Seeing the face of your buddy (not to mention seeing each other’s visual customizations) will hopefully be a cool little moment. You’ll be able to revive from many angles, meaning you’re putting yourself less in harm’s way.
Speaking of revives brings us to another new addition: dragging a teammate to safety. Say you’re playing on a high-octane map and a downed teammate is calling for help from a meat grinder area. Going for a revive in this situation has historically been a suicide mission. Your odds will be a lot better in Battlefield V. Run to your teammate, drag him to safety, and revive behind cover. You’ll feel like a hero (and score some more squad points).
Scarcity and War of Attrition will Give You More Strategic Choices
Attack a point – take damage – heal – rinse and repeat. In previous Battlefield games, your strategies were often quite similar from attack to attack. Full health regeneration and a high availability of ammo are two reasons for this. In Battlefield V, we’re adding a layer of scarcity of health and ammo. This will create new challenges when you approach new situations and more player choice.
Let’s say you spawn into a Battlefield V Conquest match. Now, you can still head straight to the point you want to attack, but you may want to bring a Support player with you to not risk running out of ammo. Alternatively, if you want a well-prepped attack, you can gear up at one of your control points’ resupply stations, which can be built through the Fortification system.
Then, after you’ve attacked, taken damage, and spent ammo, you find yourself behind cover, planning your next move. Your health will regenerate to some extent, but you won’t fully heal like in previous Battlefield games. Now, you have several options. You can try to flank the enemy point, you can rush the battlefield and loot downed enemies for ammo, you can find a Medic, or you can find a resupply station.
The scarcity element can of course be used offensively as well. Do your enemies have a tight grip on a flag your team is fighting for? Destroy some enemy supply stations on other flags to make your foes sweat and change their tactics. Overall, we want you to be mindful of resources, and add a new meta layer of strategy.
This will by no means make the game slower, though – this is still the hi-octane, fast gameplay that you know from Battlefield. And you can still be a lone wolf, just stock up in the resupply station or loot enemies. It’s all up to you.
If You Work Together, You Can Unleash the Squad Reinforcements
Another cool addition that will make you want to stick with your squad is Squad Reinforcements. Here’s how it works: when you’re working together as a squad, you’ll accumulate resources. Eventually, you will have gathered enough to give the squad leader the possibility to call in various reinforcements – which might be very powerful and turn the tide of the battle.
In the reveal trailer, you saw a V1 rocket bring mayhem to the battlefield, and there will be other reinforcements at launch, like supply drops, smoke screens, and a certain tank with flamethrowers mounted on the sides. More reinforcements will be coming with the stages of Tides of War.
Thanks for making it through this vast piece – I hope you’ve got some of your questions answered and that you’re as thrilled as we are for the gameplay innovations of Battlefield V.
Some more info posted over on the reddit about what exactly your "Company" is as well as a better look into Tides of War
Spoiler:
An evolving Battlefield for all players, as explained by our Engagement and Core Gameplay Producer, Ryan McArthur .
With Battlefield™ V, we want to take you on a true journey through World War 2. But what do we mean by that? Instead of just showcasing new locations, we want to immerse you in this epic conflict and evolve the gameplay, just as tactics and weaponry evolved throughout the war.
This entire journey is called Tides of War – and it starts with your Company.
Customize Your Company – And See it Evolve over Time
The Company reflects you. It is your collection of customized soldiers, weapons, and vehicles developed and modified as you progress through the Battlefield V journey – and you can bring it to all multiplayer modes and the cooperative Combined Arms .
You can create one personalized Company per faction , each containing a set number of soldiers, vehicles, and aircraft. In multiplayer, you'll be able to play as the British and German armies - the initial two factions of the game. More armies will be introduced through the Tides of War after the launch of Battlefield V.
The soldier classes – which consist of the four staples of Medic, Scout, Support, and Assault – can be customized to accommodate your playstyle. You can alter their appearance by changing aspects like outfits, gender, helmets, skin color, and war paint.
You can of course also change loadouts to best suit your upcoming fight. The more you use your weapon in battle, the more you open additional customization options such as skins, receivers, stocks, barrels, muzzles, and more. This goes for vehicles too: customize your tanks with paint jobs, sand bags, leaf camos, and more to really stand out. This personalization will also build a name for yourself – both squad mates and enemies will remember you based on what they see on the battlefield.
Playing the game is the best way to progress your Company and unlock more customization options and abilities. Whether you take on multiplayer or cooperative Combined Arms, all your efforts grant XP that goes to leveling up your Company.
As you gain XP, you unlock new Archetypes for your soldier classes. An Archetype is a class specialization developed to fit a particular playstyle. For example, as a Support, you may be able to choose from the Engineer or the Machine Gunner – among other Archetypes. These specializations create clearer team roles and greater gameplay depth. The available weapons, gadgets, and attributes vary between Archetypes. You can switch between Archetypes during matches, so you always have the right tools – and skills – for the job.
Through Tides of War, we’ll be introducing new Archetypes that support new playstyles. You can even choose exotic Archetypes like the Paratrooper Recon, a Scout that uses stealth and silenced weaponry to take out enemies.
Bring your Company on a Journey through the Tides of War
Our players have been very vocal about paying for premium content that separates the community. Our answer to this is Tides of War. Gone are the days of Premium Pass and paying for expansion packs. As time goes on, we are going to grow the world and gameplay of Battlefield V.
Tides of War will be an evolving journey featuring a new narrative every few months. Each chapter of Tides of War will focus on a particular aspect of the era, with unique gameplay experiences to drive players forward. We will use content, soldiers, visuals, and narrative to immerse our players deeper into the gameplay.
Tides of War brings you and your personalized Company into themed experiences of the war, starting with the Fall of Europe, that span several months and are filled with timed events. These can include a multi-week Grand Operation, Special Assignments, and new Missions. The timed events will push further into the unexpected and influential battles of WW2 over the course of Battlefield V.
The Battlefield V you play at launch will evolve over time. Our goal is to continue to surprise the community by adding new content and making you want to revisit existing battlefields. We can’t wait to share more details on this.
Along with the various experiences available in Battlefield V, Tides of War will give you the best opportunity to further shape your Company by collecting custom location- and event-specific gear. You’ll enter as a band of fighters – and return as kin. Your Company will never be the same.
No Unfair Gameplay Advantage
We are committed to making sure that you’ll always be rewarded by playing the game. Players cannot pay to get any unfair gameplay advantages. Delivering a path through WW2 where your Company grows and learns is our mission.
Battlefield has always been about a balanced rock-paper-scissors gameplay, and it still is.
There will be no Premium Pass. Your Company will evolve side-by-side with Battlefield V. We want to keep the entire community together through this journey.
As a producer, this has been the most exciting time for me, creating an experience that is built to grow. We will get to go on this journey with you, looking for opportunities to continually surprise the community with the unexpected. This is truly a living Battlefield.
Experience the Tides of War with your Company on Xbox One, PlayStation® 4, and PC – starting on October 11 for the EA Access and Origin Access Play First Trial*, October 16 for Battlefield™ V Deluxe Edition early enlister access, and October 19 for the Battlefield™ V Standard Edition. Pre-order here to secure your copy of Battlefield V.
*CONDITIONS, LIMITATIONS AND EXCLUSIONS APPLY. SEE ea.com/ea-access/terms AND origin.com/store/origin-access/terms FOR DETAILS.
2018/06/02 06:21:46
Subject: Battlefield V- Battlefield Returns to WW2 (sort of)
Il admit like most when I first saw the trailer I was like wtf, but if it’s a big play ground that i can loose myself in and have over the top fun then i think il be in.
Always loved the bf series. I didn’t really get in to battlefield 1 though But what i did play i really enjoyed.
2018/06/02 08:47:15
Subject: Battlefield V- Battlefield Returns to WW2 (sort of)
Frankenberry wrote: In before 'War Bucks' becomes a thing where you'll need to grind/pay for your factions and their loadouts.
You realize that you don't need to do anything remotely like that in Battlefront 2 or Battlefield 1, right?
Battlefront 2 has credits that are for customization options only at this point. It used to have Salvage that was used to upgrade ability cards and Credits that were used for battlepacks. And that's even before the constant whining from people who never played the actual game and had no fething clue how to unlock things, just going off youtube videos and reddit posts.
Battlefield 1 has War Bonds that are earned for leveling up until you reach a point where you have every weapon and gadget unlocked that aren't associated with challenges. Past that, the only things to get are customization options via battlepacks which (shock! gasp!) have a currency that is only associated with playing the game itself.
DICE isn't in the habit of doing things like Warframe or Neverwinter.
You do realize that I wasn't talking about Battlefront 2 or Battlefield 1, right?
Shadowkeepers (4000 points)
3rd Company (3000 points)
2018/06/02 09:20:27
Subject: Battlefield V- Battlefield Returns to WW2 (sort of)
Well they defined what "immersion" means for them, not necessarily what someone would expect the word mean in a "WW2" game, not wrong either.
Looks like they try to improve on the visual and gameplay aspects of their engine and improve their gameplay design, all sound interesting multiplayer ideas, not much talk about single player campaigns though, except maybe the "custom company"? not sure what I make from this.