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Pick the top 5 strongest unit for their points in 8th edition!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Pick your top 5 strongest units for their points in 8th
Custodes: Jetbikes (shield captains or vertus praetor's)
Assassins (any variant)
Astra militarum: Leman russ
Astra militarum: Infantry squads and officers
Astra militarum: Baneblade chassis variants
Astra militarum: Basilisks, manticore or wyvern
Astra militarum: Bullgryns
Astra militarum: Mortar HWSs
Space marines: Roboute Guilliman
Space marines: Razorbacks or predator tanks
Space marines: Stormravens, stormtalons or stormwolves
Space marines: Scouts
BA: Captain with thunder hammer
BA: Death company or sanguinary guard
DA: Dark talon
Deathwatch: Kill teams (primaris or standard)
GK: Grandmaster in dreadknight
Admech: Kastellan robots
Knights: Armiger helverins
Knights: any questor variant
Knights: any dominus variant
Sisters: Celestine
Dark eldar: Talos
Dark eldar: venoms or raiders
Dark eldar: ravagers
Dark eldar: Wyches or kabalite warriors
Eldar: Farseer or warlock or spiritseer
Eldar: hemlock
Eldar: Wave serpent
Eldar: Rangers
Eldar: Dark reapers
Eldar: Shining Spears
Necrons: Destroyers
Necrons: Tessaract vault
Necrons: Wraiths
Tau: Coldstar commander
Tau: Riptide
Tau: Ghostkeel
Tau: Hammerhead
Tau: Stealth suits
Orks: Boyz or stormboyz
Orks: Kustom mega kannons
Tyranid / GSC: Genestealers
Tyranid: Flyrant
Tyranid: Biovores
Tyranid: Exocrine
Harlequins: Any unit
Chaos: Daemon prince
Death guard: mortarion
Death guard: bloat drone
Death guard: Playueburst crawler
CSM: Khorne berserkers
CSM: Cultists
CSM: obliterators
Thousand son's: Magnus
Thousand sons: Ahriman
Daemons: Plaguebearers
Daemons: Nurglings

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Made in gb
Witch Hunter in the Shadows





Ice_can wrote:
The thing is actually getting all those powers to stack on one DP is something a number of armies can interact with so a key deny here or there and not today DP. Its on 1 DP the rest as just normal DP and with some manovering can be removed amd one those DP start dying the psychic shenanigans drops off aswell. Shield captains are 0 interaction perma PITA units.
The robe is a relic just like the captains relic bike. Both are 4++ without them. Psychic powers are just there to go above and beyond, and while they can all be blocked the prince is the one bringing the deny rolls to the table.

The 2++ is a stratagem that can't be blocked, and the princes battleforged bonus is also adding a locus of trickery to it's 2++ (aka 'rolls of 6 miss me this phase'). Make him your warlord and he's knocking damage against him down by 1 per hit as well - they really are tough little daemons.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






The difference is that in 8th you can have one model with a 2++, where in previous editions entire units would be hiding behind 2++ re-roll-able characters, or even could get those saves on the entire unit.

Most 2++ saves are fueled by CP, even imperial armies don't have unlimited amounts of those.

Last, but not least, mortal wounds are fine counter to those saves. Two psykers smiting the offender will eventually kill whatever is sporting the 2++ safe, and there are things which reduce/ignore/take away invulenerable saves.

It really doesn't feel like 2++ (3++ +1) is a problem this edition.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Omnipotent Necron Overlord






Well there is also the fact that if you are going to buff something up - why would you pick a DP over a LOC? Plus you can only really buff 1 unit hard in daemons. While 3 custode jetbike captains can all have 3++ saves with no counters.

I do it to a LOC personally. With -1 damage warlord trait and a 3++(impossible robe) that I can make a 2++. On a LOC it a lot tougher to kill. I still wouldn't rate ether unit nearly as high as a custode jetbike captain.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Dakka Veteran




Only 2 bike captains can have the 3++s (eagle eye and auric). Neither of them can be 2++ or have any way of getting further buffed (tzeentch has some awesome buffing powers).

Again, they are very similar units but people for some reason fixate on the captains being OP while the tzeentch princes seem to fly under the radar.
   
Made in us
Omnipotent Necron Overlord






bananathug wrote:
Only 2 bike captains can have the 3++s (eagle eye and auric). Neither of them can be 2++ or have any way of getting further buffed (tzeentch has some awesome buffing powers).

Again, they are very similar units but people for some reason fixate on the captains being OP while the tzeentch princes seem to fly under the radar.

They certainly don't fly under the radar - they are in every TS or daemon list. I typically bring 2 of them. They just aren't quite as good. They certainly belong in the top 20. Out of the 20 in the top 20 people voted for. Clear 2 units don't belong (Guilliman and Necron destroyers) I would in no particular order throw up doomsday arcs and DP in their place.

This message was edited 1 time. Last update was at 2018/06/26 20:11:29


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
Witch Hunter in the Shadows





 Xenomancers wrote:
They just aren't quite as good.
Out of curiosity what puts the bikers above them for you? The bolters vs smite, 2+ armour vs 2++ stratagem, the more attacking stratagems of the custodes?
   
Made in us
Omnipotent Necron Overlord






A.T. wrote:
 Xenomancers wrote:
They just aren't quite as good.
Out of curiosity what puts the bikers above them for you? The bolters vs smite, 2+ armour vs 2++ stratagem, the more attacking stratagems of the custodes?

Cheaper and better shooting attack would be my main reasons why the biker is preferable. Another reason is access to cheaper command points and CP farm.

Again - I totally agree that a 3 DP TS supreme command is equally cheesy. Possibly better in some situations too. They have access to some really nice powers.

This message was edited 1 time. Last update was at 2018/06/26 20:27:55


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Fixture of Dakka





Isn't that like saying the Vindicator is better than the Night Spinner because it has access to cheaper command points and CP farm?
   
Made in us
Omnipotent Necron Overlord






Bharring wrote:
Isn't that like saying the Vindicator is better than the Night Spinner because it has access to cheaper command points and CP farm?

Not sure how that is a valid comparison. Mainly because the vindi and night spinner do not benifit from CP in any way. Both the 2 units above get a great deal out of them.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

BA captain hammer is literally only awesome when he steals like 7 CP from the rest of your army, and due to the nature of stratagems and relics, spamming him does not work well. It’s apparent plenty of people don’t take that into account.

20000+ points
Tournament reports:
1234567 
   
Made in gb
Longtime Dakkanaut




 niv-mizzet wrote:
BA captain hammer is literally only awesome when he steals like 7 CP from the rest of your army, and due to the nature of stratagems and relics, spamming him does not work well. It’s apparent plenty of people don’t take that into account.

He might not be repeatable but watching a 160 point captain smash 600 to 1000 points LoW in a single round of combat is insane returns for those 7CP given the poor standard of marine strategums.
   
Made in us
Crazed Spirit of the Defiler





Berserkers are pretty mean for their cost. With access to VotLW and the ability to attack three times in a round, there's very little that they can't kill.

Iron within, Iron without 
   
 
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