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Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Slowroll wrote:
If you like Imperial Fists, the new Librarian with the Marksman's Honors WL trait and the relic Bolt Pistol might be fun.

I was thinking of painting them in a WWII winter style, with the pure white smock and a medium green. Probably Raven Guard, maybe something else.

Yeah, the Spartean is actually pretty good on someone that can pop close at the enemy. It isn't the best, but shooting at a character, rerolling to hit and wound is pretty great. The Crimson Fists' weapons is better overall, but the Spartean can pop characters. Most characters are rocking a 4+ at best, so you are probably going to put 3 wounds on a dude.

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Made in us
Omnipotent Necron Overlord






 VictorVonTzeentch wrote:
 Xenomancers wrote:
Crimson fists is also good but not really with these units. Snipers aren't outnumbered vs characters


Snipers have the +1 vs Enemy Characters Stratagem from being Crimson Fists though.
Or you can just take a chapter master and get the same results basically - with no CP wasted if you take a named character. That is the problem. +1 to hit warlord trait is great though - It is great for 10 man hellblasters and plasma inceptors.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Grisly Ghost Ark Driver






Mentors Chapter. One of the youngest chapters (Prior to the Primaris founding), and thus less set in their ways than the older Foundings. They also act as "mentors" to other Imperial formations, and so have good relations with the IG. Probably not a favorite of the Ultramarines or their successors, as they are not Codex-compliant, and usually go with what works best as opposed to going by the book. So the Mentors would accept these new Primaris, run various live-fire exercises to see what they are capable of, and then start deploying them where they'd best fit.




Works in Progress: Many. Progress, Ha!
My Games Played 
   
Made in no
Regular Dakkanaut




Lore wise, they'll fit in just fine in any chapter. If there was one chapter that I maybe wouldn't have as many of them in, it would be Black Templars.

I'll be making mine Dark Angels, just because I have two Dark Vengeance sets lying around.
   
Made in us
Posts with Authority





 Ancestral Hamster wrote:
Mentors Chapter. One of the youngest chapters (Prior to the Primaris founding), and thus less set in their ways than the older Foundings. They also act as "mentors" to other Imperial formations, and so have good relations with the IG. Probably not a favorite of the Ultramarines or their successors, as they are not Codex-compliant, and usually go with what works best as opposed to going by the book. So the Mentors would accept these new Primaris, run various live-fire exercises to see what they are capable of, and then start deploying them where they'd best fit.


Because of their colors, I call them "Spearmintors"

LAUGH AT IT

IT'S CLEVER

Mob Rule is not a rule. 
   
Made in ca
Regular Dakkanaut





Ottawa, Ontario, Canada

Loyalist Alpha Legion.

"The sword can be anklebiter as well as throatcleaver. We need no new weapons to defeat the sons of the hydra, merely new doctrines."
-Joriah Stendall, second Chapter Master of the Red Grail Crusaders 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Danielle Rae wrote:
Loyalist Alpha Legion.
So Alpha Legion? I don't understand the need for the qualifier.

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 Adeptus Doritos wrote:
 Ancestral Hamster wrote:
Mentors Chapter. One of the youngest chapters (Prior to the Primaris founding), and thus less set in their ways than the older Foundings. They also act as "mentors" to other Imperial formations, and so have good relations with the IG. Probably not a favorite of the Ultramarines or their successors, as they are not Codex-compliant, and usually go with what works best as opposed to going by the book. So the Mentors would accept these new Primaris, run various live-fire exercises to see what they are capable of, and then start deploying them where they'd best fit.


Because of their colors, I call them "Spearmintors"

LAUGH AT IT

IT'S CLEVER


Spoiler:
So does that make Vadhan an Emperor's Spearmintor?

This message was edited 1 time. Last update was at 2019/03/19 02:28:11


 
   
Made in gb
Regular Dakkanaut




Iron Hands seems like it’d be fairly good. Raven Guard seems too easy for the opponent to turn off with you infiltrating all up in their grille, so the 6+FNP is probably the better durability buff. The maths seems really nice for primaris in general as it gives a model a 1/3 chance of tanking a 2/d3 damage shot, which are normally really good at killing them
   
Made in nl
Crazed Spirit of the Defiler




C4790M wrote:
Iron Hands seems like it’d be fairly good. Raven Guard seems too easy for the opponent to turn off with you infiltrating all up in their grille, so the 6+FNP is probably the better durability buff. The maths seems really nice for primaris in general as it gives a model a 1/3 chance of tanking a 2/d3 damage shot, which are normally really good at killing them


The chance of rolling at least 1 successful fnp in that scenario is 11/36, not 1/3.

This message was edited 1 time. Last update was at 2019/03/21 13:13:47


 
   
Made in us
Crazed Spirit of the Defiler






I am playing mine as Death Spectres with RG tactics.

"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion

DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
 
   
Made in us
Shrieking Traitor Sentinel Pilot




USA

Pandabeer wrote:
C4790M wrote:
Iron Hands seems like it’d be fairly good. Raven Guard seems too easy for the opponent to turn off with you infiltrating all up in their grille, so the 6+FNP is probably the better durability buff. The maths seems really nice for primaris in general as it gives a model a 1/3 chance of tanking a 2/d3 damage shot, which are normally really good at killing them


The chance of rolling at least 1 successful fnp in that scenario is 11/36, not 1/3.


Because maths is weird. But the general premise is still good.

This message was edited 1 time. Last update was at 2019/03/21 13:15:51


"For the dark gods!" - A traitor guardsmen, probably before being killed. 
   
Made in nl
Crazed Spirit of the Defiler




 Sir Heckington wrote:
Pandabeer wrote:
C4790M wrote:
Iron Hands seems like it’d be fairly good. Raven Guard seems too easy for the opponent to turn off with you infiltrating all up in their grille, so the 6+FNP is probably the better durability buff. The maths seems really nice for primaris in general as it gives a model a 1/3 chance of tanking a 2/d3 damage shot, which are normally really good at killing them


The chance of rolling at least 1 successful fnp in that scenario is 11/36, not 1/3.


Because maths is weird. But the general premise is still good.


It's not weird, it's basic probability calculation. But yeah, still a nice perk to have.
   
Made in us
Shrieking Traitor Sentinel Pilot




USA

Pandabeer wrote:
 Sir Heckington wrote:
Pandabeer wrote:
C4790M wrote:
Iron Hands seems like it’d be fairly good. Raven Guard seems too easy for the opponent to turn off with you infiltrating all up in their grille, so the 6+FNP is probably the better durability buff. The maths seems really nice for primaris in general as it gives a model a 1/3 chance of tanking a 2/d3 damage shot, which are normally really good at killing them


The chance of rolling at least 1 successful fnp in that scenario is 11/36, not 1/3.


Because maths is weird. But the general premise is still good.


It's not weird, it's basic probability calculation. But yeah, still a nice perk to have.


It was a joke about how it doesn't work the way you would expect at the base level, but I think this is besides the thread lol.

"For the dark gods!" - A traitor guardsmen, probably before being killed. 
   
 
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